<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="plow" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>SPSL 9</name>
        <functions>
            <function>$l10n_function_plow</function>
        </functions>
		<specs>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="900" filterSpecMax="1200"/>
        </specs>
        <image>spsl9_13/store_spsl9_13.png</image>
        <price>102890</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GREGOIREBESSON</brand>
        <category>plows</category>
        <shopTranslationOffset>0 0.403 0</shopTranslationOffset>
        <shopRotationOffset>2.261 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>4005376</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>505600</indexBufferMemoryUsage>
        <textureMemoryUsage>1310720</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_plow</typeDesc>
        <filename>spsl9_13/spsl9_13.i3d</filename>
        <size width="3.5" length="15" lengthOffset="1"/>
        <speedLimit value="12"/>
        <components>
            <component centerOfMass="0 0.5 -1.402" solverIterationCount="10" mass="1600"/>
            <component solverIterationCount="10" mass="1600"/>
            <component solverIterationCount="10" mass="1100"/>
            <component solverIterationCount="10" mass="4000"/>
            <joint component1="1" component2="2" node="componentJoint1" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="2" component2="3" node="componentJoint2" rotLimit="0 90 0" transLimit="0 0 0"/>
            <joint component1="1" component2="4" node="componentJoint3" rotLimit="0 0 0" transLimit="0 0 0"/>
            <collisionPair component1="1" component2="3" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="0.9"/>
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TH400/400_70R20.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="6.3" repr="leftWheel"  linkNode="leftWheelLinkNode"  forcePointRatio="0.4" initialCompression="25" suspTravel="0.15" spring="135" damper="80" yOffset="0.03"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TH400/400_70R20.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="6.3" repr="rightWheel" linkNode="rightWheelLinkNode" forcePointRatio="0.4" initialCompression="25" suspTravel="0.15" spring="135" damper="80" yOffset="0.03"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/multimaxMP522/400_70R20.xml"/>
                    <wheel filename="$data/shared/wheels/tires/bkt/multimaxMP522/400_70R20.xml"/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxionVersa/400_70R20.xml"/>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxionVersa/400_70R20.xml"/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubs>
            <color0>GREGOIREBESSON_RED</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="leftWheelLinkNode"         filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.25 0.25 0.25" />
            <hub linkNode="rightWheelLinkNode"        filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.25 0.25 0.25" />
            <hub linkNode="frontWheelLeft"            filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false"  scale="0.16 0.16 0.16" />
            <hub linkNode="frontWheelRight"           filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false"  scale="0.16 0.16 0.16" />
            <hub linkNode="backWheel"                 filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false"  scale="0.16 0.16 0.16" />
        </hubs>

        <rimColor>SHARED_BLACK2</rimColor>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="frontWheelLeft"   filename="$data/shared/wheels/tires/trelleborg/AW305/10_80R12.xml"    isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="frontWheelRight"  filename="$data/shared/wheels/tires/trelleborg/AW305/10_80R12.xml"    isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="backWheel"        filename="$data/shared/wheels/tires/trelleborg/AW305/10_80R12.xml"    isLeft="false"/>
        </dynamicallyLoadedWheels>
    </wheels>
	
	<rimColorConfigurations useDefaultColors="false">
        <rimColorConfiguration name="$l10n_ui_colorBlack"   color="SHARED_BLACK2"  price="0"/>
		<rimColorConfiguration name="$l10n_ui_colorGrey"  color="SHARED_GREY3" price="0"/>
    </rimColorConfigurations>

    <speedRotatingParts>
        <speedRotatingPart node="frontWheelLeft"    radius="-0.5"  groundReferenceNodeIndex="3"/>
        <speedRotatingPart node="frontWheelRight"   radius="-0.5"  groundReferenceNodeIndex="4"/>
        <speedRotatingPart node="backWheel"         radius="0.358" groundReferenceNodeIndex="2"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="spsl9_attacher_component3" jointType="implement" topReferenceNode="topReferencePoint" lowerTransLimitScale="0 1 0" lowerRotLimitScale="0 0 1" upperRotLimitScale="0 0 1">
                <distanceToGround lower="0.55" upper="1"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <lowerAnimation name="lowerAnimation"/>
        <brakeForce force="0.35"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" adapterNode="hydraulicIn01_connector" node="hydraulicIn01" length="1.2" diameter="0.02">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" adapterNode="hydraulicOut01_connector" node="hydraulicOut01" length="1.2" diameter="0.02">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" adapterNode="hydraulicIn02_connector" node="hydraulicIn02" length="1.2" diameter="0.02">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" adapterNode="hydraulicOut02_connector" node="hydraulicOut02" length="1.2" diameter="0.02">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" adapterNode="electric_connector" node="electric" length="1.2" diameter="0.014">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

