<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="combineCutterFruitPreparer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	<!--iLPAYmyMOD BR-->

    <storeData>
        <name>AVR PUMA 3</name>
        <specs>
            <power>435</power>
            <maxSpeed>25</maxSpeed>
            <workingWidth>3</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
        </functions>
        <image>store_AVR_Puma_3.png</image>
        <price>495000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>Avr</brand>
        <category>potatoVehicles</category>
        <shopFoldingState>1</shopFoldingState>
        <shopLoadingDelay initial="0.5"/>
        <shopTranslationOffset>0 -0.045 0</shopTranslationOffset>
        <shopRotationOffset>-0.835 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>7213312</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1203712</indexBufferMemoryUsage>
        <textureMemoryUsage>8192000</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>373670</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_harvester</typeDesc>
        <filename>AVR_Puma_3.i3d</filename>
        <sounds filename="sounds/varitron470.xml"/>
        <size width="4.5" length="16" height="5" lengthOffset="1"/>
        <speedLimit value="10" />
        <components>
            <component centerOfMass="-0.17 1.3 -2.5" solverIterationCount="10" mass="16000"/>
            <component centerOfMass="0 1.3 0"   solverIterationCount="10" mass="6750"/>
            <component                          solverIterationCount="10" mass="1000"/>
            <component                          solverIterationCount="10" mass="1000"/>
            <joint component1="1" component2="2" node="frontAxisComponentJoint"  rotLimit="0 0 10" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 75" maxRotDriveForce="0 0 20" rotDriveRotation="0 0 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 20" breakable="false"/>
            <joint component1="1" component2="3" node="feederComponentJoint"     rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="4" node="defoliatorComponentJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="HARVESTER" />
    </base>
	
	<vehicleTypeConfigurations>
        <vehicleTypeConfiguration name="Windows Normal" price="0" vehicleType="combineCutterFruitPreparer" >
		    <!--cabine-->
            <objectChange node="0>0|13|12"    visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>0|13|13"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|14"    visibilityActive="false" visibilityInactive="true"/>
			
			<!--porta-->
			<objectChange node="0>0|13|2|0|0|1"    visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>0|13|2|0|0|2"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|2|0|0|3"    visibilityActive="false" visibilityInactive="true"/>
		</vehicleTypeConfiguration>
		<vehicleTypeConfiguration name="Tinted Windows" price="500" vehicleType="combineCutterFruitPreparer" >
		    <!--cabine-->
            <objectChange node="0>0|13|12"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|13"    visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>0|13|14"    visibilityActive="false" visibilityInactive="true"/>
			
			<!--porta-->
			<objectChange node="0>0|13|2|0|0|1"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|2|0|0|2"    visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>0|13|2|0|0|3"    visibilityActive="false" visibilityInactive="true"/>
		</vehicleTypeConfiguration>
		<vehicleTypeConfiguration name="Dark Windows" price="1500" vehicleType="combineCutterFruitPreparer" >
		    <!--cabine-->
            <objectChange node="0>0|13|12"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|13"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|14"    visibilityActive="true" visibilityInactive="false"/>
			
			<!--porta-->
			<objectChange node="0>0|13|2|0|0|1"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|2|0|0|2"    visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="0>0|13|2|0|0|3"    visibilityActive="true" visibilityInactive="false"/>
		</vehicleTypeConfiguration>
    </vehicleTypeConfigurations>
	
	<powerConsumer ptoRpm="470" neededMaxPtoPower="150"/>

    <wheels>
        <wheelConfigurations>
			<!--Wheeled Version-->            
			<wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM100/270_95R48.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.3" repr="frontLeftAxle"           driveNode="frontLeftWheel"   forcePointRatio="0.4" initialCompression="40" suspTravel="0.2" spring="51" frictionScale="2" damper="50" yOffset="0.028"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM100/270_95R48.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.3" repr="frontRightAxle"          driveNode="frontRightWheel"  forcePointRatio="0.4" initialCompression="40" suspTravel="0.2" spring="51" frictionScale="2" damper="50" yOffset="0.028"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM3000/1000_50R25.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="8.9" repr="NewleftBackAxle"   driveNode="wheelBackLeft"   forcePointRatio="0.4" initialCompression="46" suspTravel="0.15" spring="120" damper="85" yOffset="-0.01"/>
                    </wheel>
					
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM3000/1000_50R25.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="8.9" repr="NewRearBackAxle"  driveNode="wheelBackRight"  forcePointRatio="0.4" initialCompression="46" suspTravel="0.15" spring="120" damper="85" yOffset="-0.01"/>
                    </wheel>					
                </wheels>
                <!-- <objectChange node="0>0|13|13" visibilityActive="true"  visibilityInactive="false" />				 -->
            </wheelConfiguration>		
			<!--Platinum Terra Trac-->            
			<wheelConfiguration name="Platinum Terra Trac" price="95000" brand="TRELLEBORG" saveId="TRELLEBORG_BROAD">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM100/270_95R48.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.3" repr="frontLeftAxle"           driveNode="frontLeftWheel"   forcePointRatio="0.4" initialCompression="40" suspTravel="0.2" spring="51" frictionScale="2" damper="50" yOffset="0.028"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM100/270_95R48.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.3" repr="frontRightAxle"          driveNode="frontRightWheel"  forcePointRatio="0.4" initialCompression="40" suspTravel="0.2" spring="51" frictionScale="2" damper="50" yOffset="0.028"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.4" repr="leftBackAxle"            driveNode="leftBackWheel01"  radius="0.56" width="0.8" forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="105" frictionScale="3" damper="50" brakeFactor="0.75"/>
                        <tire tireTrackAtlasIndex="7" isCareWheel="false" />
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.4" repr="rightBackAxle"           driveNode="rightBackWheel01" radius="0.56" width="0.8" forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="105" frictionScale="3" damper="50" brakeFactor="0.75"/>
                        <tire tireTrackAtlasIndex="7" isCareWheel="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.4" repr="leftBackAxleFrontWheel"  driveNode="leftBackWheel02"  radius="0.58" width="0.8" forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="105"  frictionScale="3" damper="50" yOffset="-0.003" brakeFactor="0.75"/>
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel>
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="4.4" repr="rightBackAxleFrontWheel" driveNode="rightBackWheel02" radius="0.58" width="0.8" forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="105"  frictionScale="3" damper="50" yOffset="-0.003" brakeFactor="0.75"/>
                        <tire isCareWheel="false" />
                    </wheel>
                </wheels>

                <crawlers>
                    <crawler filename="crawler/varitronTracks.xml" linkNode="crawlerLeftLinkNode"  wheelIndex="3" isLeft="true"/>
                    <crawler filename="crawler/varitronTracks.xml" linkNode="crawlerRightLinkNode" wheelIndex="4" isLeft="false"/>
                </crawlers>
                <!-- <objectChange node="0>0|13|5" visibilityActive="true"  visibilityInactive="false" />				 -->
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="frontLeftWheel"  filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="true"  scale="0.33 0.33 0.33" offset="-0.04"/>
            <hub linkNode="frontRightWheel" filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="false" scale="0.33 0.33 0.33" offset="-0.04"/>
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="true"  scale="0.450 0.450 0.450" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="false" scale="0.450 0.450 0.450" />			
        </hubs>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="63" rotCenter="0 -2" />
        </ackermannSteeringConfigurations>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="discs" groundReferenceNodeIndex="1" radius="0.3"/>
    </speedRotatingParts>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="extinguisher"   filename="$data/shared/assets/extinguisher.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="camera01" filename="$data/shared/assets/camera_01.i3d" rotationNode="0|0" rotation="45 0 0"/>
        <dynamicallyLoadedPart node="0" linkNode="camera02" filename="$data/shared/assets/camera_01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="centralLubricationTank"  filename="$data/shared/assets/skfLincoln/skfLincoln01.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="workingLightOval02_01" lightTypes="0 2" filename="$data/shared/assets/lights/lizard/workingLight04.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLightOval02_02" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLight04.xml">
            <rotationNode name="rotationNode1" rotation="-50 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLightOval02_03" lightTypes="0 2" filename="$data/shared/assets/lights/lizard/workingLight04.xml">
            <rotationNode name="rotationNode1" rotation="-10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLightOval02_04" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLight04.xml">
            <rotationNode name="rotationNode1" rotation="-50 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLightOval02_05" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLight04.xml">
            <rotationNode name="rotationNode1" rotation="-30 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLightOval02_10" lightTypes="2" filename="$data/shared/assets/lights/lizard/workingLight04.xml">
            <rotationNode name="rotationNode1" rotation="-30 0 0" />
        </sharedLight>
        <sharedLight linkNode="hellaWorkingLightRound_01_01" lightTypes="1" filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_back.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_02" lightTypes="1" filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_back.xml"/>

