<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Lightyear Tires By Squigglze" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="2" filename="Rim_Normal.png"/>
    <File fileId="8" filename="Tire_Color.png"/>
    <File fileId="9" filename="Tire_Normal.png"/>
    <File fileId="1" filename="worn_metal4_albedo.png"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="Rim" materialId="25" specularColor="1 1 1" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="Tire" materialId="28">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="lightyear.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="Left" nodeId="29">
        <Shape shapeId="1" name="Rim" rotation="-90 -0 0" nodeId="24" materialIds="25" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
        <Shape shapeId="2" name="Tire" rotation="-90 -0 0" nodeId="27" materialIds="28" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      </TransformGroup>
      <TransformGroup name="Right" nodeId="30">
        <Shape shapeId="3" name="Rim" nodeId="31" materialIds="25" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
        <Shape shapeId="4" name="Tire" nodeId="32" materialIds="28" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      </TransformGroup>
  </Scene>

</i3D>