	<powerConsumer>
        <powerConsumerConfigurations title="$l10n_configuration_workingWidth">
            <powerConsumerConfiguration name="6.5m" price="0" workingWidth="6.5" forceNode="spsl9_axis_component4" maxForce="45" neededMaxPtoPower="0" neededPower="450" vehicleIcon="spsl9_13/store_spsl9_13.dds">
				<objectChange node="BackPart1"  visibilityActive="true" />
				<objectChange node="BackPart2"  visibilityActive="true" />
				<objectChange node="BackPart3"  visibilityActive="false" />
				<objectChange node="backWheelSupport"  translationActive="0 -1.005 -1.248"/>
				<objectChange node="workAreaBackHeight"  translationActive="0 0.859 -5.074"/>
				<objectChange node="aiMarkerLeft"  translationActive="0 -3.874 3.081"/>
				<objectChange node="aiMarkerBack"  translationActive="0 1.968 -5.825"/>
				<objectChange node="shareCollisionBackRight1" visibilityActive="true" />
				<objectChange node="shareCollisionBackLeft1" visibilityActive="true" />
				<objectChange node="shareCollisionBackRight2" visibilityActive="true" />
				<objectChange node="shareCollisionBackLeft2" visibilityActive="true" />
				<objectChange node="shareCollisionBackRight3" visibilityActive="false" />
				<objectChange node="shareCollisionBackLeft3" visibilityActive="false" />
				<objectChange node="shareCollisionBackRight1" compoundChildActive="true" />
				<objectChange node="shareCollisionBackLeft1" compoundChildActive="true" />
				<objectChange node="shareCollisionBackRight2" compoundChildActive="true" />
				<objectChange node="shareCollisionBackLeft2" compoundChildActive="true" />
				<objectChange node="shareCollisionBackRight3" compoundChildActive="false" />
				<objectChange node="shareCollisionBackLeft3" compoundChildActive="false" />
				<objectChange node="shareCollisionBackCenter" scaleActive="1 1 1.35" />
				<objectChange node="plowEffectTop018"  visibilityActive="false" />
				<objectChange node="plowEffectBottom018"  visibilityActive="false" />
            </powerConsumerConfiguration>
            <powerConsumerConfiguration name="7m" price="4400" workingWidth="7" forceNode="spsl9_axis_component4" maxForce="45" neededMaxPtoPower="0" neededPower="490" vehicleIcon="spsl9_13/store_spsl9_14.dds">
				<objectChange node="spsl9_axis_component4" massActive="4400" />
				<objectChange node="BackPart1"  visibilityActive="true" />
				<objectChange node="BackPart2"  visibilityActive="true" />
				<objectChange node="BackPart3"  visibilityActive="true" />
				<objectChange node="backWheelSupport"  translationActive="0 -1.51 -1.867"/>
				<objectChange node="workAreaBackHeight"  translationActive="0 0.725 -5.857"/>
				
				<objectChange node="aiMarkerLeft"  translationActive="0 -4.323 2.789"/>
				<objectChange node="aiMarkerBack"  translationActive="0 1.582 -6.748"/>
				
				<objectChange node="shareCollisionBackRight1" visibilityActive="true" />
				<objectChange node="shareCollisionBackLeft1" visibilityActive="true" />
				<objectChange node="shareCollisionBackRight2" visibilityActive="true" />
				<objectChange node="shareCollisionBackLeft2" visibilityActive="true" />
				<objectChange node="shareCollisionBackRight3" visibilityActive="true" />
				<objectChange node="shareCollisionBackLeft3" visibilityActive="true" />
				<objectChange node="shareCollisionBackRight1" compoundChildActive="true" />
				<objectChange node="shareCollisionBackLeft1" compoundChildActive="true" />
				<objectChange node="shareCollisionBackRight2" compoundChildActive="true" />
				<objectChange node="shareCollisionBackLeft2" compoundChildActive="true" />
				<objectChange node="shareCollisionBackRight3" compoundChildActive="true" />
				<objectChange node="shareCollisionBackLeft3" compoundChildActive="true" />
				<objectChange node="shareCollisionBackCenter" scaleActive="1 1 1.45" />
				<foliageBendingModifier index="2" minZ="-3.2" />
				<foliageBendingModifier index="4" minZ="-3.2" />
            </powerConsumerConfiguration>
        </powerConsumerConfigurations>
	</powerConsumer>

    <lights>
        <sharedLight linkNode="worklight01"  filename="$data/shared/assets/lights/lizard/workingLight09.xml" />
        <sharedLight linkNode="worklight02"  filename="$data/shared/assets/lights/lizard/workingLight09.xml" />
        <realLights>
            <low>
                <light node="workLightBackLow" lightTypes="2"/>
            </low>
            <high>
                <light node="workLightBackHigh" lightTypes="2"/>
            </high>
        </realLights>
        <beaconLights>
            <beaconLight node="beaconLight01" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
			<beaconLight node="beaconLight02" filename="$data/shared/assets/beaconLights/lizard/beaconLight09.xml"/>
        </beaconLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNodeBack"  forceFactor="0.5" threshold="0.9" chargeValue="0.65"/>
        <groundReferenceNode node="groundReferenceNodeFront" forceFactor="0.5" threshold="0.9" chargeValue="0.35"/>
        <groundReferenceNode node="depthNodeFrontLeft"  forceFactor="0" threshold="0.05" depthNode="depthNodeFrontLeft"/>
        <groundReferenceNode node="depthNodeFrontRight" forceFactor="0" threshold="0.05" depthNode="depthNodeFrontRight"/>
        <groundReferenceNode node="depthNodeBackLeft"  forceFactor="0" threshold="0.05" depthNode="depthNodeBackLeft"/>
        <groundReferenceNode node="depthNodeBackRight" forceFactor="0" threshold="0.05" depthNode="depthNodeBackRight" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="plow" functionName="processPlowArea" >
            <area startNode="workAreaBackStart" widthNode="workAreaBackWidth" heightNode="workAreaBackHeight"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>