        <sharedLight linkNode="yellowRectangle_01_01" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_02" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_03" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_04" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_05" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_06" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_07" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_08" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_09" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="redRound_01_01" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml"/>
        <sharedLight linkNode="redRound_01_02" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml"/>
        <sharedLight linkNode="redRound_01_03" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml"/>
        <sharedLight linkNode="redRound_01_04" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml"/>


        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"      lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackLow"   lightTypes="1"/>
                <light node="workLightFrontLow"  lightTypes="2"/>
                <light node="highBeamLow"        lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"       lightTypes="0" excludedLightTypes="2 3" />
                <light node="frontLightHigh2"      lightTypes="0 3" excludedLightTypes="2" />
                <light node="workLightBackHigh1"   lightTypes="1"/>
                <light node="workLightBackHigh2"   lightTypes="1"/>
                <light node="workLightFrontHigh1"  lightTypes="2"/>
                <light node="highBeamHigh"         lightTypes="3"/>
                <light node="backLightsHigh1"      lightTypes="0"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightRight node="turnLightRightFront" />
                <reverseLight node="reverseLight" />
				<interiorLight node="interiorScreenLight" lightTypes="0"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlightsSelfIllm"  lightTypes="0 3" />
            <defaultLight shaderNode="backLightsSelfIllm"   lightTypes="0" />
            <defaultLight shaderNode="interiorSelfIllm"     lightTypes="0" />
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeftSelfIllm" />
            <turnLightLeft shaderNode="turnLightFrontLeftSelfIllm" />
            <turnLightRight shaderNode="turnLightRightSelfIllm" />
            <turnLightRight shaderNode="turnLightFrontRightSelfIllm" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="brakeLightsSelfIllm" />
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightSelfIllm" />
        </reverseLights>

        <beaconLights>
            <beaconLight node="beaconLight01" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight02" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight03" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="cabinDecalsLight" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="seatDecalsLight" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="SQUARISH" placementArea="0.05 0.15 0.15 0.15"/>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="ELONGATED" placementArea="0.06 0.27 0.06 0.27"/>
    </licensePlates>


    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="varitron470_main_component1"/>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetBrake" referenceNode="pedalBrake" />
        </characterTargetNodeModifier>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="9.3" transMax="40" translation="0 0 12.5" rotation="-19 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.2" rotMaxX="0.7" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" suspensionNodeIndex="1"/>
        </cameras>

        <mirrors>
            <mirror node="mirroTopRightDecal" prio="1"/>
            <mirror node="mirrorBottomRight" prio="2"/>
            <mirror node="mirroTopLeftDecal" prio="1"/>
            <mirror node="mirrorBottomLeftDecal" prio="2"/>
            <mirror node="mirrorSideDecal" prio="2"/>
        </mirrors>

        <dashboards>
            <dashboard displayType="NUMBER" valueType="time" numbers="numbersTime" numberColor="0 0 0 1" font="DIGIT_BOLD" precision="2" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="217" fillType="diesel" />   <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="3" usage="14" fillType="def" />   <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="470" hp="435" price="0">
                <motor torqueScale="2.838" minRpm="850" maxRpm="2200" maxForwardSpeed="48" maxBackwardSpeed="20" brakeForce="17" lowBrakeForceScale="0">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="20" maxForwardGearRatio="200" minBackwardGearRatio="20" maxBackwardGearRatio="200"/>
            </motorConfiguration>            	
		</motorConfigurations>

        <exhaustFlap node="exhaustFlap" maxRot="60"/>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>

        <motorStartDuration>2750</motorStartDuration>

        <dashboards>
            <dashboard displayType="NUMBER" valueType="speed"     numbers="numbersSpeed"     numberColor="0 0 0 1" font="DIGIT_BOLD" precision="1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="rpm"       numbers="numbersRpm"       numberColor="0 0 0 1" font="DIGIT_BOLD" precision="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="fuelUsage" numbers="numbersFuelUsage" numberColor="0 0 0 1" font="DIGIT_BOLD" precision="1" groups="MOTOR_ACTIVE"/>
        </dashboards>

        <animationNodes>
            <animationNode node="engineFan01" rotAxis="1" rotSpeed="800" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode node="engineFan02" rotAxis="1" rotSpeed="-800" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>
    </motorized>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="30"/>

        <dashboards>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="pedalBrake" minRot="0 0 0" maxRot="13 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="pedalBrakePart" minRot="0 0 0" maxRot="-45 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.125" turnOnFoldMaxLimit="0.125" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="0.7"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <wipers>
        <wiper animName="wiperFrontAnimation">
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
    </wipers>

    <animations>
        <animation name="wiperFrontAnimation">
            <part node="wiper" startTime="0" endTime="0.999" startRot="0 0 0" endRot="0 0 359.99" />
            <part node="wiper" startTime="0.999" endTime="1" startRot="0 0 359.99" endRot="0 0 0" />

            <part node="wiperArm" startTime="0.15" endTime="0.25"  startRot="0 0 0" endRot="4.8 0 0" />
            <part node="wiperArm" startTime="0.25" endTime="0.5"   startRot="4.8 0 0" endRot="-1.5 0 0" />
            <part node="wiperArm" startTime="0.5"  endTime="0.75"  startRot="-1.5 0 0" endRot="4.8 0 0" />
            <part node="wiperArm" startTime="0.75" endTime="0.75"  startRot="4.8 0 0" endRot="0 0 0" />

            <part node="wiperJointInner" startTime="0"    endTime="0.25" startRot="-12.5 0 0" endRot="-11.4 0 0" />
            <part node="wiperJointInner" startTime="0.25" endTime="0.5"  startRot="-11.4 0 0" endRot="-14.5 0 0" />
            <part node="wiperJointInner" startTime="0.5"  endTime="0.75" startRot="-14.5 0 0" endRot="-11.4 0 0" />
            <part node="wiperJointInner" startTime="0.75" endTime="1"    startRot="-11.4 0 0" endRot="-12.5 0 0" />

            <part node="wiperJointOuter" startTime="0"    endTime="0.25" startRot="-12.5 0 0" endRot="-3.5 0 0" />
            <part node="wiperJointOuter" startTime="0.25" endTime="0.5"  startRot="-3.5 0 0" endRot="-12.5 0 0" />
            <part node="wiperJointOuter" startTime="0.5"  endTime="0.75" startRot="-12.5 0 0" endRot="-3.5 0 0" />
            <part node="wiperJointOuter" startTime="0.75" endTime="1"    startRot="-3.5 0 0" endRot="-12.5 0 0" />

            <sound template="wiper1" startTime="0" endTime="1" direction="1"  volumeScale="1.0" pitchScale="0.7" fadeOut="0.1" linkNode="wiper"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1" volumeScale="1.0" pitchScale="0.7" fadeOut="0.1" linkNode="wiper"/>
        </animation>

        <animation name="folding" soundVolumeFactor="1.6">
            <part componentJointIndex="2" startTime="0.0" endTime="1" startRotLimit="5 0 0" endRotLimit="0 0 0" startTransLimit="0 0 0" endTransLimit="0 0 0"/>
            <part componentJointIndex="3" startTime="0.0" endTime="1" startTransLimit="0 0.5 0" endTransLimit="0 0 0"/>

            <part node="feederComponentJoint"     startTime="0" endTime="1" startRot="0 0 0" endRot="-7 0 0" />
            <part node="defoliatorComponentJoint" startTime="0" endTime="1" startTrans="0 0.631 7.604" endTrans="0 1.2 7.604" />

            <part node="unloadingArm01"  startTime="1.1" endTime="6" startRot="0 0 0" endRot="0 0 -86" />
            <part node="unloadingArm02"  startTime="6" endTime="8" startRot="0 0 0" endRot="0 0 -65" />
            <part node="unloadingArm03"  startTime="6" endTime="8" startRot="0 0 0" endRot="0 0 0" />
            <part node="loadingArm1"     startTime="1.1" endTime="4" startRot="0 0 0" endRot="70 0 0" />
            <part node="loadingArm2"     startTime="3" endTime="4" startRot="0 0 0" endRot="-20 0 0" />

            <part node="defoliatorSidePlate01" startTime="1" endTime="2" startRot="0 0 -80" endRot="0 0 0" />
            <part node="defoliatorSidePlate02" startTime="1" endTime="2" startRot="0 50 0" endRot="0 0 0" />

