<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="cowHusbandry" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
			<en>Medium Sized Cow Barn</en>
			<de>Mittelgroßer Kuhstall</de>
		</name>
        <functions>
            <function>$l10n_function_animalPenCow</function>
        </functions>
        <image>store_mediumSizedCowBarn.png</image>
        <price>334691</price>
        <dailyUpkeep>287</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <brush>
            <type>placeable</type>
            <category>animals</category>
            <tab>cows</tab>
        </brush>
        <vertexBufferMemoryUsage>5849088</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1388800</indexBufferMemoryUsage>
        <textureMemoryUsage>24510464</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>mediumSizedCowBarn.i3d</filename>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart" endNode="testAreaEnd" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="90">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
		<indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
	</indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart" endNode="tipOcclusionUpdateAreaEnd" />
    </tipOcclusionUpdateAreas>

	<lights>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_01" groupIndex="2"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_02" groupIndex="2"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_03" groupIndex="2"/>
	
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_04" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_05" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_06" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_07" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_08" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_09" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_10" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_11" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_12" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_13" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_14" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_15" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_16" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_17" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_18" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_19" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_20" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_21" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_22" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_23" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_24" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_25" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_26" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_27" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_28" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_29" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_30" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_31" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_32" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_33" groupIndex="1"/>
		<sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="fluorescentTube50W_34" groupIndex="1"/>
	
        <sharedLight filename="$data/shared/assets/lights/terraLed/spotlight20W.xml" linkNode="spotlight20W_01" groupIndex="3">
            <rotationNode name="rotationNode01" rotation="45 0 0" />
        </sharedLight>

        <realLights>
            <low>
                <light node="realLightsLowHall" groupIndex="1"/>
				<light node="realLightsLowDairyRoom" groupIndex="2"/>
				<light node="realLightsLowOutside" groupIndex="3"/>
            </low>
            <high>
                <light node="realLightsHighHall" groupIndex="1"/>
				<light node="realLightsHighDairyRoom" groupIndex="2"/>
				<light node="realLightsHighOutside" groupIndex="3"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" triggerNode="playerTriggerHall">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightDairyRoom" triggerNode="playerTriggerDairyRoom">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightOutside" triggerNode="playerTriggerOutside">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
    </lights>
	
	<dynamicallyLoadedParts>
		<dynamicallyLoadedPart node="0" linkNode="milkContainer" filename="$data/placeables/lely/nautilus/nautilus.i3d" rotation="0 180 0" />
        <dynamicallyLoadedPart node="0" linkNode="switchHall" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
		<dynamicallyLoadedPart node="0" linkNode="switchDairyRoom" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
		<dynamicallyLoadedPart node="0" linkNode="switchOutside" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
	</dynamicallyLoadedParts>

	<hotspots>
        <hotspot type="COW" teleportNode="teleportNode" />
    </hotspots>
	
	<infoTrigger triggerNode="infoTrigger" />
	
	<animatedObjects>
	
		<animatedObject saveId="door01">
			<animation duration="6">
				<part node="door01Handle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.2" rotation="0 0 180"/>
				</part>
				<part node="door01LeftPart">
					<keyFrame time="0.2" rotation="0 0 0"/>
					<keyFrame time="0.5" rotation="0 -105 0"/>
				</part>
				<part node="door01RightPart">
					<keyFrame time="0.5" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 175 0"/>
				</part>
			</animation>
			<controls triggerNode="door01PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door01PlayerTrigger" template="metalDoorsLoop"/>
				<posEnd linkNode="door01PlayerTrigger" template="metalDoorsOpen"/>
				<negEnd linkNode="door01PlayerTrigger" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
		
		<animatedObject saveId="door02">
			<animation duration="6">
				<part node="door02Handle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.2" rotation="0 0 180"/>
				</part>
				<part node="door02RightPart">
					<keyFrame time="0.2" rotation="0 0 0"/>
					<keyFrame time="0.5" rotation="0 105 0"/>
				</part>
				<part node="door02LeftPart">
					<keyFrame time="0.5" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 -175 0"/>
				</part>
			</animation>
			<controls triggerNode="door02PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door02PlayerTrigger" template="metalDoorsLoop"/>
				<posEnd linkNode="door02PlayerTrigger" template="metalDoorsOpen"/>
				<negEnd linkNode="door02PlayerTrigger" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
		
