i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Balazs\Desktop\csajom\csaj.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [csaj.019] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [csaj.019] Filling out basic attributes, {name='csaj.019', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [csaj.019] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [csaj.019] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [csaj.019] Filling out basic attributes, {name='csaj.019', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Material.002'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.002] Filling out basic attributes, {name='Material.002', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //poloo.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\poloo.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.002] Has diffuse texture 'C:\Users\Balazs\Desktop\poloo.dds'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //poloo.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\poloo.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [poloo.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [poloo.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [poloo.dds] copied to 'C:\Users\Balazs\Desktop\csajom\textures\poloo.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [poloo.dds] Resolved filepath: textures\poloo.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [poloo.dds] Filling out basic attributes, {name='textures/poloo.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'material.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [material.001] Filling out basic attributes, {name='material.001', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\material.001_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\material.001_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [material.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\material.001_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\material.001_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\material.001_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [material.001_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [material.001_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [material.001_diffuse.jpg] copied to 'C:\Users\Balazs\Desktop\csajom\textures\material.001_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [material.001_diffuse.jpg] Resolved filepath: textures\material.001_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [material.001_diffuse.jpg] Filling out basic attributes, {name='textures/material.001_diffuse.jpg', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Tongue.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Tongue.001] Filling out basic attributes, {name='Std_Tongue.001', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Tongue_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Tongue_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Tongue.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Tongue_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Tongue_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Tongue_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Tongue_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Tongue_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Tongue_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Tongue_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Tongue_diffuse.png] Resolved filepath: textures\Std_Tongue_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Tongue_diffuse.png] Filling out basic attributes, {name='textures/Std_Tongue_diffuse.png', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Tongue.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Tongue.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'obj_default.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [obj_default.001] Filling out basic attributes, {name='obj_default.001', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [obj_default.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\obj_default_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [obj_default_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [obj_default_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [obj_default_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\obj_default_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [obj_default_diffuse.png] Resolved filepath: textures\obj_default_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [obj_default_diffuse.png] Filling out basic attributes, {name='textures/obj_default_diffuse.png', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [obj_default.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [obj_default.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Skin_Head.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Head.001] Filling out basic attributes, {name='Std_Skin_Head.001', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Head.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Head_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Head_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Head_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Head_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Skin_Head_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Head_diffuse.png] Resolved filepath: textures\Std_Skin_Head_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Head_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Head_diffuse.png', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Skin_Head.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Head.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Skin_Body.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Body.001] Filling out basic attributes, {name='Std_Skin_Body.001', nodeId='6'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Body_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Body_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Body.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Body_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Body_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Body_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Body_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Body_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Body_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Skin_Body_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Body_diffuse.png] Resolved filepath: textures\Std_Skin_Body_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Body_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Body_diffuse.png', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Skin_Body.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Body.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Skin_Arm.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Arm.001] Filling out basic attributes, {name='Std_Skin_Arm.001', nodeId='7'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Arm.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Arm_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Arm_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Arm_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Arm_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Skin_Arm_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Arm_diffuse.png] Resolved filepath: textures\Std_Skin_Arm_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Arm_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Arm_diffuse.png', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Skin_Arm.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Arm.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Skin_Leg.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Leg.001] Filling out basic attributes, {name='Std_Skin_Leg.001', nodeId='8'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Leg_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Leg_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Leg.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Leg_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Skin_Leg_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Skin_Leg_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Leg_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Leg_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Leg_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Skin_Leg_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Leg_diffuse.png] Resolved filepath: textures\Std_Skin_Leg_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Leg_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Leg_diffuse.png', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Skin_Leg.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Leg.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Nails.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Nails.001] Filling out basic attributes, {name='Std_Nails.001', nodeId='9'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Nails.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Nails_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Nails_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Nails_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Nails_diffuse.jpg] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Nails_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Nails_diffuse.jpg] Resolved filepath: textures\Std_Nails_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Nails_diffuse.jpg] Filling out basic attributes, {name='textures/Std_Nails_diffuse.jpg', nodeId='9'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Nails.