i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\kocak\OneDrive\Masaüstü\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [calt_001] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [calt_001] Filling out basic attributes, {name='calt_001', nodeId='1'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [calt_001] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [calt_001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  2.1673)
            (0.0000, 0.0000, 1.0000, -3.0473)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [calt_001] translation is <Vector (0.0000, 2.1673, -3.0473)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [calt_001] has translation: [0 2.16729 -3.04734]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [calt_001] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [calt_001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [calt_001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [panjur_cab_001] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [panjur_cab_001] Filling out basic attributes, {name='panjur_cab_001', nodeId='2'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [panjur_cab_001] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [panjur_cab_001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  1.5422)
            (0.0000, 0.0000, 1.0000, -3.0335)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [panjur_cab_001] translation is <Vector (0.0000, 1.5422, -3.0335)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [panjur_cab_001] has translation: [0 1.54223 -3.03348]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [panjur_cab_001] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [panjur_cab_001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [panjur_cab_001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [panjur_chs_001] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [panjur_chs_001] Filling out basic attributes, {name='panjur_chs_001', nodeId='3'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [panjur_chs_001] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [panjur_chs_001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  0.9274)
            (0.0000, 0.0000, 1.0000, -3.0161)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [panjur_chs_001] translation is <Vector (0.0000, 0.9274, -3.0161)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [panjur_chs_001] has translation: [0 0.927353 -3.01613]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [panjur_chs_001] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [panjur_chs_001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_2.002] Filling out basic attributes, {name='piece_2.002', nodeId='4'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_2.002] has parent element with name [panjur_chs_001]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_2.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_2.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_2.002] Filling out basic attributes, {name='piece_2.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_2.002] Has material 'mat_0002_chsblack'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0002_chsblack] Filling out basic attributes, {name='mat_0002_chsblack', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0002_chsblack] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_2.002] Has material 'mat_0001_canblack'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0001_canblack] Filling out basic attributes, {name='mat_0001_canblack', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0001_canblack] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_2.002] Has material 'mat_0001_canblack.002'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0001_canblack.002] Filling out basic attributes, {name='mat_0001_canblack.002', nodeId='3'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0001_canblack.002] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_2.002] Has material 'mat_0001_canblack.001'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0001_canblack.001] Filling out basic attributes, {name='mat_0001_canblack.001', nodeId='4'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0001_canblack.001] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Subset with index [0] based on material 'mat_0002_chsblack'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Processing subset: materialId="1" numTriangles="2616" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Has subset 'mat_0002_chsblack' with '2616' triangles and materialId="1" numTriangles="2616" firstIndex="0" firstVertex="0" numIndices="7848" numVertices="2402"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Subset with index [1] based on material 'mat_0001_canblack'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Processing subset: materialId="2" numTriangles="1478" firstIndex="7848" firstVertex="2402" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Has subset 'mat_0001_canblack' with '1478' triangles and materialId="2" numTriangles="1478" firstIndex="7848" firstVertex="2402" numIndices="4434" numVertices="1491"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Subset with index [2] based on material 'mat_0001_canblack.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Processing subset: materialId="3" numTriangles="40" firstIndex="12282" firstVertex="3893" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Has subset 'mat_0001_canblack.002' with '40' triangles and materialId="3" numTriangles="40" firstIndex="12282" firstVertex="3893" numIndices="120" numVertices="58"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Subset with index [3] based on material 'mat_0001_canblack.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2.002] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Processing subset: materialId="4" numTriangles="678" firstIndex="12402" firstVertex="3951" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2.002] Has subset 'mat_0001_canblack.001' with '678' triangles and materialId="4" numTriangles="678" firstIndex="12402" firstVertex="3951" numIndices="2034" numVertices="738"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_2.002] Has '4' subsets, '4812' triangles and '4689' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_2.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2.002] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_2.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [panjur_chs_001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_12] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_12] Filling out basic attributes, {name='piece_12', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_12] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_12] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_12] Filling out basic attributes, {name='piece_12', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_12] Has material 'mat_0012_cabkrom'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0012_cabkrom] Filling out basic attributes, {name='mat_0012_cabkrom', nodeId='5'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0012_cabkrom] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_12] Subset with index [0] based on material 'mat_0012_cabkrom'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_12] Processing subset: materialId="5" numTriangles="4601" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_12] Has subset 'mat_0012_cabkrom' with '4601' triangles and materialId="5" numTriangles="4601" firstIndex="0" firstVertex="0" numIndices="13803" numVertices="5680"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_12] Has '1' subsets, '4601' triangles and '5680' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_12] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_12] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_12] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_12] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_12] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_12] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_12] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_13] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_13] Filling out basic attributes, {name='piece_13', nodeId='6'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_13] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_13] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_13] Filling out basic attributes, {name='piece_13', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_13] Has material 'Material.017'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.017] Filling out basic attributes, {name='Material.017', nodeId='6'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.017] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_13] Subset with index [0] based on material 'Material.017'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_13] Processing subset: materialId="6" numTriangles="9597" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_13] Has subset 'Material.017' with '9597' triangles and materialId="6" numTriangles="9597" firstIndex="0" firstVertex="0" numIndices="28791" numVertices="10630"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_13] Has '1' subsets, '9597' triangles and '10630' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_13] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_13] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_13] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_13] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_13] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_13] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_13] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_14] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_14] Filling out basic attributes, {name='piece_14', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_14] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_14] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_14] Filling out basic attributes, {name='piece_14', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_14] Has material 'mat_0014_cabpaint'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0014_cabpaint] Filling out basic attributes, {name='mat_0014_cabpaint', nodeId='7'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0014_cabpaint] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_14] Subset with index [0] based on material 'mat_0014_cabpaint'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_14] Processing subset: materialId="7" numTriangles="1444" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_14] Has subset 'mat_0014_cabpaint' with '1444' triangles and materialId="7" numTriangles="1444" firstIndex="0" firstVertex="0" numIndices="4332" numVertices="1320"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_14] Has '1' subsets, '1444' triangles and '1320' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_14] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_14] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_14] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_14] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_14] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_14] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_14] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15] Filling out basic attributes, {name='piece_15', nodeId='8'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_15] Filling out basic attributes, {name='piece_15', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_15] Has material 'mat_0015_canblack'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0015_canblack] Filling out basic attributes, {name='mat_0015_canblack', nodeId='8'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0015_canblack] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_15] Subset with index [0] based on material 'mat_0015_canblack'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15] Processing subset: materialId="8" numTriangles="1428" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15] Has subset 'mat_0015_canblack' with '1428' triangles and materialId="8" numTriangles="1428" firstIndex="0" firstVertex="0" numIndices="4284" numVertices="2121"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_15] Has '1' subsets, '1428' triangles and '2121' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_15] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_15] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15.001] Filling out basic attributes, {name='piece_15.001', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_15.002] Filling out basic attributes, {name='piece_15.002', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_15.002] Has material 'mat_0015_canblack.001'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0015_canblack.001] Filling out basic attributes, {name='mat_0015_canblack.001', nodeId='9'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0015_canblack.001] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_15.002] Subset with index [0] based on material 'mat_0015_canblack.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15.002] Processing subset: materialId="9" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_15.002] Has subset 'mat_0015_canblack.001' with '406' triangles and materialId="9" numTriangles="406" firstIndex="0" firstVertex="0" numIndices="1218" numVertices="276"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_15.002] Has '1' subsets, '406' triangles and '276' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_15.001] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_15.