        <workArea type="plow" functionName="processPlowArea" >
            <area startNode="workAreaFrontStart" widthNode="workAreaFrontWidth" heightNode="workAreaFrontHeight"/>
            <groundReferenceNode index="2"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <effect groundReferenceNodeIndex="3" speedThreshold="0.2" >
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop01">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop02">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop03">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop04">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop05">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop06">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop07">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop08">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
        </effect>
        <effect groundReferenceNodeIndex="4" speedThreshold="0.2" >
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom01">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom02">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom03">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom04">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom05">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom06">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom07">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom08">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
        </effect>
        <effect groundReferenceNodeIndex="5" speedThreshold="0.2" >
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop013">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop014">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop015">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop016">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop017">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop018">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012TopShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
        </effect>
        <effect groundReferenceNodeIndex="6" speedThreshold="0.2" >
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom013">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom014">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom015">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom016">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom017">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom018">
              <motionPathEffect textureFilename="$data/vehicles/kverneland/pw10012/pw10012BottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08"/>
            </effectNode>
        </effect>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldDirection="-1">
                    <foldingPart animationName="foldPlough" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="rotatePlough" soundVolumeFactor="1.9">
            <part node="axisZRot"                 startTime="2" endTime="8" startRot="0 0 -90" endRot="0 0 90"/>
            <part node="rotationArmZRot"          startTime="2" endTime="8" startRot="0 0 -90" endRot="0 0 90"/>
            <part node="componentJoint1"          startTime="0" endTime="2" startRot="0 25 -90" endRot="0 0 -90"/>
            <part node="componentJoint1"          startTime="2" endTime="8" startRot="0 0 -90" endRot="0 0 90"/>
            <part node="componentJoint1"          startTime="8" endTime="10" startRot="0 0 90" endRot="0 -25 90"/>
            <part node="backWheelAxis"            startTime="2" endTime="8" startRot="-158.44 0.341 89.455" endRot="-200 0.341 89.455"/>
            <part node="backWheelRot"             startTime="2" endTime="8" startRot="-158.916 0.191 179.349" endRot="-158.916 0.191 179.349"/>
            <part node="backWheelArmLeftDamper"   startTime="1.5" endTime="2.5" startRot="0 202 0" endRot="0 156 0"/>
            <part node="backWheelArmRightDamper"  startTime="7.5" endTime="8.5" startRot="-180 -34.5 180" endRot="-180 33 180"/>
            <part node="aiCollisionTrigger"       startTime="0" endTime="10" startTrans="-1.5 0.705 9.777" endTrans="1.5 0.705 9.777"/>

            <part node="foliageBendingNode01"     startTime="2" endTime="8" startRot="0 0 0" endRot="0 0 180"/>
            <part node="foliageBendingNode02"     startTime="2" endTime="8" startRot="0 0 0" endRot="0 0 180"/>
			
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="2"    volumeScale="1"   pitchScale="0.7" fadeIn="0.01" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone" startTime="2"    endTime="7.99" volumeScale="0.5" pitchScale="0.5" fadeIn="0.01" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone" startTime="7.99" endTime="9.99" volumeScale="1"   pitchScale="0.7" fadeIn="0.01" fadeOut="0.1"/>
            <sound template="DEFAULT_PLOW_TURN"  startTime="2"    endTime="8"    volumeScale="1"   pitchScale="0.7" fadeIn="0.01" fadeOut="0.1"/>
            <sound template="cylinderPunch"      startTime="7.99" direction="0"  volumeScale="0.2" pitchScale="1"/>
            <sound template="clackVar6"          startTime="7.99" direction="0"  volumeScale="1.3" pitchScale="0.6"/>
            <sound template="sheetImp02"         startTime="7.99" direction="0"  volumeScale="2.3" pitchScale="0.8"/>
            <sound template="clackVar3"          startTime="7.99" direction="0"  volumeScale="0.7" pitchScale="0.8" />
            <sound template="foldStartMed02"     startTime="7.99" direction="0"  volumeScale="2.3" pitchScale="0.5" />
            <sound template="foldStartMed02"     startTime="2"    direction="0"  volumeScale="2"   pitchScale="0.9"/>
            <sound template="clackVar6"          startTime="2"    direction="0"  volumeScale="1.2" pitchScale="0.7"/>
            <sound template="clackVar1"          startTime="2"    direction="0"  volumeScale="1.2" pitchScale="0.6"/>
            <sound template="cylinderPunch"      startTime="2"    direction="0"  volumeScale="0.4" pitchScale="1"/>
            <sound template="clackVar6"          startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="0.7"/>
            <sound template="sheetImp02"         startTime="0.01" direction="-1" volumeScale="1.8" pitchScale="0.7"/>
            <sound template="foldStartMed02"     startTime="0.01" direction="-1" volumeScale="1.8" pitchScale="0.5"/>
            <sound template="clackVar6"          startTime="9.99" direction="1"  volumeScale="0.8" pitchScale="0.7"/>
            <sound template="sheetImp02"         startTime="9.99" direction="1"  volumeScale="1.8" pitchScale="0.7"/>
            <sound template="cylinderPunch"      startTime="9.99" direction="1"  volumeScale="0.3" pitchScale="1.7"/>
            <sound template="clackVar1"          startTime="9.85" direction="1"  volumeScale="1"   pitchScale="0.7"/>
        </animation>

