i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\hayde\OneDrive\Desktop\FSMods\GWS-FS22_30FT_Box_trailer\Additions\Walls\Wall1.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wall1.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Wall1.001] Filling out basic attributes, {name='Wall1.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Wall1.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Wall1.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Wall1.001] Filling out basic attributes, {name='Wall1.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Wall1.001] Has material 'wall1.001'
i3dio.i3d.I3D:add_material:DEBUG: [Wall1] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [wall1.001] Filling out basic attributes, {name='wall1.001', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [wall1.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [wall1.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Wall1.001] Subset with index [0] based on material 'wall1.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Wall1.001] Processing subset: materialId="1" numTriangles="252" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Wall1.001] Has subset 'wall1.001' with '252' triangles and materialId="1" numTriangles="252" firstIndex="0" firstVertex="0" numIndices="756" numVertices="504"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Wall1.001] Has '1' subsets, '252' triangles and '504' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Wall1.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall1.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall1.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall1.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall1.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Wall1.001] New Name: Wall1.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Wall1.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wall1.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wall1.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wall2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Wall2] Filling out basic attributes, {name='Wall2', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Wall2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Wall2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Wall2] Filling out basic attributes, {name='Wall2', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Wall2] Has material 'wall1'
i3dio.i3d.I3D:add_material:DEBUG: [Wall1] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [wall1] Filling out basic attributes, {name='wall1', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [wall1] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [wall1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Wall2] Subset with index [0] based on material 'wall1'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Wall2] Processing subset: materialId="2" numTriangles="48" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Wall2] Has subset 'wall1' with '48' triangles and materialId="2" numTriangles="48" firstIndex="0" firstVertex="0" numIndices="144" numVertices="96"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Wall2] Has '1' subsets, '48' triangles and '96' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Wall2] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall2] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Wall2] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Wall2] New Name: Wall2
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Wall2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wall2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wall2] no more children to process in object
