<?xml version="1.0" encoding="utf-8" standalone="no" ?>

<!-- Lightbar 1800         -->

<vehicle>
        <defaultLights>
            <defaultLight shaderNode="staticBrakeL.001" lightTypes="0" intensity="5"/>
            <defaultLight shaderNode="staticBrakeR.001" lightTypes="0" intensity="5"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="staticIndL.001"/>
            <turnLightRight shaderNode="staticIndR.001"/>
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="staticBrakeL.001"/>
            <brakeLight shaderNode="staticBrakeR.001"/>
        </brakeLights>

        <beaconLights>
            <beaconLight node="staticStrobeL.001" intensity="50" multiBlink="true">
                <realLight node="realLightsL_1800"/>
                <device mode="DOUBLE_BLINK_TRIPLE_WAIT" rpm="100" numLEDScale="1" brightnessScale="1"/>
            </beaconLight>

            <beaconLight node="staticStrobeR.001" intensity="50" multiBlink="true">
                <realLight node="realLightsR_1800"/>
                <device mode="DOUBLE_BLINK_TRIPLE_WAIT" rpm="100" numLEDScale="1" brightnessScale="1"/>
            </beaconLight>                                                                            
        </beaconLights>

    <i3dMappings>
        <i3dMapping id="realLightsL_1800" node="2>0|1|0" />
        <i3dMapping id="realLightsR_1800" node="2>0|1|1" />
        <i3dMapping id="staticBrakeL.001" node="2>0|2|0" />
        <i3dMapping id="staticBrakeR.001" node="2>0|2|1" />
        <i3dMapping id="staticIndL.001" node="2>0|2|2" />
        <i3dMapping id="staticIndR.001" node="2>0|2|3" />
        <i3dMapping id="staticStrobeL.001" node="2>0|2|4" />
        <i3dMapping id="staticStrobeR.001" node="2>0|2|5" />
     </i3dMappings>

</vehicle>

