i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 2.92.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\detk_5_main_i3d.i3d
i3dio.exporter:_export_active_scene_master_collection:INFO: 'Master Collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [detk_main_component1] Filling out basic attributes, {name='detk_main_component1', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk_main_component1] Filling out basic attributes, {name='detk_main_component1', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component1] has no material assigned, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component1] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component1] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk_main_component1] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component1] Processing subset: materialId="1" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component1] Has subset 'i3d_default_material' with '60' triangles and materialId="1" numTriangles="60" firstIndex="0" firstVertex="0" numIndices="180" numVertices="92"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk_main_component1] Has '1' subsets, '60' triangles and '92' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [detk_main_component1] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '203002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component1] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [detk_main_component1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Lights] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Lights] Filling out basic attributes, {name='Lights', nodeId='2'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Lights] has parent element with name [detk_main_component1]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Lights] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Lights] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Lights] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Lights] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Lights] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Lights] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Back_1] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Back_1] Filling out basic attributes, {name='Back_1', nodeId='3'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Back_1] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Back_1] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_1] transforming to new transform-basis with <Matrix 4x4 (-1.0000,  0.0000, -0.0000,  0.8282)
            ( 0.0000,  0.0000, -1.0000,  0.6968)
            ( 0.0000, -1.0000, -0.0000, -3.0608)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_1] translation is <Vector (0.8282, 0.6968, -3.0608)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_1] has translation: [0.828209 0.696807 -3.0608]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_1] has rotation(degrees): [-90 -0 180]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Back_1] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Back_1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Back_1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Back_2] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Back_2] Filling out basic attributes, {name='Back_2', nodeId='4'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Back_2] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Back_2] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_2] transforming to new transform-basis with <Matrix 4x4 (-1.0000, -0.0000,  0.0000, -0.8282)
            (-0.0000,  0.0000, -1.0000,  0.6968)
            ( 0.0000, -1.0000, -0.0000, -3.0608)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_2] translation is <Vector (-0.8282, 0.6968, -3.0608)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_2] has translation: [-0.828209 0.696807 -3.0608]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Back_2] has rotation(degrees): [-90 -0 -180]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Back_2] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Back_2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Back_2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [BrakeLightBack] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [BrakeLightBack] Filling out basic attributes, {name='BrakeLightBack', nodeId='5'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [BrakeLightBack] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'spot'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'color' with value '(0.5, 0.0, 0.0)'. Default is '(1.0, 1.0, 1.0)'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cone_angle' with value '2.268928050994873'. Default is '1.047198'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '5' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000,  0.9036)
            (0.0000,  0.9494, 0.3141,  0.7478)
            (0.0000, -0.3141, 0.9494, -3.0952)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack] translation is <Vector (0.9036, 0.7478, -3.0952)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack] has translation: [0.903615 0.747816 -3.09523]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack] has rotation(degrees): [-18.309 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack] has scale: [1 1 1]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [BrakeLightBack] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BrakeLightBack] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [BrakeLightBack2] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [BrakeLightBack2] Filling out basic attributes, {name='BrakeLightBack2', nodeId='6'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [BrakeLightBack2] has parent element with name [BrakeLightBack]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'spot'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'color' with value '(0.5, 0.0, 0.0)'. Default is '(1.0, 1.0, 1.0)'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cone_angle' with value '2.268928050994873'. Default is '1.047198'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '5' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack2] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -1.8072)
            (0.0000,  0.0000, 1.0000,  0.0000)
            (0.0000, -1.0000, 0.0000, -0.0000)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack2] Is transformed to accommodate flipped z-axis in GE of parent Light/Camera
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack2] translation is <Vector (-1.8072, 0.0000, 0.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack2] has translation: [-1.80723 1.78814e-07 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack2] has rotation(degrees): [1.70755e-06 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [BrakeLightBack2] has scale: [1 1 1]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [BrakeLightBack2] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [BrakeLightBack2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [BrakeLightBack2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [BrakeLightBack] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlateLight1] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [LicensPlateLight1] Filling out basic attributes, {name='LicensPlateLight1', nodeId='7'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [LicensPlateLight1] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [LicensPlateLight1] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight1] transforming to new transform-basis with <Matrix 4x4 ( 0.0000, -0.0000,  1.0000, -0.3822)
            (-1.0000, -0.0000,  0.0000,  0.7144)
            ( 0.0000, -1.0000, -0.0000, -3.0608)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight1] translation is <Vector (-0.3822, 0.7144, -3.0608)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight1] has translation: [-0.382201 0.714435 -3.0608]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight1] has rotation(degrees): [-90 -0 -90]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [LicensPlateLight1] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlateLight1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlateLight1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlateLight2] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [LicensPlateLight2] Filling out basic attributes, {name='LicensPlateLight2', nodeId='8'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [LicensPlateLight2] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [LicensPlateLight2] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight2] transforming to new transform-basis with <Matrix 4x4 (0.0000,  0.0000, -1.0000,  0.3822)
            (1.0000, -0.0000,  0.0000,  0.7144)
            (0.0000, -1.0000, -0.0000, -3.0608)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight2] translation is <Vector (0.3822, 0.7144, -3.0608)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight2] has translation: [0.382201 0.714435 -3.0608]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlateLight2] has rotation(degrees): [-90 -0 90]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [LicensPlateLight2] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlateLight2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlateLight2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SideMarker_Back1] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SideMarker_Back1] Filling out basic attributes, {name='SideMarker_Back1', nodeId='9'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SideMarker_Back1] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [SideMarker_Back1] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back1] transforming to new transform-basis with <Matrix 4x4 (-0.0000,  1.0000, 0.0000,  1.0512)
            (-1.0000, -0.0000, 0.0000,  0.7680)
            ( 0.0000,  0.0000, 1.0000, -3.0209)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back1] translation is <Vector (1.0512, 0.7680, -3.0209)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back1] has translation: [1.05118 0.767965 -3.02088]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back1] has rotation(degrees): [0 -0 -90]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [SideMarker_Back1] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SideMarker_Back1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SideMarker_Back1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SideMarker_Back2] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SideMarker_Back2] Filling out basic attributes, {name='SideMarker_Back2', nodeId='10'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SideMarker_Back2] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [SideMarker_Back2] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back2] transforming to new transform-basis with <Matrix 4x4 (-0.0000, -1.0000, 0.0000, -1.0512)
            ( 1.0000, -0.0000, 0.0000,  0.7680)
            ( 0.0000,  0.0000, 1.0000, -3.0209)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back2] translation is <Vector (-1.0512, 0.7680, -3.0209)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back2] has translation: [-1.05118 0.767965 -3.02088]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SideMarker_Back2] has rotation(degrees): [0 -0 90]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [SideMarker_Back2] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SideMarker_Back2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SideMarker_Back2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [backLightLeftHigh] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [backLightLeftHigh] Filling out basic attributes, {name='backLightLeftHigh', nodeId='11'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [backLightLeftHigh] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'spot'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'color' with value '(0.5, 0.0, 0.0)'. Default is '(1.0, 1.0, 1.0)'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cone_angle' with value '2.268928050994873'. Default is '1.047198'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '5' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightLeftHigh] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000,  0.8096)
            (0.0000,  0.9494, 0.3141,  0.7478)
            (0.0000, -0.3141, 0.9494, -3.0952)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightLeftHigh] translation is <Vector (0.8096, 0.7478, -3.0952)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightLeftHigh] has translation: [0.809564 0.747816 -3.09523]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightLeftHigh] has rotation(degrees): [-18.309 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightLeftHigh] has scale: [1 1 1]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [backLightLeftHigh] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [backLightLeftHigh] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [backLightLeftHigh] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [backLightRightHigh] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [backLightRightHigh] Filling out basic attributes, {name='backLightRightHigh', nodeId='12'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [backLightRightHigh] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'spot'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'color' with value '(0.5, 0.0, 0.0)'. Default is '(1.0, 1.0, 1.0)'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cone_angle' with value '2.268928050994873'. Default is '1.047198'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '5' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightRightHigh] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.8096)
            (0.0000,  0.9494, 0.3141,  0.7478)
            (0.0000, -0.3141, 0.9494, -3.0952)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightRightHigh] translation is <Vector (-0.8096, 0.7478, -3.0952)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightRightHigh] has translation: [-0.809564 0.747816 -3.09523]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightRightHigh] has rotation(degrees): [-18.309 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [backLightRightHigh] has scale: [1 1 1]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [backLightRightHigh] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [backLightRightHigh] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [backLightRightHigh] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLights] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [frontLights] Filling out basic attributes, {name='frontLights', nodeId='13'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [frontLights] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [frontLights] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, 0.0000)
            (0.0000,  1.0000, 0.0000, 0.1549)
            (0.0000, -0.0000, 1.0000, 0.3509)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights] translation is <Vector (0.0000, 0.1549, 0.3509)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights] has translation: [3.44012e-17 0.154929 0.350889]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights] has rotation(degrees): [-9.33467e-06 -0 0]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [frontLights] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLights] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLightsStatic] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [frontLightsStatic] Filling out basic attributes, {name='frontLightsStatic', nodeId='14'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [frontLightsStatic] has parent element with name [frontLights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [frontLightsStatic] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLightsStatic] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLightsStatic] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLightsStatic] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [frontLightsStatic] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLightsStatic] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLightsGlassStatic] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frontLightsGlassStatic] Filling out basic attributes, {name='frontLightsGlassStatic', nodeId='15'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [frontLightsGlassStatic] has parent element with name [frontLightsStatic]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.069] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.069] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh.069] Filling out basic attributes, {name='Mesh.069', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.069] Has material 'clearPlastic_mat.001'
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [clearPlastic_mat.001] Filling out basic attributes, {name='clearPlastic_mat.001', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\..\..\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\clearPlastic_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\clearPlastic_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [clearPlastic_mat.001] Has diffuse texture 'C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\clearPlastic_diffuse.dds'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\..\..\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\clearPlastic_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\clearPlastic_diffuse.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [clearPlastic_diffuse.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [clearPlastic_diffuse.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [clearPlastic_diffuse.dds] copied to 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\clearPlastic_diffuse.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [clearPlastic_diffuse.dds] Resolved filepath: textures\clearPlastic_diffuse.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [clearPlastic_diffuse.dds] Filling out basic attributes, {name='textures/clearPlastic_diffuse.dds', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [clearPlastic_mat.001] Has Normalmap 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_normal.png'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [smaragd9_500KLights_normal.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [smaragd9_500KLights_normal.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [smaragd9_500KLights_normal.png] Resolved filepath: textures\smaragd9_500KLights_normal.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [smaragd9_500KLights_normal.png] Filling out basic attributes, {name='textures/smaragd9_500KLights_normal.png', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_vmask.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_vmask.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [clearPlastic_mat.001] Has Glossmap 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_vmask.dds'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_vmask.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\smaragd9_500KLights_vmask.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [smaragd9_500KLights_vmask.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [smaragd9_500KLights_vmask.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [smaragd9_500KLights_vmask.dds] Resolved filepath: textures\smaragd9_500KLights_vmask.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [smaragd9_500KLights_vmask.dds] Filling out basic attributes, {name='textures/smaragd9_500KLights_vmask.dds', nodeId='3'}
