i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to D:\fs22mods\FS22_paci\lanccsontos.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature] Filling out basic attributes, {name='Armature', nodeId='1'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000,  1.0000,  0.0007)
            (0.0000, -1.0000, -0.0000, -0.0000)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] translation is <Vector (0.0000, 0.0007, -0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] has translation: [0 0.000704646 -1.14801e-10]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] has rotation(degrees): [-90 -0 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='2'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 ( 0.9614, -0.2750, 0.0067,  0.5515)
            ( 0.2116,  0.7548, 0.6209,  0.2220)
            (-0.1758, -0.5955, 0.7839, -0.9410)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (0.5515, 0.2220, -0.9410)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [0.551462 0.221992 -0.940994]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-37.2258 10.1243 12.4118]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has scale: [1 1 1]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='3'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Bone]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 ( 0.9995, -0.0304,  0.0128, -0.0000)
            (-0.0144, -0.0550,  0.9984, -0.0000)
            (-0.0297, -0.9980, -0.0554, -0.2351)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (-0.0000, -0.0000, -0.2351)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [-3.72529e-08 -8.56817e-08 -0.235132]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-93.1786 1.7015 -0.827994]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] Filling out basic attributes, {name='Bone.002', nodeId='4'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] has parent element with name [Bone.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.002] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] transforming to new transform-basis with <Matrix 4x4 ( 0.9998,  0.0142,  0.0152, -0.0000)
            (-0.0145, -0.0484,  0.9987,  0.0000)
            ( 0.0149, -0.9987, -0.0482, -0.1869)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] translation is <Vector (-0.0000, 0.0000, -0.1869)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has translation: [-5.96046e-08 5.72763e-08 -0.18695]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has rotation(degrees): [-92.7624 -0.854792 -0.831573]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has scale: [1 1 1]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.002] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] Filling out basic attributes, {name='Bone.003', nodeId='5'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] has parent element with name [Bone.002]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.003] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] transforming to new transform-basis with <Matrix 4x4 ( 1.0000, -0.0034, -0.0033,  0.0000)
            ( 0.0033,  0.0109,  0.9999, -0.0000)
            (-0.0033, -0.9999,  0.0109, -0.2060)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] translation is <Vector (0.0000, -0.0000, -0.2060)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has translation: [1.49012e-08 -2.31666e-08 -0.205964]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has rotation(degrees): [-89.3739 0.191564 0.190119]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.003] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.004] Filling out basic attributes, {name='Bone.004', nodeId='6'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.004] has parent element with name [Bone.003]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.004] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] transforming to new transform-basis with <Matrix 4x4 ( 0.9999, -0.0092, -0.0092, -0.0000)
            ( 0.0095,  0.0302,  0.9995, -0.0000)
            (-0.0090, -0.9995,  0.0303, -0.1283)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] translation is <Vector (-0.0000, -0.0000, -0.1283)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] has translation: [-5.96046e-08 -3.37604e-09 -0.128278]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] has rotation(degrees): [-88.2651 0.513066 0.542045]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.004] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.001] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.001] Filling out basic attributes, {name='Armature.001', nodeId='7'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.001] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] transforming to new transform-basis with <Matrix 4x4 ( 0.7703,  0.0000,  0.6377, -1.0225)
            (-0.6377, -0.0000,  0.7703,  0.3752)
            ( 0.0000, -1.0000, -0.0000, -0.0000)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] translation is <Vector (-1.0225, 0.3752, -0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] has translation: [-1.02252 0.375232 -6.1133e-08]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] has rotation(degrees): [-90 -5.95237e-06 -39.6177]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.001] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='8'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 ( 0.8755,  0.2695, 0.4011, -0.4566)
            (-0.4501,  0.7568, 0.4740,  0.1940)
            (-0.1758, -0.5955, 0.7839, -0.9410)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (-0.4566, 0.1940, -0.9410)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [-0.456618 0.194046 -0.940994]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-37.2258 10.1242 -27.206]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has scale: [1 1 1]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='9'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Bone]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 ( 0.9995, -0.0304,  0.0128, -0.0000)
            (-0.0144, -0.0550,  0.9984, -0.0000)
            (-0.0297, -0.9980, -0.0554, -0.2351)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (-0.0000, -0.0000, -0.2351)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [-3.72529e-08 -8.56817e-08 -0.235132]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-93.1786 1.7015 -0.827994]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] Filling out basic attributes, {name='Bone.002', nodeId='10'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] has parent element with name [Bone.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.002] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] transforming to new transform-basis with <Matrix 4x4 ( 0.9998,  0.0142,  0.0152, -0.0000)
