<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="14" filename="carWindow_diffuse.png"/>
    <File fileId="16" filename="carWindow_vmask.png"/>
    <File fileId="13" filename="clearPlastic_diffuse.png"/>
    <File fileId="15" filename="default_normal.png"/>
    <File fileId="8" filename="vehicle_07Lights_normal.png"/>
    <File fileId="9" filename="vehicle_07Lights_vmask.png"/>
    <File fileId="2" filename="vehicle_07Wheel_normal.png"/>
    <File fileId="3" filename="vehicle_07Wheel_vmask.png"/>
    <File fileId="11" filename="vehicle_07_normal.png"/>
    <File fileId="12" filename="vehicle_07_vmask.png"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="carWindow_mat" materialId="4" alphaBlending="true" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="13"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="vehicle_07_mat" materialId="7" diffuseColor="0.027451 0.027451 0.0313726 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 0"/>
      <CustomParameter name="colorMat1" value="0.1981 0.1441 0.0685 1"/>
      <CustomParameter name="colorMat2" value="0.1046 0.0529 0.0185 12"/>
      <CustomParameter name="colorMat3" value="0.0545 0.0545 0.0545 12"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="vehicle_07Lights_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="vehicle_07Wheel_mat" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="van.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="vehicle07" translation="-833.728 127.424 -398.719" rotation="180 -29.5055 180" kinematic="true" compound="true" collisionMask="28704" clipDistance="350" nodeId="25" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true">
        <TransformGroup name="wheels" nodeId="26">
          <Shape shapeId="2" name="wheelFrontLeft" translation="0.712764 0.33832 3.29229" clipDistance="300" nodeId="27" materialIds="9" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="3" name="wheelFrontRight" translation="-0.727634 0.33832 3.29229" clipDistance="300" nodeId="28" materialIds="9" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="4" name="wheelBackLeft" translation="0.833742 0.33832 -0.000849747" clipDistance="300" nodeId="29" materialIds="9" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="5" name="wheelBackRight" translation="-0.833742 0.33832 -0.000849747" clipDistance="300" nodeId="30" materialIds="9" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <TransformGroup name="lights" nodeId="31">
          <TransformGroup name="staticLights" nodeId="32">
            <Shape shapeId="6" name="defaultLights_static" translation="0 0 1.71704" clipDistance="350" nodeId="33" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="7" name="turnLightLeft_static" translation="0 0 1.71704" clipDistance="350" nodeId="34" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="8" name="turnLigthRight_static" translation="0 0 1.71704" clipDistance="350" nodeId="35" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="9" name="brakeLights_static" translation="0 0 1.71704" clipDistance="350" nodeId="36" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="vehicle07" nodeId="37" lodDistance="0 50">
          <Shape shapeId="10" name="LOD0" translation="0 0 1.71704" clipDistance="300" nodeId="38" materialIds="7" castsShadows="true" receiveShadows="true">
            <Shape shapeId="11" name="lights_static" clipDistance="75" nodeId="39" materialIds="8" castsShadows="true" receiveShadows="true" decalLayer="1"/>
            <Shape shapeId="12" name="lightsGlass_static" clipDistance="75" nodeId="40" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          </Shape>
          <Shape shapeId="13" name="LOD1" translation="0 0 1.71704" clipDistance="300" nodeId="41" materialIds="7" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="14" name="windows" translation="0 0 1.71704" clipDistance="200" nodeId="42" materialIds="4" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