		<animatedObject saveId="door03">
			<animation duration="7">
				<part node="door03Handle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.2" rotation="0 0 180"/>
				</part>
				<part node="door03LeftPart">
					<keyFrame time="0.2" rotation="0 0 0"/>
					<keyFrame time="0.6" rotation="0 -175 0"/>
				</part>
				<part node="door03RightPart">
					<keyFrame time="0.6" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 182 0"/>
				</part>
			</animation>
			<controls triggerNode="door03PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door03PlayerTrigger" template="metalDoorsLoop"/>
				<posEnd linkNode="door03PlayerTrigger" template="metalDoorsOpen"/>
				<negEnd linkNode="door03PlayerTrigger" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
		
		<animatedObject saveId="door04">
			<animation duration="7">
				<part node="door04RightPartHandle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.1" rotation="-15 0 0"/>
					<keyFrame time="0.2" rotation="0 0 0"/>
				</part>
				<part node="door04RightPart">
					<keyFrame time="0.1" rotation="0 0 0"/>
					<keyFrame time="0.5" rotation="0 179 0"/>
				</part>
				<part node="door04LeftPartHandle">
					<keyFrame time="0.5" rotation="0 0 0"/>
					<keyFrame time="0.65" rotation="90 0 0"/>
				</part>
				<part node="door04LeftPart">
					<keyFrame time="0.65" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 -150 0"/>
				</part>
			</animation>
			<controls triggerNode="door04PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door04PlayerTrigger" template="metalDoorsLoop"/>
				<posEnd linkNode="door04PlayerTrigger" template="metalDoorsOpen"/>
				<negEnd linkNode="door04PlayerTrigger" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
		
		<animatedObject saveId="door05">
			<animation duration="7.5">
				<part node="door05RightPartHandle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.1" rotation="-15 0 0"/>
					<keyFrame time="0.2" rotation="0 0 0"/>
				</part>
				<part node="door05RightPart">
					<keyFrame time="0.1" rotation="0 0 0"/>
					<keyFrame time="0.475" rotation="0 180 0"/>
				</part>
				<part node="door05LeftPartHandle">
					<keyFrame time="0.475" rotation="0 0 0"/>
					<keyFrame time="0.625" rotation="90 0 0"/>
				</part>
				<part node="door05LeftPart">
					<keyFrame time="0.625" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 -182 0"/>
				</part>
			</animation>
			<controls triggerNode="door05PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door05PlayerTrigger" template="metalDoorsLoop"/>
				<posEnd linkNode="door05PlayerTrigger" template="metalDoorsOpen"/>
				<negEnd linkNode="door05PlayerTrigger" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
	
		<animatedObject saveId="door06">
			<animation duration="3">
				<part node="door06Handle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.15" rotation="15 0 0"/>
					<keyFrame time="0.3" rotation="0 0 0"/>
				</part>
				<part node="door06Vis">
					<keyFrame time="0.15" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 177 0"/>
				</part>
			</animation>
			<controls triggerNode="door06PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door06Vis" template="metalDoorsLoop"/>
				<posEnd linkNode="door06Vis" template="metalDoorsOpen"/>
				<negEnd linkNode="door06Vis" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
		
		<animatedObject saveId="door07">
			<animation duration="2.2">
				<part node="door07Handle">
					<keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.15" rotation="0 0 15"/>
					<keyFrame time="0.3" rotation="0 0 0"/>
				</part>
				<part node="door07Vis">
					<keyFrame time="0.15" rotation="0 0 0"/>
					<keyFrame time="1.0" rotation="0 125 0"/>
				</part>
			</animation>
			<controls triggerNode="door07PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate"/>
			<sounds>
				<moving linkNode="door07Vis" template="metalDoorsLoop"/>
				<posEnd linkNode="door07Vis" template="metalDoorsOpen"/>
				<negEnd linkNode="door07Vis" template="metalDoorsClose"/>
			</sounds>
		</animatedObject>
	
		<animatedObject saveId="slidingDoor01" >
            <animation duration="2.6">
                <part node="slidingDoor01Vis">
                    <keyFrame time="0.0" translation="-4.3 2.97 20.805"/>
                    <keyFrame time="1.0" translation="-1.7 2.97 20.805"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor01PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor01Vis" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor01Vis" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor01Vis" template="woodDoorClose" />
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="slidingDoor02" >
            <animation duration="2.6">
                <part node="slidingDoor02Vis">
                    <keyFrame time="0.0" translation="-4.3 2.97 -20.805"/>
                    <keyFrame time="1.0" translation="-1.7 2.97 -20.805"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor02PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor02Vis" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor02Vis" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor02Vis" template="woodDoorClose" />
            </sounds>
        </animatedObject>
		
