<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="exhaustParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/effects/smoke/smoke6x6_diffuse.dds"/>
    <File fileId="2" filename="$data/effects/smoke/smoke6x6_normal.dds"/>
    <File fileId="3" filename="$data/shaders/psSubUVShader.xml"/>
  </Files>


  <Materials>
    <Material name="fx_smoke01_mat" materialId="4" alphaBlending="true" customShaderId="3">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="colorAlpha" value="0 0 0 1"/>
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.458824 0.458824 0.458824 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="exhaust.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="smokeEmitter" dynamicId="1" type="sprite" rate="0.0075" lifespan="5000" maxCount="1000" speed="0.0015" speedRandom="0" tangentSpeed="0.1" normalSpeed="1" spriteScaleX="0.1" spriteScaleY="0.4" spriteScaleXGain="0.0005" spriteScaleYGain="0.0005" blendFactor="0.311828" blendInFactor="0.1" blendOutFactor="0.25" randomInitRotation="true" deltaRotateMax="-0.00122173" textureAtlasSizeX="6" textureAtlasSizeY="6">
      <Gravity force="0 0.05 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
      <Dynamic dynamicId="1" emitterShapeNodeId="12" name="smokeEmitter" clipDistance="200" nodeId="11" materialIds="4" distanceBlending="false">
        <Shape shapeId="2" name="emitShape" nodeId="12" materialIds="5" nonRenderable="true"/>
      </Dynamic>
  </Scene>

</i3D>