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\..\..\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files\Epic Games\FarmingSimulator19\data\shaders\vehicleShader.xml
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.utility:as_fs_relative_path:DEBUG: Fs relative path: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_resolve_filepath:INFO: [vehicleShader.xml] Resolved filepath: $data\shaders\vehicleShader.xml
i3dio.node_classes.file.Shader:_create_xml_element:DEBUG: [vehicleShader.xml] Filling out basic attributes, {name='$data/shaders/vehicleShader.xml', nodeId='4'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [clearPlastic_mat.001] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [clearPlastic_mat.001] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [clearPlastic_mat.001] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.069] Subset with index [0] based on material 'clearPlastic_mat.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.069] Processing subset: materialId="2" numTriangles="264" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.069] Has subset 'clearPlastic_mat.001' with '264' triangles and materialId="2" numTriangles="264" firstIndex="0" firstVertex="0" numIndices="792" numVertices="258"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh.069] Has '1' subsets, '264' triangles and '258' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [frontLightsGlassStatic] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontLightsGlassStatic] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontLightsGlassStatic] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [frontLightsGlassStatic] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [frontLightsGlassStatic] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLightsGlassStatic] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLightsGlassStatic] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLights_visuals] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [frontLights_visuals] Filling out basic attributes, {name='frontLights_visuals', nodeId='16'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [frontLights_visuals] has parent element with name [frontLightsStatic]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [frontLights_visuals] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights_visuals] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights_visuals] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [frontLights_visuals] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [frontLights_visuals] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLights_visuals] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [innerPart] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [innerPart] Filling out basic attributes, {name='innerPart', nodeId='17'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [innerPart] has parent element with name [frontLights_visuals]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.071] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.071] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh.071] Filling out basic attributes, {name='Mesh.071', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.071] Has material 'kiegeszito'
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [kiegeszito] Filling out basic attributes, {name='kiegeszito', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [kiegeszito] Has no Normalmap
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\..\..\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\default_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\default_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [kiegeszito] Has Glossmap 'C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\default_specular.dds'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\..\..\..\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\default_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\data\shared\default_specular.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [default_specular.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [default_specular.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [default_specular.dds] copied to 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\default_specular.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [default_specular.dds] Resolved filepath: textures\default_specular.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [default_specular.dds] Filling out basic attributes, {name='textures/default_specular.dds', nodeId='5'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [kiegeszito] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [kiegeszito] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [kiegeszito] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.071] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.071] Processing subset: materialId="3" numTriangles="360" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.071] Has subset 'kiegeszito' with '360' triangles and materialId="3" numTriangles="360" firstIndex="0" firstVertex="0" numIndices="1080" numVertices="390"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh.071] Has '1' subsets, '360' triangles and '390' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [innerPart] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [innerPart] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [innerPart] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [innerPart] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [innerPart] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [innerPart] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [innerPart] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [innerPartStatic] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [innerPartStatic] Filling out basic attributes, {name='innerPartStatic', nodeId='18'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [innerPartStatic] has parent element with name [frontLights_visuals]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.070] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Mesh.070] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Mesh.070] Filling out basic attributes, {name='Mesh.070', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Mesh.070] Has material 'clearPlastic_mat.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Mesh.070] Subset with index [0] based on material 'clearPlastic_mat.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.070] Processing subset: materialId="2" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Mesh.070] Has subset 'clearPlastic_mat.001' with '36' triangles and materialId="2" numTriangles="36" firstIndex="0" firstVertex="0" numIndices="108" numVertices="42"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Mesh.070] Has '1' subsets, '36' triangles and '42' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [innerPartStatic] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [innerPartStatic] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [innerPartStatic] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [innerPartStatic] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [innerPartStatic] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [innerPartStatic] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [innerPartStatic] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLights_visuals] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLightsStatic] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [frontLights] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightLeftBack] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [turnLightLeftBack] Filling out basic attributes, {name='turnLightLeftBack', nodeId='19'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [turnLightLeftBack] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'spot'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'color' with value '(0.3100000023841858, 0.14000000059604645, 0.0)'. Default is '(1.0, 1.0, 1.0)'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cone_angle' with value '2.094395160675049'. Default is '1.047198'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '5' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightLeftBack] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000,  0.9864)
            (0.0000,  0.9494, 0.3141,  0.7478)
            (0.0000, -0.3141, 0.9494, -3.0952)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightLeftBack] translation is <Vector (0.9864, 0.7478, -3.0952)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightLeftBack] has translation: [0.986352 0.747815 -3.09523]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightLeftBack] has rotation(degrees): [-18.309 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightLeftBack] has scale: [1 1 1]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [turnLightLeftBack] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightLeftBack] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightLeftBack] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightRightBack] is of type 'LIGHT'
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [turnLightRightBack] Filling out basic attributes, {name='turnLightRightBack', nodeId='20'}
i3dio.node_classes.node.LightNode:_create_xml_element:DEBUG: [turnLightRightBack] has parent element with name [Lights]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeLightAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'type_of_light' with value 'spot'. Default is 'point'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'color' with value '(0.3100000023841858, 0.14000000059604645, 0.0)'. Default is '(1.0, 1.0, 1.0)'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'range' with value '40.0'. Default is '1'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cone_angle' with value '2.094395160675049'. Default is '1.047198'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cast_shadow_map' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '5' properties
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightRightBack] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.9864)
            (0.0000,  0.9494, 0.3141,  0.7478)
            (0.0000, -0.3141, 0.9494, -3.0952)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightRightBack] translation is <Vector (-0.9864, 0.7478, -3.0952)>
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightRightBack] has translation: [-0.986352 0.747815 -3.09523]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightRightBack] has rotation(degrees): [-18.309 -0 0]
i3dio.node_classes.node.LightNode:_add_transform_to_xml_element:DEBUG: [turnLightRightBack] has scale: [1 1 1]
i3dio.node_classes.node.LightNode:__init__:DEBUG: [turnLightRightBack] Initialized as a 'LightNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightRightBack] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [turnLightRightBack] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Lights] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SkinnedMesh] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SkinnedMesh] Filling out basic attributes, {name='SkinnedMesh', nodeId='21'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SkinnedMesh] has parent element with name [detk_main_component1]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [SkinnedMesh] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SkinnedMesh] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SkinnedMesh] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SkinnedMesh] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [SkinnedMesh] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SkinnedMesh] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature] Filling out basic attributes, {name='Armature', nodeId='22'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature] translation is default
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='23'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.3702)
            (0.0000,  1.0000, 0.0000,  1.1352)
            (0.0000, -0.0000, 1.0000, -1.9373)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (-0.3702, 1.1352, -1.9373)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [-0.370234 1.13524 -1.93733]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.002] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.002] Filling out basic attributes, {name='Armature.002', nodeId='24'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.002] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.002] has translation: [1.35156e-07 0 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.002] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='25'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature.002]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 ( 1.0000, -0.0000, 0.0000,  0.6649)
            (-0.0000,  1.0000, 0.0000,  0.9855)
            (-0.0000, -0.0000, 1.0000, -1.0363)
            ( 0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (0.6649, 0.9855, -1.0363)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [0.664864 0.985548 -1.0363]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.69812e-05 1.36604e-05 -5.83569e-12]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] Filling out basic attributes, {name='Bone.002', nodeId='26'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] has parent element with name [Armature.002]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.002] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000,  0.6649)
            (0.0000,  1.0000, 0.0000,  0.9325)
            (0.0000, -0.0000, 1.0000, -2.1761)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] translation is <Vector (0.6649, 0.9325, -2.1761)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has translation: [0.664864 0.93248 -2.17608]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has rotation(degrees): [-2.31116e-05 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.002] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.003] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.003] Filling out basic attributes, {name='Armature.003', nodeId='27'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.003] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.003] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.003] translation is default
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.003] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='28'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature.003]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000,  0.2811)
            (0.0000,  1.0000, 0.0000,  0.9300)
            (0.0000, -0.0000, 1.0000, -2.0338)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (0.2811, 0.9300, -2.0338)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [0.281086 0.929995 -2.03384]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.004] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.004] Filling out basic attributes, {name='Armature.004', nodeId='29'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.004] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.004] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.2057)
            (0.0000, 1.0000, 0.0000,  0.9038)
            (0.0000, 0.0000, 1.0000,  1.8923)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.004] translation is <Vector (-0.2057, 0.9038, 1.8923)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.004] has translation: [-0.205663 0.903762 1.89225]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.004] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] Filling out basic attributes, {name='Bone.002', nodeId='30'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] has parent element with name [Armature.004]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.002] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, 0.5417)
            (0.0000,  1.0000, 0.0000, 1.1994)
            (0.0000, -0.0000, 1.0000, 0.2090)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] translation is <Vector (0.5417, 1.1994, 0.2090)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has translation: [0.541713 1.1994 0.209001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.002] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] Filling out basic attributes, {name='Bone.003', nodeId='31'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] has parent element with name [Armature.004]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.003] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000,  0.5262)
            (0.0000,  1.0000, 0.0000,  1.1805)
            (0.0000, -0.0000, 1.0000, -1.8405)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] translation is <Vector (0.5262, 1.1805, -1.8405)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has translation: [0.526224 1.18048 -1.84048]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.003] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.004] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.011] Filling out basic attributes, {name='Armature.011', nodeId='33'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.011] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.011] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000, -1.5907)
            ( 0.0000, 1.0000,  0.0000, -0.6376)