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Nails.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Eye_R.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Eye_R.001] Filling out basic attributes, {name='Std_Eye_R.001', nodeId='10'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Eye_R.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Eye_R_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_R_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Eye_R_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_R_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Eye_R_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Eye_R_diffuse.png] Resolved filepath: textures\Std_Eye_R_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Eye_R_diffuse.png] Filling out basic attributes, {name='textures/Std_Eye_R_diffuse.png', nodeId='10'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Eye_R.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Eye_R.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Cornea_R.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Cornea_R.001] Filling out basic attributes, {name='Std_Cornea_R.001', nodeId='11'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Cornea_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Cornea_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Cornea_R.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Cornea_R_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Cornea_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Cornea_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Cornea_R_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Cornea_R_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Cornea_R_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Cornea_R_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Cornea_R_diffuse.png] Resolved filepath: textures\Std_Cornea_R_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Cornea_R_diffuse.png] Filling out basic attributes, {name='textures/Std_Cornea_R_diffuse.png', nodeId='11'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Cornea_R.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Cornea_R.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Eye_L.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Eye_L.001] Filling out basic attributes, {name='Std_Eye_L.001', nodeId='12'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Eye_L.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Eye_L_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_L_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Eye_L_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_L_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Eye_L_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Eye_L_diffuse.png] Resolved filepath: textures\Std_Eye_L_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Eye_L_diffuse.png] Filling out basic attributes, {name='textures/Std_Eye_L_diffuse.png', nodeId='12'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Eye_L.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Eye_L.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Cornea_L.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Cornea_L.001] Filling out basic attributes, {name='Std_Cornea_L.001', nodeId='13'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Cornea_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Cornea_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Cornea_L.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Cornea_L_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Cornea_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Cornea_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Cornea_L_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Cornea_L_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Cornea_L_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Cornea_L_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Cornea_L_diffuse.png] Resolved filepath: textures\Std_Cornea_L_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Cornea_L_diffuse.png] Filling out basic attributes, {name='textures/Std_Cornea_L_diffuse.png', nodeId='13'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Cornea_L.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Cornea_L.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Upper_Teeth.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Upper_Teeth.001] Filling out basic attributes, {name='Std_Upper_Teeth.001', nodeId='14'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Upper_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Upper_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Upper_Teeth.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Upper_Teeth_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Upper_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Upper_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Upper_Teeth_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Upper_Teeth_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Upper_Teeth_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Upper_Teeth_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Upper_Teeth_diffuse.png] Resolved filepath: textures\Std_Upper_Teeth_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Upper_Teeth_diffuse.png] Filling out basic attributes, {name='textures/Std_Upper_Teeth_diffuse.png', nodeId='14'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Upper_Teeth.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Upper_Teeth.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Lower_Teeth.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Lower_Teeth.001] Filling out basic attributes, {name='Std_Lower_Teeth.001', nodeId='15'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Lower_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Lower_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Lower_Teeth.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Lower_Teeth_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Lower_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Lower_Teeth_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Lower_Teeth_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Lower_Teeth_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Lower_Teeth_diffuse.png] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Lower_Teeth_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Lower_Teeth_diffuse.png] Resolved filepath: textures\Std_Lower_Teeth_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Lower_Teeth_diffuse.png] Filling out basic attributes, {name='textures/Std_Lower_Teeth_diffuse.png', nodeId='15'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Lower_Teeth.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Lower_Teeth.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Tearline_R.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Tearline_R.001] Filling out basic attributes, {name='Std_Tearline_R.001', nodeId='16'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Tearline_R_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Tearline_R_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Tearline_R.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Tearline_R_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Tearline_R_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Tearline_R_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Tearline_R_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Tearline_R_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Tearline_R_diffuse.jpg] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Tearline_R_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Tearline_R_diffuse.jpg] Resolved filepath: textures\Std_Tearline_R_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Tearline_R_diffuse.jpg] Filling out basic attributes, {name='textures/Std_Tearline_R_diffuse.jpg', nodeId='16'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Tearline_R.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Tearline_R.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Std_Tearline_L.001'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Tearline_L.001] Filling out basic attributes, {name='Std_Tearline_L.001', nodeId='17'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Tearline_L_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Tearline_L_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Tearline_L.001] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Std_Tearline_L_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Std_Tearline_L_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Std_Tearline_L_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Tearline_L_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Tearline_L_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Tearline_L_diffuse.jpg] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Std_Tearline_L_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Tearline_L_diffuse.jpg] Resolved filepath: textures\Std_Tearline_L_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Tearline_L_diffuse.jpg] Filling out basic attributes, {name='textures/Std_Tearline_L_diffuse.jpg', nodeId='17'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Std_Tearline_L.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Tearline_L.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [csaj.019] Has material 'Base_00'