            (-0.0145, -0.0484,  0.9987,  0.0000)
            ( 0.0149, -0.9987, -0.0482, -0.1869)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] translation is <Vector (-0.0000, 0.0000, -0.1869)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has translation: [-5.96046e-08 5.72763e-08 -0.18695]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has rotation(degrees): [-92.7624 -0.854792 -0.831573]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has scale: [1 1 1]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.002] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] Filling out basic attributes, {name='Bone.003', nodeId='11'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] has parent element with name [Bone.002]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.003] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] transforming to new transform-basis with <Matrix 4x4 ( 1.0000, -0.0034, -0.0033,  0.0000)
            ( 0.0033,  0.0109,  0.9999, -0.0000)
            (-0.0033, -0.9999,  0.0109, -0.2060)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] translation is <Vector (0.0000, -0.0000, -0.2060)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has translation: [1.49012e-08 -2.31666e-08 -0.205964]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has rotation(degrees): [-89.3739 0.191564 0.190119]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.003] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.004] Filling out basic attributes, {name='Bone.004', nodeId='12'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.004] has parent element with name [Bone.003]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.004] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] transforming to new transform-basis with <Matrix 4x4 ( 0.9999, -0.0092, -0.0092, -0.0000)
            ( 0.0095,  0.0302,  0.9995, -0.0000)
            (-0.0090, -0.9995,  0.0303, -0.1283)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] translation is <Vector (-0.0000, -0.0000, -0.1283)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] has translation: [-5.96046e-08 -3.37604e-09 -0.128278]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] has rotation(degrees): [-88.2651 0.513066 0.542045]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.004] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dob] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dob] Filling out basic attributes, {name='dob', nodeId='13'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dob] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [dob] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [dob] Filling out basic attributes, {name='dob', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [dob] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [lanccsontos] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\fs22mods\FS22_paci\textures\harnaistomb_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\fs22mods\FS22_paci\textures\harnaistomb_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\fs19\Farming Simulator 2019
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture 'D:\fs22mods\FS22_paci\textures\harnaistomb_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [lanccsontos] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: D:\fs22mods\FS22_paci\textures\harnaistomb_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: D:\fs22mods\FS22_paci\textures\harnaistomb_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: D:\fs19\Farming Simulator 2019
i3dio.node_classes.file.Image:_copy_file:INFO: [harnaistomb_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [harnaistomb_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [harnaistomb_diffuse.dds] Resolved filepath: textures\harnaistomb_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [harnaistomb_diffuse.dds] Filling out basic attributes, {name='textures/harnaistomb_diffuse.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Material.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [dob] Subset with index [0] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dob] Processing subset: materialId="1" numTriangles="1096" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [dob] Has subset 'Material.001' with '1096' triangles and materialId="1" numTriangles="1096" firstIndex="0" firstVertex="0" numIndices="3288" numVertices="1400"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [dob] Has '1' subsets, '1096' triangles and '1400' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dob] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dob] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000,  0.0000)
            (0.0000,  1.0000, -0.0000, -0.0007)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dob] translation is <Vector (0.0000, 0.0000, -0.0007)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dob] has translation: [0 0 -0.000704646]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dob] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dob] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dob] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] is of type 'ARMATURE'
i3dio.exporter:export_blend_to_i3d:ERROR: Exception that stopped the exporter
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\exporter.py", line 72, in export_blend_to_i3d
    _export_selected_objects(i3d)
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\exporter.py", line 128, in _export_selected_objects
    _export(i3d, bpy.context.selected_objects)
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\exporter.py", line 138, in _export
    _add_object_to_i3d(i3d, blender_object)
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\exporter.py", line 204, in _add_object_to_i3d
    _add_object_to_i3d(i3d, child, node)
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\exporter.py", line 183, in _add_object_to_i3d
    node = i3d.add_armature(obj, _parent, is_located=True)
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\i3d.py", line 136, in add_armature
    self.skinned_meshes[armature_object.name].update_bone_parent(parent)
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\i3dio\node_classes\skinned_mesh.py", line 83, in update_bone_parent
    self.element.remove(bone.element)
ValueError: list.remove(x): x not in list