            ( 1.0000, 0.0000, -0.0000,  0.9123)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.011] translation is <Vector (-1.5907, -0.6376, 0.9123)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.011] has translation: [-1.59069 -0.637612 0.912337]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.011] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.011] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='34'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.011]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000, -0.1659)
            ( 0.0000, 1.0000,  0.0000,  0.1110)
            ( 1.0000, 0.0000, -0.0000,  1.1746)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (-0.1659, 0.1110, 1.1746)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [-0.165908 0.111038 1.17457]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-2.50448e-06 -90 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.004] Filling out basic attributes, {name='detk.004', nodeId='32'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.004] has parent element with name [SkinnedMesh]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_detk.004] Filling out basic attributes, {name='SkinnedMesh_detk.004', nodeId='5'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_detk.004] Has material 'detk'
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [detk] Filling out basic attributes, {name='detk', nodeId='4'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [detk] Has Normalmap 'C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_normal.png'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_normal.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_normal.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [normalmap_normal.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_normal.png] copied to 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\normalmap_normal.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [normalmap_normal.png] Resolved filepath: textures\normalmap_normal.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [normalmap_normal.png] Filling out basic attributes, {name='textures/normalmap_normal.png', nodeId='6'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_specular.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_specular.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [detk] Has Glossmap 'C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_specular.png'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_specular.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_specular.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_specular.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [normalmap_specular.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_specular.png] copied to 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\normalmap_specular.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [normalmap_specular.png] Resolved filepath: textures\normalmap_specular.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [normalmap_specular.png] Filling out basic attributes, {name='textures/normalmap_specular.png', nodeId='7'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [detk] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [detk] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [detk] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_detk.004] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.004] Processing subset: materialId="4" numTriangles="312" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.004] Has subset 'detk' with '312' triangles and materialId="4" numTriangles="312" firstIndex="0" firstVertex="0" numIndices="936" numVertices="402"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_detk.004] Has '1' subsets, '312' triangles and '402' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.004] has shape ID '5'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.004] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.004] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.004] translation is default
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.004] Skinned groups: {1: 0, 0: 1}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [detk.004] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.004] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.004] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.008] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.012] Filling out basic attributes, {name='Armature.012', nodeId='36'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.012] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.012] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000, -1.5907)
            ( 0.0000, 1.0000,  0.0000, -0.6376)
            ( 1.0000, 0.0000, -0.0000,  0.9123)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.012] translation is <Vector (-1.5907, -0.6376, 0.9123)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.012] has translation: [-1.59069 -0.637612 0.912337]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.012] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.012] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='37'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.012]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000, 0.1138)
            ( 0.0000, 1.0000,  0.0000, 0.1383)
            ( 1.0000, 0.0000, -0.0000, 1.1752)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (0.1138, 0.1383, 1.1752)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [0.113761 0.138342 1.17519]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-2.50448e-06 -90 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.008] Filling out basic attributes, {name='detk.008', nodeId='35'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.008] has parent element with name [SkinnedMesh]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_detk.005] Filling out basic attributes, {name='SkinnedMesh_detk.005', nodeId='6'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_detk.005] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_detk.005] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.005] Processing subset: materialId="4" numTriangles="96" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.005] Has subset 'detk' with '96' triangles and materialId="4" numTriangles="96" firstIndex="0" firstVertex="0" numIndices="288" numVertices="122"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_detk.005] Has '1' subsets, '96' triangles and '122' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.008] has shape ID '6'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.008] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.008] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.008] translation is default
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.008] Skinned groups: {0: 0, 1: 1}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [detk.008] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.008] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.008] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.009] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.013] Filling out basic attributes, {name='Armature.013', nodeId='39'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.013] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.013] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.2057)
            (0.0000, 1.0000, 0.0000,  0.9038)
            (0.0000, 0.0000, 1.0000,  1.8923)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.013] translation is <Vector (-0.2057, 0.9038, 1.8923)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.013] has translation: [-0.205663 0.903762 1.89225]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.013] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='40'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.013]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.2057)
            (0.0000,  1.0000, 0.0000,  0.9038)
            (0.0000, -0.0000, 1.0000,  1.8923)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (-0.2057, 0.9038, 1.8923)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [-0.205663 0.903762 1.89225]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.014] Filling out basic attributes, {name='Armature.014', nodeId='41'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.014] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.014] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.2057)
            (0.0000, 1.0000, 0.0000,  0.9038)
            (0.0000, 0.0000, 1.0000,  1.8923)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.014] translation is <Vector (-0.2057, 0.9038, 1.8923)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.014] has translation: [-0.205663 0.903762 1.89225]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.014] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='42'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature.014]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, 0.1510)
            (0.0000,  1.0000, 0.0000, 1.0124)
            (0.0000, -0.0000, 1.0000, 0.8602)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (0.1510, 1.0124, 0.8602)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [0.150998 1.0124 0.860228]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.009] Filling out basic attributes, {name='detk.009', nodeId='38'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.009] has parent element with name [SkinnedMesh]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_detk.006] Filling out basic attributes, {name='SkinnedMesh_detk.006', nodeId='7'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_detk.006] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_detk.006] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.006] Processing subset: materialId="4" numTriangles="456" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.006] Has subset 'detk' with '456' triangles and materialId="4" numTriangles="456" firstIndex="0" firstVertex="0" numIndices="1368" numVertices="606"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_detk.006] Has '1' subsets, '456' triangles and '606' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.009] has shape ID '7'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.009] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.009] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.009] translation is default
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.009] Skinned groups: {3: 0, 2: 1, 1: 2, 0: 3}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [detk.009] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.009] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.009] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.002] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.007] Filling out basic attributes, {name='Armature.007', nodeId='44'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.007] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.007] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -1.5907)
            (0.0000, 1.0000, 0.0000, -0.6376)
            (0.0000, 0.0000, 1.0000,  0.9123)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.007] translation is <Vector (-1.5907, -0.6376, 0.9123)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.007] has translation: [-1.59069 -0.637612 0.912336]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.007] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='45'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.007]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (-0.0002, 0.0009, -1.0000, -0.0053)
            (-0.0002, 1.0000,  0.0009,  0.0023)
            ( 1.0000, 0.0002, -0.0002,  0.9121)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (-0.0053, 0.0023, 0.9121)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [-0.00525057 0.00226617 0.912098]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-44.9987 -90.0193 44.9479]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has scale: [1 1 1]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.002] Filling out basic attributes, {name='laprugo.002', nodeId='43'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.002] has parent element with name [SkinnedMesh]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_test.001] Filling out basic attributes, {name='SkinnedMesh_test.001', nodeId='8'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_test.001] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_test.001] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.001] Processing subset: materialId="4" numTriangles="30052" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.001] Has subset 'detk' with '30052' triangles and materialId="4" numTriangles="30052" firstIndex="0" firstVertex="0" numIndices="90156" numVertices="34850"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_test.001] Has '1' subsets, '30052' triangles and '34850' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.002] has shape ID '8'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, -0.0000, -0.9123)
            (0.0000, 1.0000,  0.0000,  0.6376)
            (0.0000, 0.0000,  1.0000, -1.5907)
            (0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.002] translation is <Vector (-0.9123, 0.6376, -1.5907)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.002] has translation: [-0.912337 0.637612 -1.59069]
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.002] has rotation(degrees): [0 -6.83019e-06 0]
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.002] Skinned groups: {0: 0, 1: 1, 2: 2}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [laprugo.002] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SkinnedMesh] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Visual] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Visual] Filling out basic attributes, {name='Visual', nodeId='46'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Visual] has parent element with name [detk_main_component1]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Visual] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Visual] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Visual] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Visual] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Visual] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Visual] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component1] Filling out basic attributes, {name='component1', nodeId='47'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component1] has parent element with name [Visual]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk] Filling out basic attributes, {name='detk', nodeId='9'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk] Processing subset: materialId="4" numTriangles="24026" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk] Has subset 'detk' with '24026' triangles and materialId="4" numTriangles="24026" firstIndex="0" firstVertex="0" numIndices="72078" numVertices="29909"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk] Has '1' subsets, '24026' triangles and '29909' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component1] has shape ID '9'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component1] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component1.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component1.001] Filling out basic attributes, {name='component1.001', nodeId='48'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component1.001] has parent element with name [Visual]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.002] Filling out basic attributes, {name='detk.002', nodeId='10'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.002] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.002] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.002] Processing subset: materialId="4" numTriangles="224" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.002] Has subset 'detk' with '224' triangles and materialId="4" numTriangles="224" firstIndex="0" firstVertex="0" numIndices="672" numVertices="339"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.002] Has '1' subsets, '224' triangles and '339' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component1.001] has shape ID '10'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component1.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component1.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component1.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component1.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component1.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component1.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component2] Filling out basic attributes, {name='component2', nodeId='49'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component2] has parent element with name [Visual]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.011] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.011] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.011] Filling out basic attributes, {name='detk.011', nodeId='11'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.011] Has material 'Tartaly'
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Tartaly] Filling out basic attributes, {name='Tartaly', nodeId='5'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_normal_1.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_normal_1.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Tartaly] Has Normalmap 'C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_normal_1.png'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_normal_1.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_normal_1.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_normal_1.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [normalmap_normal_1.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_normal_1.png] copied to 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\normalmap_normal_1.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [normalmap_normal_1.png] Resolved filepath: textures\normalmap_normal_1.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [normalmap_normal_1.png] Filling out basic attributes, {name='textures/normalmap_normal_1.png', nodeId='8'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_specular_2.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_specular_2.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Tartaly] Has Glossmap 'C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_specular_2.png'
