i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.2.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [munkas2.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [munkas2.001] Filling out basic attributes, {name='munkas2.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh.001] Filling out basic attributes, {name='Mesh.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Std_Eye_L'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Eye_L] Filling out basic attributes, {name='Std_Eye_L', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Eye_L] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_L_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_L_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Eye_L_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_L_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\Std_Eye_L_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Eye_L_diffuse.png] Resolved filepath: textures\Std_Eye_L_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Eye_L_diffuse.png] Filling out basic attributes, {name='textures/Std_Eye_L_diffuse.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Eye_L] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Eye_L] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Material.010'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.010] Filling out basic attributes, {name='Material.010', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.010] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Material_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Material_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Material_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\Material_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Material_diffuse.png] Resolved filepath: textures\Material_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Material_diffuse.png] Filling out basic attributes, {name='textures/Material_diffuse.png', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Material.010] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.010] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Material.012'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.012] Filling out basic attributes, {name='Material.012', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.012] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [footwearWorkboot01_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [footwearWorkboot01_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [footwearWorkboot01_diffuse.dds] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\footwearWorkboot01_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [footwearWorkboot01_diffuse.dds] Resolved filepath: textures\footwearWorkboot01_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [footwearWorkboot01_diffuse.dds] Filling out basic attributes, {name='textures/footwearWorkboot01_diffuse.dds', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Material.012] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.012] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'obj_default'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [obj_default] Filling out basic attributes, {name='obj_default', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [obj_default] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\obj_default_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [obj_default_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [obj_default_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [obj_default_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\obj_default_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [obj_default_diffuse.png] Resolved filepath: textures\obj_default_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [obj_default_diffuse.png] Filling out basic attributes, {name='textures/obj_default_diffuse.png', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [obj_default] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [obj_default] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Std_Skin_Head'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Head] Filling out basic attributes, {name='Std_Skin_Head', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Head] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Head_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Head_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Head_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Head_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\Std_Skin_Head_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Head_diffuse.png] Resolved filepath: textures\Std_Skin_Head_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Head_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Head_diffuse.png', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Skin_Head] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Head] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Std_Skin_Arm'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Arm] Filling out basic attributes, {name='Std_Skin_Arm', nodeId='6'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Arm] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Arm_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Arm_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Arm_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Arm_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\Std_Skin_Arm_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Arm_diffuse.png] Resolved filepath: textures\Std_Skin_Arm_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Arm_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Arm_diffuse.png', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Skin_Arm] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Arm] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Std_Nails'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Nails] Filling out basic attributes, {name='Std_Nails', nodeId='7'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Nails] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Nails_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Nails_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Nails_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Nails_diffuse.jpg] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\Std_Nails_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Nails_diffuse.jpg] Resolved filepath: textures\Std_Nails_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Nails_diffuse.jpg] Filling out basic attributes, {name='textures/Std_Nails_diffuse.jpg', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Nails] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Nails] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'Std_Eye_R'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Eye_R] Filling out basic attributes, {name='Std_Eye_R', nodeId='8'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Eye_R] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_R_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_R_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Eye_R_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_R_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\Std_Eye_R_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Eye_R_diffuse.png] Resolved filepath: textures\Std_Eye_R_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Eye_R_diffuse.png] Filling out basic attributes, {name='textures/Std_Eye_R_diffuse.png', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Eye_R] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Eye_R] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.001] Has material 'shirt'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [shirt] Filling out basic attributes, {name='shirt', nodeId='9'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [shirt] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\shirt_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas2\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [shirt_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [shirt_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [shirt_diffuse.jpg] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas2\textures\shirt_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [shirt_diffuse.jpg] Resolved filepath: textures\shirt_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [shirt_diffuse.jpg] Filling out basic attributes, {name='textures/shirt_diffuse.jpg', nodeId='9'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [shirt] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [shirt] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [0] based on material 'Std_Eye_L'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="1" numTriangles="70" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Std_Eye_L' with '70' triangles and materialId="1" numTriangles="70" firstIndex="0" firstVertex="0" numIndices="210" numVertices="39"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [1] based on material 'Material.010'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="2" numTriangles="4224" firstIndex="210" firstVertex="39" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Material.010' with '4224' triangles and materialId="2" numTriangles="4224" firstIndex="210" firstVertex="39" numIndices="12672" numVertices="3176"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [2] based on material 'Material.012'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="3" numTriangles="1340" firstIndex="12882" firstVertex="3215" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Material.012' with '1340' triangles and materialId="3" numTriangles="1340" firstIndex="12882" firstVertex="3215" numIndices="4020" numVertices="1125"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [3] based on material 'obj_default'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="4" numTriangles="895" firstIndex="16902" firstVertex="4340" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'obj_default' with '895' triangles and materialId="4" numTriangles="895" firstIndex="16902" firstVertex="4340" numIndices="2685" numVertices="535"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [4] based on material 'Std_Skin_Head'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="5" numTriangles="1579" firstIndex="19587" firstVertex="4875" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Std_Skin_Head' with '1579' triangles and materialId="5" numTriangles="1579" firstIndex="19587" firstVertex="4875" numIndices="4737" numVertices="890"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [5] based on material 'Std_Skin_Arm'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="6" numTriangles="2383" firstIndex="24324" firstVertex="5765" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Std_Skin_Arm' with '2383' triangles and materialId="6" numTriangles="2383" firstIndex="24324" firstVertex="5765" numIndices="7149" numVertices="1430"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [6] based on material 'Std_Nails'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="7" numTriangles="192" firstIndex="31473" firstVertex="7195" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Std_Nails' with '192' triangles and materialId="7" numTriangles="192" firstIndex="31473" firstVertex="7195" numIndices="576" numVertices="225"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [7] based on material 'Std_Eye_R'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="8" numTriangles="68" firstIndex="32049" firstVertex="7420" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'Std_Eye_R' with '68' triangles and materialId="8" numTriangles="68" firstIndex="32049" firstVertex="7420" numIndices="204" numVertices="38"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Subset with index [8] based on material 'shirt'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.001] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Processing subset: materialId="9" numTriangles="1608" firstIndex="32253" firstVertex="7458" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.001] Has subset 'shirt' with '1608' triangles and materialId="9" numTriangles="1608" firstIndex="32253" firstVertex="7458" numIndices="4824" numVertices="997"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh.001] Has '9' subsets, '12359' triangles and '8455' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [munkas2.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas2.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000,  0.0000)
            (0.0000, -0.0000, -1.0000, -0.0000)
            (0.0000,  1.0000, -0.0000, -0.0000)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas2.001] translation is <Vector (0.0000, -0.0000, -0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas2.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas2.001] has rotation(degrees): [90 -8.23693e-14 5.50284e-07]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [munkas2.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [munkas2.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [munkas2.001] no more children to process in object
