<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight_01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.1"/>
  </Asset>

  <Files>
    <File fileId="8" filename="clearPlastic_diffuse.png"/>
    <File fileId="2" filename="frontLight_01_normal.png"/>
    <File fileId="3" filename="frontLight_01_specular.png"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat1" value="1 1 1 2"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="frontLight_01_mat" materialId="4" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.014 0.014 0.014 1"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="1 1 1 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight_01.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="frontLight_01_left" translation="2.05994e-06 4.88348e-06 -2.1687e-21" rotation="-90 0 0" clipDistance="300" nodeId="15" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="defaultLightStatic" translation="2.71051e-22 0 0" clipDistance="35" nodeId="16" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="3" name="turnlightLeftStatic" translation="2.71051e-22 0 0" clipDistance="35" nodeId="17" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="4" name="Glass_static" translation="0.000131359 0.000406265 0.0800888" clipDistance="35" nodeId="18" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
      <Shape shapeId="5" name="frontLight_01_right" translation="0 4.88348e-06 -2.1684e-21" rotation="-90 0 0" clipDistance="300" nodeId="19" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="6" name="defaultLightStatic" clipDistance="35" nodeId="20" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="7" name="turnlightRightStatic" clipDistance="35" nodeId="21" materialIds="4" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="8" name="Glass_static" translation="-0.000131359 0.000406265 0.0800888" clipDistance="35" nodeId="22" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
  </Scene>

</i3D>