i3dio.i3d.I3D:add_material:DEBUG: [csaj] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Base_00] Filling out basic attributes, {name='Base_00', nodeId='18'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Base_00_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Base_00_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Base_00] Has diffuse texture 'C:\Users\Balazs\Desktop\csajom\csaj\Base_00_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [csaj] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //csajom\csaj\Base_00_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\csajom\csaj\Base_00_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: E:\farming19\Farming Simulator 2019\data
i3dio.node_classes.file.Image:_copy_file:INFO: [Base_00_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Base_00_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Base_00_diffuse.jpg] copied to 'C:\Users\Balazs\Desktop\csajom\textures\Base_00_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Base_00_diffuse.jpg] Resolved filepath: textures\Base_00_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Base_00_diffuse.jpg] Filling out basic attributes, {name='textures/Base_00_diffuse.jpg', nodeId='18'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Base_00] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Base_00] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [0] based on material 'Material.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="1" numTriangles="2408" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Material.002' with '2408' triangles and materialId="1" numTriangles="2408" firstIndex="0" firstVertex="0" numIndices="7224" numVertices="1442"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [1] based on material 'material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="2" numTriangles="4550" firstIndex="7224" firstVertex="1442" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'material.001' with '4550' triangles and materialId="2" numTriangles="4550" firstIndex="7224" firstVertex="1442" numIndices="13650" numVertices="2399"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [2] based on material 'Std_Tongue.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="3" numTriangles="129" firstIndex="20874" firstVertex="3841" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Tongue.001' with '129' triangles and materialId="3" numTriangles="129" firstIndex="20874" firstVertex="3841" numIndices="387" numVertices="86"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [3] based on material 'obj_default.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="4" numTriangles="4862" firstIndex="21261" firstVertex="3927" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'obj_default.001' with '4862' triangles and materialId="4" numTriangles="4862" firstIndex="21261" firstVertex="3927" numIndices="14586" numVertices="10965"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [4] based on material 'Std_Skin_Head.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="5" numTriangles="1900" firstIndex="35847" firstVertex="14892" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Skin_Head.001' with '1900' triangles and materialId="5" numTriangles="1900" firstIndex="35847" firstVertex="14892" numIndices="5700" numVertices="1051"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [5] based on material 'Std_Skin_Body.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="6" numTriangles="1938" firstIndex="41547" firstVertex="15943" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Skin_Body.001' with '1938' triangles and materialId="6" numTriangles="1938" firstIndex="41547" firstVertex="15943" numIndices="5814" numVertices="1057"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [6] based on material 'Std_Skin_Arm.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="7" numTriangles="2675" firstIndex="47361" firstVertex="17000" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Skin_Arm.001' with '2675' triangles and materialId="7" numTriangles="2675" firstIndex="47361" firstVertex="17000" numIndices="8025" numVertices="1576"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [7] based on material 'Std_Skin_Leg.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="8" numTriangles="2449" firstIndex="55386" firstVertex="18576" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Skin_Leg.001' with '2449' triangles and materialId="8" numTriangles="2449" firstIndex="55386" firstVertex="18576" numIndices="7347" numVertices="1426"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [8] based on material 'Std_Nails.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="9" numTriangles="63" firstIndex="62733" firstVertex="20002" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Nails.001' with '63' triangles and materialId="9" numTriangles="63" firstIndex="62733" firstVertex="20002" numIndices="189" numVertices="96"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [9] based on material 'Std_Eye_R.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="10" numTriangles="92" firstIndex="62922" firstVertex="20098" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Eye_R.001' with '92' triangles and materialId="10" numTriangles="92" firstIndex="62922" firstVertex="20098" numIndices="276" numVertices="51"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [10] based on material 'Std_Cornea_R.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="11" numTriangles="84" firstIndex="63198" firstVertex="20149" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Cornea_R.001' with '84' triangles and materialId="11" numTriangles="84" firstIndex="63198" firstVertex="20149" numIndices="252" numVertices="47"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [11] based on material 'Std_Eye_L.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="12" numTriangles="90" firstIndex="63450" firstVertex="20196" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Eye_L.001' with '90' triangles and materialId="12" numTriangles="90" firstIndex="63450" firstVertex="20196" numIndices="270" numVertices="50"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [12] based on material 'Std_Cornea_L.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="13" numTriangles="88" firstIndex="63720" firstVertex="20246" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Cornea_L.001' with '88' triangles and materialId="13" numTriangles="88" firstIndex="63720" firstVertex="20246" numIndices="264" numVertices="49"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [13] based on material 'Std_Upper_Teeth.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="14" numTriangles="613" firstIndex="63984" firstVertex="20295" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Upper_Teeth.001' with '613' triangles and materialId="14" numTriangles="613" firstIndex="63984" firstVertex="20295" numIndices="1839" numVertices="454"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [14] based on material 'Std_Lower_Teeth.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="15" numTriangles="643" firstIndex="65823" firstVertex="20749" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Lower_Teeth.001' with '643' triangles and materialId="15" numTriangles="643" firstIndex="65823" firstVertex="20749" numIndices="1929" numVertices="471"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [15] based on material 'Std_Tearline_R.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="16" numTriangles="28" firstIndex="67752" firstVertex="21220" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Tearline_R.001' with '28' triangles and materialId="16" numTriangles="28" firstIndex="67752" firstVertex="21220" numIndices="84" numVertices="29"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [16] based on material 'Std_Tearline_L.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="17" numTriangles="30" firstIndex="67836" firstVertex="21249" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Std_Tearline_L.001' with '30' triangles and materialId="17" numTriangles="30" firstIndex="67836" firstVertex="21249" numIndices="90" numVertices="30"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Subset with index [17] based on material 'Base_00'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [csaj.019] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Processing subset: materialId="18" numTriangles="3418" firstIndex="67926" firstVertex="21279" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [csaj.019] Has subset 'Base_00' with '3418' triangles and materialId="18" numTriangles="3418" firstIndex="67926" firstVertex="21279" numIndices="10254" numVertices="2084"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [csaj.019] Has '18' subsets, '26060' triangles and '23363' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [csaj.019] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [csaj.019] transforming to new transform-basis with <Matrix 4x4 (0.0100,  0.0000,  0.0000, 0.0000)
            (0.0000, -0.0000, -0.0100, 0.0000)
            (0.0000,  0.0100, -0.0000, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [csaj.019] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [csaj.019] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [csaj.019] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [csaj.019] has scale: [0.00999999 0.00999999 0.00999999]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [csaj.019] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [csaj.019] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [csaj.019] no more children to process in object