i3dio.i3d.I3D:add_file:DEBUG: [detk_5_main_i3d] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //specularok\normalmap_specular_2.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\totha\Documents\detkotjavitasKOLBY\specularok\normalmap_specular_2.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files\Epic Games\FarmingSimulator19\data
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_specular_2.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [normalmap_specular_2.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [normalmap_specular_2.png] copied to 'C:\Users\totha\Documents\My Games\FarmingSimulator2022\mods\detk_5_mezogep\textures\normalmap_specular_2.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [normalmap_specular_2.png] Resolved filepath: textures\normalmap_specular_2.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [normalmap_specular_2.png] Filling out basic attributes, {name='textures/normalmap_specular_2.png', nodeId='9'}
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Tartaly] Texture: '../shared/detailArray_specular.png', default: ../shared/detailArray_specular.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Tartaly] Texture: '../shared/detailArray_normal.png', default: ../shared/detailArray_normal.png
i3dio.node_classes.node.Material:_export_shader_settings:DEBUG: [Tartaly] Texture: '../shared/detailArray_diffuse.png', default: ../shared/detailArray_diffuse.png
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.011] Subset with index [0] based on material 'Tartaly'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.011] Processing subset: materialId="5" numTriangles="4160" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.011] Has subset 'Tartaly' with '4160' triangles and materialId="5" numTriangles="4160" firstIndex="0" firstVertex="0" numIndices="12480" numVertices="4578"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.011] Has '1' subsets, '4160' triangles and '4578' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component2] has shape ID '11'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component3] Filling out basic attributes, {name='component3', nodeId='50'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component3] has parent element with name [Visual]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.008] Filling out basic attributes, {name='detk.008', nodeId='12'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.008] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.008] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.008] Processing subset: materialId="4" numTriangles="1956" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.008] Has subset 'detk' with '1956' triangles and materialId="4" numTriangles="1956" firstIndex="0" firstVertex="0" numIndices="5868" numVertices="2190"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.008] Has '1' subsets, '1956' triangles and '2190' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component3] has shape ID '12'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component3] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component3] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component4] Filling out basic attributes, {name='component4', nodeId='51'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component4] has parent element with name [Visual]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [NurbsPath.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [NurbsPath.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [NurbsPath.007] Filling out basic attributes, {name='NurbsPath.007', nodeId='13'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [NurbsPath.007] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [NurbsPath.007] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [NurbsPath.007] Processing subset: materialId="4" numTriangles="336" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [NurbsPath.007] Has subset 'detk' with '336' triangles and materialId="4" numTriangles="336" firstIndex="0" firstVertex="0" numIndices="1008" numVertices="346"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [NurbsPath.007] Has '1' subsets, '336' triangles and '346' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component4] has shape ID '13'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component4] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component4] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component4] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [detk.001] Filling out basic attributes, {name='detk.001', nodeId='52'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [detk.001] has parent element with name [Visual]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.001] Filling out basic attributes, {name='detk.001', nodeId='14'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.001] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.001] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.001] Processing subset: materialId="4" numTriangles="1812" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.001] Has subset 'detk' with '1812' triangles and materialId="4" numTriangles="1812" firstIndex="0" firstVertex="0" numIndices="5436" numVertices="1992"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.001] Has '1' subsets, '1812' triangles and '1992' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [detk.001] has shape ID '14'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [detk.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Visual] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Xml_Dolgok] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Xml_Dolgok] Filling out basic attributes, {name='Xml_Dolgok', nodeId='53'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Xml_Dolgok] has parent element with name [detk_main_component1]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Xml_Dolgok] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Xml_Dolgok] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Xml_Dolgok] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Xml_Dolgok] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Xml_Dolgok] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Xml_Dolgok] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ElectricFront] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [ElectricFront] Filling out basic attributes, {name='ElectricFront', nodeId='54'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [ElectricFront] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [ElectricFront] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ElectricFront] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.5949)
            (0.0000, 1.0000, 0.0000, 1.1719)
            (0.0000, 0.0000, 1.0000, 2.0694)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ElectricFront] translation is <Vector (0.5949, 1.1719, 2.0694)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ElectricFront] has translation: [0.594884 1.17189 2.06937]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [ElectricFront] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [ElectricFront] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ElectricFront] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Filltriger] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Filltriger] Filling out basic attributes, {name='Filltriger', nodeId='55'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Filltriger] has parent element with name [Xml_Dolgok]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube] Filling out basic attributes, {name='Cube', nodeId='15'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube] Has subset 'i3d_default_material' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Filltriger] has shape ID '15'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'kinematic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '40800000'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'trigger' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cpu_mesh' with value '256'. Default is '0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Filltriger] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Filltriger] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Filltriger] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Filltriger] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Filltriger] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Filltriger] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [HoseSystem] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [HoseSystem] Filling out basic attributes, {name='HoseSystem', nodeId='56'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [HoseSystem] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [HoseSystem] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [HoseSystem] transforming to new transform-basis with <Matrix 4x4 ( 1.0000, -0.0000, -0.0000,  0.0000)
            ( 0.0000,  0.9956,  0.0933,  1.2777)
            (-0.0000, -0.0933,  0.9956, -2.7325)
            ( 0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [HoseSystem] translation is <Vector (0.0000, 1.2777, -2.7325)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [HoseSystem] has translation: [2.83713e-16 1.27773 -2.73254]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [HoseSystem] has rotation(degrees): [-5.3507 5.54365e-17 1.18637e-15]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [HoseSystem] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [HoseSystem] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [HoseSystem] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlate] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [LicensPlate] Filling out basic attributes, {name='LicensPlate', nodeId='57'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [LicensPlate] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [LicensPlate] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlate] transforming to new transform-basis with <Matrix 4x4 (-1.0000, 0.0000,  0.0000,  0.0001)
            ( 0.0000, 1.0000,  0.0000,  0.7144)
            ( 0.0000, 0.0000, -1.0000, -3.0546)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlate] translation is <Vector (0.0001, 0.7144, -3.0546)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlate] has translation: [0.000117511 0.714435 -3.0546]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [LicensPlate] has rotation(degrees): [-1.86693e-05 -180 -5.00896e-06]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [LicensPlate] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlate] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [LicensPlate] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Ref_Point_Kozep] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Ref_Point_Kozep] Filling out basic attributes, {name='Ref_Point_Kozep', nodeId='58'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Ref_Point_Kozep] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Ref_Point_Kozep] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Ref_Point_Kozep] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0030)
            (0.0000, 1.0000, 0.0000, 1.1968)
            (0.0000, 0.0000, 1.0000, 1.2704)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Ref_Point_Kozep] translation is <Vector (0.0030, 1.1968, 1.2704)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Ref_Point_Kozep] has translation: [0.00301902 1.19683 1.27045]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Ref_Point_Kozep] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Ref_Point_Kozep] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Ref_Point_Kozep] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaHeigth] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [WorkAreaHeigth] Filling out basic attributes, {name='WorkAreaHeigth', nodeId='59'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [WorkAreaHeigth] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [WorkAreaHeigth] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaHeigth] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -3.7003)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -5.0997)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaHeigth] translation is <Vector (-3.7003, 0.0000, -5.0997)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaHeigth] has translation: [-3.70029 0 -5.09967]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [WorkAreaHeigth] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaHeigth] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaHeigth] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaStart] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [WorkAreaStart] Filling out basic attributes, {name='WorkAreaStart', nodeId='60'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [WorkAreaStart] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [WorkAreaStart] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaStart] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -2.7315)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaStart] translation is <Vector (0.0000, 0.0000, -2.7315)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaStart] has translation: [0 0 -2.73148]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [WorkAreaStart] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaStart] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaStart] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaWidht] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [WorkAreaWidht] Filling out basic attributes, {name='WorkAreaWidht', nodeId='61'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [WorkAreaWidht] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [WorkAreaWidht] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaWidht] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  3.7070)
            (0.0000, 1.0000, 0.0000,  0.0000)
            (0.0000, 0.0000, 1.0000, -2.7315)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaWidht] translation is <Vector (3.7070, 0.0000, -2.7315)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [WorkAreaWidht] has translation: [3.70701 0 -2.73148]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [WorkAreaWidht] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaWidht] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [WorkAreaWidht] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dischargeNode] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [dischargeNode] Filling out basic attributes, {name='dischargeNode', nodeId='62'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [dischargeNode] has parent element with name [Xml_Dolgok]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [dischargeNode] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [dischargeNode] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [dischargeNode] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [dischargeNode] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [dischargeNode] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dischargeNode] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dischargeNode] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [dischargeTrigger] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dischargeTrigger] Filling out basic attributes, {name='dischargeTrigger', nodeId='63'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [dischargeTrigger] has parent element with name [Xml_Dolgok]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cube.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cube.001] Filling out basic attributes, {name='Cube.001', nodeId='16'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.001] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cube.001] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cube.001] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.001] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cube.001] Has subset 'i3d_default_material' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cube.001] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [dischargeTrigger] has shape ID '16'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'kinematic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '40800000'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'trigger' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cpu_mesh' with value '256'. Default is '0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dischargeTrigger] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dischargeTrigger] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [dischargeTrigger] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [dischargeTrigger] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [dischargeTrigger] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [dischargeTrigger] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [fillunit] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [fillunit] Filling out basic attributes, {name='fillunit', nodeId='64'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [fillunit] has parent element with name [Xml_Dolgok]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Cylinder] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Cylinder] Filling out basic attributes, {name='Cylinder', nodeId='17'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Cylinder] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Cylinder] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Processing subset: materialId="1" numTriangles="248" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Cylinder] Has subset 'i3d_default_material' with '248' triangles and materialId="1" numTriangles="248" firstIndex="0" firstVertex="0" numIndices="744" numVertices="384"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Cylinder] Has '1' subsets, '248' triangles and '384' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [fillunit] has shape ID '17'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'kinematic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '40000000'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cpu_mesh' with value '256'. Default is '0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [fillunit] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [fillunit] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [fillunit] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [fillunit] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [fillunit] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [fillunit] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [slurry] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [slurry] Filling out basic attributes, {name='slurry', nodeId='65'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [slurry] has parent element with name [Xml_Dolgok]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [slurry] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [slurry] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [slurry] Filling out basic attributes, {name='slurry', nodeId='18'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [slurry] Has material 'Default OBJ.001'