        <animation name="foldPlough" soundVolumeFactor="1.8">
            <part node="componentJoint3"        startTime="1" endTime="3" startRot="0 0 0" endRot="-25 0 0"/>
            <part node="axisZRot"               startTime="2" endTime="8" startRot="0 0 -90" endRot="0 0 0"/>
            <part node="rotationArmZRot"        startTime="2" endTime="8" startRot="0 0 -90" endRot="0 0 0"/>
            <part node="componentJoint1"        startTime="2" endTime="8" startRot="0 0 -90" endRot="0 0 0"/>
            <part node="componentJoint1"        startTime="0" endTime="2" startRot="0 25 -90" endRot="0 0 -90"/>
            <part node="backWheelAxis"          startTime="2" endTime="8" startRot="-158.44 0.341 89.455" endRot="-180.652 0.341 89.455"/>
            <part node="backWheelArmLeftDamper" startTime="2" endTime="8" startRot="0 202 0" endRot="0 156 0"/>

            <sound template="hydraulicLayerTone" startTime="0.01" endTime="2" volumeScale="1.2" pitchScale="0.7" fadeIn="0.01" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone" startTime="2" endTime="7.99" volumeScale="1.4" pitchScale="0.5" fadeIn="0.01" fadeOut="0.1"/>

            <sound template="clackVar6"      startTime="0.01" direction="0" volumeScale="1.2" pitchScale="0.6"/>
            <sound template="foldStartMed02" startTime="0.01" direction="0" volumeScale="2.2" pitchScale="0.6"/>
            <sound template="foldStartMed02" startTime="2"    direction="0" volumeScale="2"   pitchScale="0.9"/>
            <sound template="clackVar6"      startTime="2"    direction="0" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="clackVar1"      startTime="2"    direction="0" volumeScale="1.2" pitchScale="0.6"/>
            <sound template="cylinderPunch"  startTime="2"    direction="0" volumeScale="0.4" pitchScale="1"/>
            <sound template="cylinderPunch"  startTime="7.99" direction="0" volumeScale="0.2" pitchScale="1"/>
            <sound template="clackVar6"      startTime="7.99" direction="0" volumeScale="1.3" pitchScale="0.6"/>
            <sound template="sheetImp02"     startTime="7.99" direction="0" volumeScale="2.3" pitchScale="0.8"/>
            <sound template="clackVar3"      startTime="7.99" direction="0" volumeScale="0.7" pitchScale="0.8" />
            <sound template="foldStartMed02" startTime="7.99" direction="0" volumeScale="2.3" pitchScale="0.5" />
        </animation>

        <animation name="lowerAnimation" soundVolumeFactor="2">
            <part node="axisXRot"                 startTime="1" endTime="3" startRot="-22 0 0" endRot="-82 0 0"/>
            <part node="componentJoint3Rot"       startTime="1" endTime="3" startRot="30 0 0" endRot="82 0 0"/>
            <part node="shareCollisionFrontRight" startTime="0" endTime="2" startTrans="0.642 2.169 3.208" endTrans="0 2.169 3.208"/>
            <part node="shareCollisionFrontLeft"  startTime="0" endTime="2" startTrans="-0.641 2.169 3.208" endTrans="0 2.169 3.208"/>
            <part node="shareCollisionBackRight"  startTime="0" endTime="2" startTrans="0.641 0 -1.018" endTrans="0 0 -1.018"/>
            <part node="shareCollisionBackLeft"   startTime="0" endTime="2" startTrans="-0.642 0 -1.018" endTrans="0 0 -1.018"/>
			<part node="shareCollisionBackRight1"  startTime="0" endTime="2" startTrans="0.641 0 -2.664" endTrans="0 0 -2.664"/>
            <part node="shareCollisionBackLeft1"   startTime="0" endTime="2" startTrans="-0.642 0 -2.664" endTrans="0 0 -2.664"/>
			<part node="shareCollisionBackRight2"  startTime="0" endTime="2" startTrans="0.641 0 -3.581" endTrans="0 0 -3.581"/>
            <part node="shareCollisionBackLeft2"   startTime="0" endTime="2" startTrans="-0.642 0 -3.581" endTrans="0 0 -3.581"/>
			<part node="shareCollisionBackRight3"  startTime="0" endTime="2" startTrans="0.641 0 -4.421" endTrans="0 0 -4.421"/>
            <part node="shareCollisionBackLeft3"   startTime="0" endTime="2" startTrans="-0.642 0 -4.421" endTrans="0 0 -4.421"/>