            <sound template="hydraulicLayerTone"    startTime="6"    endTime="7.99" volumeScale="1.3" pitchScale="0.8" fadeOut="0.01"/>
            <sound template="hydraulicLayerTone"    startTime="1.1"  endTime="6"    volumeScale="1.3" pitchScale="0.6" fadeOut="0.01"/>
            <sound template="hydraulicLayerTone2"   startTime="1.1"  endTime="6"    volumeScale="1"   pitchScale="1"   fadeOut="0.01"/>
            <sound template="defaultHydraulicSound" startTime="1.01" endTime="4"    volumeScale="1.3" pitchScale="0.6" fadeOut="0.01"/>
            <sound template="defaultHydraulicSound" startTime="1.01" endTime="2"    volumeScale="0.85" pitchScale="1.4" fadeOut="0.01" linkNode="defoliatorSidePlate02"/>
            <sound template="hydraulicLayerTone"    startTime="0.3"  endTime="0.99" volumeScale="1.3" pitchScale="0.5" fadeOut="0.01"/>
            <sound template="hydraulicLayerTone2"   startTime="0.3"  endTime="0.99" volumeScale="1"   pitchScale="0.5" fadeOut="0.01"/>
            <sound template="clackVar4"             startTime="7.99" direction="-1" volumeScale="2"   pitchScale="0.5" />
            <sound template="sheetImp02"            startTime="6"    direction="0"  volumeScale="1.6" pitchScale="1.6" />
            <sound template="cylinderPunch"         startTime="6"    direction="0"  volumeScale="0.3" pitchScale="1.6" />
            <sound template="metalClose"            startTime="1.1"  direction="-1" volumeScale="1.3" pitchScale="1" />
            <sound template="cylinderPunch"         startTime="1.1"  direction="-1" volumeScale="0.4" pitchScale="1.5" />
            <sound template="clackVar6"             startTime="1.1"  direction="-1" volumeScale="1.3" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="1.1"  direction="-1" volumeScale="2"   pitchScale="0.8" />
            <sound template="clackVar4"             startTime="1.1"  direction="-1" volumeScale="2"   pitchScale="0.5" />
            <sound template="clackVar4"             startTime="1.01" direction="1"  volumeScale="2"   pitchScale="0.5" />
            <sound template="metalClose"            startTime="7.99" direction="1"  volumeScale="1.6" pitchScale="0.4" />
            <sound template="sheetImp02"            startTime="7.99" direction="1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="7.99" direction="1"  volumeScale="1.6" pitchScale="1.8" />
            <sound template="foldStartMed02"        startTime="7.99" direction="1"  volumeScale="1.2" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="7.99" direction="1"  volumeScale="1.5" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="7.99" direction="1"  volumeScale="0.8" pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="7.99" direction="1"  volumeScale="0.6" pitchScale="1.5" />
            <sound template="clackVar6"             startTime="4"    direction="1"  volumeScale="1"   pitchScale="0.6" />
            <sound template="cylinderPunch"         startTime="4"    direction="1"  volumeScale="0.4" pitchScale="1.6" />
            <sound template="sheetImp02"            startTime="4"    direction="1"  volumeScale="1.8" pitchScale="1.6" />
            <sound template="foldStartMed02"        startTime="0.3"  direction="-1" volumeScale="1.8" pitchScale="0.8" />
            <sound template="clackVar1"             startTime="0.3"  direction="-1" volumeScale="1"   pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="0.3"  direction="-1" volumeScale="2.2" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="0.4"  direction="-1" volumeScale="2.2" pitchScale="0.8" />
            <sound template="metalClose"            startTime="0.99" direction="1"  volumeScale="1.4" pitchScale="0.5" />
            <sound template="clackVar4"             startTime="0.99" direction="1"  volumeScale="1.4" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="0.99" direction="1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="clackVar2"             startTime="0.99" direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.99" direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="0.99" direction="1"  volumeScale="0.7" pitchScale="0.8" />
        </animation>

        <animation name="ladderAnimation" soundVolumeFactor="1.6">
            <part node="frontLadder"        startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 170"/>
            <part node="ladderEndPartBack"  startTime="1.7" endTime="2.2" startRot="0 0 0" endRot="30 0 0"/>
            <part node="ladderEndPartFront" startTime="1.7" endTime="2.2" startRot="0 0 0" endRot="30 0 0"/>
            <part node="ladderEndPartStep"  startTime="1.7" endTime="2.2" startRot="0 0 0" endRot="-30 0 0"/>

            <sound template="defaultHydraulicSmall" startTime="0.01" endTime="2"    volumeScale="1"   pitchScale="1.5" linkNode="frontLadder"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.9" linkNode="frontLadder"/>
            <sound template="sheetImp02"            startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="1.8" linkNode="frontLadder"/>
            <sound template="clackVar6"             startTime="2"    direction="1"  volumeScale="1"   pitchScale="0.9" linkNode="frontLadder"/>
            <sound template="sheetImp02"            startTime="2"    direction="1"  volumeScale="1.4" pitchScale="1.8" linkNode="frontLadder"/>
        </animation>
		
		<animation name="doorL">
            <part node="0>0|13|2|0|0" startTime="0" endTime="0.5" startRot="0 0 0" endRot="0 -45 0" />
		</animation>
		
	</animations>
	
    <simpleIC outsideInteractionTrigger="0>3|0">
	    <animation animationName="doorL" animationSpeed="1" sharedAnimation="false" >
		    <insideTrigger triggerPoint="0>0|13|2|0|0|5" triggerPointSize="0.04" />
			<outsideTrigger triggerPoint="0>0|13|2|0|0|4" triggerPointSize="0.04" />
	    </animation>
	    
		<animation animationName="ladderAnimation" animationSpeed="1" sharedAnimation="false">
		    <insideTrigger triggerPoint="0>0|13|2|1|0|4" triggerPointSize="0.04" />
		</animation>
		
	</simpleIC>

    <cylindered>
        <movingTools>
            <movingTool node="unloadingArm01" foldMinLimit="0" foldMaxLimit="0.125" playSound="true" >
                <controls axis="AXIS_PIPE2" invertAxis="true" mouseSpeedFactor="0.2" iconName="PIPE_END_ROTATE" />
                <rotation rotSpeed="10" rotAcceleration="125" rotMax="20" rotMin="-30" rotationAxis="3"/>
                <dependentPart node="unloadingArm01Hydraulic"/>
                <dependentPart node="unloadingArmsConnectionPart01"/>
            </movingTool>

            <movingTool node="unloadingArm02" foldMinLimit="0" foldMaxLimit="0.125" playSound="true" >
                <controls axis="AXIS_PIPE" invertAxis="true" mouseSpeedFactor="0.2" iconName="PIPE_END_ROTATE" />
                <rotation rotSpeed="7" rotAcceleration="125" rotMax="33" rotMin="0" rotationAxis="3"/>
                <dependentMovingTool node="unloadingArm03" speedScale="1" />
                <dependentPart node="unloadingArm02Hydraulic"/>
                <dependentPart node="unloadingArmsConnectionPart02"/>
            </movingTool>

            <movingTool node="unloadingArm03" foldMinLimit="0" foldMaxLimit="0.125" playSound="true" >
                <rotation rotSpeed="10" rotAcceleration="125" rotMax="33" rotMin="0" rotationAxis="3"/>
                <dependentPart node="unloadingArm03Hydraulic"/>
            </movingTool>

            <movingTool node="loadingArm1" playSound="true">
                <dependentPart node="loadingArmHydraulics"/>
                <dependentPart node="loadingArmRefBar"/>
                <dependentPart node="loadingArm1Cover"/>
            </movingTool>

            <movingTool node="loadingArm2" playSound="true">
                <dependentPart node="loadingArmRefBar"/>
            </movingTool>

            <movingTool node="frontLadder">
                <dependentPart node="frontLadderHydraulics"/>
            </movingTool>

            <movingTool node="ladderEndPartBack">
                <dependentPart node="ladderEndPartBackPunch"/>
            </movingTool>

            <movingTool node="ladderEndPartFront">
                <dependentPart node="ladderEndPartFrontPunch"/>
            </movingTool>

            <movingTool node="defoliatorSidePlate01">
                <dependentPart node="defoliatorSidePlate01Hydraulic"/>
            </movingTool>

            <movingTool node="feederComponentJoint" playSound="true">
                <componentJoint index="2"/>
            </movingTool>

