<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <storeData>
        <name>
		<en>Wooden Barn</en>
		<de>Holzscheune</de>
		<pl>Drewniana Stodoła</pl>
		</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>store_Wooden_Barn.dds</image>
        <price>30000</price>
        <dailyUpkeep>10</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>sheds</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>sheds</tab>
        </brush>
        <vertexBufferMemoryUsage>781056</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>71424</indexBufferMemoryUsage>
        <textureMemoryUsage>5832704</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>Wooden_Barn.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

         <sounds> 
             <place template="smallImp" /> 
         </sounds> 
    </placement>
    <dynamicallyLoadedParts> 
         <dynamicallyLoadedPart node="0" linkNode="8|0|4" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" /> 
    </dynamicallyLoadedParts> 
	
	 <lights> 
       <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="8|0|0" groupIndex="1" /> 
	   <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="8|0|1" groupIndex="1" /> 
	   <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="8|0|2" groupIndex="1" /> 
	   <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="8|0|3" groupIndex="1" /> 
     <realLights> 
       <low> 
         <light node="8|1|1" groupIndex="1" /> 
       </low> 
       <high>
         <light node="8|1|0" groupIndex="1" /> 
       </high> 
     </realLights> 
     <group name="$l10n_action_placeableLightShed" triggerNode="8|2">
       <sounds> 
         <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2" /> 
       </sounds> 
     </group> 
   </lights> 
   
    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
	
	
	<animatedObjects>
        <animatedObject saveId="Drzwi1_E" > 
            <animation duration="7">
						<part node="7|0|1|2"> 
							<Keyframe time="0.0" rotation="0 0 0" translation="0 -0.908 -1.068"/>
							<Keyframe time="0.1" rotation="0 0 -22" translation="0 -0.908 -1.068"/>
							<Keyframe time="0.2" rotation="0 0 -22" translation="0 -0.908 -0.969"/>
							<Keyframe time="0.3" rotation="0 0 0" translation="0 -0.908 -0.969"/>
							<Keyframe time="1.0" rotation="0 0 0" translation="0 -0.908 -0.969"/>
						</part>
						<part node="7|0|1"> 
							<Keyframe time="0.2" rotation="0 0 0"/>
							<Keyframe time="1.0" rotation="0 120 0"/>
						</part>
						<part node="7|0|0"> 
							<Keyframe time="0.2" rotation="0 0 0"/>
							<Keyframe time="1.0" rotation="0 -120 0"/>
						</part>
			</animation>
            <controls triggerNode="7|0|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="7|0|1" template="fenceLoop" />
                <posEnd linkNode="7|0|1" template="fenceOpen" />
                <negEnd linkNode="7|0|1" template="fenceClose" />
            </sounds>
        </animatedObject> 
	        
		<animatedObject saveId="Drzwi2_E" > 
            <animation duration="5">
						<part node="7|1|0|2"> 
							<Keyframe time="0.0" rotation="0 0 0" translation="1.083 -0.756 0.008"/>
							<Keyframe time="0.1" rotation="-22 0 0" translation="1.083 -0.756 0.008"/>
							<Keyframe time="0.2" rotation="-22 0 0" translation="0.979 -0.756 0.008"/>
							<Keyframe time="0.3" rotation="0 0 0" translation="0.979 -0.756 0.008"/>
							<Keyframe time="1.0" rotation="0 0 0" translation="0.979 -0.756 0.008"/>
						</part>
						<part node="7|1|0"> 
							<Keyframe time="0.2" rotation="0 0 0"/>
							<Keyframe time="1.0" rotation="0 -120 0"/>
						</part>
			</animation>
            <controls triggerNode="7|1|1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="7|1|0" template="fenceLoop" />
                <posEnd linkNode="7|1|0" template="fenceOpen" />
                <negEnd linkNode="7|1|0" template="fenceClose" />
            </sounds>
        </animatedObject> 
		
		<animatedObject saveId="Drzwi3_E" > 
            <animation duration="7">
						<part node="7|2|1|2"> 
							<Keyframe time="0.0" rotation="0 180 0" translation="-0.001 -0.912 1.076"/>
							<Keyframe time="0.1" rotation="0 180 22" translation="-0.001 -0.912 1.076"/>
							<Keyframe time="0.2" rotation="0 180 22" translation="-0.001 -0.912 0.957"/>
							<Keyframe time="0.3" rotation="0 180 0" translation="0 -0.912 0.957"/>
							<Keyframe time="1.0" rotation="0 180 0" translation="0 -0.912 0.957"/>
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						<part node="7|2|1"> 
							<Keyframe time="0.2" rotation="0 0 0"/>
							<Keyframe time="1.0" rotation="0 120 0"/>
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						<part node="7|2|0"> 
							<Keyframe time="0.2" rotation="0 0 0"/>
							<Keyframe time="1.0" rotation="0 -120 0"/>
						</part>
			</animation>
            <controls triggerNode="7|2|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="7|2|1" template="fenceLoop" />
                <posEnd linkNode="7|2|1" template="fenceOpen" />
                <negEnd linkNode="7|2|1" template="fenceClose" />
            </sounds>
        </animatedObject> 
		
		<animatedObject saveId="Drzwi4_E" > 
            <animation duration="5">
						<part node="7|3|0|2"> 
							<Keyframe time="0.0" rotation="0 -180 0" translation="-1.084 -0.759 0"/>
							<Keyframe time="0.1" rotation="-22 -180 0" translation="-1.084 -0.759 0"/>
							<Keyframe time="0.2" rotation="-22 -180 0" translation="-0.991 -0.759 0"/>
							<Keyframe time="0.3" rotation="0 -180 0" translation="-0.991 -0.759 0"/>
							<Keyframe time="1.0" rotation="0 -180 0" translation="-0.991 -0.759 0"/>
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						<part node="7|3|0"> 
							<Keyframe time="0.2" rotation="0 0 0"/>
							<Keyframe time="1.0" rotation="0 -120 0"/>
						</part>
			</animation>
            <controls triggerNode="7|3|1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="7|3|0" template="fenceLoop" />
                <posEnd linkNode="7|3|0" template="fenceOpen" />
                <negEnd linkNode="7|3|0" template="fenceClose" />
            </sounds>
        </animatedObject> 	
		
		<animatedObject saveId="Drabina_E" > 
            <animation duration="1">
						<part node="6|1"> 
							<Keyframe time="0.0" translation="-6.962 -0.953 0.184"/>
							<Keyframe time="1.0" translation="-6.962 -0.953 2.326"/>
						</part>
			</animation>
            <controls triggerNode="6|0|1" posAction="ACTIVATE_HANDTOOL" posText="action_drabina" negText="action_drabina" />
            <sounds>
            </sounds>
        </animatedObject> 	
    </animatedObjects> 
	

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
    </i3dMappings>
</placeable>