i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.93.9
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\griff\Desktop\CustomOffset_TIS Wrap\2018 F-Series\FS22_2018FordSixDoor\4D_Wraps\4D_Wraps.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Bed] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Bed] Filling out basic attributes, {name='Bed', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Bed.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Bed.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Bed.002] Filling out basic attributes, {name='Bed.002', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Bed.002] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [4D_Wraps] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Bed.002] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Bed.002] Processing subset: materialId="1" numTriangles="8710" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Bed.002] Has subset 'Default OBJ.001' with '8710' triangles and materialId="1" numTriangles="8710" firstIndex="0" firstVertex="0" numIndices="26130" numVertices="4785"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Bed.002] Has '1' subsets, '8710' triangles and '4785' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Bed] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Bed] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -1.0285)
            (0.0000, -0.0000, -1.0000,  0.9398)
            (0.0000,  1.0000, -0.0000, -2.2576)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Bed] translation is <Vector (-1.0285, 0.9398, -2.2576)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Bed] has translation: [-1.02852 0.939788 -2.25764]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Bed] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Bed] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Bed] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Bed] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Cab] Filling out basic attributes, {name='Cab', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cab.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cab.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cab.001] Filling out basic attributes, {name='Cab.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cab.001] Has material 'Default OBJ.002'
i3dio.i3d.I3D:add_material:DEBUG: [4D_Wraps] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.002] Filling out basic attributes, {name='Default OBJ.002', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.002] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.002] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cab.001] Subset with index [0] based on material 'Default OBJ.002'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cab.001] Processing subset: materialId="2" numTriangles="95926" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cab.001] Has subset 'Default OBJ.002' with '95926' triangles and materialId="2" numTriangles="95926" firstIndex="0" firstVertex="0" numIndices="287778" numVertices="56801"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cab.001] Has '1' subsets, '95926' triangles and '56801' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Cab] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -0.9255)
            (0.0000, -0.0000, -1.0000,  1.1930)
            (0.0000,  1.0000, -0.0000,  1.0095)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab] translation is <Vector (-0.9255, 1.1930, 1.0095)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab] has translation: [-0.925476 1.19304 1.0095]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Cab] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Cab] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Cab] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [TailGate] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [TailGate] Filling out basic attributes, {name='TailGate', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [TailGate] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [TailGate] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [TailGate] Filling out basic attributes, {name='TailGate', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [TailGate] Has material 'Default OBJ.003'
i3dio.i3d.I3D:add_material:DEBUG: [4D_Wraps] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.003] Filling out basic attributes, {name='Default OBJ.003', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.003] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.003] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [TailGate] Subset with index [0] based on material 'Default OBJ.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [TailGate] Processing subset: materialId="3" numTriangles="3156" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [TailGate] Has subset 'Default OBJ.003' with '3156' triangles and materialId="3" numTriangles="3156" firstIndex="0" firstVertex="0" numIndices="9468" numVertices="1667"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [TailGate] Has '1' subsets, '3156' triangles and '1667' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [TailGate] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [TailGate] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -0.0003)
            (0.0000, -0.0000, -1.0000,  1.1271)
            (0.0000,  1.0000, -0.0000, -3.3694)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [TailGate] translation is <Vector (-0.0003, 1.1271, -3.3694)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [TailGate] has translation: [-0.000340228 1.12708 -3.36937]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [TailGate] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [TailGate] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [TailGate] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [TailGate] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [WindowsGlass1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [WindowsGlass1] Filling out basic attributes, {name='WindowsGlass1', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [WindowsGlass1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [WindowsGlass1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [WindowsGlass1] Filling out basic attributes, {name='WindowsGlass1', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [WindowsGlass1] Has material 'Default OBJ.004'
i3dio.i3d.I3D:add_material:DEBUG: [4D_Wraps] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.004] Filling out basic attributes, {name='Default OBJ.004', nodeId='4'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.004] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.004] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [WindowsGlass1] Subset with index [0] based on material 'Default OBJ.004'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [WindowsGlass1] Processing subset: materialId="4" numTriangles="914" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [WindowsGlass1] Has subset 'Default OBJ.004' with '914' triangles and materialId="4" numTriangles="914" firstIndex="0" firstVertex="0" numIndices="2742" numVertices="602"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [WindowsGlass1] Has '1' subsets, '914' triangles and '602' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [WindowsGlass1] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WindowsGlass1] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, 0.0046)
            (0.0000, -0.0000, -1.0000, 1.8101)
            (0.0000,  1.0000, -0.0000, 0.2957)
            (0.0000,  0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WindowsGlass1] translation is <Vector (0.0046, 1.8101, 0.2957)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WindowsGlass1] has translation: [0.00464139 1.81011 0.295681]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [WindowsGlass1] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [WindowsGlass1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [WindowsGlass1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [WindowsGlass1] no more children to process in object