            <movingTool node="defoliatorComponentJoint" playSound="true">
                <componentJoint index="3"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- crawlers -->
            <movingPart node="crawlerLeftLinkNode" referencePoint="leftBackWheel02" referenceFrame="crawlerLeftLinkNodeRefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="300"/>
            <movingPart node="crawlerRightLinkNode" referencePoint="rightBackWheel02" referenceFrame="crawlerRightLinkNodeRefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="300"/>

            <!-- back axle steering -->
            <movingPart node="leftBackAxleHydraulic01" referencePoint="leftBackAxleHydraulic01Ref" referenceFrame="leftBackAxleHydraulic01Ref" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="leftBackAxleHydraulic01Punch" />
            </movingPart>
            <movingPart node="leftBackAxleHydraulic02" referencePoint="leftBackAxleHydraulic02Ref" referenceFrame="leftBackAxleHydraulic02Ref" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="leftBackAxleHydraulic02Punch" />
            </movingPart>
            <movingPart node="rightBackAxleHydraulic01" referencePoint="rightBackAxleHydraulic01Ref" referenceFrame="rightBackAxleHydraulic01Ref" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="rightBackAxleHydraulic01Punch" />
            </movingPart>
            <movingPart node="rightBackAxleHydraulic02" referencePoint="rightBackAxleHydraulic02Ref" referenceFrame="rightBackAxleHydraulic02Ref" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="rightBackAxleHydraulic02Punch" />
            </movingPart>
            <movingPart node="steeringBarBack" referencePoint="steeringBarBackRef" referenceFrame="steeringBarBackRef" isActiveDirty="true" maxUpdateDistance="40"/>

            <movingPart node="backAxisHydraulicLeft" referencePoint="backAxisHydraulicLeftRef" referenceFrame="backAxisHydraulicLeftRef">
                <translatingPart node="backAxisHydraulicLeftPunch" />
            </movingPart>
            <movingPart node="backAxisHydraulicRight" referencePoint="backAxisHydraulicRightRef" referenceFrame="backAxisHydraulicRightRef">
                <translatingPart node="backAxisHydraulicRightPunch" />
            </movingPart>

            <!-- front axis -->
            <movingPart node="frontLeftAxleHydraulic" referencePoint="frontLeftAxleHydraulicRef" referenceFrame="frontLeftAxleHydraulicRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="frontLeftAxleHydraulicPunch" />
            </movingPart>
            <movingPart node="frontRightAxleHydraulic" referencePoint="frontRightAxleHydraulicRef" referenceFrame="frontRightAxleHydraulicRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="frontRightAxleHydraulicPunch" />
            </movingPart>
            <movingPart node="steeringBarFront" referencePoint="steeringBarFrontRef" referenceFrame="steeringBarFrontRef" isActiveDirty="true" maxUpdateDistance="40"/>

            <movingPart node="frontAxisRotHydraulicLeft" referencePoint="frontAxisRotHydraulicLeftRef" referenceFrame="frontAxisRotHydraulicLeftRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="frontAxisRotHydraulicLeftPunch" />
            </movingPart>
            <movingPart node="frontAxisRotHydraulicRight" referencePoint="frontAxisRotHydraulicRightRef" referenceFrame="frontAxisRotHydraulicRightRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="frontAxisRotHydraulicRightPunch" />
            </movingPart>

            <!-- component alignment -->
            <movingPart node="feederMainArm" referencePoint="feederMainArmRef" referenceFrame="feederMainArmRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="lowerLink" referencePoint="lowerLinkRef" referenceFrame="lowerLinkRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="defoliatorUnit" referencePoint="defoliatorUnitRef" referenceFrame="defoliatorUnitRef" isActiveDirty="true" maxUpdateDistance="300"/>

            <!-- feeder -->
            <movingPart node="feederMainArmHydraulicLeft" referencePoint="feederMainArmHydraulicLeftRef" referenceFrame="feederMainArmHydraulicLeftRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="feederMainArmHydraulicLeftPunch" />
            </movingPart>
            <movingPart node="feederMainArmHydraulicRight" referencePoint="feederMainArmHydraulicRightRef" referenceFrame="feederMainArmHydraulicRightRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="feederMainArmHydraulicRightPunch" />
            </movingPart>

            <movingPart node="feederFrontArm" referencePoint="feederFrontArmRef" referenceFrame="feederFrontArmRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="100"/>
            <movingPart node="feederFrontArm_nonScaled" referencePoint="feederFrontArmRef" referenceFrame="feederFrontArmRef" isActiveDirty="true" maxUpdateDistance="100"/>

            <movingPart node="feederRowDetector" localReferencePoint="feederNegArmRope" referencePoint="feederNegArmRopeRef" referenceFrame="feederRowDetectorRefFrame" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="feederNegArmRope" />
            </movingPart>
            <movingPart node="feederNegArmRope" referencePoint="feederNegArmRopeRef" referenceFrame="feederNegArmRopeRef"/>

            <movingPart node="feederMainArmSpringArm" referencePoint="feederMainArmSpringArmRef" referenceFrame="feederMainArmSpringArmRef" isActiveDirty="true" maxUpdateDistance="40"/>
            <movingPart node="feederMainArmSpring" referencePoint="feederMainArmSpringArmRef" referenceFrame="feederMainArmSpringArmRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="40"/>


            <!-- defoliator -->
            <movingPart node="defoliatorUnitHydraulicLeft" referencePoint="defoliatorUnitHydraulicLeftRef" referenceFrame="defoliatorUnitHydraulicLeftRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="defoliatorUnitHydraulicLeftPunch" />
            </movingPart>
            <movingPart node="defoliatorUnitHydraulicRight" referencePoint="defoliatorUnitHydraulicRightRef" referenceFrame="defoliatorUnitHydraulicRightRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="defoliatorUnitHydraulicRightPunch" />
            </movingPart>
            <movingPart node="lowerLinkSensorArm01" localReferencePoint="lowerLinkSensorArm02" referencePoint="lowerLinkSensorArm02Ref" referenceFrame="lowerLinkSensorArm01RefFrame" isActiveDirty="true" maxUpdateDistance="40">
                <dependentPart node="lowerLinkSensorArm02" />
            </movingPart>
            <movingPart node="lowerLinkSensorArm02" referencePoint="lowerLinkSensorArm02Ref" referenceFrame="lowerLinkSensorArm02Ref"/>
            <movingPart node="defoliatorSidePlate01Hydraulic" referencePoint="defoliatorSidePlate01HydraulicRef" referenceFrame="defoliatorSidePlate01HydraulicRef">
                <translatingPart node="defoliatorSidePlate01HydraulicPunch" />
            </movingPart>
            <movingPart node="upperLink" referencePoint="upperLinkRef" referenceFrame="upperLinkRef" isActiveDirty="true" maxUpdateDistance="40">
                <translatingPart node="upperLinkPunch" />
            </movingPart>

            <!-- unloading arms -->
            <movingPart node="unloadingArm01Hydraulic" referencePoint="unloadingArm01HydraulicRef" referenceFrame="unloadingArm01HydraulicRef">
                <translatingPart node="unloadingArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingArm02Hydraulic" referencePoint="unloadingArm02HydraulicRef" referenceFrame="unloadingArm02HydraulicRef">
                <translatingPart node="unloadingArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingArm03Hydraulic" referencePoint="unloadingArm03HydraulicRef" referenceFrame="unloadingArm03HydraulicRef">
                <translatingPart node="unloadingArm03HydraulicPunch" />
            </movingPart>

            <movingPart node="unloadingArmsConnectionPart01" referenceFrame="unloadingArmsConnectionPart01RefFrame" doLineAlignment="true" doDirectionAlignment="false">
                <orientationLine partLength="0.463">
                    <lineNode node="unloadingArmsConnectionPart01Line01"/>
                    <lineNode node="unloadingArmsConnectionPart01Line02"/>
                    <lineNode node="unloadingArmsConnectionPart01Line03"/>
                </orientationLine>
            </movingPart>

            <movingPart node="unloadingArmsConnectionPart02" referenceFrame="unloadingArmsConnectionPart02RefFrame" doLineAlignment="true" doDirectionAlignment="false">
                <orientationLine partLength="0.364">
                    <lineNode node="unloadingArmsConnectionPart02Line01"/>
                    <lineNode node="unloadingArmsConnectionPart02Line02"/>
                    <lineNode node="unloadingArmsConnectionPart02Line03"/>
                </orientationLine>
            </movingPart>

