
			<specialization name="attacherJointControl" />
			
			
	<attacherJointControl>
        <control controlFunction="controlAttacherJointHeight" controlAxis="AXIS_CRANE_ARM2" invertControlAxis="true" mouseSpeedFactor="0.3" iconName="IMPLEMENT_ATTACHER_TRANS"/>
        <control controlFunction="controlAttacherJointTilt"   controlAxis="AXIS_CRANE_ARM" invertControlAxis="false" mouseSpeedFactor="0.3" iconName="IMPLEMENT_ATTACHER_ROTX"/>
        <sounds>
            <hydraulic template="defaultHydraulicSound" linkNode="0>" volumeScale="2" fadeIn="0.1"/>
        </sounds>
    </attacherJointControl>
	
	<winch>
        <rope node="winchRopeNode" triggerNode="winchTrigger" maxTreeMass="6.0" maxNumTrees="4" minLength="0.5" maxLength="100" maxSubLength="2">
            <mainRope diameter="0.01" uvScale="4" />
            <setupRope diameter="0.01" uvScale="4" emissiveColor="0 2 0 1" />
            <attach node="winchRopeNode">
                <marker filename="shared/ropes/targetTreeMarker.i3d" width="0.1" offset="0.005" color="0 2 0"/>
            </attach>
            <treeHook filename="shared/ropes/treeHook03.xml"/>
            <objectChange node="HRFF_Haken" visibilityActive="false" visibilityInactive="true" />
			
			<sounds>				
				<pullRope file="$data/sounds/vehicles/transmission/transmissionLoop20.wav"  fadeIn="0.1" fadeOut="0.1" >
                    <volume outdoor="1" indoor="0.4" />
                </pullRope>
                <detachTree file="$data/sounds/animations/latches/latchSmall01.wav" fadeIn="0.1" fadeOut="0.1" >
                    <volume outdoor="1.9" indoor="0.8" />
                </detachTree>
				<attachTree file="$data/sounds/animations/latches/latchSmall01.wav" >
                    <volume outdoor="1.9" indoor="0.8" />
                </attachTree>
				<releaseRope file="$data/sounds/vehicles/hydraulic/moving_parts.wav" fadeIn="0.1" fadeOut="0.1" >
                    <volume outdoor="1" indoor="0.4" />
                </releaseRope>
            </sounds>
        </rope>
		<rope node="winchRopeNode" triggerNode="winchTrigger" maxTreeMass="6.0" maxNumTrees="4" minLength="0.5" maxLength="100" maxSubLength="2">
            <mainRope diameter="0.01" uvScale="4" />
            <setupRope diameter="0.01" uvScale="4" emissiveColor="0 2 0 1" />
            <attach node="winchRopeNode">
                <marker filename="shared/ropes/targetTreeMarker.i3d" width="0.1" offset="0.005" color="0 2 0"/>
            </attach>
            <treeHook filename="shared/ropes/treeHook03.xml"/>
            <objectChange node="HRFF_Haken" visibilityActive="false" visibilityInactive="true" />
			
			<sounds>				
				<pullRope file="$data/sounds/vehicles/transmission/transmissionLoop20.wav"  fadeIn="0.1" fadeOut="0.1" >
                    <volume outdoor="1" indoor="0.4" />
                </pullRope>
                <detachTree file="$data/sounds/animations/latches/latchSmall01.wav" fadeIn="0.1" fadeOut="0.1" >
                    <volume outdoor="1.9" indoor="0.8" />
                </detachTree>
				<attachTree file="$data/sounds/animations/latches/latchSmall01.wav" >
                    <volume outdoor="1.9" indoor="0.8" />
                </attachTree>
				<releaseRope file="$data/sounds/vehicles/hydraulic/moving_parts.wav" fadeIn="0.1" fadeOut="0.1" >
                    <volume outdoor="1" indoor="0.4" />
                </releaseRope>
            </sounds>
        </rope>
    </winch>