<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>White 8row</name>
        <specs>
            <workingWidth>6.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_hugger8.dds</image>
        <price>28000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>WHITE</brand>
        <category>cornHeaders</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>-2 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1850368</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>233728</indexBufferMemoryUsage>
        <textureMemoryUsage>2228224</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>843header.i3d</filename>
        <size width="7.5" length="3.5"/>
        <speedLimit value="11"/>
        <components>
            <component solverIterationCount="10" mass="2635"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
		<mapHotspot type="CUTTER" />
    </base>

    <lights>
    </lights>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode"/>
                <distanceToGround lower="0.6" upper="2"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.015" straighteningFactor="1.5">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.015" straighteningFactor="1.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputNode="ptoLeft" detachNode="ptoDetachNodeLeft" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="LEFT_PTO" color="SHARED_BLACK1"/>
        <input inputNode="ptoRight" detachNode="ptoDetachNodeRight" inputAttacherJointIndices="1" aboveAttacher="true" ptoName="RIGHT_PTO" color="SHARED_BLACK1"/>
    </powerTakeOffs>

    <powerConsumer ptoRpm="340" neededMaxPtoPower="90"/>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.65" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <chopperArea index="2" />
			<testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="8" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
    </workAreas>

    <cutter fruitTypeCategories="maizeHeader">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="0>4|0|0">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/header608C/plantArray.dds" textureRealWidth="9.5" numRows="12" rowLength="8" minFade="0.19" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="0>4|0|1">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/header608C/fruitArray.dds" textureRealWidth="9.5" numRows="12" rowLength="28" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="0>4|0|2">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/header608C/threshingArray.dds" textureRealWidth="9.5" numRows="12" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="0>4|1" particleType="SMOKE" materialType="smokeParticle" emitCountScale="1.5" useCuttingWidth="false" useFruitColor="true"/>
        </effect>
		
 
        <animationNodes>
            <animationNode node="chain" rotSpeed="-100" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="rotor" rotSpeed="800" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="smallGear" rotSpeed="800" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller01" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller02" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller03" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller04" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller05" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller06" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller07" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller08" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller09" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller10" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller11" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller12" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller13" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller14" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller15" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="roller16" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear01" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear02" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear03" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear04" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear05" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear06" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear07" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear08" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear09" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear10" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear11" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear12" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear13" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear14" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear15" rotSpeed="-800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="gear16" rotSpeed="800" rotAxis="3" turnOnFadeTime="1" turnOffFadeTime="1"/>
        </animationNodes>
    </cutter>

    <turnOnVehicle turnedOnByAttacherVehicle="true"/>

    <dynamicMount forceLimitScale="1"/>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="0>4" width="6.2" height="1.7"/>
        <agentAttachment width="7.5" height="2.8" length="3" lengthOffset="0.3"/>		
    </ai>

    <foliageBending>
        <bendingNode minX="-3" maxX="3" minZ="-1.2" maxZ="0" yOffset="0.1" />
    </foliageBending>