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_16] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_16] Filling out basic attributes, {name='piece_16', nodeId='10'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_16] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_16] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_16] Filling out basic attributes, {name='piece_16', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_16] Has material 'mat_0016_canblack'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0016_canblack] Filling out basic attributes, {name='mat_0016_canblack', nodeId='10'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0016_canblack] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_16] Subset with index [0] based on material 'mat_0016_canblack'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_16] Processing subset: materialId="10" numTriangles="3288" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_16] Has subset 'mat_0016_canblack' with '3288' triangles and materialId="10" numTriangles="3288" firstIndex="0" firstVertex="0" numIndices="9864" numVertices="3682"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_16] Has '1' subsets, '3288' triangles and '3682' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_16] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_16] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_16] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_16] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_16] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_16] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_16] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_19] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_19] Filling out basic attributes, {name='piece_19', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_19] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_19] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_19] Filling out basic attributes, {name='piece_19', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_19] Has material 'Material.025'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.025] Filling out basic attributes, {name='Material.025', nodeId='11'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.025] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [sidelight2.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [sidelight2.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [sidelight2.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\sidelight2.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [sidelight2.dds] Resolved filepath: textures\sidelight2.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [sidelight2.dds] Filling out basic attributes, {name='textures/sidelight2.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.025] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.025] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.025] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_19] Subset with index [0] based on material 'Material.025'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_19] Processing subset: materialId="11" numTriangles="2520" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_19] Has subset 'Material.025' with '2520' triangles and materialId="11" numTriangles="2520" firstIndex="0" firstVertex="0" numIndices="7560" numVertices="2034"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_19] Has '1' subsets, '2520' triangles and '2034' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_19] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_19] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_19] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_19] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_19] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_19] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_19] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_2] Filling out basic attributes, {name='piece_2', nodeId='12'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_2] Filling out basic attributes, {name='piece_2', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_2] Has material 'mat_0002_metalic2'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0002_metalic2] Filling out basic attributes, {name='mat_0002_metalic2', nodeId='12'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0002_metalic2] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_2] Subset with index [0] based on material 'mat_0002_metalic2'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2] Processing subset: materialId="12" numTriangles="752" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_2] Has subset 'mat_0002_metalic2' with '752' triangles and materialId="12" numTriangles="752" firstIndex="0" firstVertex="0" numIndices="2256" numVertices="1175"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_2] Has '1' subsets, '752' triangles and '1175' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_2] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_2.002] Filling out basic attributes, {name='piece_2.002', nodeId='13'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_2.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_2.002] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_2.002] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_2.002] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_2.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_2.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_20] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_20] Filling out basic attributes, {name='piece_20', nodeId='14'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_20] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_20] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_20] Filling out basic attributes, {name='piece_20', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_20] Has material 'mat_0020_plastic'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0020_plastic] Filling out basic attributes, {name='mat_0020_plastic', nodeId='13'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0020_plastic] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_20] Subset with index [0] based on material 'mat_0020_plastic'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_20] Processing subset: materialId="13" numTriangles="1296" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_20] Has subset 'mat_0020_plastic' with '1296' triangles and materialId="13" numTriangles="1296" firstIndex="0" firstVertex="0" numIndices="3888" numVertices="1314"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_20] Has '1' subsets, '1296' triangles and '1314' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_20] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_20] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_20] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_20] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_20] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_20] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_20] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_21] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_21] Filling out basic attributes, {name='piece_21', nodeId='15'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_21] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_21] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_21] Filling out basic attributes, {name='piece_21', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_21] Has material 'mat_0021_sticker1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0021_sticker1] Filling out basic attributes, {name='mat_0021_sticker1', nodeId='14'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0021_sticker1] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0021_sticker1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_21] Subset with index [0] based on material 'mat_0021_sticker1'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_21] Processing subset: materialId="14" numTriangles="48" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_21] Has subset 'mat_0021_sticker1' with '48' triangles and materialId="14" numTriangles="48" firstIndex="0" firstVertex="0" numIndices="144" numVertices="44"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_21] Has '1' subsets, '48' triangles and '44' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_21] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_21] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_21] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_21] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_21] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_21] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_21] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_22] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_22] Filling out basic attributes, {name='piece_22', nodeId='16'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_22] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_22] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_22] Filling out basic attributes, {name='piece_22', nodeId='12'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_22] Has material 'mat_0022_lights_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0022_lights_c] Filling out basic attributes, {name='mat_0022_lights_c', nodeId='15'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0022_lights_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_22] Subset with index [0] based on material 'mat_0022_lights_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_22] Processing subset: materialId="15" numTriangles="504" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_22] Has subset 'mat_0022_lights_c' with '504' triangles and materialId="15" numTriangles="504" firstIndex="0" firstVertex="0" numIndices="1512" numVertices="500"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_22] Has '1' subsets, '504' triangles and '500' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_22] has shape ID '12'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_22] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_22] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_22] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_22] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_22] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_22] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_25] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_25] Filling out basic attributes, {name='piece_25', nodeId='17'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_25] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_25] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_25] Filling out basic attributes, {name='piece_25', nodeId='13'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_25] Has material 'mat_0025_tr'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0025_tr] Filling out basic attributes, {name='mat_0025_tr', nodeId='16'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0025_tr] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0025_tr] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_25] Subset with index [0] based on material 'mat_0025_tr'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_25] Processing subset: materialId="16" numTriangles="52" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_25] Has subset 'mat_0025_tr' with '52' triangles and materialId="16" numTriangles="52" firstIndex="0" firstVertex="0" numIndices="156" numVertices="34"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_25] Has '1' subsets, '52' triangles and '34' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_25] has shape ID '13'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_25] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_25] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_25] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_25] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_25] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_25] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_26] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_26] Filling out basic attributes, {name='piece_26', nodeId='18'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_26] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_26] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_26] Filling out basic attributes, {name='piece_26', nodeId='14'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_26] Has material 'mat_0026_dashboard_details'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0026_dashboard_details] Filling out basic attributes, {name='mat_0026_dashboard_details', nodeId='17'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0026_dashboard_details] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0026_dashboard_details] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_26] Subset with index [0] based on material 'mat_0026_dashboard_details'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_26] Processing subset: materialId="17" numTriangles="131" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_26] Has subset 'mat_0026_dashboard_details' with '131' triangles and materialId="17" numTriangles="131" firstIndex="0" firstVertex="0" numIndices="393" numVertices="186"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_26] Has '1' subsets, '131' triangles and '186' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_26] has shape ID '14'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_26] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_26] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_26] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_26] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_26] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_26] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_27] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_27] Filling out basic attributes, {name='piece_27', nodeId='19'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_27] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_27] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_27] Filling out basic attributes, {name='piece_27', nodeId='15'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_27] Has material 'Material.013'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.013] Filling out basic attributes, {name='Material.013', nodeId='18'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\interior_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\interior_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.013] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\interior_details.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\interior_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\interior_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [interior_details.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [interior_details.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [interior_details.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\interior_details.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [interior_details.dds] Resolved filepath: textures\interior_details.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [interior_details.dds] Filling out basic attributes, {name='textures/interior_details.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Material.013] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\material.py", line 88, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
