<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="R_26_5.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="flotation_normal.dds"/>
    <File fileId="3" filename="flotation_specular.dds"/>
  </Files>


  <Materials>
    <Material name="tire_mat_01" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="morphPosition" value="-0.37 -0.703 0.5 0.05"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="R_26_5.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="v710_50_r26_5" nodeId="8">
        <Shape shapeId="1" name="shape" clipDistance="300" nodeId="9" materialIds="5" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="9">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
