i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.90.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to E:\FS22_Peterbilt_386\386parts2.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [big bumpah.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [big bumpah.002] Filling out basic attributes, {name='big bumpah.002', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [big bumpah.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [big bumpah.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [big bumpah.002] Filling out basic attributes, {name='big bumpah.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [big bumpah.002] Has material 'Herd9000'
i3dio.i3d.I3D:add_material:DEBUG: [386parts2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Herd9000] Filling out basic attributes, {name='Herd9000', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Herd9000] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [big bumpah.002] Subset with index [0] based on material 'Herd9000'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [big bumpah.002] Processing subset: materialId="1" numTriangles="3629" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [big bumpah.002] Has subset 'Herd9000' with '3629' triangles and materialId="1" numTriangles="3629" firstIndex="0" firstVertex="0" numIndices="10887" numVertices="3749"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [big bumpah.002] Has '1' subsets, '3629' triangles and '3749' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [big bumpah.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [big bumpah.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0180)
            (0.0000, 1.0000, 0.0000, 0.9481)
            (0.0000, 0.0000, 1.0000, 4.1660)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [big bumpah.002] translation is <Vector (0.0180, 0.9481, 4.1660)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [big bumpah.002] has translation: [0.0179503 0.9481 4.16598]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [big bumpah.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [big bumpah.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [big bumpah.002] no more children to process in object
