<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="pallet" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
			<de>Melasse Palette</de>
			<en>Molasses palett</en>
			<fr>Palette de mélasse</fr>
			<ru>Мелассная палитра</ru>
		</name>
        <functions>
            <function>
				<de>Melasse für deine Produktionen</de>
				<en>Molasses for your productions</en>
				<fr>Mélasse pour vos productions</fr>
				<ru>Меласса для ваших производств</ru>
			</function>
        </functions>
        <specs>
            <capacity>1000</capacity>
            <fillTypes>molasses</fillTypes>
            <weight ignore="true"/>
        </specs>
        <image>store/store_molassesPalett.png</image>
		<price>1500</price>
        <category>pallets</category>
        <brand>LIZARD</brand>
        <showInStore>true</showInStore>
        <canBeSold>false</canBeSold>
		<allowLeasing>false</allowLeasing>
        <vertexBufferMemoryUsage>80640</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>17664</indexBufferMemoryUsage>
        <textureMemoryUsage>2490368</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_pallet</typeDesc>
        <filename>i3d/molassesPallet.i3d</filename>
        <size width="2" length="1.5" lengthOffset="0" />
        <canBeReset>false</canBeReset>
        <components>
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="60"/>
        </components>
        <showInVehicleMenu>false</showInVehicleMenu>
        <mapHotspot available="false" />
        <input allowed="false"/>
    </base>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits removeVehicleIfEmpty="true">
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="molasses" capacity="1000" updateMass="true" startFillType="molasses" startFillLevel="1000" ignoreFillLimit="true"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="0>" emptySpeed="1000" fillUnitIndex="1" maxDistance="8" canStartDischargeAutomatically="true" playSound="true">
			<trigger node="dischargeNode" />
        </dischargeNode>
    </dischargeable>

    <!-- <pallet fillUnitIndex="1" node="pallet_vis"> -->
        <!-- <content> -->
            <!-- <object node="flourBox01" tensionBeltNode="flourBox01Tension"/> -->
            <!-- <object node="flourBox02" tensionBeltNode="flourBox02Tension"/> -->
            <!-- <object node="flourBox03" tensionBeltNode="flourBox03Tension"/> -->
            <!-- <object node="flourBox04" tensionBeltNode="flourBox04Tension"/> -->
            <!-- <object node="flourBox05" tensionBeltNode="flourBox05Tension"/> -->
            <!-- <object node="flourBox06" tensionBeltNode="flourBox06Tension"/> -->
            <!-- <object node="flourBox07" tensionBeltNode="flourBox07Tension"/> -->
            <!-- <object node="flourBox08" tensionBeltNode="flourBox08Tension"/> -->
            <!-- <object node="flourBox09" tensionBeltNode="flourBox09Tension"/> -->
            <!-- <object node="flourBox10" tensionBeltNode="flourBox10Tension"/> -->
            <!-- <object node="flourBox11" tensionBeltNode="flourBox11Tension"/> -->
            <!-- <object node="flourBox12" tensionBeltNode="flourBox12Tension"/> -->
        <!-- </content> -->

        <!-- <sounds> -->
            <!-- <unload template="palletsFillBag" pitchScale="0.9" /> -->
        <!-- </sounds> -->
    <!-- </pallet> -->

    <dynamicMount triggerNode="dynamicMountTrigger" />

   <tensionBeltObject>
        <meshNodes>
            <meshNode node="tensionBeltShape"/>
        </meshNodes>
    </tensionBeltObject>

   <i3dMappings>
        <i3dMapping id="flourBoxPallet_component1" node="0>" />
        <i3dMapping id="pallet_vis" node="0>2" />
        <i3dMapping id="dynamicMountTrigger" node="0>0" />
        <i3dMapping id="dischargeNode" node="0>3" />
		<i3dMapping id="tensionBeltNode" node="0>1" />
        <!-- <i3dMapping id="flourBox01" node="0>0|2|0" /> -->
        <!-- <i3dMapping id="flourBox01Tension" node="0>0|2|0|0" /> -->
        <!-- <i3dMapping id="flourBox02" node="0>0|2|1" /> -->
        <!-- <i3dMapping id="flourBox02Tension" node="0>0|2|1|0" /> -->
        <!-- <i3dMapping id="flourBox03" node="0>0|2|2" /> -->
        <!-- <i3dMapping id="flourBox03Tension" node="0>0|2|2|0" /> -->
        <!-- <i3dMapping id="flourBox04" node="0>0|2|3" /> -->
        <!-- <i3dMapping id="flourBox04Tension" node="0>0|2|3|0" /> -->
        <!-- <i3dMapping id="flourBox05" node="0>0|2|4" /> -->
        <!-- <i3dMapping id="flourBox05Tension" node="0>0|2|4|0" /> -->
        <!-- <i3dMapping id="flourBox06" node="0>0|2|5" /> -->
        <!-- <i3dMapping id="flourBox06Tension" node="0>0|2|5|0" /> -->
        <!-- <i3dMapping id="flourBox07" node="0>0|2|6" /> -->
        <!-- <i3dMapping id="flourBox07Tension" node="0>0|2|6|0" /> -->
        <!-- <i3dMapping id="flourBox08" node="0>0|2|7" /> -->
        <!-- <i3dMapping id="flourBox08Tension" node="0>0|2|7|0" /> -->
        <!-- <i3dMapping id="flourBox09" node="0>0|2|8" /> -->
        <!-- <i3dMapping id="flourBox09Tension" node="0>0|2|8|0" /> -->
        <!-- <i3dMapping id="flourBox10" node="0>0|2|9" /> -->
        <!-- <i3dMapping id="flourBox10Tension" node="0>0|2|9|0" /> -->
        <!-- <i3dMapping id="flourBox11" node="0>0|2|10" /> -->
        <!-- <i3dMapping id="flourBox11Tension" node="0>0|2|10|0" /> -->
        <!-- <i3dMapping id="flourBox12" node="0>0|2|11" /> -->
        <!-- <i3dMapping id="flourBox12Tension" node="0>0|2|11|0" /> -->
		<i3dMapping id="tensionBeltShape" node="0>4|6" />
    </i3dMappings>
</vehicle>
