i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\kocak\OneDrive\Masaüstü\FS22_MA1840\s.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plane] Filling out basic attributes, {name='Plane', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane] Filling out basic attributes, {name='Plane', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane] Has material 'Material.028'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.028] Filling out basic attributes, {name='Material.028', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.028] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane] Subset with index [0] based on material 'Material.028'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Processing subset: materialId="1" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Has subset 'Material.028' with '2' triangles and materialId="1" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane] Has '1' subsets, '2' triangles and '4' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plane] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane] transforming to new transform-basis with <Matrix 4x4 ( 0.0304, -0.3467,  0.0284, -1.1660)
            ( 0.4024,  0.0262, -0.0021,  2.6202)
            (-0.0000,  0.0230,  0.4302, -2.1915)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane] translation is <Vector (-1.1660, 2.6202, -2.1915)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane] has translation: [-1.16595 2.62016 -2.19153]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane] has rotation(degrees): [3.78284 0.00432332 85.6784]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane] has scale: [0.403591 0.348465 0.431129]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plane] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Plane.001] Filling out basic attributes, {name='Plane.001', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane.001] Filling out basic attributes, {name='Plane.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane.001] Has material 'Material.029'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.029] Filling out basic attributes, {name='Material.029', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.029] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane.001] Subset with index [0] based on material 'Material.029'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.001] Processing subset: materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane.001] Has subset 'Material.029' with '2' triangles and materialId="2" numTriangles="2" firstIndex="0" firstVertex="0" numIndices="6" numVertices="4"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane.001] Has '1' subsets, '2' triangles and '4' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Plane.001] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] transforming to new transform-basis with <Matrix 4x4 (-0.0408, -0.3466, 0.0087,  1.1739)
            ( 0.4015, -0.0352, 0.0029,  2.6396)
            (-0.0019,  0.0073, 0.4310, -2.1915)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] translation is <Vector (1.1739, 2.6396, -2.1915)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] has translation: [1.1739 2.63962 -2.19153]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] has rotation(degrees): [1.19359 0.267503 95.7997]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Plane.001] has scale: [0.403591 0.348465 0.431129]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Plane.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Plane.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_11] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_11] Filling out basic attributes, {name='piece_11', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_11] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_11] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_11] Filling out basic attributes, {name='piece_11', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_11] Has material 'mat_0011_50k_hella_glass'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0011_50k_hella_glass] Filling out basic attributes, {name='mat_0011_50k_hella_glass', nodeId='3'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0011_50k_hella_glass] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_11] Subset with index [0] based on material 'mat_0011_50k_hella_glass'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_11] Processing subset: materialId="3" numTriangles="900" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_11] Has subset 'mat_0011_50k_hella_glass' with '900' triangles and materialId="3" numTriangles="900" firstIndex="0" firstVertex="0" numIndices="2700" numVertices="505"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_11] Has '1' subsets, '900' triangles and '505' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_11] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_11] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_11] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_11] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_11] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_11] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_11] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_12] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_12] Filling out basic attributes, {name='piece_12', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_12] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_12] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_12] Filling out basic attributes, {name='piece_12', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_12] Has material 'mat_0012_cabkrom'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0012_cabkrom] Filling out basic attributes, {name='mat_0012_cabkrom', nodeId='4'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0012_cabkrom] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_12] Subset with index [0] based on material 'mat_0012_cabkrom'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_12] Processing subset: materialId="4" numTriangles="4601" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_12] Has subset 'mat_0012_cabkrom' with '4601' triangles and materialId="4" numTriangles="4601" firstIndex="0" firstVertex="0" numIndices="13803" numVertices="5680"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_12] Has '1' subsets, '4601' triangles and '5680' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_12] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_12] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_12] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_12] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_12] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_12] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_12] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_13] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_13] Filling out basic