i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.9
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'lxml'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\Games\Farming Simulator 22\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\Santa.i3d
i3dio.exporter:_export_active_collection:INFO: 'Active collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [peg02_vis.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [peg02_vis.001] Filling out basic attributes, {name='peg02_vis.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [peg02_vis.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [peg02_vis.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [peg02_vis.001] Filling out basic attributes, {name='peg02_vis.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [peg02_vis.001] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [Santa] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Default OBJ] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [peg02_vis.001] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [peg02_vis.001] Processing subset: materialId="1" numTriangles="40" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [peg02_vis.001] Has subset 'Default OBJ' with '40' triangles and materialId="1" numTriangles="40" firstIndex="0" firstVertex="0" numIndices="120" numVertices="72"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [peg02_vis.001] Has '1' subsets, '40' triangles and '72' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [peg02_vis.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [peg02_vis.001] transforming to new transform-basis with <Matrix 4x4 (13.2239,  0.0000,   0.0000, 0.0000)
            ( 0.0000, -0.0000, -13.2239, 0.0000)
            ( 0.0000,  1.0000,  -0.0000, 0.0000)
            ( 0.0000,  0.0000,   0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [peg02_vis.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [peg02_vis.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [peg02_vis.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [peg02_vis.001] has scale: [13.2239 1 13.2239]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [peg02_vis.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [peg02_vis.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [peg02_vis.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [santa] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [santa] Filling out basic attributes, {name='santa', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [santa] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [santa] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [santa] Filling out basic attributes, {name='santa', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [santa] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [Santa] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\Games\Farming Simulator 22\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Games\Farming Simulator 22
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture '$data\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\santa.png'
i3dio.i3d.I3D:add_file:DEBUG: [Santa] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\Games\Farming Simulator 22\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\Games\Farming Simulator 22
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [santa.png] Resolved filepath: $data\FS Modding\FS22_christmasBlowups\FS22_xmasBlowup\santa.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [santa.png] Filling out basic attributes, {name='$data/FS Modding/FS22_christmasBlowups/FS22_xmasBlowup/santa.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Material.001] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [santa] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [santa] Processing subset: materialId="2" numTriangles="29048" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [santa] Has subset 'Material.001' with '29048' triangles and materialId="2" numTriangles="29048" firstIndex="0" firstVertex="0" numIndices="87144" numVertices="14870"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [santa] Has '1' subsets, '29048' triangles and '14870' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [santa] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [santa] transforming to new transform-basis with <Matrix 4x4 (3.6576,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -3.6576, 10.5980)
            (0.0000,  3.4777, -0.0000,  0.2825)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [santa] translation is <Vector (0.0000, 10.5980, 0.2825)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [santa] has translation: [0 10.598 0.282545]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [santa] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [santa] has scale: [3.6576 3.47765 3.6576]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [santa] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [santa] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [santa] no more children to process in object