            <sound template="hydraulicLayerTone" startTime="1"    endTime="2.99" volumeScale="0.7" pitchScale="1" direction="0" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="foldStartMed02"     startTime="1"    direction="-1" volumeScale="2"   pitchScale="0.7"/>
            <sound template="clackVar6"          startTime="1"    direction="-1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="clackVar3"          startTime="1"    direction="-1" volumeScale="1.2" pitchScale="0.6"/>
            <sound template="clackVar6"          startTime="2.99" direction="1"  volumeScale="1.3" pitchScale="0.6"/>
            <sound template="sheetImp02"         startTime="2.99" direction="1"  volumeScale="2.3" pitchScale="0.8"/>
            <sound template="clackVar3"          startTime="2.99" direction="1"  volumeScale="0.7" pitchScale="0.8" />
            <sound template="foldStartMed02"     startTime="2.99" direction="1"  volumeScale="2.3" pitchScale="0.5" />
        </animation>

        <animation name="moveSupport" soundVolumeFactor="2.5">
            <part node="leftSupportArm"     startTime="0" endTime="0.5" startRot="0 0 130" endRot="0 0 0"/>
            <part node="rightSupportArm"    startTime="0" endTime="0.5" startRot="0 0 -130" endRot="0 0 0"/>
            <part node="supportBolts"       startTime="0" endTime="0.01" visibility="true"/>
            <part node="supportBolts"       startTime="0.01" endTime="0.49" visibility="false"/>
            <part node="supportBolts"       startTime="0.49" endTime="0.5" visibility="true"/>
            <part node="leftSupportBolt"    startTime="0" endTime="0.5" startTrans="0.273 0.73 9.782" endTrans="0.293 0.618 9.782"/>
            <part node="rightSupportBolt"   startTime="0" endTime="0.5" startTrans="-0.273 0.73 9.782" endTrans="-0.293 0.618 9.782"/>
            <part node="supportCollisions"  startTime="0" endTime="0.5" startTrans="0 0.295 1.515" endTrans="0 -0.53 1.515"/>
            <part                           startTime="0" endTime="0.5" componentJointIndex="2" startRotLimit="0 90 0" endRotLimit="0 0 0"/>

            <sound template="slideOpen"  startTime="0.01" endTime="0.49" volumeScale="2"   pitchScale="1"   linkNode="attacherJoint"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1"   pitchScale="2"   linkNode="attacherJoint"/>
            <sound template="clackVar6"  startTime="0.49" direction="-1" volumeScale="1"   pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.49" direction="-1" volumeScale="0.3" pitchScale="1.8" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="frontPart" playSound="true">
                <componentJoint index="1"/>
            </movingTool>

            <movingTool node="componentJoint1" playSound="true">
                <componentJoint index="1"/>
                <dependentPart node="foldingArm1"/>
            </movingTool>
            <movingTool node="axisZRot" playSound="true">
                <componentJoint index="3"/>
            </movingTool>

            <movingTool node="axisXRot" playSound="true" wheelIndices="1 2">
                <componentJoint index="3"/>
                <dependentPart node="axisHydraulics"/>
            </movingTool>

            <movingTool node="componentJoint3Rot">
                <componentJoint index="3"/>
            </movingTool>

            <movingTool node="componentJoint3">
                <componentJoint index="3"/>
            </movingTool>

            <movingTool node="backWheelAxis" playSound="true">
                <dependentPart node="backWheelArmHydraulic"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="attachmentFrame_vis" referencePoint="attacherConnectionPartRef" referenceFrame="attacherConnectionPartRef" isActiveDirty="true" maxUpdateDistance="150" limitedAxis="1"/>
            <movingPart node="attacherConnectionPart" referencePoint="attacherConnectionPartRef" referenceFrame="attacherConnectionPartRef" isActiveDirty="true" maxUpdateDistance="50" limitedAxis="2"/>

            <movingPart node="rotationArmXRot" referencePoint="rotationArmRef" referenceFrame="frontPart" isActiveDirty="true" maxUpdateDistance="50" limitedAxis="1"/>

            <movingPart node="backWheelArmHydraulic" referencePoint="backWheelArmHydraulicRef" referenceFrame="backWheelArmHydraulicRef">
                <translatingPart node="backWheelArmHydraulicPunch"/>
            </movingPart>

            <movingPart node="foldingArm1" referencePoint="referencePointFoldingArms" localReferencePoint="foldingArm2" referenceFrame="foldingArm1RefFrame" isActiveDirty="true" maxUpdateDistance="50">
                <dependentPart node="foldingArm2"/>
                <dependentPart node="foldingArmHydraulic"/>
            </movingPart>
            <movingPart node="foldingArm2" referencePoint="referencePointFoldingArms" referenceFrame="referencePointFoldingArms"/>
            <movingPart node="foldingArmHydraulic" referencePoint="foldingArmHydraulicRef" referenceFrame="foldingArmHydraulicRef">
                <translatingPart node="foldingArmHydraulicPunch"/>
            </movingPart>

            <movingPart node="axisHydraulics" referencePoint="axisHydraulicsRef" referenceFrame="axisHydraulicsRef">
                <translatingPart node="axisHydraulicsPunch"/>
            </movingPart>
        </movingParts>
    </cylindered>

    <plow>
        <rotationPart turnAnimationName="rotatePlough" limitFoldRotationMax="true" foldRotationMinLimit="0" foldRotationMaxLimit="0" rotationFoldMinLimit="0" rotationFoldMaxLimit="0" foldMinLimit="0" foldMaxLimit="0.1" rotationAllowedIfLowered="false"/>