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ.001] Filling out basic attributes, {name='Default OBJ.001', nodeId='6'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ.001] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ.001] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [slurry] Subset with index [0] based on material 'Default OBJ.001'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [slurry] Processing subset: materialId="6" numTriangles="388" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [slurry] Has subset 'Default OBJ.001' with '388' triangles and materialId="6" numTriangles="388" firstIndex="0" firstVertex="0" numIndices="1164" numVertices="240"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [slurry] Has '1' subsets, '388' triangles and '240' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [slurry] has shape ID '18'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'cpu_mesh' with value '256'. Default is '0'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [slurry] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [slurry] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [slurry] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [slurry] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [slurry] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [slurry] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Xml_Dolgok] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [wheels] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [wheels] Filling out basic attributes, {name='wheels', nodeId='66'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [wheels] has parent element with name [detk_main_component1]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [wheels] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [wheels] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [wheels] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [wheels] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [wheels] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [wheels] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BLrepr] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BLrepr] Filling out basic attributes, {name='Wheel_BLrepr', nodeId='67'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BLrepr] has parent element with name [wheels]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_BLrepr] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BLrepr] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.9119)
            (0.0000, 1.0000, 0.0000,  0.6376)
            (0.0000, 0.0000, 1.0000, -1.5925)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BLrepr] translation is <Vector (0.9119, 0.6376, -1.5925)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BLrepr] has translation: [0.911859 0.637612 -1.59252]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_BLrepr] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BLrepr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_B_ref] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_B_ref] Filling out basic attributes, {name='Most_B_ref', nodeId='68'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_B_ref] has parent element with name [Wheel_BLrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Most_B_ref] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B_ref] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B_ref] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B_ref] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Most_B_ref] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_B_ref] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_B_ref] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BL] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BL] Filling out basic attributes, {name='Wheel_BL', nodeId='69'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BL] has parent element with name [Wheel_BLrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_BL] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BL] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BL] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BL] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_BL] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BLrepr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BRrepr] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BRrepr] Filling out basic attributes, {name='Wheel_BRrepr', nodeId='70'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BRrepr] has parent element with name [wheels]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_BRrepr] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BRrepr] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.9123)
            (0.0000, 1.0000, 0.0000,  0.6376)
            (0.0000, 0.0000, 1.0000, -1.5907)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BRrepr] translation is <Vector (-0.9123, 0.6376, -1.5907)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BRrepr] has translation: [-0.912337 0.637612 -1.59069]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_BRrepr] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BRrepr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_B] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_B] Filling out basic attributes, {name='Most_B', nodeId='71'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_B] has parent element with name [Wheel_BRrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Most_B] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000,  1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            (-1.0000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B] translation is default
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_B] has rotation(degrees): [-0 90 0]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Most_B] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_B] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.007] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.007] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.007] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.011] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.011] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.011] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.012] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.012] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.012] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_B] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BR] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BR] Filling out basic attributes, {name='Wheel_BR', nodeId='72'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_BR] has parent element with name [Wheel_BRrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_BR] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BR] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BR] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_BR] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_BR] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BR] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BR] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_BRrepr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [support_wheel] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [support_wheel] Filling out basic attributes, {name='support_wheel', nodeId='73'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [support_wheel] has parent element with name [wheels]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [support_wheel] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [support_wheel] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0000)
            (0.0000, 1.0000, 0.0000,  0.8085)
            (0.0000, 0.0000, 1.0000, -0.4640)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [support_wheel] translation is <Vector (-0.0000, 0.8085, -0.4640)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [support_wheel] has translation: [-3.7998e-05 0.8085 -0.464004]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [support_wheel] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [support_wheel] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [support_wheel] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [wheels] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [detk_main_component2] Filling out basic attributes, {name='detk_main_component2', nodeId='74'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk_main_component2] Filling out basic attributes, {name='detk_main_component2', nodeId='19'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component2] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component2] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component2] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk_main_component2] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component2] Processing subset: materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component2] Has subset 'i3d_default_material' with '12' triangles and materialId="1" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk_main_component2] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [detk_main_component2] has shape ID '19'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '203002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0030)
            (0.0000, 1.0000, 0.0000, 1.1968)
            (0.0000, 0.0000, 1.0000, 1.2704)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component2] translation is <Vector (0.0030, 1.1968, 1.2704)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component2] has translation: [0.00301902 1.19683 1.27045]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [detk_main_component2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [SkinnedMesh.002] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SkinnedMesh.002] Filling out basic attributes, {name='SkinnedMesh.002', nodeId='75'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [SkinnedMesh.002] has parent element with name [detk_main_component2]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [SkinnedMesh.002] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SkinnedMesh.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0030)
            (0.0000, 1.0000, 0.0000, -1.1968)
            (0.0000, 0.0000, 1.0000, -1.2704)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SkinnedMesh.002] translation is <Vector (-0.0030, -1.1968, -1.2704)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [SkinnedMesh.002] has translation: [-0.00301902 -1.19683 -1.27045]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [SkinnedMesh.002] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [SkinnedMesh.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.001] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.001] Filling out basic attributes, {name='Armature.001', nodeId='76'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.001] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.001] translation is default
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.001] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='77'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 ( 1.0000, -0.0000, 0.0000, 0.6649)
            (-0.0000,  1.0000, 0.0000, 0.8776)
            (-0.0000, -0.0000, 1.0000, 1.8714)
            ( 0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (0.6649, 0.8776, 1.8714)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [0.664864 0.877561 1.87144]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.69812e-05 1.36604e-05 -5.83569e-12]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] Filling out basic attributes, {name='Bone.002', nodeId='78'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.002] has parent element with name [Armature.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.002] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, 0.6649)
            (0.0000,  1.0000, 0.0000, 0.8245)
            (0.0000, -0.0000, 1.0000, 0.7317)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] translation is <Vector (0.6649, 0.8245, 0.7317)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has translation: [0.664864 0.824493 0.731657]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.002] has rotation(degrees): [-1.96771e-05 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.002] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] Filling out basic attributes, {name='Bone.003', nodeId='79'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.003] has parent element with name [Armature.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.003] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.1288)
            (0.0000,  1.0000, 0.0000,  0.8935)
            (0.0000, -0.0000, 1.0000,  1.9369)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] translation is <Vector (-0.1288, 0.8935, 1.9369)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has translation: [-0.128773 0.893532 1.93686]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.003] has rotation(degrees): [-9.33467e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.003] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.004] Filling out basic attributes, {name='Bone.004', nodeId='80'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.004] has parent element with name [Armature.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.004] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.1288)
            (0.0000,  1.0000, 0.0000,  0.8935)
            (0.0000, -0.0000, 1.0000,  1.9369)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] translation is <Vector (-0.1288, 0.8935, 1.9369)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] has translation: [-0.128773 0.893532 1.93686]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.004] has rotation(degrees): [-9.33467e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.004] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.005] Filling out basic attributes, {name='Bone.005', nodeId='81'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.005] has parent element with name [Armature.001]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.005] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.005] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.1288)
            (0.0000,  1.0000, 0.0000,  0.8935)
            (0.0000, -0.0000, 1.0000,  1.9369)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.005] translation is <Vector (-0.1288, 0.8935, 1.9369)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.005] has translation: [-0.128773 0.893532 1.93686]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.005] has rotation(degrees): [-9.33467e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.005] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.005] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.005] Filling out basic attributes, {name='Armature.005', nodeId='82'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.005] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.005] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.005] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.005] translation is default
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.005] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='83'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.005]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.1288)
            (0.0000,  1.0000, 0.0000,  0.8897)
            (0.0000, -0.0000, 1.0000,  1.9091)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (-0.1288, 0.8897, 1.9091)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [-0.128773 0.889728 1.9091]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.005] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.006] is of type 'ARMATURE'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.006] Filling out basic attributes, {name='Armature.006', nodeId='84'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.006] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.006] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.006] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.006] translation is default
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.006] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='85'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature.006]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.0295)
            (0.0000,  1.0000, 0.0000,  0.8602)
            (0.0000, -0.0000, 1.0000,  1.8832)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (-0.0295, 0.8602, 1.8832)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [-0.0294957 0.860212 1.88324]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.006] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.006] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.013] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.013] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.013] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.014] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.014] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.014] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.011] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.009] Filling out basic attributes, {name='Armature.009', nodeId='87'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.009] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.009] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0190)
            (0.0000, 1.0000, 0.0000, -0.7917)
            (0.0000, 0.0000, 1.0000, -2.9035)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.009] translation is <Vector (0.0190, -0.7917, -2.9035)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.009] has translation: [0.0189778 -0.79168 -2.90349]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.009] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] Filling out basic attributes, {name='Bone.001', nodeId='88'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone.001] has parent element with name [Armature.009]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone.001] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, -0.4933)
