i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 4.0.2
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 3.0.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\Computador\Documents\My Games\FarmingSimulator2022\mods\FS22_Jacto_Hover_500\braso.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso1] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [braso1] Filling out basic attributes, {name='braso1', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso1.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso1.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [braso1.001] Filling out basic attributes, {name='braso1.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso1.001] has no material assigned, assigning default material
i3dio.i3d.I3D:add_material:DEBUG: [braso] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='1'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso1.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso1.001] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [braso1.001] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [braso1.001] Processing subset: materialId="1" numTriangles="2956" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [braso1.001] Has subset 'i3d_default_material' with '2956' triangles and materialId="1" numTriangles="2956" firstIndex="0" firstVertex="0" numIndices="8868" numVertices="7616"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [braso1.001] Has '1' subsets, '2956' triangles and '7616' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [braso1] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso1] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso1] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso1] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso1] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [braso1] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso1] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [braso2] Filling out basic attributes, {name='braso2', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [braso2] has parent element with name [braso1]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso2.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso2.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [braso2.001] Filling out basic attributes, {name='braso2.001', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso2.001] has no material assigned, assigning default material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso2.001] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso2.001] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [braso2.001] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [braso2.001] Processing subset: materialId="1" numTriangles="568" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [braso2.001] Has subset 'i3d_default_material' with '568' triangles and materialId="1" numTriangles="568" firstIndex="0" firstVertex="0" numIndices="1704" numVertices="1292"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [braso2.001] Has '1' subsets, '568' triangles and '1292' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [braso2] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [braso2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [parafuso] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [parafuso] Filling out basic attributes, {name='parafuso', nodeId='3'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [parafuso] has parent element with name [braso1]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [braso1] Filling out basic attributes, {name='braso1', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [braso1] Has material 'Materiais.003'
i3dio.i3d.I3D:add_material:DEBUG: [braso] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Materiais.003] Filling out basic attributes, {name='Materiais.003', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [Materiais.003] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [braso1] Subset with index [0] based on material 'Materiais.003'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [braso1] Processing subset: materialId="2" numTriangles="1722" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [braso1] Has subset 'Materiais.003' with '1722' triangles and materialId="2" numTriangles="1722" firstIndex="0" firstVertex="0" numIndices="5166" numVertices="4208"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [braso1] Has '1' subsets, '1722' triangles and '4208' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [parafuso] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parafuso] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0024)
            (0.0000, 1.0000, 0.0000, 0.0530)
            (0.0000, 0.0000, 1.0000, 0.8891)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parafuso] translation is <Vector (0.0024, 0.0530, 0.8891)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parafuso] has translation: [0.002401 0.0530026 0.889063]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [parafuso] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [parafuso] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [parafuso] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso1] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso2] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [braso2] Filling out basic attributes, {name='braso2', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso2.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso2.001] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [braso2] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso2] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso2] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [braso2] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [braso2] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso2] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [braso2] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [parafuso] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [parafuso] Filling out basic attributes, {name='parafuso', nodeId='5'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [braso1] applying unit scaling
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [parafuso] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parafuso] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0024)
            (0.0000, 1.0000, 0.0000, 0.0530)
            (0.0000, 0.0000, 1.0000, 0.8891)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parafuso] translation is <Vector (0.0024, 0.0530, 0.8891)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [parafuso] has translation: [0.002401 0.0530026 0.889063]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [parafuso] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [parafuso] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [parafuso] no more children to process in object