KeyError: 'bpy_prop_collection[key]: key "Color" not found'
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.013] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.013] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_27] Subset with index [0] based on material 'Material.013'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_27] Processing subset: materialId="18" numTriangles="7244" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_27] Has subset 'Material.013' with '7244' triangles and materialId="18" numTriangles="7244" firstIndex="0" firstVertex="0" numIndices="21732" numVertices="7398"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_27] Has '1' subsets, '7244' triangles and '7398' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_27] has shape ID '15'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_27] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_27] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_27] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_27] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_27] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_27] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_28] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_28] Filling out basic attributes, {name='piece_28', nodeId='20'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_28] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_28] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_28] Filling out basic attributes, {name='piece_28', nodeId='16'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_28] Has material 'Material.005'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.005] Filling out basic attributes, {name='Material.005', nodeId='19'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahalt.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahalt.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.005] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahalt.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahalt.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahalt.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [siyahalt.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [siyahalt.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [siyahalt.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\siyahalt.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [siyahalt.dds] Resolved filepath: textures\siyahalt.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [siyahalt.dds] Filling out basic attributes, {name='textures/siyahalt.dds', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.005] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.005] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.005] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_28] Subset with index [0] based on material 'Material.005'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_28] Processing subset: materialId="19" numTriangles="26316" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_28] Has subset 'Material.005' with '26316' triangles and materialId="19" numTriangles="26316" firstIndex="0" firstVertex="0" numIndices="78948" numVertices="24990"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_28] Has '1' subsets, '26316' triangles and '24990' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_28] has shape ID '16'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_28] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_28] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_28] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_28] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_28] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_28] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_29] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_29] Filling out basic attributes, {name='piece_29', nodeId='21'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_29] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_29] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_29] Filling out basic attributes, {name='piece_29', nodeId='17'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_29] Has material 'Material.016'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.016] Filling out basic attributes, {name='Material.016', nodeId='20'}
i3dio.node_classes.node.Material:_diffuse_from_nodes:ERROR: [Material.016] Has an improperly setup Texture
Traceback (most recent call last):
  File "C:\Users\kocak\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\i3dio\node_classes\material.py", line 110, in _diffuse_from_nodes
    diffuse_image_path = color_connected_node.image.filepath
AttributeError: 'NoneType' object has no attribute 'filepath'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.016] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.016] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.016] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_29] Subset with index [0] based on material 'Material.016'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_29] Processing subset: materialId="20" numTriangles="18" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_29] Has subset 'Material.016' with '18' triangles and materialId="20" numTriangles="18" firstIndex="0" firstVertex="0" numIndices="54" numVertices="16"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_29] Has '1' subsets, '18' triangles and '16' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_29] has shape ID '17'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_29] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_29] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_29] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_29] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_29] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_29] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_3] Filling out basic attributes, {name='piece_3', nodeId='22'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_3] Filling out basic attributes, {name='piece_3', nodeId='18'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_3] Has material 'mat_0003_plast_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0003_plast_c] Filling out basic attributes, {name='mat_0003_plast_c', nodeId='21'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0003_plast_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_3] Subset with index [0] based on material 'mat_0003_plast_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_3] Processing subset: materialId="21" numTriangles="3532" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_3] Has subset 'mat_0003_plast_c' with '3532' triangles and materialId="21" numTriangles="3532" firstIndex="0" firstVertex="0" numIndices="10596" numVertices="4919"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_3] Has '1' subsets, '3532' triangles and '4919' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_3] has shape ID '18'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_30] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_30] Filling out basic attributes, {name='piece_30', nodeId='23'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_30] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_30] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_30] Filling out basic attributes, {name='piece_30', nodeId='19'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_30] Has material 'Material.015'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.015] Filling out basic attributes, {name='Material.015', nodeId='22'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.015] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [dashboard_details.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [dashboard_details.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [dashboard_details.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\dashboard_details.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [dashboard_details.dds] Resolved filepath: textures\dashboard_details.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [dashboard_details.dds] Filling out basic attributes, {name='textures/dashboard_details.dds', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.015] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.015] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.015] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_30] Subset with index [0] based on material 'Material.015'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_30] Processing subset: materialId="22" numTriangles="19" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_30] Has subset 'Material.015' with '19' triangles and materialId="22" numTriangles="19" firstIndex="0" firstVertex="0" numIndices="57" numVertices="43"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_30] Has '1' subsets, '19' triangles and '43' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_30] has shape ID '19'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_30] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_30] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_30] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_30] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_30] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_30] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_31] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_31] Filling out basic attributes, {name='piece_31', nodeId='24'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_31] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_31] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_31] Filling out basic attributes, {name='piece_31', nodeId='20'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_31] Has material 'mat_0031_white'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0031_white] Filling out basic attributes, {name='mat_0031_white', nodeId='23'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0031_white] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0031_white] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_31] Subset with index [0] based on material 'mat_0031_white'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_31] Processing subset: materialId="23" numTriangles="70" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_31] Has subset 'mat_0031_white' with '70' triangles and materialId="23" numTriangles="70" firstIndex="0" firstVertex="0" numIndices="210" numVertices="72"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_31] Has '1' subsets, '70' triangles and '72' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_31] has shape ID '20'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_31] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_31] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_31] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_31] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_31] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_31] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_32] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_32] Filling out basic attributes, {name='piece_32', nodeId='25'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_32] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_32] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_32] Filling out basic attributes, {name='piece_32', nodeId='21'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_32] Has material 'Material.026'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.026] Filling out basic attributes, {name='Material.026', nodeId='24'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.026] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\dashboard_details.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [dashboard_details.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [dashboard_details.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [dashboard_details.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\dashboard_details.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [dashboard_details.dds] Resolved filepath: textures\dashboard_details.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [dashboard_details.dds] Filling out basic attributes, {name='textures/dashboard_details.dds', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.026] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.026] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.026] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_32] Subset with index [0] based on material 'Material.026'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_32] Processing subset: materialId="24" numTriangles="214" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_32] Has subset 'Material.026' with '214' triangles and materialId="24" numTriangles="214" firstIndex="0" firstVertex="0" numIndices="642" numVertices="416"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_32] Has '1' subsets, '214' triangles and '416' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_32] has shape ID '21'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_32] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_32] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_32] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_32] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_32] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_32] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_33] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_33] Filling out basic attributes, {name='piece_33', nodeId='26'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_33] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_33] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_33] Filling out basic attributes, {name='piece_33', nodeId='22'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_33] Has material 'Material.014'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.014] Filling out basic attributes, {name='Material.014', nodeId='25'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.014] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\interior\tex\dashboard_details.