            (0.0000,  1.0000, 0.0000,  0.0168)
            (0.0000, -0.0000, 1.0000, -0.7461)
            (0.0000,  0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] translation is <Vector (-0.4933, 0.0168, -0.7461)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has translation: [-0.493264 0.0168255 -0.7461]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone.001] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone.001] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.011] Filling out basic attributes, {name='detk.011', nodeId='86'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.011] has parent element with name [SkinnedMesh.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.010] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.010] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_detk.010] Filling out basic attributes, {name='SkinnedMesh_detk.010', nodeId='20'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_detk.010] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_detk.010] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.010] Processing subset: materialId="4" numTriangles="120" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.010] Has subset 'detk' with '120' triangles and materialId="4" numTriangles="120" firstIndex="0" firstVertex="0" numIndices="360" numVertices="156"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_detk.010] Has '1' subsets, '120' triangles and '156' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.011] has shape ID '20'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.011] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.011] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.011] translation is default
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.011] Skinned groups: {1: 0, 0: 1}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [detk.011] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.011] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.011] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.012] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.010] Filling out basic attributes, {name='Armature.010', nodeId='90'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.010] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.010] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000,  1.3231)
            ( 0.0000, 1.0000,  0.0000, -0.5308)
            ( 1.0000, 0.0000, -0.0000,  0.9123)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.010] translation is <Vector (1.3231, -0.5308, 0.9123)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.010] has translation: [1.3231 -0.530762 0.912336]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.010] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.010] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='91'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.010]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000, -0.1211)
            ( 0.0000, 1.0000,  0.0000,  0.1036)
            ( 1.0000, 0.0000, -0.0000,  0.9304)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (-0.1211, 0.1036, 0.9304)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [-0.121077 0.103643 0.930435]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-2.50448e-06 -90 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.012] Filling out basic attributes, {name='detk.012', nodeId='89'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [detk.012] has parent element with name [SkinnedMesh.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.012] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.012] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_detk.012] Filling out basic attributes, {name='SkinnedMesh_detk.012', nodeId='21'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_detk.012] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_detk.012] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.012] Processing subset: materialId="4" numTriangles="480" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_detk.012] Has subset 'detk' with '480' triangles and materialId="4" numTriangles="480" firstIndex="0" firstVertex="0" numIndices="1440" numVertices="465"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_detk.012] Has '1' subsets, '480' triangles and '465' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.012] has shape ID '21'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.012] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.012] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [detk.012] translation is default
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [detk.012] Skinned groups: {0: 0, 1: 1}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [detk.012] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.012] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk.012] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.001] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.008] Filling out basic attributes, {name='Armature.008', nodeId='93'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.008] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.008] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000,  1.3509)
            ( 0.0000, 1.0000,  0.0000, -0.5346)
            ( 1.0000, 0.0000, -0.0000,  0.9123)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.008] translation is <Vector (1.3509, -0.5346, 0.9123)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.008] has translation: [1.35086 -0.534566 0.912336]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.008] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.008] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='94'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.008]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (-0.0002, 0.0009, -1.0000,  0.0286)
            (-0.0002, 1.0000,  0.0009, -0.0027)
            ( 1.0000, 0.0002, -0.0002,  0.9121)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (0.0286, -0.0027, 0.9121)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [0.0285592 -0.00267553 0.912098]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-45.0058 -90.0193 44.9551]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.001] Filling out basic attributes, {name='laprugo.001', nodeId='92'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.001] has parent element with name [SkinnedMesh.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_test.002] Filling out basic attributes, {name='SkinnedMesh_test.002', nodeId='22'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_test.002] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_test.002] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.002] Processing subset: materialId="4" numTriangles="29076" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.002] Has subset 'detk' with '29076' triangles and materialId="4" numTriangles="29076" firstIndex="0" firstVertex="0" numIndices="87228" numVertices="29472"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_test.002] Has '1' subsets, '29076' triangles and '29472' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.001] has shape ID '22'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.9123)
            (0.0000, 1.0000, 0.0000,  0.5308)
            (0.0000, 0.0000, 1.0000,  1.3231)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.001] translation is <Vector (-0.9123, 0.5308, 1.3231)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.001] has translation: [-0.912336 0.530762 1.3231]
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.001] Skinned groups: {0: 0, 1: 1, 2: 2}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [laprugo.001] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.003] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.017] Filling out basic attributes, {name='Armature.017', nodeId='96'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.017] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.017] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000,  0.1737)
            ( 0.0000, 1.0000,  0.0000, -0.0286)
            ( 1.0000, 0.0000, -0.0000,  0.9343)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.017] translation is <Vector (0.1737, -0.0286, 0.9343)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.017] has translation: [0.173693 -0.0285597 0.9343]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.017] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.017] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] Filling out basic attributes, {name='Bone', nodeId='97'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [Bone] has parent element with name [Armature.017]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [Bone] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000,  0.1737)
            ( 0.0000, 1.0000,  0.0000, -0.0286)
            ( 1.0000, 0.0000, -0.0000,  0.9343)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] translation is <Vector (0.1737, -0.0286, 0.9343)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has translation: [0.173693 -0.0285597 0.9343]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [Bone] has rotation(degrees): [-9.33467e-06 -90 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [Bone] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.003] Filling out basic attributes, {name='laprugo.003', nodeId='95'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.003] has parent element with name [SkinnedMesh.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_test.003] Filling out basic attributes, {name='SkinnedMesh_test.003', nodeId='23'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_test.003] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_test.003] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.003] Processing subset: materialId="4" numTriangles="1220" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.003] Has subset 'detk' with '1220' triangles and materialId="4" numTriangles="1220" firstIndex="0" firstVertex="0" numIndices="3660" numVertices="1399"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_test.003] Has '1' subsets, '1220' triangles and '1399' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.003] has shape ID '23'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.003] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0220)
            (0.0000, 1.0000, 0.0000, 0.5022)
            (0.0000, 0.0000, 1.0000, 1.1494)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.003] translation is <Vector (0.0220, 0.5022, 1.1494)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.003] has translation: [0.0219643 0.502202 1.14941]
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.003] Skinned groups: {0: 0}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [laprugo.003] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.003] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.003] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.005] is of type 'MESH'
i3dio.node_classes.node.SkinnedMeshRootNode:_create_xml_element:DEBUG: [Armature.015] Filling out basic attributes, {name='Armature.015', nodeId='99'}
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.SkinnedMeshRootNode:_write_properties:DEBUG: [Armature.015] Has no data specific attributes
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.015] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000, -1.0000,  1.3231)
            ( 0.0000, 1.0000,  0.0000, -0.5308)
            ( 1.0000, 0.0000, -0.0000,  0.9123)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.015] translation is <Vector (1.3231, -0.5308, 0.9123)>
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.015] has translation: [1.3231 -0.530762 0.912336]
i3dio.node_classes.node.SkinnedMeshRootNode:_add_transform_to_xml_element:DEBUG: [Armature.015] has rotation(degrees): [-0 -90 0]
i3dio.node_classes.node.SkinnedMeshRootNode:__init__:DEBUG: [Armature.015] Initialized as a 'SkinnedMeshRootNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [fekref_hidracso] Filling out basic attributes, {name='fekref_hidracso', nodeId='100'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [fekref_hidracso] has parent element with name [Armature.015]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [fekref_hidracso] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, 0.0597)
            (0.0000,  1.0000, 0.0000, 0.1409)
            (0.0000, -0.0000, 1.0000, 0.9338)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso] translation is <Vector (0.0597, 0.1409, 0.9338)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso] has translation: [0.05968 0.140903 0.933826]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [fekref_hidracso] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [fekref_hidracso_elso] Filling out basic attributes, {name='fekref_hidracso_elso', nodeId='101'}
i3dio.node_classes.node.SkinnedMeshBoneNode:_create_xml_element:DEBUG: [fekref_hidracso_elso] has parent element with name [Armature.015]
i3dio.node_classes.node.SkinnedMeshBoneNode:_write_properties:DEBUG: [fekref_hidracso_elso] Is a "Bone", which does not have "data"
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso_elso] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000, 0.0000, 0.1029)
            (0.0000,  1.0000, 0.0000, 0.1409)
            (0.0000, -0.0000, 1.0000, 0.9338)
            (0.0000,  0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso_elso] translation is <Vector (0.1029, 0.1409, 0.9338)>
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso_elso] has translation: [0.102851 0.140903 0.933826]
i3dio.node_classes.node.SkinnedMeshBoneNode:_add_transform_to_xml_element:DEBUG: [fekref_hidracso_elso] has rotation(degrees): [-2.50448e-06 -0 0]
i3dio.node_classes.node.SkinnedMeshBoneNode:__init__:DEBUG: [fekref_hidracso_elso] Initialized as a 'SkinnedMeshBoneNode'
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.005] Filling out basic attributes, {name='laprugo.005', nodeId='98'}
i3dio.node_classes.node.SkinnedMeshShapeNode:_create_xml_element:DEBUG: [laprugo.005] has parent element with name [SkinnedMesh.002]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.005] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [test.005] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [SkinnedMesh_test.005] Filling out basic attributes, {name='SkinnedMesh_test.005', nodeId='24'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [SkinnedMesh_test.005] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [SkinnedMesh_test.005] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.005] Processing subset: materialId="4" numTriangles="1960" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [SkinnedMesh_test.005] Has subset 'detk' with '1960' triangles and materialId="4" numTriangles="1960" firstIndex="0" firstVertex="0" numIndices="5880" numVertices="2526"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [SkinnedMesh_test.005] Has '1' subsets, '1960' triangles and '2526' vertices
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.005] has shape ID '24'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.005] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0215)
            (0.0000, 1.0000, 0.0000, 0.6716)
            (0.0000, 0.0000, 1.0000, 1.2356)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.005] translation is <Vector (0.0215, 0.6716, 1.2356)>
i3dio.node_classes.node.SkinnedMeshShapeNode:_add_transform_to_xml_element:DEBUG: [laprugo.005] has translation: [0.0214881 0.671632 1.23558]
i3dio.node_classes.node.SkinnedMeshShapeNode:populate_xml_element:DEBUG: [laprugo.005] Skinned groups: {1: 0, 0: 1}
i3dio.node_classes.node.SkinnedMeshShapeNode:__init__:DEBUG: [laprugo.005] Initialized as a 'SkinnedMeshShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.005] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [laprugo.005] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [SkinnedMesh.002] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Visual_front] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Visual_front] Filling out basic attributes, {name='Visual_front', nodeId='102'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Visual_front] has parent element with name [detk_main_component2]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Visual_front] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Visual_front] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0030)
            (0.0000, 1.0000, 0.0000, -1.1968)
            (0.0000, 0.0000, 1.0000, -1.2704)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Visual_front] translation is <Vector (-0.0030, -1.1968, -1.2704)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Visual_front] has translation: [-0.00301902 -1.19683 -1.27045]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Visual_front] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Visual_front] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [card2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card2] Filling out basic attributes, {name='card2', nodeId='103'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card2] has parent element with name [Visual_front]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [card2] Filling out basic attributes, {name='card2', nodeId='25'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [card2] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [card2] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card2] Processing subset: materialId="3" numTriangles="2160" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card2] Has subset 'kiegeszito' with '2160' triangles and materialId="3" numTriangles="2160" firstIndex="0" firstVertex="0" numIndices="6480" numVertices="2362"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [card2] Has '1' subsets, '2160' triangles and '2362' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [card2] has shape ID '25'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0147)
            (0.0000, 1.0000, 0.0000,  0.9388)
