i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\brown\Documents\My Games\FarmingSimulator2019\FS19_ValleyCrest\FS19_ShipEngine\shipEngines.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-144.3.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-144.3.5] Filling out basic attributes, {name='SE-144.3.5', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.010] Filling out basic attributes, {name='Cube.010', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.010] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [shipEngines] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [shipEngines] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.010] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.010] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.010] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.010] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.010] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.010] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-144.3.5] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-144.3.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-144.3.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-144.3.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-144.3.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-144.3.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-144.3.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-144.3.5_vis] Filling out basic attributes, {name='SE-144.3.5_vis', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-144.3.5_vis] has parent element with name [SE-144.3.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.009] Filling out basic attributes, {name='Cube.009', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.009] Has material 'se_mat'
i3dio.i3d.I3D:add_material:DEBUG: [shipEngines] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [se_mat] Filling out basic attributes, {name='se_mat', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [se_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [se_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.009] Subset with index [0] based on material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.009] Processing subset: materialId="2" numTriangles="3900" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.009] Has subset 'se_mat' with '3900' triangles and materialId="2" numTriangles="3900" firstIndex="0" firstVertex="0" numIndices="11700" numVertices="4457"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.009] Has '1' subsets, '3900' triangles and '4457' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-144.3.5_vis] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-144.3.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-144.3.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-144.3.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-144.3.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-144.3.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-144.3.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-144.3.5] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-189.4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-189.4] Filling out basic attributes, {name='SE-189.4', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.012] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.012] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.012] Filling out basic attributes, {name='Cube.012', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.012] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.012] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.012] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.012] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.012] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.012] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.012] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-189.4] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-189.4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-189.4] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-189.4] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-189.4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-189.4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-189.4_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-189.4_vis] Filling out basic attributes, {name='SE-189.4_vis', nodeId='4'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-189.4_vis] has parent element with name [SE-189.4]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.011] Filling out basic attributes, {name='Cube.011', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.011] Has material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.011] Subset with index [0] based on material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.011] Processing subset: materialId="2" numTriangles="3900" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.011] Has subset 'se_mat' with '3900' triangles and materialId="2" numTriangles="3900" firstIndex="0" firstVertex="0" numIndices="11700" numVertices="4457"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.011] Has '1' subsets, '3900' triangles and '4457' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-189.4_vis] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-189.4_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-189.4_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-189.4_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-189.4_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-189.4_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-189.4_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-189.4] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-226.4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-226.4] Filling out basic attributes, {name='SE-226.4', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.014] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.014] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.014] Filling out basic attributes, {name='Cube.014', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.014] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.014] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.014] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.014] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.014] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.014] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.014] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-226.4] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-226.4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-226.4] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-226.4] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-226.4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-226.4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-226.4_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-226.4_vis] Filling out basic attributes, {name='SE-226.4_vis', nodeId='6'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-226.4_vis] has parent element with name [SE-226.4]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.013] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.013] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.013] Filling out basic attributes, {name='Cube.013', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.013] Has material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.013] Subset with index [0] based on material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.013] Processing subset: materialId="2" numTriangles="5740" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.013] Has subset 'se_mat' with '5740' triangles and materialId="2" numTriangles="5740" firstIndex="0" firstVertex="0" numIndices="17220" numVertices="6535"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.013] Has '1' subsets, '5740' triangles and '6535' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-226.4_vis] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-226.4_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-226.4_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-226.4_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-226.4_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-226.4_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-226.4_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-226.4] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-71.3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-71.3] Filling out basic attributes, {name='SE-71.3', nodeId='7'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.002] Filling out basic attributes, {name='Cube.002', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.002] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.002] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.002] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.002] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.002] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.002] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.002] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-71.3] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-71.3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-71.3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-71.3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-71.3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-71.3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-71.3_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-71.3_vis] Filling out basic attributes, {name='SE-71.3_vis', nodeId='8'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-71.3_vis] has parent element with name [SE-71.3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.001] Filling out basic attributes, {name='Cube.001', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.001] Has material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.001] Subset with index [0] based on material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.001] Processing subset: materialId="2" numTriangles="2510" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.001] Has subset 'se_mat' with '2510' triangles and materialId="2" numTriangles="2510" firstIndex="0" firstVertex="0" numIndices="7530" numVertices="2877"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.001] Has '1' subsets, '2510' triangles and '2877' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-71.3_vis] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-71.3_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-71.3_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-71.3_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-71.3_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-71.3_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-71.3_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-71.3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-85.3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-85.3] Filling out basic attributes, {name='SE-85.3', nodeId='9'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.006] Filling out basic attributes, {name='Cube.006', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.006] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.006] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.006] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.006] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-85.3] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-85.3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-85.3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-85.3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-85.3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-85.3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-85.3_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-85.3_vis] Filling out basic attributes, {name='SE-85.3_vis', nodeId='10'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-85.3_vis] has parent element with name [SE-85.3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.005] Filling out basic attributes, {name='Cube.005', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.005] Has material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.005] Subset with index [0] based on material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Processing subset: materialId="2" numTriangles="3164" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.005] Has subset 'se_mat' with '3164' triangles and materialId="2" numTriangles="3164" firstIndex="0" firstVertex="0" numIndices="9492" numVertices="3620"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.005] Has '1' subsets, '3164' triangles and '3620' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-85.3_vis] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-85.3_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-85.3_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-85.3_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-85.3_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-85.3_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-85.3_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-85.3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-99.3.5] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-99.3.5] Filling out basic attributes, {name='SE-99.3.5', nodeId='11'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.008] Filling out basic attributes, {name='Cube.008', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.008] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.008] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.008] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.008] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.008] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.008] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="36"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.008] Has '1' subsets, '20' triangles and '36' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-99.3.5] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '2002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-99.3.5] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-99.3.5] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-99.3.5] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-99.3.5] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-99.3.5] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-99.3.5_vis] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-99.3.5_vis] Filling out basic attributes, {name='SE-99.3.5_vis', nodeId='12'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [SE-99.3.5_vis] has parent element with name [SE-99.3.5]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.007] Filling out basic attributes, {name='Cube.007', nodeId='12'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.007] Has material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.007] Subset with index [0] based on material 'se_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.007] Processing subset: materialId="2" numTriangles="3164" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.007] Has subset 'se_mat' with '3164' triangles and materialId="2" numTriangles="3164" firstIndex="0" firstVertex="0" numIndices="9492" numVertices="3620"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.007] Has '1' subsets, '3164' triangles and '3620' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [SE-99.3.5_vis] has shape ID '12'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-99.3.5_vis] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-99.3.5_vis] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [SE-99.3.5_vis] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [SE-99.3.5_vis] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-99.3.5_vis] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-99.3.5_vis] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SE-99.3.5] no more children to process in object