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.014] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.014] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.014] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_33] Subset with index [0] based on material 'Material.014'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_33] Processing subset: materialId="25" numTriangles="138" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_33] Has subset 'Material.014' with '138' triangles and materialId="25" numTriangles="138" firstIndex="0" firstVertex="0" numIndices="414" numVertices="238"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_33] Has '1' subsets, '138' triangles and '238' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_33] has shape ID '22'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_33] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_33] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_33] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_33] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_33] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_33] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_35] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_35] Filling out basic attributes, {name='piece_35', nodeId='27'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_35] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_35] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_35] Filling out basic attributes, {name='piece_35', nodeId='23'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_35] Has material 'Material.008'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.008] Filling out basic attributes, {name='Material.008', nodeId='26'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\interior_details_n.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\interior_details_n.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.008] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\interior_details_n.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\interior_details_n.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\interior_details_n.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [interior_details_n.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [interior_details_n.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [interior_details_n.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\interior_details_n.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [interior_details_n.dds] Resolved filepath: textures\interior_details_n.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [interior_details_n.dds] Filling out basic attributes, {name='textures/interior_details_n.dds', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.008] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.008] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.008] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_35] Subset with index [0] based on material 'Material.008'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_35] Processing subset: materialId="26" numTriangles="1152" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_35] Has subset 'Material.008' with '1152' triangles and materialId="26" numTriangles="1152" firstIndex="0" firstVertex="0" numIndices="3456" numVertices="644"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_35] Has '1' subsets, '1152' triangles and '644' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_35] has shape ID '23'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_35] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_35] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_35] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_35] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_35] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_35] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_36] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_36] Filling out basic attributes, {name='piece_36', nodeId='28'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_36] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_36] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_36] Filling out basic attributes, {name='piece_36', nodeId='24'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_36] Has material 'Material.012'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.012] Filling out basic attributes, {name='Material.012', nodeId='27'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahust.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahust.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.012] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahust.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahust.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\siyahust.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [siyahust.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [siyahust.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [siyahust.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\siyahust.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [siyahust.dds] Resolved filepath: textures\siyahust.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [siyahust.dds] Filling out basic attributes, {name='textures/siyahust.dds', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.012] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.012] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.012] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_36] Subset with index [0] based on material 'Material.012'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_36] Processing subset: materialId="27" numTriangles="3204" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_36] Has subset 'Material.012' with '3204' triangles and materialId="27" numTriangles="3204" firstIndex="0" firstVertex="0" numIndices="9612" numVertices="5944"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_36] Has '1' subsets, '3204' triangles and '5944' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_36] has shape ID '24'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_36] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_36] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_36] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_36] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_36] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_36] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_37] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_37] Filling out basic attributes, {name='piece_37', nodeId='29'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_37] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_37] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_37] Filling out basic attributes, {name='piece_37', nodeId='25'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_37] Has material 'Material.004'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.004] Filling out basic attributes, {name='Material.004', nodeId='28'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_24.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_24.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.004] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_24.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_24.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_24.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [base_24.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [base_24.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [base_24.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\base_24.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [base_24.dds] Resolved filepath: textures\base_24.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [base_24.dds] Filling out basic attributes, {name='textures/base_24.dds', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.004] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.004] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_37] Subset with index [0] based on material 'Material.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_37] Processing subset: materialId="28" numTriangles="22714" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_37] Has subset 'Material.004' with '22714' triangles and materialId="28" numTriangles="22714" firstIndex="0" firstVertex="0" numIndices="68142" numVertices="27310"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_37] Has '1' subsets, '22714' triangles and '27310' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_37] has shape ID '25'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_37] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_37] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_37] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_37] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_37] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_37] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_38] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_38] Filling out basic attributes, {name='piece_38', nodeId='30'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_38] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_38] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_38] Filling out basic attributes, {name='piece_38', nodeId='26'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_38] Has material 'Material.003'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.003] Filling out basic attributes, {name='Material.003', nodeId='29'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.003] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [base_15.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [base_15.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [base_15.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\base_15.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [base_15.dds] Resolved filepath: textures\base_15.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [base_15.dds] Filling out basic attributes, {name='textures/base_15.dds', nodeId='9'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.003] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.003] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_38] Subset with index [0] based on material 'Material.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_38] Processing subset: materialId="29" numTriangles="28487" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_38] Has subset 'Material.003' with '28487' triangles and materialId="29" numTriangles="28487" firstIndex="0" firstVertex="0" numIndices="85461" numVertices="22683"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_38] Has '1' subsets, '28487' triangles and '22683' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_38] has shape ID '26'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_38] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_38] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_38] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_38] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_38] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_38] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_39] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_39] Filling out basic attributes, {name='piece_39', nodeId='31'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_39] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_39] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_39] Filling out basic attributes, {name='piece_39', nodeId='27'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_39] Has material 'Material.007'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.007] Filling out basic attributes, {name='Material.007', nodeId='30'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\beyaz.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\beyaz.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.007] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\beyaz.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\beyaz.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\beyaz.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [beyaz.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [beyaz.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [beyaz.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\beyaz.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [beyaz.dds] Resolved filepath: textures\beyaz.