i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.2.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [munkas4.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [munkas4.001] Filling out basic attributes, {name='munkas4.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.020] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.020] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh.020] Filling out basic attributes, {name='Mesh.020', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Std_Eye_L1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Eye_L1] Filling out basic attributes, {name='Std_Eye_L1', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Eye_L1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_L_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_L_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_L_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Eye_L_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_L_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\Std_Eye_L_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Eye_L_diffuse.png] Resolved filepath: textures\Std_Eye_L_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Eye_L_diffuse.png] Filling out basic attributes, {name='textures/Std_Eye_L_diffuse.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Eye_L1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Eye_L1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Material.011'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.011] Filling out basic attributes, {name='Material.011', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.011] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas1\Material_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Material_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Material_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Material_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\Material_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Material_diffuse.png] Resolved filepath: textures\Material_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Material_diffuse.png] Filling out basic attributes, {name='textures/Material_diffuse.png', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Material.011] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.011] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Material.001'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Material.001] Filling out basic attributes, {name='Material.001', nodeId='3'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Material.001] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\kesztermek\munkas2\footwearWorkboot01_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [footwearWorkboot01_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [footwearWorkboot01_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [footwearWorkboot01_diffuse.dds] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\footwearWorkboot01_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [footwearWorkboot01_diffuse.dds] Resolved filepath: textures\footwearWorkboot01_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [footwearWorkboot01_diffuse.dds] Filling out basic attributes, {name='textures/footwearWorkboot01_diffuse.dds', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Material.001] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Material.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'shirt1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [shirt1] Filling out basic attributes, {name='shirt1', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [shirt1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\shirt_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\shirt_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [shirt_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [shirt_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [shirt_diffuse.jpg] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\shirt_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [shirt_diffuse.jpg] Resolved filepath: textures\shirt_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [shirt_diffuse.jpg] Filling out basic attributes, {name='textures/shirt_diffuse.jpg', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [shirt1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [shirt1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'obj_default1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [obj_default1] Filling out basic attributes, {name='obj_default1', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [obj_default1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\obj_default_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\obj_default_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [obj_default_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [obj_default_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [obj_default_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\obj_default_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [obj_default_diffuse.png] Resolved filepath: textures\obj_default_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [obj_default_diffuse.png] Filling out basic attributes, {name='textures/obj_default_diffuse.png', nodeId='5'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [obj_default1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [obj_default1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Std_Skin_Head1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Head1] Filling out basic attributes, {name='Std_Skin_Head1', nodeId='6'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Head1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Head_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Head_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Head_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Head_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Head_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\Std_Skin_Head_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Head_diffuse.png] Resolved filepath: textures\Std_Skin_Head_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Head_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Head_diffuse.png', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Skin_Head1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Head1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Std_Skin_Arm1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Skin_Arm1] Filling out basic attributes, {name='Std_Skin_Arm1', nodeId='7'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Skin_Arm1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Arm_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Skin_Arm_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Arm_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Skin_Arm_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Skin_Arm_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\Std_Skin_Arm_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Skin_Arm_diffuse.png] Resolved filepath: textures\Std_Skin_Arm_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Skin_Arm_diffuse.png] Filling out basic attributes, {name='textures/Std_Skin_Arm_diffuse.png', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Skin_Arm1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Skin_Arm1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Std_Nails1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Nails1] Filling out basic attributes, {name='Std_Nails1', nodeId='8'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Nails1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Nails_diffuse.jpg'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Nails_diffuse.jpg