    <baseMaterial>
        <material name="header608C_mat" baseNode="hydraulicOut01_detached">
            <shaderParameter name="colorMat0" value="JOHNDEERE_GREEN1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="1440" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="c608_main_component1" node="0>" />
        <i3dMapping id="c608_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoLeft" node="0>0|0|1" />
        <i3dMapping id="ptoRight" node="0>0|0|2" />
        <i3dMapping id="ptoDetachNodeRight" node="0>0|0|3" />
        <i3dMapping id="ptoDetachNodeLeft" node="0>0|0|4" />
        <i3dMapping id="heightNode" node="0>0|0|5" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|6|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|6|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|6|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|6|1|0" />
        <i3dMapping id="smallGear" node="0>0|2|0" />
        <i3dMapping id="rotor" node="0>0|2|1" />
        <i3dMapping id="chain" node="0>0|2|2" />
        <i3dMapping id="roller01" node="0>0|2|3|0" />
        <i3dMapping id="roller02" node="0>0|2|3|1" />
        <i3dMapping id="roller03" node="0>0|2|3|2" />
        <i3dMapping id="roller04" node="0>0|2|3|3" />
        <i3dMapping id="roller05" node="0>0|2|3|4" />
        <i3dMapping id="roller06" node="0>0|2|3|5" />
        <i3dMapping id="roller07" node="0>0|2|3|6" />
        <i3dMapping id="roller08" node="0>0|2|3|7" />
        <i3dMapping id="roller09" node="0>0|2|3|8" />
        <i3dMapping id="roller10" node="0>0|2|3|9" />
        <i3dMapping id="roller11" node="0>0|2|3|10" />
        <i3dMapping id="roller12" node="0>0|2|3|11" />
        <i3dMapping id="roller13" node="0>0|2|3|12" />
        <i3dMapping id="roller14" node="0>0|2|3|13" />
        <i3dMapping id="roller15" node="0>0|2|3|14" />
        <i3dMapping id="roller16" node="0>0|2|3|15" />
        <i3dMapping id="gear01" node="0>0|2|4|0" />
        <i3dMapping id="gear02" node="0>0|2|4|1" />
        <i3dMapping id="gear03" node="0>0|2|4|2" />
        <i3dMapping id="gear04" node="0>0|2|4|3" />
        <i3dMapping id="gear05" node="0>0|2|4|4" />
        <i3dMapping id="gear06" node="0>0|2|4|5" />
        <i3dMapping id="gear07" node="0>0|2|4|6" />
        <i3dMapping id="gear08" node="0>0|2|4|7" />
        <i3dMapping id="gear09" node="0>0|2|4|8" />
        <i3dMapping id="gear10" node="0>0|2|4|9" />
        <i3dMapping id="gear11" node="0>0|2|4|10" />
        <i3dMapping id="gear12" node="0>0|2|4|11" />
        <i3dMapping id="gear13" node="0>0|2|4|12" />
        <i3dMapping id="gear14" node="0>0|2|4|13" />
        <i3dMapping id="gear15" node="0>0|2|4|14" />
        <i3dMapping id="gear16" node="0>0|2|4|15" />
        <i3dMapping id="workAreaStart" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth" node="0>0|3|1" />
        <i3dMapping id="workAreaHeight" node="0>0|3|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|3|3" />
        <i3dMapping id="workAreaStrawStart" node="0>0|4|0" />
        <i3dMapping id="workAreaStrawWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaStrawHeight" node="0>0|4|2" />
        <i3dMapping id="effectCenter" node="0>0|5|0" />
        <i3dMapping id="effectLeft" node="0>0|5|1" />
        <i3dMapping id="effectRight" node="0>0|5|2" />
        <i3dMapping id="emitEffectParticles" node="0>0|5|3" />
        <i3dMapping id="smokeEmitter" node="0>0|5|4" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|6|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|6|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|6|1|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|6|2" />
        <i3dMapping id="testAreaStart1" node="0>0|7|0" />
        <i3dMapping id="testAreaWidth1" node="0>0|7|0|0" />
        <i3dMapping id="testAreaHeight1" node="0>0|7|0|1" />
        <i3dMapping id="testAreaStart2" node="0>0|7|1" />
        <i3dMapping id="testAreaWidth2" node="0>0|7|1|0" />
        <i3dMapping id="testAreaHeight2" node="0>0|7|1|1" />
        <i3dMapping id="testAreaStart3" node="0>0|7|2" />
        <i3dMapping id="testAreaWidth3" node="0>0|7|2|0" />
        <i3dMapping id="testAreaHeight3" node="0>0|7|2|1" />
        <i3dMapping id="testAreaStart4" node="0>0|7|3" />
        <i3dMapping id="testAreaWidth4" node="0>0|7|3|0" />
        <i3dMapping id="testAreaHeight4" node="0>0|7|3|1" />
        <i3dMapping id="testAreaStart5" node="0>0|7|4" />
        <i3dMapping id="testAreaWidth5" node="0>0|7|4|0" />
        <i3dMapping id="testAreaHeight5" node="0>0|7|4|1" />
        <i3dMapping id="testAreaStart6" node="0>0|7|5" />
        <i3dMapping id="testAreaWidth6" node="0>0|7|5|0" />
        <i3dMapping id="testAreaHeight6" node="0>0|7|5|1" />
    </i3dMappings>
</vehicle>