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [beyaz.dds] Filling out basic attributes, {name='textures/beyaz.dds', nodeId='10'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.007] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.007] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.007] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_39] Subset with index [0] based on material 'Material.007'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_39] Processing subset: materialId="30" numTriangles="2444" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_39] Has subset 'Material.007' with '2444' triangles and materialId="30" numTriangles="2444" firstIndex="0" firstVertex="0" numIndices="7332" numVertices="5168"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_39] Has '1' subsets, '2444' triangles and '5168' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_39] has shape ID '27'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_39] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_39] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_39] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_39] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_39] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_39] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_4] Filling out basic attributes, {name='piece_4', nodeId='32'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_4] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_4] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_4] Filling out basic attributes, {name='piece_4', nodeId='28'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_4] Has material 'mat_0004_decals'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0004_decals] Filling out basic attributes, {name='mat_0004_decals', nodeId='31'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0004_decals] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0004_decals] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_4] Subset with index [0] based on material 'mat_0004_decals'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_4] Processing subset: materialId="31" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_4] Has subset 'mat_0004_decals' with '12' triangles and materialId="31" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="20"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_4] Has '1' subsets, '12' triangles and '20' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_4] has shape ID '28'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_4] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_4] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_4] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_40] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_40] Filling out basic attributes, {name='piece_40', nodeId='33'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_40] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_40] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_40] Filling out basic attributes, {name='piece_40', nodeId='29'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_40] Has material 'mat_0040_kromust'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0040_kromust] Filling out basic attributes, {name='mat_0040_kromust', nodeId='32'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0040_kromust] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0040_kromust] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_40] Subset with index [0] based on material 'mat_0040_kromust'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_40] Processing subset: materialId="32" numTriangles="42" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_40] Has subset 'mat_0040_kromust' with '42' triangles and materialId="32" numTriangles="42" firstIndex="0" firstVertex="0" numIndices="126" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_40] Has '1' subsets, '42' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_40] has shape ID '29'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_40] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_40] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_40] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_40] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_40] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_40] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_41] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_41] Filling out basic attributes, {name='piece_41', nodeId='34'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_41] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_41] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_41] Filling out basic attributes, {name='piece_41', nodeId='30'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_41] Has material 'mat_0041_mg_curtains'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0041_mg_curtains] Filling out basic attributes, {name='mat_0041_mg_curtains', nodeId='33'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0041_mg_curtains] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0041_mg_curtains] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_41] Subset with index [0] based on material 'mat_0041_mg_curtains'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_41] Processing subset: materialId="33" numTriangles="262" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_41] Has subset 'mat_0041_mg_curtains' with '262' triangles and materialId="33" numTriangles="262" firstIndex="0" firstVertex="0" numIndices="786" numVertices="334"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_41] Has '1' subsets, '262' triangles and '334' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_41] has shape ID '30'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_41] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_41] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_41] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_41] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_41] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_41] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_42] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_42] Filling out basic attributes, {name='piece_42', nodeId='35'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_42] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_42] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_42] Filling out basic attributes, {name='piece_42', nodeId='31'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_42] Has material 'Material.002'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.002] Filling out basic attributes, {name='Material.002', nodeId='34'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\krm.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\krm.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.002] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\krm.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\krm.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\krm.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [krm.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [krm.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [krm.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\krm.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [krm.dds] Resolved filepath: textures\krm.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [krm.dds] Filling out basic attributes, {name='textures/krm.dds', nodeId='11'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.002] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.002] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_42] Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_42] Processing subset: materialId="34" numTriangles="44912" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_42] Has subset 'Material.002' with '44912' triangles and materialId="34" numTriangles="44912" firstIndex="0" firstVertex="0" numIndices="134736" numVertices="47532"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_42] Has '1' subsets, '44912' triangles and '47532' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_42] has shape ID '31'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_42] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_42] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_42] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_42] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_42] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_42] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_43] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_43] Filling out basic attributes, {name='piece_43', nodeId='36'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_43] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_43] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_43] Filling out basic attributes, {name='piece_43', nodeId='32'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_43] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='35'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\khb.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\khb.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\khb.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\khb.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\khb.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [khb.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [khb.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [khb.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\khb.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [khb.dds] Resolved filepath: textures\khb.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [khb.dds] Filling out basic attributes, {name='textures/khb.dds', nodeId='12'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_43] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_43] Processing subset: materialId="35" numTriangles="24226" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_43] Has subset 'Material.001' with '24226' triangles and materialId="35" numTriangles="24226" firstIndex="0" firstVertex="0" numIndices="72678" numVertices="23610"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_43] Has '1' subsets, '24226' triangles and '23610' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_43] has shape ID '32'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_43] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_43] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_43] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_43] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_43] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_43] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_44] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_44] Filling out basic attributes, {name='piece_44', nodeId='37'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_44] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_44] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_44] Filling out basic attributes, {name='piece_44', nodeId='33'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_44] Has material 'Material.010'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.010] Filling out basic attributes, {name='Material.010', nodeId='36'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\toks.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\toks.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.010] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\toks.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\toks.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\toks.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [toks.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [toks.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [toks.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\toks.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [toks.dds] Resolved filepath: textures\toks.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [toks.dds] Filling out basic attributes, {name='textures/toks.dds', nodeId='13'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.010] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.010] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.010] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_44] Subset with index [0] based on material 'Material.010'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_44] Processing subset: materialId="36" numTriangles="13750" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_44] Has subset 'Material.010' with '13750' triangles and materialId="36" numTriangles="13750" firstIndex="0" firstVertex="0" numIndices="41250" numVertices="13288"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_44] Has '1' subsets, '13750' triangles and '13288' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_44] has shape ID '33'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_44] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_44] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_44] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_44] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_44] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_44] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_45] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_45] Filling out basic attributes, {name='piece_45', nodeId='38'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_45] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_45] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_45] Filling out basic attributes, {name='piece_45', nodeId='34'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_45] Has material 'Material.009'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.009] Filling out basic attributes, {name='Material.009', nodeId='37'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.009] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [pynircompletemap.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [pynircompletemap.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [pynircompletemap.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\pynircompletemap.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [pynircompletemap.dds] Resolved filepath: textures\pynircompletemap.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [pynircompletemap.dds] Filling out basic attributes, {name='textures/pynircompletemap.dds', nodeId='14'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.009] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.009] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.009] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_45] Subset with index [0] based on material 'Material.009'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_45] Processing subset: materialId="37" numTriangles="69984" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_45] Has subset 'Material.009' with '69984' triangles and materialId="37" numTriangles="69984" firstIndex="0" firstVertex="0" numIndices="209952" numVertices="64575"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_45] Has '1' subsets, '69984' triangles and '64575' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_45] has shape ID '34'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_45] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_45] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_45] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_45] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_45] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_45] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_46] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_46] Filling out basic attributes, {name='piece_46', nodeId='39'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_46] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_46] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_46] Filling out basic attributes, {name='piece_46', nodeId='35'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_46] Has material 'Material.011'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.011] Filling out basic attributes, {name='Material.011', nodeId='38'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.011] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\pynircompletemap.