		<animatedObject saveId="slidingDoor03" >
            <animation duration="2.6">
                <part node="slidingDoor03Vis">
                    <keyFrame time="0.0" translation="5.95 2.97 -20.805"/>
                    <keyFrame time="1.0" translation="3.35 2.97 -20.805"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoor03PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoor03Vis" template="slidingGateWoodLoop" />
                <posEnd linkNode="slidingDoor03Vis" template="woodDoorOpen" />
                <negEnd linkNode="slidingDoor03Vis" template="woodDoorClose" />
            </sounds>
        </animatedObject>
	</animatedObjects>

	<husbandry saveId="Animals_COW" hasStatistics="false">
		<storage node="storage" fillTypes="LIQUIDMANURE MILK STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="440000" />
            <capacity fillType="MILK" capacity="5000" />
            <capacity fillType="STRAW" capacity="19000" /><!--475 per cow-->
            <capacity fillType="MANURE" capacity="0" />
        </storage>
		
		<unloadingStation supportsExtension="true" storageRadius="100" hideFromPricesMenu="true">
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" >
				<baleTrigger triggerNode="baleTriggerStraw"/>
			</unloadTrigger>
            <unloadTrigger fillTypes="MANURE MILK LIQUIDMANURE" />
        </unloadingStation>
		
		<loadingStation supportsExtension="true" storageRadius="100">
            <loadTrigger triggerNode="liquidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="950" />
            <loadTrigger triggerNode="milkTrigger" fillTypes="MILK" fillLitersPerSecond="750" />
        </loadingStation>
		
		<animals type="COW" maxNumAnimals="40" maxNumVisualAnimals="15" >
            <navigation rootNode="navigationRootNode" filename="navigationMesh.i3d" />
            <loadingTrigger node="animalLoadingTrigger" />
        </animals>
		
		<food capacity="18000" ><!--450 per cow-->
            <foodPlaces>
				<foodPlace node="foodPlace1" />
				<foodPlace node="foodPlace2" />
				<foodPlace node="foodPlace3" />
				<foodPlace node="foodPlace4" />
				<foodPlace node="foodPlace5" />
				<foodPlace node="foodPlace6" />
				<foodPlace node="foodPlace7" />
				<foodPlace node="foodPlace8" />
            </foodPlaces>
            <foodPlane node="foodPlane" minY="-0.38" maxY="0.0" colorChange="false" />
            <feedingTrough exactFillRootNode="exactFillRootNodeFood">
                <baleTrigger triggerNode="baleTriggerFood"/>
            </feedingTrough>
        </food>
		
		<liquidManure />

        <milk>
            <milkingRobots>
                <milkingRobot linkNode="milkingRobot" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
            </milkingRobots>
        </milk>
		
		<water automaticWaterSupply="true" />

        <straw>
            <manure factor="1.7" />
            <strawPlane node="strawPlane" minY="-0.12" maxY="0.0" colorChange="false" />
        </straw>
	</husbandry>

	<triggerMarkers>
        <triggerMarker node="markerMilk" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
        <triggerMarker node="markerFood" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="markerAnimals" filename="$data/shared/assets/marker/markerIcons.xml" id="ANIMALS" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
    </triggerMarkers>
	
	<manureSystem hasConnectors="true"/>

    <manureSystemConnectors>
		<connector type="COUPLING" linkNode="9" createNode="true" position="-1.687 0.535 22.398" rotation="-38 0 0" fillTypes="LIQUIDMANURE" />
		<connector type="COUPLINGFERTILIZER" linkNode="10" createNode="true" position="9.34 0.39644 14.624" rotation="0 90 0" fillTypes="MILK" />
	</manureSystemConnectors>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart" endNode="tipOcclusionUpdateAreaEnd" />
        </updateAreas>
    </ai>