            <!-- loading arm -->
            <movingPart node="loadingArmRefBar" referencePoint="loadingArmRefBarRef" referenceFrame="loadingArmRefBarRef"/>
            <movingPart node="loadingArmHydraulics" referencePoint="loadingArmHydraulicsRef" referenceFrame="loadingArmHydraulicsRef">
                <translatingPart node="loadingArmHydraulicsPunch" />
            </movingPart>
            <movingPart node="loadingArm1Cover" referencePoint="loadingArm1CoverRef" referenceFrame="loadingArm1CoverRef" />

            <!-- ladder -->
            <movingPart node="frontLadderHydraulics" referencePoint="frontLadderHydraulicsRef" referenceFrame="frontLadderHydraulicsRefFrame">
                <translatingPart node="frontLadderHydraulicsPunch" />
            </movingPart>

            <movingPart node="ladderEndPartBackPunch" referencePoint="ladderEndPartBackPunchRef" referenceFrame="ladderEndPartBackPunchRef" scaleZ="true"/>
            <movingPart node="ladderEndPartFrontPunch" referencePoint="ladderEndPartFrontPunchRef" referenceFrame="ladderEndPartFrontPunchRef" scaleZ="true"/>

            <movingPart node="pipeNodesAligned" referenceFrame="varitron470_main_component1" isActiveDirty="true" maxUpdateDistance="80"/>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicLayerTone3"   pitchScale="0.4" volumeScale="2.2" linkNode="unloadingArm02Hydraulic" actionNames="TRANSLATING_NEG " nodes="unloadingArm01Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="4.4" linkNode="unloadingArm02Hydraulic" actionNames="TRANSLATING_NEG " nodes="unloadingArm01Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone3"   pitchScale="0.8" volumeScale="1.0" linkNode="unloadingArm02Hydraulic" actionNames="TRANSLATING_POS " nodes="unloadingArm01Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.0" volumeScale="2.4" linkNode="unloadingArm02Hydraulic" actionNames="TRANSLATING_POS " nodes="unloadingArm01Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="sheetImp05"  pitchScale="0.7"  volumeScale="7.2" linkNode="unloadingArm01" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="unloadingArm01"/>
            <actionSound template="clackVar6"   pitchScale="0.35" volumeScale="2.8" linkNode="unloadingArm01" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="unloadingArm01"/>
            <actionSound template="sheetImp01"  pitchScale="0.8"  volumeScale="4.2" linkNode="unloadingArm01" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm01"/>
            <actionSound template="clackVar6"   pitchScale="0.15" volumeScale="3.2" linkNode="unloadingArm01" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm01"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.6" volumeScale="1.4" linkNode="unloadingArm03Hydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="unloadingArm02Hydraulic" fadeIn="0.05" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.0" volumeScale="2.0" linkNode="unloadingArm03Hydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="unloadingArm02Hydraulic" fadeIn="0.05" fadeOut="0.05"/>
            <actionSound template="sheetImp03" pitchScale="0.9"  volumeScale="2.5" linkNode="unloadingArm03Hydraulic" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm03"/>
            <actionSound template="sheetImp02" pitchScale="1.25" volumeScale="3.0" linkNode="unloadingArm03Hydraulic" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm03"/>
            <actionSound template="sheetImp03" pitchScale="0.8"  volumeScale="3.0" linkNode="unloadingArm03Hydraulic" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="unloadingArm03"/>
        </sounds>
    </cylindered>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.3" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="false" >
            <area startNode="workAreaDefoliatorStart" widthNode="workAreaDefoliatorWidth" heightNode="workAreaDefoliatorHeight" />
            <groundReferenceNode index="1" />
        </workArea>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaCutterStart" widthNode="workAreaCutterWidth" heightNode="workAreaCutterHeight" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

    <cutter fruitTypes="potato" />

    <fruitPreparer fruitType="potato">
        <animationNodes>
            <animationNode node="defoliatorRotationPart" rotAxis="1" rotSpeed="-1500" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode node="defoliatorSpreader"     rotAxis="3" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="3" />
            <animationNode class="ScrollingAnimation" node="defoliatorBelt" scrollSpeed="-1.5" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="2" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
        </animationNodes>
    </fruitPreparer>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="potato" capacity="19590" >
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="600" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="def" capacity="40" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.5" maxAllowedHeapAngle="25" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="2.4" length="3.5" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="loadInfo" width="0.6" length="0.5"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <pipe foldMinLimit="0" foldMaxLimit="0.126" dischargeNodeIndex="1">
        <states num="1" unloading="1" />

        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger"/>
        </unloadingTriggers>

        <animationNodes>
            <animationNode class="ScrollingAnimation" node="unloadingBelt"   scrollSpeed="-0.33" scrollLength="10" shaderParameterName="offsetUV" shaderParameterComponent="2" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
        </animationNodes>
    </pipe>

    <dischargeable>
        <dischargeNode node="raycastNode" emptySpeed="685" fillUnitIndex="1" maxDistance="7">
            <info width="2" length="1" useRaycastHitPosition="true"/>
            <effects>
                <effectNode effectClass="MorphPositionEffect" effectNode="effectUnloading" materialType="belt" delay="0" fadeTime="1.5" speed="0.6" scrollLength="4" scrollSpeed="1"/>
                <effectNode effectClass="ParticleEffect"      effectNode="effectParticleUnloading" materialType="unloadingParticle" particleType="unloading" emitCountScale="2" delay="1.35" lifespan="0.11" worldSpace="true"/>
            </effects>
            <dischargeStateSound template="augerBelt" pitchScale="0.7" volumeScale="1.4" fadeIn="0.2" fadeOut="1" innerRadius="1.0" outerRadius="40.0" linkNodeOffset="-1.3 3 0"/>
        </dischargeNode>
    </dischargeable>

    <combine fillUnitIndex="1" allowThreshingDuringRain="true">
        <chopper available="false"/>
        <swath available="false"/>
        

        <fillEffect>
            <effectNode effectNode="effectLoading" effectClass="MorphPositionEffect" materialType="belt_cropClean" delay="0" fadeTime="4" scrollLength="12" scrollSpeed="0.8"/>

            <effectNode effectNode="soil_harvesting01" effectClass="ParticleEffect" particleType="SOIL_HARVESTING"/>
            <effectNode effectNode="cleaning_soil01"   effectClass="ParticleEffect" particleType="CLEANING_SOIL"/>
            <effectNode effectNode="cleaning_dust01"   effectClass="ParticleEffect" particleType="CLEANING_DUST"/>

            <effectNode effectNode="soil_harvesting02" effectClass="ParticleEffect" particleType="SOIL_HARVESTING"/>
            <effectNode effectNode="soil_harvesting03" effectClass="ParticleEffect" particleType="SOIL_HARVESTING" emitCountScale="4"/>
            <effectNode effectNode="cleaning_soil02"   effectClass="ParticleEffect" particleType="CLEANING_SOIL"/>
            <effectNode effectNode="cleaning_dust02"   effectClass="ParticleEffect" particleType="CLEANING_DUST"/>
        </fillEffect>

        <animationNodes>
            <animationNode node="cleaningRotationNode01" rotAxis="1" rotSpeed="-700" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="cleaningRotationNode02" rotAxis="1" rotSpeed="-700" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="cleaningRotationNode03" rotAxis="1" rotSpeed="-700" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="cleaningRotationNode04" rotAxis="1" rotSpeed="-700" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="cleaningRotationNode05" rotAxis="1" rotSpeed="-700" turnOnFadeTime="2" turnOffFadeTime="2" />

            <animationNode class="ScrollingAnimation" node="cleaningBelt03"  scrollSpeed="-0.35" scrollLength="10" shaderParameterComponent="2" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
            <animationNode class="ScrollingAnimation" node="cleaningBelt02"  scrollSpeed="-0.5" scrollLength="10" shaderParameterComponent="2" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
            <animationNode class="ScrollingAnimation" node="cleaningBelt01"  scrollSpeed="-0.5" scrollLength="10" shaderParameterComponent="2" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
            <animationNode class="ScrollingAnimation" node="loadingBelt"     scrollSpeed="0.5" scrollLength="10" shaderParameterComponent="2" turnOnFadeTime="0.3" turnOffFadeTime="1"/>
        </animationNodes>
    </combine>