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.011] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.011] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.011] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_46] Subset with index [0] based on material 'Material.011'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_46] Processing subset: materialId="38" numTriangles="28928" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_46] Has subset 'Material.011' with '28928' triangles and materialId="38" numTriangles="28928" firstIndex="0" firstVertex="0" numIndices="86784" numVertices="27929"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_46] Has '1' subsets, '28928' triangles and '27929' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_46] has shape ID '35'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_46] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_46] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_46] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_46] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_46] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_46] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_47] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_47] Filling out basic attributes, {name='piece_47', nodeId='40'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_47] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_47] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_47] Filling out basic attributes, {name='piece_47', nodeId='36'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_47] Has material 'Material.006'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.006] Filling out basic attributes, {name='Material.006', nodeId='39'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.006] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\base_15.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.006] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.006] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.006] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_47] Subset with index [0] based on material 'Material.006'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_47] Processing subset: materialId="39" numTriangles="10954" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_47] Has subset 'Material.006' with '10954' triangles and materialId="39" numTriangles="10954" firstIndex="0" firstVertex="0" numIndices="32862" numVertices="7874"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_47] Has '1' subsets, '10954' triangles and '7874' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_47] has shape ID '36'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_47] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_47] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_47] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_47] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_47] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_47] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_49] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_49] Filling out basic attributes, {name='piece_49', nodeId='41'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_49] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_49] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_49] Filling out basic attributes, {name='piece_49', nodeId='37'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_49] Has material 'mat_0004_decals'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_49] Subset with index [0] based on material 'mat_0004_decals'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_49] Processing subset: materialId="31" numTriangles="6" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_49] Has subset 'mat_0004_decals' with '6' triangles and materialId="31" numTriangles="6" firstIndex="0" firstVertex="0" numIndices="18" numVertices="12"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_49] Has '1' subsets, '6' triangles and '12' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_49] has shape ID '37'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_49] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_49] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_49] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_49] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_49] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_49] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_51] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_51] Filling out basic attributes, {name='piece_51', nodeId='42'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_51] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_51] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_51] Filling out basic attributes, {name='piece_51', nodeId='38'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_51] Has material 'mat_0003_plast_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_51] Subset with index [0] based on material 'mat_0003_plast_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_51] Processing subset: materialId="21" numTriangles="5157" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_51] Has subset 'mat_0003_plast_c' with '5157' triangles and materialId="21" numTriangles="5157" firstIndex="0" firstVertex="0" numIndices="15471" numVertices="6836"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_51] Has '1' subsets, '5157' triangles and '6836' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_51] has shape ID '38'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_51] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_51] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_51] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_51] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_51] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_51] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_52] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_52] Filling out basic attributes, {name='piece_52', nodeId='43'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_52] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_52] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_52] Filling out basic attributes, {name='piece_52', nodeId='39'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_52] Has material 'Material.022'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.022] Filling out basic attributes, {name='Material.022', nodeId='40'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.022] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_52] Subset with index [0] based on material 'Material.022'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_52] Processing subset: materialId="40" numTriangles="5978" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_52] Has subset 'Material.022' with '5978' triangles and materialId="40" numTriangles="5978" firstIndex="0" firstVertex="0" numIndices="17934" numVertices="7639"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_52] Has '1' subsets, '5978' triangles and '7639' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_52] has shape ID '39'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_52] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_52] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_52] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_52] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_52] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_52] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_53] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_53] Filling out basic attributes, {name='piece_53', nodeId='44'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_53] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_53] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_53] Filling out basic attributes, {name='piece_53', nodeId='40'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_53] Has material 'Material.023'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.023] Filling out basic attributes, {name='Material.023', nodeId='41'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.023] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_53] Subset with index [0] based on material 'Material.023'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_53] Processing subset: materialId="41" numTriangles="714" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_53] Has subset 'Material.023' with '714' triangles and materialId="41" numTriangles="714" firstIndex="0" firstVertex="0" numIndices="2142" numVertices="795"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_53] Has '1' subsets, '714' triangles and '795' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_53] has shape ID '40'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_53] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_53] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_53] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_53] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_53] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_53] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_55] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_55] Filling out basic attributes, {name='piece_55', nodeId='45'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_55] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_55] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_55] Filling out basic attributes, {name='piece_55', nodeId='41'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_55] Has material 'mat_0048_lights_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0048_lights_c] Filling out basic attributes, {name='mat_0048_lights_c', nodeId='42'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0048_lights_c] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0048_lights_c] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_55] Subset with index [0] based on material 'mat_0048_lights_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_55] Processing subset: materialId="42" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_55] Has subset 'mat_0048_lights_c' with '16' triangles and materialId="42" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_55] Has '1' subsets, '16' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_55] has shape ID '41'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_55] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_55] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_55] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_55] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_55] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_55] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_56] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_56] Filling out basic attributes, {name='piece_56', nodeId='46'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_56] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_56] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_56] Filling out basic attributes, {name='piece_56', nodeId='42'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_56] Has material 'mat_0049_chrome_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0049_chrome_c] Filling out basic attributes, {name='mat_0049_chrome_c', nodeId='43'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0049_chrome_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_56] Subset with index [0] based on material 'mat_0049_chrome_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_56] Processing subset: materialId="43" numTriangles="754" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_56] Has subset 'mat_0049_chrome_c' with '754' triangles and materialId="43" numTriangles="754" firstIndex="0" firstVertex="0" numIndices="2262" numVertices="814"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_56] Has '1' subsets, '754' triangles and '814' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_56] has shape ID '42'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_56] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_56] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_56] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_56] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_56] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_56] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_57] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_57] Filling out basic attributes, {name='piece_57', nodeId='47'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_57] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_57] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_57] Filling out basic attributes, {name='piece_57', nodeId='43'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_57] Has material 'mat_0050_lights_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0050_lights_c] Filling out basic attributes, {name='mat_0050_lights_c', nodeId='44'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0050_lights_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_57] Subset with index [0] based on material 'mat_0050_lights_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_57] Processing subset: materialId="44" numTriangles="40" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_57] Has