            (0.0000, 0.0000, 1.0000,  2.0392)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card2] translation is <Vector (-0.0147, 0.9388, 2.0392)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card2] has translation: [-0.0147133 0.938789 2.03918]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [card2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [card2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [card2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [card3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card3] Filling out basic attributes, {name='card3', nodeId='104'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card3] has parent element with name [Visual_front]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [card3] Filling out basic attributes, {name='card3', nodeId='26'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [card3] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [card3] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card3] Processing subset: materialId="3" numTriangles="240" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card3] Has subset 'kiegeszito' with '240' triangles and materialId="3" numTriangles="240" firstIndex="0" firstVertex="0" numIndices="720" numVertices="229"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [card3] Has '1' subsets, '240' triangles and '229' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [card3] has shape ID '26'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0140)
            (0.0000, 1.0000, 0.0000,  0.9375)
            (0.0000, 0.0000, 1.0000,  1.9836)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card3] translation is <Vector (-0.0140, 0.9375, 1.9836)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card3] has translation: [-0.0140451 0.93753 1.98356]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [card3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [card3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [card3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [card4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card4] Filling out basic attributes, {name='card4', nodeId='105'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card4] has parent element with name [Visual_front]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card4] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card4] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [card4] Filling out basic attributes, {name='card4', nodeId='27'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [card4] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [card4] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card4] Processing subset: materialId="3" numTriangles="210" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card4] Has subset 'kiegeszito' with '210' triangles and materialId="3" numTriangles="210" firstIndex="0" firstVertex="0" numIndices="630" numVertices="282"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [card4] Has '1' subsets, '210' triangles and '282' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [card4] has shape ID '27'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0135)
            (0.0000, 1.0000, 0.0000,  0.9386)
            (0.0000, 0.0000, 1.0000,  1.7739)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card4] translation is <Vector (-0.0135, 0.9386, 1.7739)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card4] has translation: [-0.0134966 0.938552 1.7739]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [card4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [card4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [card4] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component6] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component6] Filling out basic attributes, {name='component6', nodeId='106'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component6] has parent element with name [Visual_front]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.016] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.016] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.016] Filling out basic attributes, {name='detk.016', nodeId='28'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.016] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.016] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.016] Processing subset: materialId="4" numTriangles="300" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.016] Has subset 'detk' with '300' triangles and materialId="4" numTriangles="300" firstIndex="0" firstVertex="0" numIndices="900" numVertices="410"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.016] Has '1' subsets, '300' triangles and '410' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component6] has shape ID '28'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component6] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component6] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component6] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component6] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component6] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component6] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component7] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component7] Filling out basic attributes, {name='component7', nodeId='107'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component7] has parent element with name [Visual_front]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.009] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.009] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.009] Filling out basic attributes, {name='detk.009', nodeId='29'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.009] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.009] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.009] Processing subset: materialId="4" numTriangles="10360" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.009] Has subset 'detk' with '10360' triangles and materialId="4" numTriangles="10360" firstIndex="0" firstVertex="0" numIndices="31080" numVertices="12631"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.009] Has '1' subsets, '10360' triangles and '12631' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component7] has shape ID '29'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component7] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component7] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component7] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component7] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component7] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component7] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [spring] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [spring] Filling out basic attributes, {name='spring', nodeId='108'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [spring] has parent element with name [Visual_front]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [rugo] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [rugo] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [rugo] Filling out basic attributes, {name='rugo', nodeId='30'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [rugo] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [rugo] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [rugo] Processing subset: materialId="3" numTriangles="8408" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [rugo] Has subset 'kiegeszito' with '8408' triangles and materialId="3" numTriangles="8408" firstIndex="0" firstVertex="0" numIndices="25224" numVertices="5750"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [rugo] Has '1' subsets, '8408' triangles and '5750' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [spring] has shape ID '30'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [spring] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0363)
            (0.0000, 1.0000, 0.0000,  1.0586)
            (0.0000, 0.0000, 1.0000,  1.8623)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [spring] translation is <Vector (-0.0363, 1.0586, 1.8623)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [spring] has translation: [-0.0362917 1.05863 1.86227]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [spring] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [spring] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [spring] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Visual_front] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component_vonorud] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [component_vonorud] Filling out basic attributes, {name='component_vonorud', nodeId='109'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [component_vonorud] has parent element with name [detk_main_component2]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [component_vonorud] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [component_vonorud] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0030)
            (0.0000, 1.0000, 0.0000, -0.3843)
            (0.0000, 0.0000, 1.0000,  0.6260)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [component_vonorud] translation is <Vector (-0.0030, -0.3843, 0.6260)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [component_vonorud] has translation: [-0.00301904 -0.38432 0.626015]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [component_vonorud] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component_vonorud] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component_vonorud] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [wheels_front] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [wheels_front] Filling out basic attributes, {name='wheels_front', nodeId='110'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [wheels_front] has parent element with name [detk_main_component2]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [wheels_front] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [wheels_front] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0030)
            (0.0000, 1.0000, 0.0000, -1.1968)
            (0.0000, 0.0000, 1.0000, -1.2704)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [wheels_front] translation is <Vector (-0.0030, -1.1968, -1.2704)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [wheels_front] has translation: [-0.00301902 -1.19683 -1.27045]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [wheels_front] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [wheels_front] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FLrepr] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FLrepr] Filling out basic attributes, {name='Wheel_FLrepr', nodeId='111'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FLrepr] has parent element with name [wheels_front]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_FLrepr] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FLrepr] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.9119)
            (0.0000, 1.0000, 0.0000, 0.5308)
            (0.0000, 0.0000, 1.0000, 1.3213)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FLrepr] translation is <Vector (0.9119, 0.5308, 1.3213)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FLrepr] has translation: [0.91186 0.530762 1.32127]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_FLrepr] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FLrepr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_F_ref] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_F_ref] Filling out basic attributes, {name='Most_F_ref', nodeId='112'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_F_ref] has parent element with name [Wheel_FLrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Most_F_ref] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F_ref] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F_ref] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F_ref] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Most_F_ref] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_F_ref] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_F_ref] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FL] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FL] Filling out basic attributes, {name='Wheel_FL', nodeId='113'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FL] has parent element with name [Wheel_FLrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_FL] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FL] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FL] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FL] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_FL] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FL] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FL] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FLrepr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FRrepr] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FRrepr] Filling out basic attributes, {name='Wheel_FRrepr', nodeId='114'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FRrepr] has parent element with name [wheels_front]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_FRrepr] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FRrepr] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.9123)
            (0.0000, 1.0000, 0.0000,  0.5308)
            (0.0000, 0.0000, 1.0000,  1.3231)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FRrepr] translation is <Vector (-0.9123, 0.5308, 1.3231)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FRrepr] has translation: [-0.912336 0.530762 1.3231]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_FRrepr] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FRrepr] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_F] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_F] Filling out basic attributes, {name='Most_F', nodeId='115'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Most_F] has parent element with name [Wheel_FRrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Most_F] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000,  1.0000, 0.0000)
            ( 0.0000, 1.0000,  0.0000, 0.0000)
            (-1.0000, 0.0000, -0.0000, 0.0000)
            ( 0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F] translation is default
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Most_F] has rotation(degrees): [-0 90 0]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Most_F] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_F] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.008] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.008] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.008] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.010] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.010] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.010] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.015] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.015] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.015] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.017] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.017] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.017] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Most_F] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FR] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FR] Filling out basic attributes, {name='Wheel_FR', nodeId='116'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Wheel_FR] has parent element with name [Wheel_FRrepr]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Wheel_FR] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FR] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FR] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [Wheel_FR] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Wheel_FR] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FR] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FR] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Wheel_FRrepr] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [wheels_front] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component3] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [detk_main_component3] Filling out basic attributes, {name='detk_main_component3', nodeId='117'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component3] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component3] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk_main_component3] Filling out basic attributes, {name='detk_main_component3', nodeId='31'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component3] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component3] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component3] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk_main_component3] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component3] Processing subset: materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component3] Has subset 'i3d_default_material' with '20' triangles and materialId="1" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="40"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk_main_component3] Has '1' subsets, '20' triangles and '40' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [detk_main_component3] has shape ID '31'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '203002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component3] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0000)
            (0.0000, 1.0000, 0.0000,  0.8125)
            (0.0000, 0.0000, 1.0000,  1.8965)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component3] translation is <Vector (-0.0000, 0.8125, 1.8965)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component3] has translation: [-1.49012e-08 0.812509 1.89646]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [detk_main_component3] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component3] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [PTO] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [PTO] Filling out basic attributes, {name='PTO', nodeId='118'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [PTO] has parent element with name [detk_main_component3]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [PTO] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [PTO] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0000)
            (0.0000, 1.0000, 0.0000, -0.8125)
            (0.0000, 0.0000, 1.0000, -1.8965)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [PTO] translation is <Vector (0.0000, -0.8125, -1.8965)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [PTO] has translation: [1.49012e-08 -0.812509 -1.89646]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [PTO] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [PTO] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ptoDetachNode] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [ptoDetachNode] Filling out basic attributes, {name='ptoDetachNode', nodeId='119'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [ptoDetachNode] has parent element with name [PTO]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [ptoDetachNode] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoDetachNode] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0042)
