i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\emily\OneDrive\Documents\My Games\FarmingSimulator2022\mods\M_M_Wall_Art\Route_Sign.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Route_Sign] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Route_Sign] Filling out basic attributes, {name='Route_Sign', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Plane] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Plane] Filling out basic attributes, {name='Plane', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Plane] Has material 'Sign'
i3dio.i3d.I3D:add_material:DEBUG: [Route_Sign] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Sign] Filling out basic attributes, {name='Sign', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Sign] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Plane] Subset with index [0] based on material 'Sign'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Processing subset: materialId="1" numTriangles="1224" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Plane] Has subset 'Sign' with '1224' triangles and materialId="1" numTriangles="1224" firstIndex="0" firstVertex="0" numIndices="3672" numVertices="1168"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Plane] Has '1' subsets, '1224' triangles and '1168' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Route_Sign] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '100.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Route_Sign] transforming to new transform-basis with <Matrix 4x4 ( 0.0000, 1.0000, 0.0000, 0.0000)
            (-1.0000, 0.0000, 0.0000, 2.3261)
            ( 0.0000, 0.0000, 1.0000, 0.0000)
            ( 0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Route_Sign] translation is <Vector (0.0000, 2.3261, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Route_Sign] has translation: [0 2.32611 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Route_Sign] has rotation(degrees): [0 -0 -90]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Route_Sign] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Route_Sign] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Route_Sign] no more children to process in object