  <i3dMappings>
    <i3dMapping id="animalLoadingTrigger" node="0>0"/>
    <i3dMapping id="door01LeftPart" node="0>1|0|0"/>
    <i3dMapping id="door01Handle" node="0>1|0|0|0"/>
    <i3dMapping id="door01PlayerTrigger" node="0>1|0|1"/>
    <i3dMapping id="door01RightPart" node="0>1|0|2"/>
    <i3dMapping id="door02LeftPart" node="0>1|1|0"/>
    <i3dMapping id="door02PlayerTrigger" node="0>1|1|1"/>
    <i3dMapping id="door02RightPart" node="0>1|1|2"/>
    <i3dMapping id="door02Handle" node="0>1|1|2|0"/>
    <i3dMapping id="door03LeftPart" node="0>1|2|0"/>
    <i3dMapping id="door03Handle" node="0>1|2|0|0"/>
    <i3dMapping id="door03PlayerTrigger" node="0>1|2|1"/>
    <i3dMapping id="door03RightPart" node="0>1|2|2"/>
    <i3dMapping id="door04LeftPart" node="0>1|3|0"/>
    <i3dMapping id="door04LeftPartHandle" node="0>1|3|0|1"/>
    <i3dMapping id="door04PlayerTrigger" node="0>1|3|1"/>
    <i3dMapping id="door04RightPart" node="0>1|3|2"/>
    <i3dMapping id="door04RightPartHandle" node="0>1|3|2|1"/>
    <i3dMapping id="door05LeftPart" node="0>1|4|0"/>
    <i3dMapping id="door05LeftPartHandle" node="0>1|4|0|1"/>
    <i3dMapping id="door05PlayerTrigger" node="0>1|4|1"/>
    <i3dMapping id="door05RightPart" node="0>1|4|2"/>
    <i3dMapping id="door05RightPartHandle" node="0>1|4|2|1"/>
    <i3dMapping id="door06PlayerTrigger" node="0>1|5|0"/>
    <i3dMapping id="door06Vis" node="0>1|5|1"/>
    <i3dMapping id="door06Handle" node="0>1|5|1|1"/>
    <i3dMapping id="door07PlayerTrigger" node="0>1|6|0"/>
    <i3dMapping id="door07Vis" node="0>1|6|1"/>
    <i3dMapping id="door07Handle" node="0>1|6|1|1"/>
    <i3dMapping id="slidingDoor01PlayerTrigger" node="0>1|7|0"/>
    <i3dMapping id="slidingDoor01Vis" node="0>1|7|1"/>
    <i3dMapping id="slidingDoor02PlayerTrigger" node="0>1|8|0"/>
    <i3dMapping id="slidingDoor02Vis" node="0>1|8|1"/>
    <i3dMapping id="slidingDoor03PlayerTrigger" node="0>1|9|0"/>
    <i3dMapping id="slidingDoor03Vis" node="0>1|9|1"/>
    <i3dMapping id="milkContainer" node="0>3|0"/>
    <i3dMapping id="baleTriggerFood" node="0>4|0"/>
    <i3dMapping id="exactFillRootNodeFood" node="0>4|1"/>
    <i3dMapping id="foodPlace1" node="0>4|2|0"/>
    <i3dMapping id="foodPlace2" node="0>4|2|1"/>
    <i3dMapping id="foodPlace3" node="0>4|2|2"/>
    <i3dMapping id="foodPlace4" node="0>4|2|3"/>
    <i3dMapping id="foodPlace5" node="0>4|2|4"/>
    <i3dMapping id="foodPlace6" node="0>4|2|5"/>
    <i3dMapping id="foodPlace7" node="0>4|2|6"/>
    <i3dMapping id="foodPlace8" node="0>4|2|7"/>
    <i3dMapping id="foodPlane" node="0>4|3"/>
    <i3dMapping id="indoorArea01Start" node="0>5|0"/>
    <i3dMapping id="indoorArea01Height" node="0>5|0|0"/>
    <i3dMapping id="indoorArea01Width" node="0>5|0|1"/>
    <i3dMapping id="infoTrigger" node="0>6"/>
    <i3dMapping id="levelingArea01Start" node="0>7|0"/>
    <i3dMapping id="levelingArea01Height" node="0>7|0|0"/>
    <i3dMapping id="levelingArea01Width" node="0>7|0|1"/>
    <i3dMapping id="playerTriggerDairyRoom" node="0>8|0"/>
    <i3dMapping id="playerTriggerHall" node="0>8|1"/>
    <i3dMapping id="playerTriggerOutside" node="0>8|2"/>
    <i3dMapping id="realLightsHighDairyRoom" node="0>8|3"/>
    <i3dMapping id="realLightsHighHall" node="0>8|4"/>
    <i3dMapping id="realLightsHighOutside" node="0>8|5"/>
    <i3dMapping id="realLightsLowDairyRoom" node="0>8|6"/>
    <i3dMapping id="realLightsLowHall" node="0>8|7"/>
