    <!-- FDR Logging START-->
    <actionBinding action="FDR-SwingCab-Right">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_1-" axisComponent="-" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_1+" axisComponent="+" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Boom-Up">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Stick-Out">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_2+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_2-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-TeleArm-Out">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 AXIS_4-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-HeadTilt-Curl">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_18" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_20" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-HeadRotate-Right">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_6 AXIS_1+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_6 AXIS_1-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Claw-Open">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_3+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_3-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-2ndClaw-Open">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1+" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1-" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Processor-Head-Raise">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_2-" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_2+" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Processor-RollerArm-Open">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1-" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_6 AXIS_1+" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Processor-RollerFeed-Forward">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_17" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_19" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-BladesFront-Raise">
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_19" axisComponent="+" neutralInput="0" index="1"/>
        <binding device="0_XINPUT_GAMEPAD" input="BUTTON_5 BUTTON_17" axisComponent="-" neutralInput="0" index="1"/>
    </actionBinding>
    <actionBinding action="FDR-Cab-Level"/>
    <!-- FDR Logging END-->