subset 'mat_0050_lights_c' with '40' triangles and materialId="44" numTriangles="40" firstIndex="0" firstVertex="0" numIndices="120" numVertices="76"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_57] Has '1' subsets, '40' triangles and '76' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_57] has shape ID '43'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_57] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_57] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_57] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_57] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_57] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_57] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_58] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_58] Filling out basic attributes, {name='piece_58', nodeId='48'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_58] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_58] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_58] Filling out basic attributes, {name='piece_58', nodeId='44'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_58] Has material 'mat_0051_metalic2'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0051_metalic2] Filling out basic attributes, {name='mat_0051_metalic2', nodeId='45'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0051_metalic2] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_58] Subset with index [0] based on material 'mat_0051_metalic2'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_58] Processing subset: materialId="45" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_58] Has subset 'mat_0051_metalic2' with '24' triangles and materialId="45" numTriangles="24" firstIndex="0" firstVertex="0" numIndices="72" numVertices="48"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_58] Has '1' subsets, '24' triangles and '48' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_58] has shape ID '44'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_58] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_58] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_58] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_58] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_58] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_58] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_59] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_59] Filling out basic attributes, {name='piece_59', nodeId='49'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_59] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_59] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_59] Filling out basic attributes, {name='piece_59', nodeId='45'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_59] Has material 'mat_0052_doorstep_01_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0052_doorstep_01_c] Filling out basic attributes, {name='mat_0052_doorstep_01_c', nodeId='46'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0052_doorstep_01_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_59] Subset with index [0] based on material 'mat_0052_doorstep_01_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_59] Processing subset: materialId="46" numTriangles="96" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_59] Has subset 'mat_0052_doorstep_01_c' with '96' triangles and materialId="46" numTriangles="96" firstIndex="0" firstVertex="0" numIndices="288" numVertices="120"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_59] Has '1' subsets, '96' triangles and '120' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_59] has shape ID '45'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_59] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_59] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_59] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_59] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_59] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_59] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_6] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_6] Filling out basic attributes, {name='piece_6', nodeId='50'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_6] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_6] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_6] Filling out basic attributes, {name='piece_6', nodeId='46'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_6] Has material 'mat_0006_chskrom'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0006_chskrom] Filling out basic attributes, {name='mat_0006_chskrom', nodeId='47'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0006_chskrom] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_6] Subset with index [0] based on material 'mat_0006_chskrom'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_6] Processing subset: materialId="47" numTriangles="778" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_6] Has subset 'mat_0006_chskrom' with '778' triangles and materialId="47" numTriangles="778" firstIndex="0" firstVertex="0" numIndices="2334" numVertices="794"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_6] Has '1' subsets, '778' triangles and '794' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_6] has shape ID '46'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_6] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_6] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_6] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_6] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_6] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_6] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_60] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_60] Filling out basic attributes, {name='piece_60', nodeId='51'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_60] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_60] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_60] Filling out basic attributes, {name='piece_60', nodeId='47'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_60] Has material 'mat_0053_plast_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0053_plast_c] Filling out basic attributes, {name='mat_0053_plast_c', nodeId='48'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0053_plast_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_60] Subset with index [0] based on material 'mat_0053_plast_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_60] Processing subset: materialId="48" numTriangles="136" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_60] Has subset 'mat_0053_plast_c' with '136' triangles and materialId="48" numTriangles="136" firstIndex="0" firstVertex="0" numIndices="408" numVertices="116"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_60] Has '1' subsets, '136' triangles and '116' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_60] has shape ID '47'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_60] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_60] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_60] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_60] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_60] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_60] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_62] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_62] Filling out basic attributes, {name='piece_62', nodeId='52'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_62] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_62] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_62] Filling out basic attributes, {name='piece_62', nodeId='48'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_62] Has material 'Material.019'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.019] Filling out basic attributes, {name='Material.019', nodeId='49'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.019] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_62] Subset with index [0] based on material 'Material.019'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_62] Processing subset: materialId="49" numTriangles="160" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_62] Has subset 'Material.019' with '160' triangles and materialId="49" numTriangles="160" firstIndex="0" firstVertex="0" numIndices="480" numVertices="182"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_62] Has '1' subsets, '160' triangles and '182' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_62] has shape ID '48'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_62] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_62] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_62] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_62] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_62] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_62] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_63] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_63] Filling out basic attributes, {name='piece_63', nodeId='53'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_63] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_63] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_63] Filling out basic attributes, {name='piece_63', nodeId='49'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_63] Has material 'Material.018'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.018] Filling out basic attributes, {name='Material.018', nodeId='50'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.018] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_63] Subset with index [0] based on material 'Material.018'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_63] Processing subset: materialId="50" numTriangles="6210" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_63] Has subset 'Material.018' with '6210' triangles and materialId="50" numTriangles="6210" firstIndex="0" firstVertex="0" numIndices="18630" numVertices="7447"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_63] Has '1' subsets, '6210' triangles and '7447' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_63] has shape ID '49'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_63] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_63] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_63] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_63] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_63] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_63] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_66] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_66] Filling out basic attributes, {name='piece_66', nodeId='54'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_66] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_66] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_66] Filling out basic attributes, {name='piece_66', nodeId='50'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_66] Has material 'mat_0056_lights_c'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0056_lights_c] Filling out basic attributes, {name='mat_0056_lights_c', nodeId='51'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0056_lights_c] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_66] Subset with index [0] based on material 'mat_0056_lights_c'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_66] Processing subset: materialId="51" numTriangles="892" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_66] Has subset 'mat_0056_lights_c' with '892' triangles and materialId="51" numTriangles="892" firstIndex="0" firstVertex="0" numIndices="2676" numVertices="889"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_66] Has '1' subsets, '892' triangles and '889' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_66] has shape ID '50'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_66] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_66] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_66] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_66] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_66] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_66] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_67] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_67] Filling out basic attributes, {name='piece_67', nodeId='55'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_67] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_67] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_67] Filling out basic attributes, {name='piece_67', nodeId='51'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_67] Has material 'Material.027'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.027] Filling out basic attributes, {name='Material.027', nodeId='52'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.027] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\sidelight2.dds'