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Nails_diffuse.jpg] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Nails_diffuse.jpg] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Nails_diffuse.jpg] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\Std_Nails_diffuse.jpg'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Nails_diffuse.jpg] Resolved filepath: textures\Std_Nails_diffuse.jpg
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Nails_diffuse.jpg] Filling out basic attributes, {name='textures/Std_Nails_diffuse.jpg', nodeId='8'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Nails1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Nails1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.020] Has material 'Std_Eye_R1'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Std_Eye_R1] Filling out basic attributes, {name='Std_Eye_R1', nodeId='9'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Std_Eye_R1] Has diffuse texture 'C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_R_diffuse.png'
i3dio.i3d.I3D:add_file:DEBUG: [untitled] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\Balazs\Desktop\munkasok_projekt\munkas4\Std_Eye_R_diffuse.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\steam\steamapps\common\Farming Simulator 22
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_R_diffuse.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [Std_Eye_R_diffuse.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [Std_Eye_R_diffuse.png] copied to 'C:\Users\Balazs\Documents\My Games\FarmingSimulator2022\ateszt6\FS22_IFA_duble_cabin\munkas4\textures\Std_Eye_R_diffuse.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [Std_Eye_R_diffuse.png] Resolved filepath: textures\Std_Eye_R_diffuse.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [Std_Eye_R_diffuse.png] Filling out basic attributes, {name='textures/Std_Eye_R_diffuse.png', nodeId='9'}
i3dio.node_classes.node.Material:_normal_from_nodes:ERROR: [Std_Eye_R1] Has an improperly setup Normalmap
Traceback (most recent call last):
  File "C:\Users\Balazs\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\i3dio\node_classes\material.py", line 79, in _normal_from_nodes
    normal_image_path = normal_node_socket.links[0].from_node.inputs['Color'].links[0] \
IndexError: tuple index out of range
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Std_Eye_R1] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [0] based on material 'Std_Eye_L1'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="1" numTriangles="74" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Std_Eye_L1' with '74' triangles and materialId="1" numTriangles="74" firstIndex="0" firstVertex="0" numIndices="222" numVertices="41"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [1] based on material 'Material.011'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="2" numTriangles="4522" firstIndex="222" firstVertex="41" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Material.011' with '4522' triangles and materialId="2" numTriangles="4522" firstIndex="222" firstVertex="41" numIndices="13566" numVertices="3507"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [2] based on material 'Material.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="3" numTriangles="1550" firstIndex="13788" firstVertex="3548" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Material.001' with '1550' triangles and materialId="3" numTriangles="1550" firstIndex="13788" firstVertex="3548" numIndices="4650" numVertices="1286"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [3] based on material 'shirt1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="4" numTriangles="3694" firstIndex="18438" firstVertex="4834" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'shirt1' with '3694' triangles and materialId="4" numTriangles="3694" firstIndex="18438" firstVertex="4834" numIndices="11082" numVertices="2102"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [4] based on material 'obj_default1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="5" numTriangles="980" firstIndex="29520" firstVertex="6936" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'obj_default1' with '980' triangles and materialId="5" numTriangles="980" firstIndex="29520" firstVertex="6936" numIndices="2940" numVertices="1986"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [5] based on material 'Std_Skin_Head1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="6" numTriangles="1800" firstIndex="32460" firstVertex="8922" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Std_Skin_Head1' with '1800' triangles and materialId="6" numTriangles="1800" firstIndex="32460" firstVertex="8922" numIndices="5400" numVertices="1000"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [6] based on material 'Std_Skin_Arm1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="7" numTriangles="2564" firstIndex="37860" firstVertex="9922" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Std_Skin_Arm1' with '2564' triangles and materialId="7" numTriangles="2564" firstIndex="37860" firstVertex="9922" numIndices="7692" numVertices="1513"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [7] based on material 'Std_Nails1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="8" numTriangles="107" firstIndex="45552" firstVertex="11435" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Std_Nails1' with '107' triangles and materialId="8" numTriangles="107" firstIndex="45552" firstVertex="11435" numIndices="321" numVertices="136"
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Subset with index [8] based on material 'Std_Eye_R1'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.020] Previous subset exists
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Processing subset: materialId="9" numTriangles="72" firstIndex="45873" firstVertex="11571" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.020] Has subset 'Std_Eye_R1' with '72' triangles and materialId="9" numTriangles="72" firstIndex="45873" firstVertex="11571" numIndices="216" numVertices="40"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh.020] Has '9' subsets, '15363' triangles and '11611' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [munkas4.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas4.001] transforming to new transform-basis with <Matrix 4x4 ( 1.0000,  0.0000, -0.0000,  0.0000)
            (-0.0000, -0.0000, -1.0000, -0.0000)
            (-0.0000,  1.0000, -0.0000,  0.0000)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas4.001] translation is <Vector (0.0000, -0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas4.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [munkas4.001] has rotation(degrees): [90 1.06722e-07 -3.00155e-07]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [munkas4.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [munkas4.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [munkas4.001] no more children to process in object
