<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="TGS 18.480" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="7" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/default_normal.dds"/>
    <File fileId="11" filename="Textur/FBK_Decal.dds"/>
    <File fileId="3" filename="Textur/FBK_Glas_diffuse.dds"/>
    <File fileId="1" filename="Textur/FBK_diffuse.dds"/>
    <File fileId="12" filename="shared/window_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="Decal" materialId="4">
      <Texture fileId="11"/>
    </Material>
    <Material name="Default OBJ" materialId="5" diffuseColor="0.8 0.8 0.8 1" alphaBlending="true" customShaderId="7" customShaderVariation="staticLight_multiBlink">
      <Normalmap fileId="6"/>
      <Glossmap fileId="1"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="1 3 50 0"/>
    </Material>
    <Material name="Gehause" materialId="6" specularColor="0.0941177 1 1">
      <Texture fileId="1"/>
    </Material>
    <Material name="Glas" materialId="7" specularColor="1 1 0" alphaBlending="true">
      <Texture fileId="3"/>
    </Material>
    <Material name="TZG_FBK2_Static" materialId="8" alphaBlending="true" customShaderId="7" customShaderVariation="staticLight_multiBlink">
      <Texture fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="3 5 50 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="FBK2.1.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="FBK2.0" translation="0 0.792835 0" scale="1.301 1 1" clipDistance="300" nodeId="15" materialIds="6" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="Glas" clipDistance="300" nodeId="16" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="3" name="varselbardel1" translation="3.31609e-07 8.23897e-11 -0.000942394" rotation="90 -0 0" scale="0.01 0.01 0.01" nodeId="17" materialIds="5"/>
        <Shape shapeId="4" name="Decal" clipDistance="300" nodeId="18" materialIds="4" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="5" name="TZG_FBK_STATIC" clipDistance="800" nodeId="19" materialIds="8" castsShadows="true" receiveShadows="true"/>
      </Shape>
  </Scene>

</i3D>