        <directionNode node="spsl9_vis"/>

        <sounds>
            <work template="DEFAULT_PLOW_WORK" linkNode="spsl9_main_component1" />
        </sounds>

        <ai rotateToCenterHeadlandPos="0.2" rotateCompletelyHeadlandPos="0.9"/>
    </plow>

    <designConfigurations>
        <designConfiguration name="$l10n_configuration_valueUniversalShares" price="0">
            <objectChange node="shareType1Front" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="shareType1Back"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="shareType1BackPart1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="shareType1BackPart2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="shareType1BackPart3"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_valueFingerBodyShares" price="3790">
            <objectChange node="shareType2Front" visibilityActive="true" visibilityInactive="false"/>
            <objectChange node="shareType2Back"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="shareType2BackPart1"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="shareType2BackPart2"  visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="shareType2BackPart3"  visibilityActive="true" visibilityInactive="false"/>
        </designConfiguration>
    </designConfigurations>
	
	<design2Configurations title="$l10n_configuration_Light">
        <design2Configuration name="$l10n_configuration_valueYes" isDefault="true" price="1920">
            <objectChange node="lightBar" visibilityActive="true" visibilityInactive="false"/>
        </design2Configuration>
        <design2Configuration name="$l10n_configuration_valueNo" price="0">
            <objectChange node="lightBar" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="lightBarCol" compoundChildActive="false" />
        </design2Configuration>
    </design2Configurations>
	
	<design3Configurations title="$l10n_configuration_GyroType">
        <design3Configuration name="$l10n_configuration_valueDefault">
            <objectChange node="beaconLight01" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="beaconLight02" visibilityActive="false" visibilityInactive="true"/>
        </design3Configuration>
        <design3Configuration name="Led" > 
			<objectChange node="beaconLight01" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="beaconLight02" visibilityActive="true" visibilityInactive="false"/>
        </design3Configuration>
    </design3Configurations>
	
	<configurationSets title="$l10n_configuration_Light">
        <configurationSet name="$l10n_configuration_valueYes" isDefault="true">
			<configuration name="design2" index="1"/>
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueNo">
			<configuration name="design2" index="2"/>
			<configuration name="design3" index="2"/>
        </configurationSet>
    </configurationSets>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionNode"/>
        <allowTurnBackward value="false"/>
        <hasNoFullCoverageArea value="true" />
        <turningRadiusLimitation rotationJointNode="componentJoint2" wheelIndices="1 2"/>
        <toolReverserDirectionNode node="aiReverserNode"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.3" height="3.5" length="15.2" lengthOffset="2.4" heightOffset="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.8" maxX="0.8" minZ="-1.5" maxZ="4.5" yOffset="-0.4" node="foliageBendingNode01" />
        <bendingNode minX="-0.9" maxX="0.5" minZ="-2.5" maxZ="1.4" yOffset="-0.4" node="foliageBendingNode02" />
        <bendingNode minX="-0.8" maxX="0.8" minZ="-1.5" maxZ="4.5" yOffset="0.4" node="foliageBendingNode01" />
        <bendingNode minX="-0.9" maxX="0.5" minZ="-2.5" maxZ="1.4" yOffset="0.4" node="foliageBendingNode02" />
		<bendingNode minX="-0.8" maxX="0.8" minZ="-1.75" maxZ="1.25" yOffset="0.4" node="foliageBendingNode03" />
		<bendingNode minX="-0.8" maxX="0.8" minZ="-1.75" maxZ="1.25" yOffset="-0.4" node="foliageBendingNode03" />
        <bendingNode minX="-1" maxX="1"  minZ="-2.15" maxZ="-1.15" yOffset="0" />
    </foliageBending>

    <baseMaterial>
        <material name="spsl9_mat" baseNode="spsl9_vis">
            <shaderParameter name="colorMat0" value="GREGOIREBESSON_RED"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="spsl9_main_component1" node="0>" />
        <i3dMapping id="spsl9_vis" node="0>0" />
        <i3dMapping id="frontPart" node="0>0|0|0" />
        <i3dMapping id="componentJoint1" node="0>0|0|0|0|0" />
        <i3dMapping id="rotationArmXRot" node="0>0|0|0|1" />
        <i3dMapping id="rotationArmZRot" node="0>0|0|0|1|0|0" />
        <i3dMapping id="leftSupportArm" node="0>0|0|0|1|0|0|0|0" />
        <i3dMapping id="rightSupportArm" node="0>0|0|0|1|0|0|0|1" />
        <i3dMapping id="supportBolts" node="0>0|0|0|1|0|0|0|2" />
        <i3dMapping id="leftSupportBolt" node="0>0|0|0|1|0|0|0|2|0" />
        <i3dMapping id="rightSupportBolt" node="0>0|0|0|1|0|0|0|2|1" />
        <i3dMapping id="attacherConnectionPartRef" node="0>0|0|0|1|0|0|1" />
        <i3dMapping id="foldingArm1" node="0>0|0|0|1|1" />
        <i3dMapping id="foldingArm2" node="0>0|0|0|1|1|0" />
        <i3dMapping id="foldingArmHydraulicRef" node="0>0|0|0|1|1|1" />
        <i3dMapping id="foldingArmHydraulic" node="0>0|0|0|1|2" />
        <i3dMapping id="foldingArmHydraulicPunch" node="0>0|0|0|1|2|0" />
        <i3dMapping id="foldingArm1RefFrame" node="0>0|0|0|1|3" />
        <i3dMapping id="frontWheelLeft" node="0>0|0|0|4|0|0" />
        <i3dMapping id="frontWheelRight" node="0>0|0|0|4|1|0" />
        <i3dMapping id="shareType1Front" node="0>0|0|0|5|0" />
        <i3dMapping id="shareType2Front" node="0>0|0|0|5|1" />
        <i3dMapping id="workAreaFrontStart" node="0>0|0|0|6|0" />
        <i3dMapping id="workAreaFrontWidth" node="0>0|0|0|6|1" />
        <i3dMapping id="workAreaFrontHeight" node="0>0|0|0|6|2" />
        <i3dMapping id="groundReferenceNodeFront" node="0>0|0|0|6|3" />
        
