<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="japaneseToroLantern08.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.6"/>
  </Asset>

  <Files>
    <File fileId="9" filename="$data/shaders/glowShader.xml"/>
    <File fileId="5" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="8" filename="$data/shared/default_normal.png"/>
    <File fileId="7" filename="../textures/glassAlpha01_diffuse.png"/>
    <File fileId="2" filename="../textures/japaneseToroLantern08_diffuse.png"/>
    <File fileId="3" filename="../textures/japaneseToroLantern08_normal.png"/>
    <File fileId="4" filename="../textures/japaneseToroLantern08_specular.png"/>
  </Files>


  <Materials>
    <Material name="glassAlpha01_mat" materialId="5" customShaderId="9">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="lightControl" value="0.5 0 0 0"/>
    </Material>
    <Material name="japaneseToroLantern08_mat" materialId="6" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="japaneseToroLantern08.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="japaneseToroLantern08" nodeId="13">
        <TransformGroup name="clearAreas" nodeId="14">
          <TransformGroup name="clearArea1Start" translation="-0.25 0 -0.25" nodeId="15">
            <TransformGroup name="clearArea1Width" translation="0.5 0 0" nodeId="16"/>
            <TransformGroup name="clearArea1Height" translation="0 0 0.5" nodeId="17"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="levelAreas" nodeId="18">
          <TransformGroup name="levelArea1Start" translation="-0.25 0 -0.25" nodeId="19">
            <TransformGroup name="levelArea1Width" translation="0.5 0 0" nodeId="20"/>
            <TransformGroup name="levelArea1Height" translation="0 0 0.5" nodeId="21"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="testAreas" nodeId="22">
          <TransformGroup name="testArea1Start" translation="-0.25 0 -0.25" nodeId="23">
            <TransformGroup name="testArea1End" translation="0.5 1.25934 0.5" nodeId="24"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="25">
          <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-0.25 0 -0.25" nodeId="26">
            <TransformGroup name="tipOcclusionUpdateArea1End" translation="0.5 0 0.5" nodeId="27"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="collisions" nodeId="28">
          <Shape shapeId="1" name="tipCollision" visibility="false" static="true" collisionMask="524288" nodeId="29" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <Shape shapeId="2" name="collision" visibility="false" static="true" nodeId="30" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </TransformGroup>
        <TransformGroup name="visuals" nodeId="31">
          <Shape shapeId="3" name="japaneseToroLantern_vis" clipDistance="300" nodeId="32" materialIds="6" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <TransformGroup name="light" nodeId="33">
          <Shape shapeId="4" name="emissiveGlass" clipDistance="200" nodeId="34" materialIds="5" castsShadows="true" receiveShadows="true"/>
          <Light name="realLightHigh1" translation="0 0.95 0" rotation="170 -1.86694e-05 -180" nodeId="35" type="spot" color="1 1 0.7" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="2" coneAngle="110" dropOff="3">
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          </Light>
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          </Light>
        </TransformGroup>
      </TransformGroup>
  </Scene>

</i3D>
