<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="scepka" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
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    <File fileId="28" filename="textures/camlock_specular.png"/>
    <File fileId="29" filename="textures/cilindr_specular.dds"/>
    <File fileId="10" filename="textures/coupling_gloss.png"/>
    <File fileId="9" filename="textures/coupling_normal.png"/>
    <File fileId="14" filename="textures/default_normal.dds"/>
    <File fileId="12" filename="textures/hose_gloss.png"/>
    <File fileId="11" filename="textures/hose_normal.png"/>
    <File fileId="20" filename="textures/korpus_specular.dds"/>
    <File fileId="15" filename="textures/raznoe_specular.dds"/>
    <File fileId="18" filename="textures/scepka_specular.dds"/>
    <File fileId="25" filename="textures/tf1512Alpha_vmask.dds"/>
    <File fileId="23" filename="textures/tf1512Decal_diffuse.dds"/>
    <File fileId="24" filename="textures/tf1512Decal_normal.dds"/>
    <File fileId="26" filename="textures/tf1512Hose_vmask.dds"/>
    <File fileId="21" filename="textures/tf1512_normal.png"/>
    <File fileId="22" filename="textures/tf1512_vmask.png"/>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="4" filename="$data/shared/connectionHoses/hosesPipes_vmask.png"/>
    <File fileId="3" filename="$data/shared/default_normal.png"/>
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      <Glossmap fileId="28"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="cilindr" materialId="5" diffuseColor="1 1 1 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="14"/>
      <Glossmap fileId="29"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
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    </Material>
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    </Material>
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    </Material>
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  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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