        <i3dMapping id="depthNodeFrontLeft" node="0>0|0|0|7|0" />
        <i3dMapping id="depthNodeFrontRight" node="0>0|0|0|7|1" />
        <i3dMapping id="plowEffectTop01" node="0>0|0|0|7|2|0" />
        <i3dMapping id="plowEffectTop02" node="0>0|0|0|7|2|1" />
        <i3dMapping id="plowEffectTop03" node="0>0|0|0|7|2|2" />
        <i3dMapping id="plowEffectTop04" node="0>0|0|0|7|2|3" />
        <i3dMapping id="plowEffectTop05" node="0>0|0|0|7|2|4" />
        <i3dMapping id="plowEffectTop06" node="0>0|0|0|7|2|5" />
        <i3dMapping id="plowEffectTop07" node="0>0|0|0|7|2|6" />
        <i3dMapping id="plowEffectTop08" node="0>0|0|0|7|2|7" />
        <i3dMapping id="plowEffectBottom01" node="0>0|0|0|7|3|0" />
        <i3dMapping id="plowEffectBottom02" node="0>0|0|0|7|3|1" />
        <i3dMapping id="plowEffectBottom03" node="0>0|0|0|7|3|2" />
        <i3dMapping id="plowEffectBottom04" node="0>0|0|0|7|3|3" />
        <i3dMapping id="plowEffectBottom05" node="0>0|0|0|7|3|4" />
        <i3dMapping id="plowEffectBottom06" node="0>0|0|0|7|3|5" />
        <i3dMapping id="plowEffectBottom07" node="0>0|0|0|7|3|6" />
        <i3dMapping id="plowEffectBottom08" node="0>0|0|0|7|3|7" />
		
        <i3dMapping id="shareCollisionFrontRight" node="0>0|0|0|8|0" />
        <i3dMapping id="shareCollisionFrontLeft" node="0>0|0|0|8|1" />
        <i3dMapping id="referencePointFoldingArms" node="0>0|0|0|9" />
        <i3dMapping id="foliageBendingNode01" node="0>0|0|0|10|0" />
        <i3dMapping id="axisZRot" node="0>0|0|1|0" />
        <i3dMapping id="axisXRot" node="0>0|0|1|0|0" />
        <i3dMapping id="componentJoint3Rot" node="0>0|0|1|0|0|0" />
        <i3dMapping id="componentJoint3" node="0>0|0|1|0|0|0|0" />
        <i3dMapping id="axisHydraulicsRef" node="0>0|0|1|0|0|1" />
        <i3dMapping id="axisHydraulics" node="0>0|0|1|0|1" />
        <i3dMapping id="axisHydraulicsPunch" node="0>0|0|1|0|1|0" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|0|1|0|2|0" />
        <i3dMapping id="worklight02" node="0>0|0|1|0|3|0" />
        <i3dMapping id="worklight01" node="0>0|0|1|0|3|1" />
        <i3dMapping id="workLightBackLow" node="0>0|0|1|0|3|2|0" />
        <i3dMapping id="workLightBackHigh" node="0>0|0|1|0|3|2|1" />
		<i3dMapping id="lightBar" node="0>0|0|1|0|3" />
        <i3dMapping id="beaconLight01" node="0>0|0|1|0|3|3" />
		<i3dMapping id="beaconLight02" node="0>0|0|1|0|3|4" />
		<i3dMapping id="lightBarCol" node="0>0|0|1|0|4" />
		<i3dMapping id="backWheelSupport" node="0>0|0|2" />
        <i3dMapping id="backWheelAxis" node="0>0|0|2|0" />
        <i3dMapping id="backWheelRot" node="0>0|0|2|0|0" />
        <i3dMapping id="backWheel" node="0>0|0|2|0|0|0" />
        <i3dMapping id="backWheelArmHydraulicRef" node="0>0|0|2|0|1" />
        <i3dMapping id="backWheelArmLeftDamper" node="0>0|0|2|1" />
        <i3dMapping id="backWheelArmRightDamper" node="0>0|0|2|2" />
        <i3dMapping id="backWheelArmHydraulic" node="0>0|0|2|3" />
        <i3dMapping id="backWheelArmHydraulicPunch" node="0>0|0|2|3|0" />
        <i3dMapping id="workAreaBackStart" node="0>0|1|0" />
        <i3dMapping id="workAreaBackWidth" node="0>0|1|1" />
        <i3dMapping id="workAreaBackHeight" node="0>0|1|2" />
        <i3dMapping id="groundReferenceNodeBack" node="0>0|1|3" />
        <i3dMapping id="aiMarkerLeft" node="0>0|2|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|2|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|2|0|2" />
        