            (0.0000, 1.0000, 0.0000,  0.5184)
            (0.0000, 0.0000, 1.0000,  3.6115)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoDetachNode] translation is <Vector (-0.0042, 0.5184, 3.6115)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoDetachNode] has translation: [-0.00422901 0.51837 3.61147]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [ptoDetachNode] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [ptoDetachNode] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ptoDetachNode] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [ptoInputNode] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [ptoInputNode] Filling out basic attributes, {name='ptoInputNode', nodeId='120'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [ptoInputNode] has parent element with name [PTO]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [ptoInputNode] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoInputNode] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -0.0042)
            (0.0000, -1.0000, -0.0000,  0.9166)
            (0.0000,  0.0000, -1.0000,  3.0177)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoInputNode] translation is <Vector (-0.0042, 0.9166, 3.0177)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoInputNode] has translation: [-0.00422901 0.916632 3.0177]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [ptoInputNode] has rotation(degrees): [180 -0 0]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [ptoInputNode] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [ptoInputNode] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ptoInputNode] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [PTO] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [airIn01] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [airIn01] Filling out basic attributes, {name='airIn01', nodeId='121'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [airIn01] has parent element with name [detk_main_component3]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [airIn01] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [airIn01] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.1081)
            (0.0000, 1.0000, 0.0000, -0.0028)
            (0.0000, 0.0000, 1.0000,  1.4571)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [airIn01] translation is <Vector (-0.1081, -0.0028, 1.4571)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [airIn01] has translation: [-0.108113 -0.00283408 1.45713]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [airIn01] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [airIn01] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [AirIn01_detached] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [AirIn01_detached] Filling out basic attributes, {name='AirIn01_detached', nodeId='122'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [AirIn01_detached] has parent element with name [airIn01]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kabel.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kabel.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [kabel.001] Filling out basic attributes, {name='kabel.001', nodeId='32'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [kabel.001] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [kabel.001] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kabel.001] Processing subset: materialId="3" numTriangles="192" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kabel.001] Has subset 'kiegeszito' with '192' triangles and materialId="3" numTriangles="192" firstIndex="0" firstVertex="0" numIndices="576" numVertices="119"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [kabel.001] Has '1' subsets, '192' triangles and '119' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [AirIn01_detached] has shape ID '32'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [AirIn01_detached] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.1046)
            (0.0000, 1.0000, 0.0000, -0.8103)
            (0.0000, 0.0000, 1.0000, -3.3561)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [AirIn01_detached] translation is <Vector (0.1046, -0.8103, -3.3561)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [AirIn01_detached] has translation: [0.104561 -0.810324 -3.35608]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [AirIn01_detached] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [AirIn01_detached] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [airHead1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [airHead1] Filling out basic attributes, {name='airHead1', nodeId='123'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [airHead1] has parent element with name [AirIn01_detached]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kabel] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kabel] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [kabel] Filling out basic attributes, {name='kabel', nodeId='33'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [kabel] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [kabel] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kabel] Processing subset: materialId="3" numTriangles="590" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kabel] Has subset 'kiegeszito' with '590' triangles and materialId="3" numTriangles="590" firstIndex="0" firstVertex="0" numIndices="1770" numVertices="680"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [kabel] Has '1' subsets, '590' triangles and '680' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [airHead1] has shape ID '33'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [airHead1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [airHead1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [airHead1] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [airHead1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [airHead1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [airHead1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [AirIn01_detached] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [airIn01] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [attacherjoin] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [attacherjoin] Filling out basic attributes, {name='attacherjoin', nodeId='124'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [attacherjoin] has parent element with name [detk_main_component3]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [attacherjoin] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [attacherjoin] transforming to new transform-basis with <Matrix 4x4 (-0.0000, 0.0000,  1.0000, -0.0106)
            ( 0.0000, 1.0000,  0.0000, -0.0541)
            (-1.0000, 0.0000, -0.0000,  2.1992)
            ( 0.0000, 0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [attacherjoin] translation is <Vector (-0.0106, -0.0541, 2.1992)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [attacherjoin] has translation: [-0.0106335 -0.0540968 2.19923]
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [attacherjoin] has rotation(degrees): [-0 90 0]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [attacherjoin] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [attacherjoin] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [attacherjoin] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [card1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card1] Filling out basic attributes, {name='card1', nodeId='125'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [card1] has parent element with name [detk_main_component3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [card1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [card1] Filling out basic attributes, {name='card1', nodeId='34'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [card1] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [card1] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card1] Processing subset: materialId="3" numTriangles="240" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [card1] Has subset 'kiegeszito' with '240' triangles and materialId="3" numTriangles="240" firstIndex="0" firstVertex="0" numIndices="720" numVertices="354"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [card1] Has '1' subsets, '240' triangles and '354' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [card1] has shape ID '34'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0040)
            (0.0000, 1.0000, 0.0000,  0.1045)
            (0.0000, 0.0000, 1.0000,  1.0176)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card1] translation is <Vector (-0.0040, 0.1045, 1.0176)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [card1] has translation: [-0.00399994 0.10447 1.01756]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [card1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [card1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [card1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [cardan_ref] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [cardan_ref] Filling out basic attributes, {name='cardan_ref', nodeId='126'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [cardan_ref] has parent element with name [detk_main_component3]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [cardan_ref] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [cardan_ref] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.1044)
            (0.0000, 0.0000, 1.0000, 0.9384)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [cardan_ref] translation is <Vector (0.0000, 0.1044, 0.9384)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [cardan_ref] has translation: [1.49012e-08 0.104405 0.938444]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [cardan_ref] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [cardan_ref] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [cardan_ref] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component9] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component9] Filling out basic attributes, {name='component9', nodeId='127'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component9] has parent element with name [detk_main_component3]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.007] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk.007] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk.007] Filling out basic attributes, {name='detk.007', nodeId='35'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk.007] Has material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk.007] Subset with index [0] based on material 'detk'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.007] Processing subset: materialId="4" numTriangles="2336" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk.007] Has subset 'detk' with '2336' triangles and materialId="4" numTriangles="2336" firstIndex="0" firstVertex="0" numIndices="7008" numVertices="2656"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk.007] Has '1' subsets, '2336' triangles and '2656' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component9] has shape ID '35'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'casts_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'receive_shadows' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '2' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component9] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0190)
            (0.0000, 1.0000, 0.0000, -0.0208)
            (0.0000, 0.0000, 1.0000,  1.0070)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component9] translation is <Vector (-0.0190, -0.0208, 1.0070)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component9] has translation: [-0.0189778 -0.0208284 1.00703]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component9] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component9] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.009] is of type 'ARMATURE'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.009] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Armature.009] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component9] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [rugo_ref] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [rugo_ref] Filling out basic attributes, {name='rugo_ref', nodeId='128'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [rugo_ref] has parent element with name [detk_main_component3]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [rugo_ref] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [rugo_ref] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0198)
            (0.0000, 1.0000, 0.0000,  0.0528)
            (0.0000, 0.0000, 1.0000,  0.6224)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [rugo_ref] translation is <Vector (-0.0198, 0.0528, 0.6224)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [rugo_ref] has translation: [-0.0198427 0.0528477 0.62238]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [rugo_ref] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rugo_ref] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [rugo_ref] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component3] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component4] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [detk_main_component4] Filling out basic attributes, {name='detk_main_component4', nodeId='129'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component4] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [detk_main_component4] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [detk_main_component4] Filling out basic attributes, {name='detk_main_component4', nodeId='36'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [detk_main_component4] Has material 'Default OBJ'
i3dio.i3d.I3D:add_material:DEBUG: [detk_5_main_i3d] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Default OBJ] Filling out basic attributes, {name='Default OBJ', nodeId='7'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Default OBJ] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Default OBJ] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [detk_main_component4] Subset with index [0] based on material 'Default OBJ'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component4] Processing subset: materialId="7" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [detk_main_component4] Has subset 'Default OBJ' with '12' triangles and materialId="7" numTriangles="12" firstIndex="0" firstVertex="0" numIndices="36" numVertices="24"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [detk_main_component4] Has '1' subsets, '12' triangles and '24' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [detk_main_component4] has shape ID '36'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '203002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'compound' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'non_renderable' with value 'True'. Default is 'False'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '1' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component4] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000,  0.0027)
            (0.0000, 1.0000, 0.0000,  1.3380)
            (0.0000, 0.0000, 1.0000, -2.4954)
            (0.0000, 0.0000, 0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component4] translation is <Vector (0.0027, 1.3380, -2.4954)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [detk_main_component4] has translation: [0.0026771 1.33797 -2.49544]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [detk_main_component4] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component4] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component8] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component8] Filling out basic attributes, {name='component8', nodeId='130'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [component8] has parent element with name [detk_main_component4]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vodor] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [vodor] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [vodor] Filling out basic attributes, {name='vodor', nodeId='37'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [vodor] Has material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [vodor] Subset with index [0] based on material 'kiegeszito'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vodor] Processing subset: materialId="3" numTriangles="2752" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [vodor] Has subset 'kiegeszito' with '2752' triangles and materialId="3" numTriangles="2752" firstIndex="0" firstVertex="0" numIndices="8256" numVertices="2386"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [vodor] Has '1' subsets, '2752' triangles and '2386' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [component8] has shape ID '37'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component8] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component8] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [component8] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [component8] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component8] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component8] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [component_ref_vodor] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [component_ref_vodor] Filling out basic attributes, {name='component_ref_vodor', nodeId='131'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [component_ref_vodor] has parent element with name [detk_main_component4]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [component_ref_vodor] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [component_ref_vodor] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [component_ref_vodor] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [component_ref_vodor] translation is default
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [component_ref_vodor] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [component_ref_vodor] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [component_ref_vodor] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [detk_main_component4] no more children to process in object
