<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="walllight.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/glowShader.xml"/>
    <File fileId="1" filename="../../textures/blackMetal01_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="blackMetal01" materialId="5" specularColor="0.494118 1 0">
      <Texture fileId="1"/>
    </Material>
    <Material name="emissive_mat" materialId="6" diffuseColor="0.8 0.8 0.8 1" specularColor="0.847059 1 0.2" customShaderId="5">
    </Material>
  </Materials>


  <Shapes externalShapesFile="walllight.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="walllight_vis" clipDistance="200" nodeId="11" materialIds="5" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="emissive" clipDistance="200" nodeId="12" materialIds="6" castsShadows="true" receiveShadows="true"/>
      </Shape>
  </Scene>

</i3D>
