<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <annotation>Landbauer - www.forbidden-mods.de</annotation>

    <storeData>
        <name>$l10n_storeItem_japaneseToroLantern11</name>
        <functions>
            <function>$l10n_function_japaneseToroLantern</function>
        </functions>
        <image>store/store_japaneseToroLantern11.png</image>
        <price>999</price>
        <dailyUpkeep>1</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LANDBAUER</brand>
        <species>placeable</species>
        <category>floodLighting</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <brush>
            <type>placeable</type>
            <category>decoration</category>
            <tab>lights</tab>
        </brush>
    </storeData>

    <base>
        <filename>placeables/japaneseToroLantern11.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp"/>
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="false" maxSmoothDistance="2" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height"/>
        </levelAreas>
    </leveling>

    <indoorAreas/>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <lightShape node="emissiveGlass" />

        <realLights>
            <high>
                <light node="realLightHigh1" />
                <light node="realLightHigh3" />
                <light node="realLightHigh5" />
                <light node="realLightHigh7" />
                <light node="realLightHigh9" />
                <light node="realLightHigh11" />
            </high>
        </realLights>
    </lights>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="testArea1Start" node="0>2|0" />
        <i3dMapping id="testArea1End" node="0>2|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>3|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>3|0|0" />
        <i3dMapping id="collisions" node="0>4" />
        <i3dMapping id="visuals" node="0>5" />
        <i3dMapping id="lights" node="0>6" />
        <i3dMapping id="emissiveGlass" node="0>6|0" />
        <i3dMapping id="realLightHigh1" node="0>6|1" />
        <i3dMapping id="realLightHigh3" node="0>6|2" />
        <i3dMapping id="realLightHigh5" node="0>6|3" />
        <i3dMapping id="realLightHigh7" node="0>6|4" />
        <i3dMapping id="realLightHigh9" node="0>6|5" />
        <i3dMapping id="realLightHigh11" node="0>6|6" />
    </i3dMappings>
</placeable>
