i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.5
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.1.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\JEROD\Documents\My Games\FarmingSimulator2022\mods\RMC22_Kenworth_T880\exp\t680.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Black_PLastic.005] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Black_PLastic.005] Filling out basic attributes, {name='Black_PLastic.005', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [button_1_Cube.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [button_1_Cube.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [button_1_Cube.010] Filling out basic attributes, {name='button_1_Cube.010', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [button_1_Cube.010] Has material 'Black_plastic'
i3dio.i3d.I3D:add_material:DEBUG: [t680] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Black_plastic] Filling out basic attributes, {name='Black_plastic', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Black_plastic] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Black_plastic] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Black_plastic] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [button_1_Cube.010] Subset with index [0] based on material 'Black_plastic'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [button_1_Cube.010] Processing subset: materialId="1" numTriangles="9028" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [button_1_Cube.010] Has subset 'Black_plastic' with '9028' triangles and materialId="1" numTriangles="9028" firstIndex="0" firstVertex="0" numIndices="27084" numVertices="7057"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [button_1_Cube.010] Has '1' subsets, '9028' triangles and '7057' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Black_PLastic.005] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Black_PLastic.005] transforming to new transform-basis with <Matrix 4x4 (-0.0035, -0.8400,  0.0000,  0.7783)
            ( 0.0000, -0.0000, -0.9079,  1.7894)
            ( 0.6619, -0.0045,  0.0000, -0.1212)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Black_PLastic.005] translation is <Vector (0.7783, 1.7894, -0.1212)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Black_PLastic.005] has translation: [0.778295 1.7894 -0.121162]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Black_PLastic.005] has rotation(degrees): [90 -90.3037 -0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Black_PLastic.005] has scale: [0.661861 0.840035 0.90788]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Black_PLastic.005] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Black_PLastic.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Black_PLastic.005] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Body_Main] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Body_Main] Filling out basic attributes, {name='Body_Main', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.011] Filling out basic attributes, {name='Cube.011', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.011] Has material 'Main'
i3dio.i3d.I3D:add_material:DEBUG: [t680] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Main] Filling out basic attributes, {name='Main', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Main] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Main] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Main] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.011] Subset with index [0] based on material 'Main'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.011] Processing subset: materialId="2" numTriangles="21816" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.011] Has subset 'Main' with '21816' triangles and materialId="2" numTriangles="21816" firstIndex="0" firstVertex="0" numIndices="65448" numVertices="23452"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.011] Has '1' subsets, '21816' triangles and '23452' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Body_Main] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Body_Main] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Body_Main] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Body_Main] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Body_Main] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Body_Main] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Body_Main] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab_Accent.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cab_Accent.002] Filling out basic attributes, {name='Cab_Accent.002', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] Filling out basic attributes, {name='Kenworth_T880_Chassis_Truck_4axle_2013.002', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Kenworth_T880_Chassis_Truck_4axle_2013.002] Has material 'twotone'
i3dio.i3d.I3D:add_material:DEBUG: [t680] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [twotone] Filling out basic attributes, {name='twotone', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [twotone] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [twotone] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [twotone] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] Subset with index [0] based on material 'twotone'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] Processing subset: materialId="3" numTriangles="4736" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] Has subset 'twotone' with '4736' triangles and materialId="3" numTriangles="4736" firstIndex="0" firstVertex="0" numIndices="14208" numVertices="3256"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Kenworth_T880_Chassis_Truck_4axle_2013.002] Has '1' subsets, '4736' triangles and '3256' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cab_Accent.002] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Accent.002] transforming to new transform-basis with <Matrix 4x4 (0.0090, 0.0000,  0.0000, 0.0009)
            (0.0000, 0.0094, -0.0000, 1.2846)
            (0.0000, 0.0000,  0.0109, 3.5878)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Accent.002] translation is <Vector (0.0009, 1.2846, 3.5878)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Accent.002] has translation: [0.000941277 1.28456 3.58778]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Accent.002] has rotation(degrees): [6.83019e-06 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Accent.002] has scale: [0.0090447 0.0093568 0.0108708]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cab_Accent.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab_Accent.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab_Accent.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab_Chrome.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cab_Chrome.002] Filling out basic attributes, {name='Cab_Chrome.002', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.023_Cube.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.023_Cube.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.023_Cube.002] Filling out basic attributes, {name='Cube.023_Cube.002', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.023_Cube.002] Has material 'Chrome'
i3dio.i3d.I3D:add_material:DEBUG: [t680] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Chrome] Filling out basic attributes, {name='Chrome', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Chrome] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Chrome] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Chrome] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.023_Cube.002] Subset with index [0] based on material 'Chrome'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.023_Cube.002] Processing subset: materialId="4" numTriangles="35500" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.023_Cube.002] Has subset 'Chrome' with '35500' triangles and materialId="4" numTriangles="35500" firstIndex="0" firstVertex="0" numIndices="106500" numVertices="36812"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.023_Cube.002] Has '1' subsets, '35500' triangles and '36812' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cab_Chrome.002] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Chrome.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -1.0000, 0.0000)
            (0.0000,  1.0000, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Chrome.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Chrome.002] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab_Chrome.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cab_Chrome.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab_Chrome.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab_Chrome.002] no more children to process in object
