
			<!-- claws Saw -->
			<movingTool node="sawBar" playSound="true" isConsumingPower="true">
                <controls groupIndex="2" axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" />
                <rotation rotSpeed="60" rotAcceleration="95" rotMax="95" rotMin="0" startRot="0" rotationAxis="3" rotSendNumBits="10"/>
				<dependentPart node="sawHydraulic"/>
            </movingTool>
			
			
			<!-- claws Saw -->
			<movingPart node="sawHydraulic" referencePoint="sawHydraulicRef" referenceFrame="sawBar" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="sawPunch"/>
            </movingPart>
			
			
	<treeSaw>
        <cutNode node="cutNode" sizeY="1" sizeZ="1" />
        <effects>
            <effectNode effectClass="ParticleEffect" effectNode="woodChipsEmitter1" particleType="CRUSHER_WOOD" emitCountScale="500"/>
            <effectNode effectClass="ParticleEffect" effectNode="woodDustEmitter1" particleType="CRUSHER_WOOD" emitCountScale="220"/>
        </effects>
        <animationNodes>
            <animationNode class="ScrollingAnimation" node="cuttingChain"    scrollSpeed="3" scrollLength="0.1" shaderParameterName="offsetUV" shaderParameterComponent="2" turnOnFadeTime="1"   turnOffFadeTime="1"/>
        </animationNodes>
        <sounds>
            <cut template="DEFAULT_HYDRAULIC_SAW_CUT" linkNode="JD1510gBack_component2" />
        </sounds>
    </treeSaw>	
	
	
            <specialization name="treeSaw" />