    <i3dMapping id="realLightsLowOutside" node="0>8|8"/>
    <i3dMapping id="sharedLightsDairyRoom" node="0>8|9"/>
    <i3dMapping id="fluorescentTube50W_01" node="0>8|9|0"/>
    <i3dMapping id="fluorescentTube50W_02" node="0>8|9|1"/>
    <i3dMapping id="fluorescentTube50W_03" node="0>8|9|2"/>
    <i3dMapping id="sharedLightsHall" node="0>8|10"/>
    <i3dMapping id="fluorescentTube50W_04" node="0>8|10|0"/>
    <i3dMapping id="fluorescentTube50W_05" node="0>8|10|1"/>
    <i3dMapping id="fluorescentTube50W_06" node="0>8|10|2"/>
    <i3dMapping id="fluorescentTube50W_07" node="0>8|10|3"/>
    <i3dMapping id="fluorescentTube50W_08" node="0>8|10|4"/>
    <i3dMapping id="fluorescentTube50W_09" node="0>8|10|5"/>
    <i3dMapping id="fluorescentTube50W_10" node="0>8|10|6"/>
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    <i3dMapping id="fluorescentTube50W_12" node="0>8|10|8"/>
    <i3dMapping id="fluorescentTube50W_13" node="0>8|10|9"/>
    <i3dMapping id="fluorescentTube50W_14" node="0>8|10|10"/>
    <i3dMapping id="fluorescentTube50W_15" node="0>8|10|11"/>
    <i3dMapping id="fluorescentTube50W_16" node="0>8|10|12"/>
    <i3dMapping id="fluorescentTube50W_17" node="0>8|10|13"/>
    <i3dMapping id="fluorescentTube50W_18" node="0>8|10|14"/>
    <i3dMapping id="fluorescentTube50W_19" node="0>8|10|15"/>
    <i3dMapping id="fluorescentTube50W_20" node="0>8|10|16"/>
    <i3dMapping id="fluorescentTube50W_21" node="0>8|10|17"/>
    <i3dMapping id="fluorescentTube50W_22" node="0>8|10|18"/>
    <i3dMapping id="fluorescentTube50W_23" node="0>8|10|19"/>
    <i3dMapping id="fluorescentTube50W_24" node="0>8|10|20"/>
    <i3dMapping id="fluorescentTube50W_25" node="0>8|10|21"/>
    <i3dMapping id="fluorescentTube50W_26" node="0>8|10|22"/>
    <i3dMapping id="fluorescentTube50W_27" node="0>8|10|23"/>
    <i3dMapping id="fluorescentTube50W_28" node="0>8|10|24"/>
    <i3dMapping id="fluorescentTube50W_29" node="0>8|10|25"/>
    <i3dMapping id="fluorescentTube50W_30" node="0>8|10|26"/>
    <i3dMapping id="fluorescentTube50W_31" node="0>8|10|27"/>
    <i3dMapping id="fluorescentTube50W_32" node="0>8|10|28"/>
    <i3dMapping id="fluorescentTube50W_33" node="0>8|10|29"/>
    <i3dMapping id="fluorescentTube50W_34" node="0>8|10|30"/>
    <i3dMapping id="sharedLightsOutside" node="0>8|11"/>
    <i3dMapping id="spotlight20W_01" node="0>8|11|0"/>
    <i3dMapping id="switchDairyRoom" node="0>8|12"/>
    <i3dMapping id="switchHall" node="0>8|13"/>
    <i3dMapping id="switchOutside" node="0>8|14"/>
    <i3dMapping id="liquidManureTrigger" node="0>9|0"/>
    <i3dMapping id="milkTrigger" node="0>10|0"/>
    <i3dMapping id="milkingRobot" node="0>10|1"/>
    <i3dMapping id="navigationRootNode" node="0>11"/>
    <i3dMapping id="storage" node="0>12"/>
    <i3dMapping id="baleTriggerStraw" node="0>13|0"/>
    <i3dMapping id="exactFillRootNodeStraw" node="0>13|1"/>
    <i3dMapping id="strawPlane" node="0>13|2"/>
    <i3dMapping id="teleportNode" node="0>14"/>
    <i3dMapping id="testAreaStart" node="0>15|0"/>
    <i3dMapping id="testAreaEnd" node="0>15|0|0"/>
    <i3dMapping id="tipOcclusionUpdateAreaEnd" node="0>16|0"/>
    <i3dMapping id="tipOcclusionUpdateAreaStart" node="0>16|1"/>
    <i3dMapping id="markerAnimals" node="0>18|0"/>
    <i3dMapping id="markerFood" node="0>18|1"/>
    <i3dMapping id="markerLiquidManure" node="0>18|2"/>
    <i3dMapping id="markerMilk" node="0>18|3"/>
  </i3dMappings>
</placeable>