        <i3dMapping id="depthNodeBackLeft" node="0>0|3|0" />
        <i3dMapping id="depthNodeBackRight" node="0>0|3|1" />
        <i3dMapping id="plowEffectTop013" node="0>0|3|2|0" />
        <i3dMapping id="plowEffectTop014" node="0>0|3|2|1" />
        <i3dMapping id="plowEffectTop015" node="0>0|3|2|2" />
        <i3dMapping id="plowEffectTop016" node="0>0|3|2|3" />
        <i3dMapping id="plowEffectTop017" node="0>0|3|2|4" />
        <i3dMapping id="plowEffectTop018" node="0>0|3|2|5" />
        <i3dMapping id="plowEffectBottom013" node="0>0|3|3|0" />
        <i3dMapping id="plowEffectBottom014" node="0>0|3|3|1" />
        <i3dMapping id="plowEffectBottom015" node="0>0|3|3|2" />
        <i3dMapping id="plowEffectBottom016" node="0>0|3|3|3" />
        <i3dMapping id="plowEffectBottom017" node="0>0|3|3|4" />
        <i3dMapping id="plowEffectBottom018" node="0>0|3|3|5" />
		
		<i3dMapping id="shareCollisionBackCenter" node="0>0|4|0" />
        <i3dMapping id="shareCollisionBackRight" node="0>0|4|1" />
        <i3dMapping id="shareCollisionBackLeft" node="0>0|4|2" />
		<i3dMapping id="shareCollisionBackRight1" node="0>0|4|3" />
        <i3dMapping id="shareCollisionBackLeft1" node="0>0|4|4" />
		<i3dMapping id="shareCollisionBackRight2" node="0>0|4|5" />
        <i3dMapping id="shareCollisionBackLeft2" node="0>0|4|6" />
		<i3dMapping id="shareCollisionBackRight3" node="0>0|4|7" />
        <i3dMapping id="shareCollisionBackLeft3" node="0>0|4|8" />
        <i3dMapping id="shareType1Back" node="0>0|5|0|0" />
        <i3dMapping id="shareType2Back" node="0>0|5|0|1" />
        <i3dMapping id="foliageBendingNode02" node="0>0|6|0" />
        <i3dMapping id="foliageBendingNode03" node="0>0|7|0" />
		
		<i3dMapping id="BackPart1" node="0>0|12" />
		<i3dMapping id="shareType1BackPart1" node="0>0|12|0" />
        <i3dMapping id="shareType2BackPart1" node="0>0|12|1" />
		<i3dMapping id="BackPart2" node="0>0|13" />
		<i3dMapping id="shareType1BackPart2" node="0>0|13|0" />
        <i3dMapping id="shareType2BackPart2" node="0>0|13|1" />
		<i3dMapping id="BackPart3" node="0>0|14" />
		<i3dMapping id="shareType1BackPart3" node="0>0|14|0" />
        <i3dMapping id="shareType2BackPart3" node="0>0|14|1" />
		
        <i3dMapping id="componentJoint2" node="1>0" />
        <i3dMapping id="rotationArmRef" node="1>1" />
        <i3dMapping id="supportCollisions" node="1>2" />
        <i3dMapping id="aiReverserNode" node="1>3" />
        <i3dMapping id="spsl9_attacher_component3" node="2>" />
        <i3dMapping id="attacherJoint" node="2>0" />
        <i3dMapping id="attachmentFrame_vis" node="2>1" />
        <i3dMapping id="topReferencePoint" node="2>1|0" />
        <i3dMapping id="attacherConnectionPart" node="2>1|1" />
        <i3dMapping id="hydraulicIn01" node="2>1|4|0" />
        <i3dMapping id="hydraulicIn01_detached" node="2>1|4|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="2>1|4|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="2>1|4|1" />
        <i3dMapping id="hydraulicOut01_detached" node="2>1|4|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="2>1|4|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="2>1|4|2" />
        <i3dMapping id="hydraulicIn02_detached" node="2>1|4|2|0" />
        <i3dMapping id="hydraulicIn02_connector" node="2>1|4|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="2>1|4|3" />
        <i3dMapping id="hydraulicOut02_detached" node="2>1|4|3|0" />
        <i3dMapping id="hydraulicOut02_connector" node="2>1|4|3|0|0" />
        <i3dMapping id="electric" node="2>1|4|4" />
        <i3dMapping id="electric_detached" node="2>1|4|4|0" />
        <i3dMapping id="electric_connector" node="2>1|4|4|0|0" />
        <i3dMapping id="aiCollisionNode" node="2>2" />
        <i3dMapping id="spsl9_axis_component4" node="3>" />
        <i3dMapping id="leftWheel" node="3>0" />
        <i3dMapping id="leftWheelLinkNode" node="3>0|0" />
        <i3dMapping id="rightWheel" node="3>1" />
        <i3dMapping id="rightWheelLinkNode" node="3>1|0" />
    </i3dMappings>
</vehicle>