    <turnOnVehicle turnOffIfNotAllowed="true"/>

    <suspensions>
        <suspension node="seat"              weight="150" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="EMITTER" node="camerDisplay" idleValue="-1" intensity="0.5" groups="MOTOR_ACTIVE" />
            <dashboard displayType="EMITTER" node="interiorDisplays" idleValue="-1" intensity="0.3" groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="numberDisplays" intensity="0.8" groups="MOTOR_ACTIVE" />
        </default>
    </dashboard>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
        <reverserNode node="aiReverserNode" />
        <collisionTrigger node="aiCollisionNode" width="4.3" height="6.5"/>
        <hasNoFullCoverageArea value="true" />
        <allowTurnBackward value="false"/>
        <minTurningRadius value="9"/>
        <steeringNode node="aiSteeringNode"/>
        <lookAheadSize value="2"/>
        <agent width="3.8" length="15.4" height="4.1" lengthOffset="3" frontOffset="7.77" />
    </ai>

    <foliageBending>
        <bendingNode minX="-1.7" maxX="1.7" minZ="-5.95" maxZ="6.75" yOffset="0.6" />
        <bendingNode minX="-1.7" maxX="1.7" minZ="-1" maxZ="0.9" yOffset="-0.35" node="defoliatorUnitRef" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
	
