i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.7
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\nvidi\OneDrive\Dokumenter\My Games\FarmingSimulator2022\mods\FS22_Komatsu_951xc\untitled.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [uploads_files_736181_Model_2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [uploads_files_736181_Model_2] Filling out basic attributes, {name='uploads_files_736181_Model_2', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [uploads_files_736181_Model_2] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [uploads_files_736181_Model_2] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [uploads_files_736181_Model_2] Filling out basic attributes, {name='uploads_files_736181_Model_2', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [uploads_files_736181_Model_2] Has material 'Model_2'
i3dio.i3d.I3D:add_material:DEBUG: [untitled] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Model_2] Filling out basic attributes, {name='Model_2', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Model_2] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Model_2] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Model_2] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [uploads_files_736181_Model_2] Subset with index [0] based on material 'Model_2'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [uploads_files_736181_Model_2] Processing subset: materialId="1" numTriangles="3106604" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