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.027] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.027] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.027] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_67] Subset with index [0] based on material 'Material.027'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_67] Processing subset: materialId="52" numTriangles="560" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_67] Has subset 'Material.027' with '560' triangles and materialId="52" numTriangles="560" firstIndex="0" firstVertex="0" numIndices="1680" numVertices="452"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_67] Has '1' subsets, '560' triangles and '452' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_67] has shape ID '51'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_67] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_67] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_67] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_67] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_67] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_67] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_68] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_68] Filling out basic attributes, {name='piece_68', nodeId='56'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_68] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_68] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_68] Filling out basic attributes, {name='piece_68', nodeId='52'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_68] Has material 'mat_0020_plastic'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_68] Subset with index [0] based on material 'mat_0020_plastic'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_68] Processing subset: materialId="13" numTriangles="288" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_68] Has subset 'mat_0020_plastic' with '288' triangles and materialId="13" numTriangles="288" firstIndex="0" firstVertex="0" numIndices="864" numVertices="292"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_68] Has '1' subsets, '288' triangles and '292' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_68] has shape ID '52'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_68] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_68] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_68] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_68] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_68] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_68] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_7] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_7] Filling out basic attributes, {name='piece_7', nodeId='57'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_7] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_7] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_7] Filling out basic attributes, {name='piece_7', nodeId='53'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_7] Has material 'mat_0007_white'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0007_white] Filling out basic attributes, {name='mat_0007_white', nodeId='53'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0007_white] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_7] Subset with index [0] based on material 'mat_0007_white'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_7] Processing subset: materialId="53" numTriangles="312" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_7] Has subset 'mat_0007_white' with '312' triangles and materialId="53" numTriangles="312" firstIndex="0" firstVertex="0" numIndices="936" numVertices="220"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_7] Has '1' subsets, '312' triangles and '220' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_7] has shape ID '53'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_7] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_7] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_7] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_7] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_7] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_7] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_70] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_70] Filling out basic attributes, {name='piece_70', nodeId='58'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_70] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_70] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_70] Filling out basic attributes, {name='piece_70', nodeId='54'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_70] Has material 'Material.020'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.020] Filling out basic attributes, {name='Material.020', nodeId='54'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.020] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_70] Subset with index [0] based on material 'Material.020'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_70] Processing subset: materialId="54" numTriangles="1016" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_70] Has subset 'Material.020' with '1016' triangles and materialId="54" numTriangles="1016" firstIndex="0" firstVertex="0" numIndices="3048" numVertices="810"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_70] Has '1' subsets, '1016' triangles and '810' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_70] has shape ID '54'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_70] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_70] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_70] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_70] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_70] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_70] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_72] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_72] Filling out basic attributes, {name='piece_72', nodeId='59'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_72] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_72] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_72] Filling out basic attributes, {name='piece_72', nodeId='55'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_72] Has material 'Material.024'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.024] Filling out basic attributes, {name='Material.024', nodeId='55'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\plaka.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\plaka.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.024] Has diffuse texture 'C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\plaka.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\plaka.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\kocak\OneDrive\Masaüstü\DafXfAfs_exp\dafe6\tex\plaka.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\XboxGames\Farming Simulator 22 - Window 10 Edition\Content
i3dio.node_classes.file.Image:_copy_file:INFO: [plaka.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [plaka.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [plaka.dds] copied to 'C:\Users\kocak\OneDrive\Masaüstü\textures\plaka.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [plaka.dds] Resolved filepath: textures\plaka.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [plaka.dds] Filling out basic attributes, {name='textures/plaka.dds', nodeId='15'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.024] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.024] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.024] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_72] Subset with index [0] based on material 'Material.024'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_72] Processing subset: materialId="55" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_72] Has subset 'Material.024' with '16' triangles and materialId="55" numTriangles="16" firstIndex="0" firstVertex="0" numIndices="48" numVertices="18"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_72] Has '1' subsets, '16' triangles and '18' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_72] has shape ID '55'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_72] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_72] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_72] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_72] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_72] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_72] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_73] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_73] Filling out basic attributes, {name='piece_73', nodeId='60'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_73] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_73] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_73] Filling out basic attributes, {name='piece_73', nodeId='56'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_73] Has material 'mat_0060_color_lights'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0060_color_lights] Filling out basic attributes, {name='mat_0060_color_lights', nodeId='56'}
i3dio.node_classes.node.Material:_resolve_with_nodes:WARNING: [mat_0060_color_lights] Uses nodes but Principled BSDF node is not found!
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [mat_0060_color_lights] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_73] Subset with index [0] based on material 'mat_0060_color_lights'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_73] Processing subset: materialId="56" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_73] Has subset 'mat_0060_color_lights' with '12' triangles and materialId="56" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="16"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_73] Has '1' subsets, '12' triangles and '16' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_73] has shape ID '56'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_73] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_73] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_73] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_73] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_73] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_73] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_74] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_74] Filling out basic attributes, {name='piece_74', nodeId='61'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_74] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_74] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_74] Filling out basic attributes, {name='piece_74', nodeId='57'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_74] Has material 'Material.021'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.021] Filling out basic attributes, {name='Material.021', nodeId='57'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Material.021] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_74] Subset with index [0] based on material 'Material.021'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_74] Processing subset: materialId="57" numTriangles="196" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_74] Has subset 'Material.021' with '196' triangles and materialId="57" numTriangles="196" firstIndex="0" firstVertex="0" numIndices="588" numVertices="161"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_74] Has '1' subsets, '196' triangles and '161' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_74] has shape ID '57'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_74] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_74] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_74] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_74] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_74] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_74] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_9] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_9] Filling out basic attributes, {name='piece_9', nodeId='62'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_9] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_9] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [piece_9] Filling out basic attributes, {name='piece_9', nodeId='58'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [piece_9] Has material 'mat_0009_50k_hella'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [mat_0009_50k_hella] Filling out basic attributes, {name='mat_0009_50k_hella', nodeId='58'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [mat_0009_50k_hella] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [piece_9] Subset with index [0] based on material 'mat_0009_50k_hella'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_9] Processing subset: materialId="58" numTriangles="1670" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [piece_9] Has subset 'mat_0009_50k_hella' with '1670' triangles and materialId="58" numTriangles="1670" firstIndex="0" firstVertex="0" numIndices="5010" numVertices="1235"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [piece_9] Has '1' subsets, '1670' triangles and '1235' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_9] has shape ID '58'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_9] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_9] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_9] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_9] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_9] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_9] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [pu_001] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [pu_001] Filling out basic attributes, {name='pu_001', nodeId='63'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [pu_001] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [pu_001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  1.9338)
            (0.0000, 0.0000, 1.0000, -3.0425)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [pu_001] translation is <Vector (0.0000, 1.9338, -3.0425)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [pu_001] has translation: [0 1.93378 -3.04247]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [pu_001] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [pu_001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [pu_001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [truck.001] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [truck.001] Filling out basic attributes, {name='truck.001', nodeId='64'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [truck.001] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [truck.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [truck.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [truck.001] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [truck.001] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [truck.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15.001] Filling out basic attributes, {name='piece_15.001', nodeId='65'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [piece_15.001] has parent element with name [truck.001]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [piece_15.002] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [piece_15.001] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [piece_15.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [piece_15.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [piece_15.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [truck.001] no more children to process in object