	<i3dMappings>
	    <i3dMapping id="varitron470_main_component1" node="0>" />
        <i3dMapping id="varitron470_vis" node="0>0" />
        <i3dMapping id="backAxis" node="0>0|0|0" />
        <i3dMapping id="leftBackAxle" node="0>0|0|0|0" />
        <i3dMapping id="steeringBarBack" node="0>0|0|0|0|0" />
        <i3dMapping id="leftBackWheel01" node="0>0|0|0|0|1" />
        <i3dMapping id="crawlerLeftLinkNode" node="0>0|0|0|0|1|0" />
        <i3dMapping id="crawlerLeftLinkNodeRefFrame" node="0>0|0|0|0|2" />
        <i3dMapping id="leftBackAxleHydraulic01Ref" node="0>0|0|0|0|3" />
        <i3dMapping id="leftBackAxleHydraulic02Ref" node="0>0|0|0|0|4" />
        <i3dMapping id="leftBackAxleHydraulic01" node="0>0|0|0|1" />
        <i3dMapping id="leftBackAxleHydraulic01Punch" node="0>0|0|0|1|0" />
        <i3dMapping id="leftBackAxleHydraulic02" node="0>0|0|0|2" />
        <i3dMapping id="leftBackAxleHydraulic02Punch" node="0>0|0|0|2|0" />
        <i3dMapping id="rightBackAxle" node="0>0|0|0|3" />
        <i3dMapping id="steeringBarBackRef" node="0>0|0|0|3|0" />
        <i3dMapping id="rightBackWheel01" node="0>0|0|0|3|1" />
        <i3dMapping id="crawlerRightLinkNode" node="0>0|0|0|3|1|0" />
        <i3dMapping id="crawlerRightLinkNodeRefFrame" node="0>0|0|0|3|2" />
        <i3dMapping id="rightBackAxleHydraulic01Ref" node="0>0|0|0|3|3" />
        <i3dMapping id="rightBackAxleHydraulic02Ref" node="0>0|0|0|3|4" />
        <i3dMapping id="rightBackAxleHydraulic01" node="0>0|0|0|4" />
        <i3dMapping id="rightBackAxleHydraulic01Punch" node="0>0|0|0|4|0" />
        <i3dMapping id="rightBackAxleHydraulic02" node="0>0|0|0|5" />
        <i3dMapping id="rightBackAxleHydraulic02Punch" node="0>0|0|0|5|0" />
        <i3dMapping id="leftBackAxleFrontWheel" node="0>0|0|0|6" />
        <i3dMapping id="leftBackWheel02" node="0>0|0|0|6|0" />
        <i3dMapping id="rightBackAxleFrontWheel" node="0>0|0|0|7" />
        <i3dMapping id="rightBackWheel02" node="0>0|0|0|7|0" />
        <i3dMapping id="backAxisHydraulicLeftRef" node="0>0|0|0|8" />
        <i3dMapping id="backAxisHydraulicRightRef" node="0>0|0|0|9" />
        <i3dMapping id="backAxisHydraulicLeft" node="0>0|0|1" />
        <i3dMapping id="backAxisHydraulicLeftPunch" node="0>0|0|1|0" />
        <i3dMapping id="backAxisHydraulicRight" node="0>0|0|2" />
        <i3dMapping id="backAxisHydraulicRightPunch" node="0>0|0|2|0" />
        <i3dMapping id="frontAxisComponentJoint" node="0>0|0|3|0" />
        <i3dMapping id="frontAxisRotHydraulicRight" node="0>0|0|4" />
        <i3dMapping id="frontAxisRotHydraulicRightPunch" node="0>0|0|4|0" />
        <i3dMapping id="frontAxisRotHydraulicLeft" node="0>0|0|5" />
        <i3dMapping id="frontAxisRotHydraulicLeftPunch" node="0>0|0|5|0" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera" node="0>0|1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
        <i3dMapping id="workingLightOval02_01" node="0>0|2|0|0" />
        <i3dMapping id="workingLightOval02_02" node="0>0|2|0|1" />
        <i3dMapping id="workingLightOval02_03" node="0>0|2|0|2" />
        <i3dMapping id="workingLightOval02_04" node="0>0|2|0|3" />
        <i3dMapping id="workingLightOval02_05" node="0>0|2|0|4" />
        <i3dMapping id="workingLightOval02_06" node="0>0|2|0|5" />
        <i3dMapping id="workingLightOval02_07" node="0>0|2|0|6" />
        <i3dMapping id="workingLightOval02_08" node="0>0|2|0|7" />
        <i3dMapping id="workingLightOval02_09" node="0>0|2|0|8" />
        <i3dMapping id="workingLightOval02_10" node="0>0|2|0|9" />
        <i3dMapping id="hellaWorkingLightRound_01_01" node="0>0|2|0|10" />
        <i3dMapping id="camera01" node="0>0|2|0|11" />
        <i3dMapping id="yellowRectangle_01_01" node="0>0|2|0|12" />
        <i3dMapping id="yellowRectangle_01_02" node="0>0|2|0|13" />
        <i3dMapping id="yellowRectangle_01_03" node="0>0|2|0|14" />
        <i3dMapping id="yellowRectangle_01_04" node="0>0|2|0|15" />
        <i3dMapping id="yellowRectangle_01_05" node="0>0|2|0|16" />
        <i3dMapping id="yellowRectangle_01_06" node="0>0|2|0|17" />
        <i3dMapping id="yellowRectangle_01_07" node="0>0|2|0|18" />
        <i3dMapping id="yellowRectangle_01_08" node="0>0|2|0|19" />
        <i3dMapping id="yellowRectangle_01_09" node="0>0|2|0|20" />
        <i3dMapping id="redRound_01_01" node="0>0|2|0|21" />
        <i3dMapping id="redRound_01_02" node="0>0|2|0|22" />
        <i3dMapping id="redRound_01_03" node="0>0|2|0|23" />
        <i3dMapping id="redRound_01_04" node="0>0|2|0|24" />
        <i3dMapping id="frontlightsSelfIllm" node="0>0|2|1|0" />
        <i3dMapping id="turnLightLeftSelfIllm" node="0>0|2|1|1" />
        <i3dMapping id="turnLightRightSelfIllm" node="0>0|2|1|2" />
        <i3dMapping id="turnLightFrontRightSelfIllm" node="0>0|2|1|3" />
        <i3dMapping id="turnLightFrontLeftSelfIllm" node="0>0|2|1|4" />
        <i3dMapping id="reverseLightSelfIllm" node="0>0|2|1|5" />
        <i3dMapping id="brakeLightsSelfIllm" node="0>0|2|1|6" />
        <i3dMapping id="backLightsSelfIllm" node="0>0|2|1|7" />
        <i3dMapping id="interiorSelfIllm" node="0>0|2|1|8" />
        <i3dMapping id="frontLightLow" node="0>0|2|2|0" />
        <i3dMapping id="highBeamLow" node="0>0|2|2|1" />
        <i3dMapping id="frontLightHigh2" node="0>0|2|2|2" />
        <i3dMapping id="frontLightHigh" node="0>0|2|2|3" />
        <i3dMapping id="highBeamHigh" node="0>0|2|2|4" />
        <i3dMapping id="workLightFrontLow" node="0>0|2|3|0" />
        <i3dMapping id="workLightFrontHigh1" node="0>0|2|3|1" />
        <i3dMapping id="workLightBackLow" node="0>0|2|3|2" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|3|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|4|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|2|5|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|2|5|1" />
        <i3dMapping id="reverseLight" node="0>0|2|7|0" />
        <i3dMapping id="beaconLight01" node="0>0|2|8|0" />
        <i3dMapping id="beaconLight02" node="0>0|2|8|1" />
        <i3dMapping id="beaconLight03" node="0>0|2|8|2" />
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="seat" node="0>0|4|0" />
        <i3dMapping id="playerSkin" node="0>0|4|0|0" />
        <i3dMapping id="playerRightHandTarget" node="0>0|4|0|1" />
        <i3dMapping id="seatDecalsLight" node="0>0|4|0|3|1|3" />
        <i3dMapping id="steeringWheel" node="0>0|4|1|0|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|4|1|0|0|0|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|4|2|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|4|2|1" />
        <i3dMapping id="numberDisplays" node="0>0|4|4|0" />
        <i3dMapping id="numbersRpm" node="0>0|4|4|0|0" />
        <i3dMapping id="numbersSpeed" node="0>0|4|4|0|1" />
        <i3dMapping id="numbersTime" node="0>0|4|4|0|2" />
        <i3dMapping id="numbersFuelUsage" node="0>0|4|4|0|3" />
        <i3dMapping id="interiorDisplays" node="0>0|4|4|1" />
        <i3dMapping id="cabinDecalsLight" node="0>0|4|4|2" />
        <i3dMapping id="camerDisplay" node="0>0|4|4|3" />
		<i3dMapping id="interiorScreenLight" node="0>0|4|0|3|1|4" />
        <i3dMapping id="pedalBrake" node="0>0|4|4|4" />
        <i3dMapping id="pedalBrakePart" node="0>0|4|4|4|0" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|4|4|4|1" />
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|5|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|5|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|5|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|5|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|5|1|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|5|2" />
        <i3dMapping id="trailerTrigger" node="0>0|5|3" />
        <i3dMapping id="aiSteeringNode" node="0>0|5|4" />
        <i3dMapping id="aiReverserNode" node="0>0|5|5" />
        <i3dMapping id="exhaustParticle1" node="0>0|6|0" />
        <i3dMapping id="effectLoading" node="0>0|6|1" />
        <i3dMapping id="effectUnloading" node="0>0|6|2" />
        <i3dMapping id="cleaning_dust01" node="0>0|6|3" />
        <i3dMapping id="cleaning_soil02" node="0>0|6|4" />
        <i3dMapping id="feederComponentJoint" node="0>0|7|0|0" />
        <i3dMapping id="feederMainArm" node="0>0|7|0|1" />
        <i3dMapping id="feederFrontArm" node="0>0|7|0|1|0" />
        <i3dMapping id="feederNegArmRopeRef" node="0>0|7|0|1|0|0" />
        <i3dMapping id="feederFrontArm_nonScaled" node="0>0|7|0|1|1" />
        <i3dMapping id="feederMainArmHydraulicLeftRef" node="0>0|7|0|1|2" />
        <i3dMapping id="feederMainArmHydraulicRightRef" node="0>0|7|0|1|3" />
        <i3dMapping id="frontDiscsArm02Ref" node="0>0|7|0|1|4" />
        <i3dMapping id="feederMainArmSpringArmRef" node="0>0|7|0|1|5" />
        <i3dMapping id="discs" node="0>0|7|0|1|6" />
        <i3dMapping id="soil_harvesting01" node="0>0|7|0|1|7|0" />
        <i3dMapping id="cleaning_soil01" node="0>0|7|0|1|7|1" />
        <i3dMapping id="feederRowDetector" node="0>0|7|0|2|0" />
        <i3dMapping id="feederNegArmRope" node="0>0|7|0|2|0|0" />
        <i3dMapping id="frontDiscsArm01" node="0>0|7|0|2|1" />
        <i3dMapping id="frontDiscsArm02" node="0>0|7|0|2|1|0" />
        <i3dMapping id="frontDiscsArm02LocalRef" node="0>0|7|0|2|1|2" />
        <i3dMapping id="feederFrontArmRef" node="0>0|7|0|2|2" />
        <i3dMapping id="frontDiscsArm01RefFrame" node="0>0|7|0|2|3" />
        <i3dMapping id="feederRowDetectorRefFrame" node="0>0|7|0|2|5" />
        <i3dMapping id="feederMainArmHydraulicLeft" node="0>0|7|0|3" />