attributes, {name='piece_13', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_13] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_13] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_13] Filling out basic attributes, {name='piece_13', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_13] Has material 'Material.017'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.017] Filling out basic attributes, {name='Material.017', nodeId='5'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.017] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_13] Subset with index [0] based on material 'Material.017'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_13] Processing subset: materialId="5" numTriangles="9597" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_13] Has subset 'Material.017' with '9597' triangles and materialId="5" numTriangles="9597" firstIndex="0" firstVertex="0" numIndices="28791" numVertices="10630"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_13] Has '1' subsets, '9597' triangles and '10630' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_13] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_13] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_13] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_13] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_13] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_13] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_13] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_14] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_14] Filling out basic attributes, {name='piece_14', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_14] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_14] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_14] Filling out basic attributes, {name='piece_14', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_14] Has material 'mat_0014_cabpaint'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0014_cabpaint] Filling out basic attributes, {name='mat_0014_cabpaint', nodeId='6'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0014_cabpaint] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_14] Subset with index [0] based on material 'mat_0014_cabpaint'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_14] Processing subset: materialId="6" numTriangles="1444" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_14] Has subset 'mat_0014_cabpaint' with '1444' triangles and materialId="6" numTriangles="1444" firstIndex="0" firstVertex="0" numIndices="4332" numVertices="1320"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_14] Has '1' subsets, '1444' triangles and '1320' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_14] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_14] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_14] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_14] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_14] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_14] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_14] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15] Filling out basic attributes, {name='piece_15', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_15] Filling out basic attributes, {name='piece_15', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_15] Has material 'mat_0015_canblack'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0015_canblack] Filling out basic attributes, {name='mat_0015_canblack', nodeId='7'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0015_canblack] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_15] Subset with index [0] based on material 'mat_0015_canblack'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15] Processing subset: materialId="7" numTriangles="1428" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15] Has subset 'mat_0015_canblack' with '1428' triangles and materialId="7" numTriangles="1428" firstIndex="0" firstVertex="0" numIndices="4284" numVertices="2121"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_15] Has '1' subsets, '1428' triangles and '2121' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_15] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_15] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15.001] Filling out basic attributes, {name='piece_15.001', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_15.002] Filling out basic attributes, {name='piece_15.002', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:WARNING: [piece_15.002] triangle(s) found with empty material slot, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='8'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_15.002] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_15.002] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15.002] Processing subset: materialId="8" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15.002] Has subset 'i3d_default_material' with '406' triangles and materialId="8" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="1218" numVertices="276"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_15.002] Has '1' subsets, '406' triangles and '276' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_15.001] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_15.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15.002] Filling out basic attributes, {name='piece_15.002', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_15.003] Filling out basic attributes, {name='piece_15.003', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_15.003] Has material 'mat_0015_canblack.002'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0015_canblack.002] Filling out basic attributes, {name='mat_0015_canblack.002', nodeId='9'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0015_canblack.002] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_15.003] Subset with index [0] based on material 'mat_0015_canblack.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15.003] Processing subset: materialId="9" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15.003] Has subset 'mat_0015_canblack.002' with '406' triangles and materialId="9" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="1218" numVertices="276"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_15.003] Has '1' subsets, '406' triangles and '276' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_15.002] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -0.0000)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.002] translation is <Vector (0.0000, 0.0000, -0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.002] has translation: [0 1.09198e-07 -2.98023e-08]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.002] has scale: [1 1 1]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_15.