i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\recal\Desktop\Lz22_TAF_690PEsufe\tot\lantur1i.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Untitled] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Untitled] Filling out basic attributes, {name='Untitled', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Untitled.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Untitled.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Untitled.002] Filling out basic attributes, {name='Untitled.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Untitled.002] Has material 'FrontColor.001'
i3dio.i3d.I3D:add_material:DEBUG: [lantur1i] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [FrontColor.001] Filling out basic attributes, {name='FrontColor.001', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [FrontColor.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [FrontColor.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Untitled.002] Subset with index [0] based on material 'FrontColor.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Untitled.002] Processing subset: materialId="1" numTriangles="85510" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Untitled.002] Has subset 'FrontColor.001' with '85510' triangles and materialId="1" numTriangles="85510" firstIndex="0" firstVertex="0" numIndices="256530" numVertices="222418"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Untitled.002] Has '1' subsets, '85510' triangles and '222418' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Untitled] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Untitled] transforming to new transform-basis with <Matrix 4x4 (0.0210, -0.0007,  0.0005, 0.0000)
            (0.0008,  0.0126, -0.0168, 0.0000)
            (0.0003,  0.0168,  0.0126, 0.0000)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Untitled] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Untitled] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Untitled] has rotation(degrees): [53.1992 -0.799656 2.22596]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Untitled] has scale: [0.021 0.021 0.021]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Untitled] New Name: Untitled
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Untitled] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Untitled] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Untitled] no more children to process in object