        <i3dMapping id="feederMainArmHydraulicLeftPunch" node="0>0|7|0|3|0" />
        <i3dMapping id="feederMainArmHydraulicRight" node="0>0|7|0|4" />
        <i3dMapping id="feederMainArmHydraulicRightPunch" node="0>0|7|0|4|0" />
        <i3dMapping id="feederMainArmSpringArm" node="0>0|7|0|5" />
        <i3dMapping id="feederMainArmSpring" node="0>0|7|0|5|0" />
        <i3dMapping id="defoliatorComponentJoint" node="0>0|7|1|0" />
        <i3dMapping id="lowerLink" node="0>0|7|1|1" />
        <i3dMapping id="defoliatorUnit" node="0>0|7|1|1|0" />
        <i3dMapping id="defoliatorRotationPart" node="0>0|7|1|1|0|0" />
        <i3dMapping id="defoliatorBelt" node="0>0|7|1|1|0|1" />
        <i3dMapping id="defoliatorSidePlate01" node="0>0|7|1|1|0|2|0" />
        <i3dMapping id="defoliatorSidePlate01HydraulicRef" node="0>0|7|1|1|0|2|0|0" />
        <i3dMapping id="defoliatorSidePlate01Hydraulic" node="0>0|7|1|1|0|3" />
        <i3dMapping id="defoliatorSidePlate01HydraulicPunch" node="0>0|7|1|1|0|3|0" />
        <i3dMapping id="defoliatorSidePlate02" node="0>0|7|1|1|0|4|0" />
        <i3dMapping id="defoliatorSpreader" node="0>0|7|1|1|0|5|0" />
        <i3dMapping id="defoliatorUnitHydraulicLeftRef" node="0>0|7|1|1|0|6" />
        <i3dMapping id="defoliatorUnitHydraulicRightRef" node="0>0|7|1|1|0|7" />
        <i3dMapping id="upperLinkRef" node="0>0|7|1|1|0|8" />
        <i3dMapping id="soil_harvesting02" node="0>0|7|1|1|0|9|0" />
        <i3dMapping id="soil_harvesting03" node="0>0|7|1|1|0|9|1" />
        <i3dMapping id="cleaning_dust02" node="0>0|7|1|1|0|9|2" />
        <i3dMapping id="lowerLinkSensorArm02Ref" node="0>0|7|1|1|1" />
        <i3dMapping id="upperLink" node="0>0|7|1|2" />
        <i3dMapping id="upperLinkPunch" node="0>0|7|1|2|0" />
        <i3dMapping id="lowerLinkSensorArm01" node="0>0|7|1|3" />
        <i3dMapping id="lowerLinkSensorArm02" node="0>0|7|1|3|0" />
        <i3dMapping id="defoliatorUnitHydraulicLeft" node="0>0|7|1|4" />
        <i3dMapping id="defoliatorUnitHydraulicLeftPunch" node="0>0|7|1|4|0" />
        <i3dMapping id="defoliatorUnitHydraulicRight" node="0>0|7|1|5" />
        <i3dMapping id="defoliatorUnitHydraulicRightPunch" node="0>0|7|1|5|0" />
        <i3dMapping id="lowerLinkSensorArm01RefFrame" node="0>0|7|1|6" />
        <i3dMapping id="unloadingArm01" node="0>0|7|2|0" />
        <i3dMapping id="unloadingArm02" node="0>0|7|2|0|0" />
        <i3dMapping id="unloadingArm03" node="0>0|7|2|0|0|0" />
        <i3dMapping id="pipeNodesAligned" node="0>0|7|2|0|0|0|0" />
        <i3dMapping id="raycastNode" node="0>0|7|2|0|0|0|0|0" />
        <i3dMapping id="unloadingArm03HydraulicRef" node="0>0|7|2|0|0|0|1" />
        <i3dMapping id="workLightBackHigh2" node="0>0|7|2|0|0|0|5|0" />
        <i3dMapping id="camera02" node="0>0|7|2|0|0|0|5|1" />
        <i3dMapping id="hellaWorkingLightRound_01_02" node="0>0|7|2|0|0|0|5|2" />
        <i3dMapping id="effectParticleUnloading" node="0>0|7|2|0|0|0|6|0" />
        <i3dMapping id="unloadingArm03Hydraulic" node="0>0|7|2|0|0|1" />
        <i3dMapping id="unloadingArm03HydraulicPunch" node="0>0|7|2|0|0|1|0" />
        <i3dMapping id="unloadingArmsConnectionPart02RefFrame" node="0>0|7|2|0|0|2" />
        <i3dMapping id="unloadingArmsConnectionPart02" node="0>0|7|2|0|0|2|0" />
        <i3dMapping id="unloadingArm02HydraulicRef" node="0>0|7|2|0|0|3" />
        <i3dMapping id="unloadingArm02Hydraulic" node="0>0|7|2|0|1" />
        <i3dMapping id="unloadingArm02HydraulicPunch" node="0>0|7|2|0|1|0" />
        <i3dMapping id="unloadingArm01HydraulicRef" node="0>0|7|2|0|2" />
        <i3dMapping id="unloadingArmsConnectionPart01RefFrame" node="0>0|7|2|0|6" />
        <i3dMapping id="unloadingArmsConnectionPart01" node="0>0|7|2|0|6|0" />
        <i3dMapping id="unloadingArmsConnectionPart02Line01" node="0>0|7|2|0|7|0" />
        <i3dMapping id="unloadingArmsConnectionPart02Line02" node="0>0|7|2|0|7|1" />
        <i3dMapping id="unloadingArmsConnectionPart02Line03" node="0>0|7|2|0|7|2" />
        <i3dMapping id="unloadingArm01Hydraulic" node="0>0|7|2|1" />
        <i3dMapping id="unloadingArm01HydraulicPunch" node="0>0|7|2|1|0" />
        <i3dMapping id="unloadingArmsConnectionPart01Line01" node="0>0|7|2|2|0" />
        <i3dMapping id="unloadingArmsConnectionPart01Line02" node="0>0|7|2|2|1" />
        <i3dMapping id="unloadingArmsConnectionPart01Line03" node="0>0|7|2|2|2" />
        <i3dMapping id="loadingArm1" node="0>0|7|3|0" />
        <i3dMapping id="loadingArm2" node="0>0|7|3|0|0" />
        <i3dMapping id="loadingArmRefBar" node="0>0|7|3|0|0|0" />
        <i3dMapping id="loadingArm1CoverRef" node="0>0|7|3|0|0|2" />
        <i3dMapping id="loadingArmHydraulicsRef" node="0>0|7|3|0|1" />
        <i3dMapping id="loadingArm1Cover" node="0>0|7|3|0|2" />
        <i3dMapping id="loadingArmHydraulics" node="0>0|7|3|1" />
        <i3dMapping id="loadingArmHydraulicsPunch" node="0>0|7|3|1|0" />
        <i3dMapping id="loadingArmRefBarRef" node="0>0|7|3|2" />
        <i3dMapping id="engineFan01" node="0>0|7|4|0" />
        <i3dMapping id="engineFan02" node="0>0|7|4|1" />
        <i3dMapping id="frontLadder" node="0>0|7|5|0" />
        <i3dMapping id="frontLadderHydraulics" node="0>0|7|5|0|0" />
        <i3dMapping id="frontLadderHydraulicsPunch" node="0>0|7|5|0|0|0" />
        <i3dMapping id="ladderEndPartBack" node="0>0|7|5|0|1|0" />
        <i3dMapping id="ladderEndPartStep" node="0>0|7|5|0|1|0|0" />
        <i3dMapping id="ladderEndPartBackPunchRef" node="0>0|7|5|0|1|0|1" />
        <i3dMapping id="ladderEndPartFront" node="0>0|7|5|0|2|0" />
        <i3dMapping id="ladderEndPartFrontPunchRef" node="0>0|7|5|0|2|0|0" />
        <i3dMapping id="ladderEndPartBackPunch" node="0>0|7|5|0|3" />
        <i3dMapping id="ladderEndPartFrontPunch" node="0>0|7|5|0|4" />
        <i3dMapping id="frontLadderHydraulicsRefFrame" node="0>0|7|5|0|7" />
        <i3dMapping id="frontLadderHydraulicsRef" node="0>0|7|5|1" />
        <i3dMapping id="cleaningRotationNode01" node="0>0|7|6|0" />
        <i3dMapping id="cleaningRotationNode02" node="0>0|7|6|1" />
        <i3dMapping id="cleaningRotationNode03" node="0>0|7|6|2" />
        <i3dMapping id="cleaningRotationNode04" node="0>0|7|6|3" />
        <i3dMapping id="cleaningRotationNode05" node="0>0|7|6|4" />
        <i3dMapping id="cleaningBelt02" node="0>0|7|6|5" />
        <i3dMapping id="verticalParts" node="0>0|7|6|6" />
        <i3dMapping id="cleaningBelt03" node="0>0|7|6|7" />
        <i3dMapping id="exhaustFlap" node="0>0|7|7" />
        <i3dMapping id="mirrorBottomRight" node="0>0|8|0" />
        <i3dMapping id="mirroTopLeftDecal" node="0>0|8|1" />
        <i3dMapping id="mirrorBottomLeftDecal" node="0>0|8|2" />
        <i3dMapping id="mirroTopRightDecal" node="0>0|8|3" />
        <i3dMapping id="mirrorSideDecal" node="0>0|8|4" />
        <i3dMapping id="workAreaDefoliatorStart" node="0>0|9|0|0" />
        <i3dMapping id="workAreaDefoliatorWidth" node="0>0|9|0|1" />
        <i3dMapping id="workAreaDefoliatorHeight" node="0>0|9|0|2" />
        <i3dMapping id="workAreaCutterStart" node="0>0|9|1|0" />
        <i3dMapping id="workAreaCutterWidth" node="0>0|9|1|1" />
        <i3dMapping id="workAreaCutterHeight" node="0>0|9|1|2" />
        <i3dMapping id="fillVolume" node="0>0|10|0" />
        <i3dMapping id="loadInfo" node="0>0|10|1" />
        <i3dMapping id="unloadInfo" node="0>0|10|2" />
        <i3dMapping id="licensePlateFront" node="0>0|11" />
        <i3dMapping id="licensePlateBack" node="0>0|12" />
        <i3dMapping id="varitron470_vis2" node="0>0|13|0" />
        <i3dMapping id="varitron470_vis3" node="0>0|13|1" />
        <i3dMapping id="extinguisher" node="0>0|13|8" />
        <i3dMapping id="centralLubricationTank" node="0>0|13|9" />
        <i3dMapping id="wiper" node="0>0|15|0" />
        <i3dMapping id="wiperArm" node="0>0|15|0|0" />
        <i3dMapping id="wiperJointInner" node="0>0|15|0|0|0" />
        <i3dMapping id="wiperJointOuter" node="0>0|15|0|0|1" />
        <i3dMapping id="unloadingBelt" node="0>1|1" />
        <i3dMapping id="loadingBelt" node="0>1|2" />
        <i3dMapping id="cleaningBelt01" node="0>1|3" />
        <i3dMapping id="frontLeftAxle" node="1>0|0|0" />
        <i3dMapping id="frontLeftWheel" node="1>0|0|0|0|0" />
        <i3dMapping id="frontLeftAxleHydraulicRef" node="1>0|0|0|1" />
        <i3dMapping id="steeringBarFront" node="1>0|0|0|2" />
        <i3dMapping id="frontLeftAxleHydraulic" node="1>0|1" />
        <i3dMapping id="frontLeftAxleHydraulicPunch" node="1>0|1|0" />
        <i3dMapping id="frontRightAxle" node="1>0|2|0" />
        <i3dMapping id="frontRightWheel" node="1>0|2|0|0|0" />
        <i3dMapping id="frontRightAxleHydraulicRef" node="1>0|2|0|1" />
        <i3dMapping id="steeringBarFrontRef" node="1>0|2|0|2" />
        <i3dMapping id="frontRightAxleHydraulic" node="1>0|3" />
        <i3dMapping id="frontRightAxleHydraulicPunch" node="1>0|3|0" />
        <i3dMapping id="frontAxisRotHydraulicLeftRef" node="1>0|4" />
        <i3dMapping id="frontAxisRotHydraulicRightRef" node="1>0|5" />
        <i3dMapping id="feederMainArmRef" node="2>0" />
        <i3dMapping id="groundReferenceNode" node="2>1" />
        <i3dMapping id="lowerLinkRef" node="3>0" />
        <i3dMapping id="defoliatorUnitRef" node="3>1" />
		
		<i3dMapping id="wheelBackLeft" node="0>0|0|0|0|5|0" />
        <i3dMapping id="NewleftBackAxle" node="0>0|0|0|0|5" />		
        <i3dMapping id="wheelBackRight" node="0>0|0|0|3|5|0" />			
        <i3dMapping id="NewRearBackAxle" node="0>0|0|0|3|5" />
    </i3dMappings>
	<!--iPLAYmyMOD BR-->
</vehicle>