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_16] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_16] Filling out basic attributes, {name='piece_16', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_16] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_16] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_16] Filling out basic attributes, {name='piece_16', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_16] Has material 'mat_0016_canblack'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0016_canblack] Filling out basic attributes, {name='mat_0016_canblack', nodeId='10'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0016_canblack] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_16] Subset with index [0] based on material 'mat_0016_canblack'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_16] Processing subset: materialId="10" numTriangles="3288" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_16] Has subset 'mat_0016_canblack' with '3288' triangles and materialId="10" numTriangles="3288" firstIndex="0" firstVertex="0" numIndices="9864" numVertices="3682"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_16] Has '1' subsets, '3288' triangles and '3682' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_16] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_16] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_16] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_16] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_16] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_16] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_16] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_19] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_19] Filling out basic attributes, {name='piece_19', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_19] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_19] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_19] Filling out basic attributes, {name='piece_19', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_19] Has material 'Material.025'
i3dio.i3d.I3D:add_material:DEBUG: [s] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.025] Filling out basic attributes, {name='Material.025', nodeId='11'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.025] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [s] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [sidelight2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [sidelight2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.exporter:export_blend_to_i3d:ERROR: Exception that stopped the exporter
Traceback (most recent call last):
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\exporter.py", line 72, in export_blend_to_i3d
    _export_selected_objects(i3d)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\exporter.py", line 128, in _export_selected_objects
    _export(i3d, bpy.context.selected_objects)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\exporter.py", line 138, in _export
    _add_object_to_i3d(i3d, blender_object)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\exporter.py", line 180, in _add_object_to_i3d
    node = i3d.add_shape_node(obj, _parent)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\i3d.py", line 73, in add_shape_node
    return self._add_node(ShapeNode, mesh_object, parent)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\i3d.py", line 64, in _add_node
    node = node_type(self._next_available_id('node'), object_, self, parent)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\shape.py", line 419, in __init__
    super().__init__(id_=id_, blender_object=mesh_object, i3d=i3d, parent=parent)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\node.py", line 98, in __init__
    super().__init__(id_, i3d, parent)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\node.py", line 44, in __init__
    self.populate_xml_element()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\shape.py", line 430, in populate_xml_element
    self.add_shape()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\shape.py", line 426, in add_shape
    self.shape_id = self.i3d.add_shape(EvaluatedMesh(self.i3d, self.blender_object))
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\i3d.py", line 166, in add_shape
    indexed_triangle_set = IndexedTriangleSet(shape_id, self, evaluated_mesh, shape_name, is_merge_group,
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\shape.py", line 166, in __init__
    super().__init__(id_, i3d, None)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\node.py", line 44, in __init__
    self.populate_xml_element()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\shape.py", line 393, in populate_xml_element
    self.populate_from_evaluated_mesh()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\shape.py", line 297, in populate_from_evaluated_mesh
    material_id = self.i3d.add_material(triangle_material.original)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\i3d.py", line 193, in add_material
    material = Material(material_id, self, blender_material)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\material.py", line 20, in __init__
    super().__init__(id_, i3d, None)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\node.py", line 44, in __init__
    self.populate_xml_element()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\material.py", line 40, in populate_xml_element
    self._resolve_with_nodes()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\material.py", line 49, in _resolve_with_nodes
    self._diffuse_from_nodes(main_node)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\material.py", line 116, in _diffuse_from_nodes
    file_id = self.i3d.add_file_image(diffuse_image_path)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\i3d.py", line 226, in add_file_image
    return self.add_file(Image, path_to_file)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\i3d.py", line 217, in add_file
    file = file_type(file_id, self, path_to_file)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\file.py", line 33, in __init__
    super().__init__(id_, i3d, None)
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\node.py", line 43, in __init__
    self._create_xml_element()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\file.py", line 55, in _create_xml_element
    self._resolve_filepath()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\file.py", line 64, in _resolve_filepath
    self._copy_file()
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\file.py", line 106, in _copy_file
    shutil.copy(bpy.path.abspath(self.blender_path), write_directory)
  File "C:\Users\kocak\OneDrive\Masaüstü\Yunusun Uygulaması\Blender_3.0\Blender 3.0\3.0\python\lib\shutil.py", line 426, in copy
    copyfile(src, dst, follow_symlinks=follow_symlinks)
  File "C:\Users\kocak\OneDrive\Masaüstü\Yunusun Uygulaması\Blender_3.0\Blender 3.0\3.0\python\lib\shutil.py", line 265, in copyfile
    with open(src, 'rb') as fsrc, open(dst, 'wb') as fdst:
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\kocak\\OneDrive\\Masaüstü\\DafXfAfs_exp\\dafe6\\tex\\sidelight2.dds'
