<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="workshop" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <annotation>Landbauer - www.forbidden-mods.de</annotation>

    <storeData>
        <name>$l10n_shopItem_storageShed01c</name>
        <functions>
            <function>$l10n_function_workshop</function>
        </functions>
        <image>textures/store_storageShed01c.png</image>
        <price>9500</price>
        <dailyUpkeep>15</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LANDBAUER</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>tools</tab>
        </brush>
    </storeData>

    <base>
        <filename>storageShed01.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="medImp"/>
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="3" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="storageShed01_props.i3d" node="0" linkNode="linkNode" />
    </dynamicallyLoadedParts>

    <triggerMarkers>
        <triggerMarker node="markerWorkshop" filename="shared/marker/markerIcons.xml" id="WORKSHOP" />
        <triggerMarker node="warningStripes" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="SHOP" linkNode="vehicleTrigger" />
    </hotspots>

    <workshop>
        <sellingPoint playerTriggerNode="playerTrigger" iconNode="markerWorkshop" sellTriggerNode="vehicleTrigger" ownWorkshop="false" mobileWorkshop="false" />
    </workshop>

    <lights>
        <group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger">
            <sounds>
                <toggle file="sounds/lightSwitch.wav" innerRadius="2" outerRadius="6" volumeScale="0.8"/>
            </sounds>
        </group>

        <lightShape node="emissive" intensity="0.45" groupIndex="1" />

        <realLights>
            <high>
                <light node="realLightHigh1" groupIndex="1"/>
            </high>
        </realLights>
    </lights>

    <animatedObjects>
        <animatedObject saveId="door" >
            <animation duration="1.8">
                <part node="door">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-1.5 0 0"/>
                </part>
            </animation>
            <controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="door" file="sounds/slidingDoor.wav" volumeScale="0.8" radius="5" innerRadius="1.2" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
    </animatedObjects>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
        <i3dMapping id="movingParts" node="0>5" />
        <i3dMapping id="door" node="0>5|0" />
        <i3dMapping id="doorTrigger" node="0>5|1" />
        <i3dMapping id="linkNode" node="0>6" />
        <i3dMapping id="workshop" node="0>7" />
        <i3dMapping id="markerWorkshop" node="0>7|0" />
        <i3dMapping id="warningStripes" node="0>7|1" />
        <i3dMapping id="vehicleTrigger" node="0>7|2" />
        <i3dMapping id="playerTrigger" node="0>7|3" />
        <i3dMapping id="collisions" node="0>8" />
        <i3dMapping id="visuals" node="0>9" />
        <i3dMapping id="lights" node="0>10" />
        <i3dMapping id="realLightHigh1" node="0>10|0" />
        <i3dMapping id="lightTrigger" node="0>10|1" />
        <i3dMapping id="switchPart" node="0>10|2|1" />
        <i3dMapping id="emissive" node="0>10|3|1" />
    </i3dMappings>
</placeable>
