version : 1.3


   <!-- ajouter le foliage dans a l'I3D -->
   
   ouvrir le dossier map / créér un dossier foliage si besoin
   
   
   ajouter le dossier fournis / et faire clic droit : ouvrir avec notepads
   
   
   faites ctrl + f    et taper "foliage"  ces balises jusqu'a trouver :
   
    -   <File fileId="259" filename="$data/foliage/grass/grass.xml"/>
	-	<File fileId="250" filename="$data/foliage/wheat/wheat.xml"/>
	
	(ajoutez) copier coller cette balise :
	
	<File fileId="950" filename="foliage/peas/peas.xml"/>
	
	descendez jusqu'a trouver ces balise :
	
	  <FoliageMultiLayer densityMapId="306" numChannels="10" numTypeIndexChannels="5" compressionChannels="5">
              <FoliageType name="decoFoliage" foliageXmlId="256"/>
              <FoliageType name="decoBush" foliageXmlId="257"/>
              <FoliageType name="meadow" foliageXmlId="258"/>
              <FoliageType name="grass" foliageXmlId="259"/>
              <FoliageType name="wheat" foliageXmlId="260"/>
              <FoliageType name="canola" foliageXmlId="261"/>
              <FoliageType name="barley" foliageXmlId="262"/>
              <FoliageType name="maize" foliageXmlId="263"/>
              <FoliageType name="potato" foliageXmlId="264"/>
              <FoliageType name="sugarBeet" foliageXmlId="265"/>
              <FoliageType name="sunflower" foliageXmlId="266"/>
              <FoliageType name="soybean" foliageXmlId="267"/>
              <FoliageType name="oilseedRadish" foliageXmlId="268"/>
              <FoliageType name="poplar" foliageXmlId="269"/>
              <FoliageType name="oat" foliageXmlId="270"/>
              <FoliageType name="sugarCane" foliageXmlId="271"/>
              <FoliageType name="cotton" foliageXmlId="272"/>
              <FoliageType name="sorghum" foliageXmlId="273"/>
			  
         !!!  <FoliageType name="peas" foliageXmlId="275"/> !!!
		 
              <FoliageType name="olive" foliageXmlId="276"/>
              <FoliageType name="grape" foliageXmlId="277"/>
            </FoliageMultiLayer>
			
		!!	AJOUTEZ OBLIGATOIREMENT DERRIERE "sorghum" !!
			
			
			
			quand tout est bon enregistrer est fermer l'xml puis ouvrez votre map 
			
			regarder dans votre console si il n'ya pas d'erreur 
			
			si tout est bon vous pouvez ajoutez le foliage sur votre map
			
			
			
			
			
			
			<!-- ajouter le foliage sur le jeux -->
			
  retourner dans le dossier dans votre maps et ajoutez ses xml :
  
  FruitTypes.xml   <!-- Chemin d'accès  "$data/maps/maps_FR/FruitTypes.xml"-->
  
  FillTypes.xml    <!-- Chemin d'accès "$data/maps/maps_FR/FillTypes.xml" -->
  
  DensityMapHeight.xml <!-- Chemin d'accès "$data/maps/maps_FR/DensityMapHeight.xml"-->
  
  Maps_Growth.xml <!--Chemin d'accès "$data/maps/maps_FR/Maps_Growth.xml"-->
  
  et ajoutez les dans le dossier de votre maps
  
  
  ouvrez votre xml nommez : maps.xml
  
  trouvez la Balise :

  <growth filename="$data/maps/maps_FR/xml/maps_growth.xml" />
  
  et remplacer la pour :
  
   <growth filename="maps/xml/maps_growth.xml" />
   
   
  
   ensuite trouver ces balises :
   
   <!-- <competitiveMultiplayer filename="$data/maps/mapFR/competitiveMultiplayer.xml" /> -->
    <!-- <fillTypes filename="$data/maps/maps_FR/xml/maps_fillTypes.xml" /> -->
    <!-- <sprayTypes filename="$data/maps/mapFR/maps_sprayTypes.xml" /> -->
    <!-- <fruitTypes filename="$data/maps/maps_FR/xml/maps_fruitTypes.xml" /> -->
    <!-- <treeTypes filename="$data/maps/mapFR/maps_treeTypes.xml" /> -->
    <!--<densityMapHeightTypes filename="$data/maps/maps_FR/xml/maps_densityMapHeightTypes.xml" />-->
	
	
	et modifier ces trois ballise :
	
	<!-- <competitiveMultiplayer filename="$data/maps/mapFR/competitiveMultiplayer.xml" /> -->
    <fillTypes filename="maps/xml/maps_fillTypes.xml" />
    <!-- <sprayTypes filename="$data/maps/mapFR/maps_sprayTypes.xml" /> -->
    <fruitTypes filename="maps/xml/maps_fruitTypes.xml" />
    <!-- <treeTypes filename="$data/maps/mapFR/maps_treeTypes.xml" /> -->
    <densityMapHeightTypes filename="maps/xml/maps_densityMapHeightTypes.xml" />
	
	
	<!-- Le FillTypes -->
	
	ouvrez le fichier Filltypes.xml ensuite descendez jusqu'a trouver :
	
	 <fillType name="SUGARBEET" title="$l10n_fillType_sugarBeet" showOnPriceTable="true" unitShort="$l10n_unit_literShort">
            <physics massPerLiter="0.70" maxPhysicalSurfaceAngle="34" />
            <economy pricePerLiter="0.122">
                <factors>
                    <factor period="1"  value="1.12" />
                    <factor period="2"  value="1.04" />
                    <factor period="3"  value="0.93" />
                    <factor period="4"  value="0.85" />
                    <factor period="5"  value="0.79" />
                    <factor period="6"  value="0.79" />
                    <factor period="7"  value="0.86" />
                    <factor period="8"  value="0.96" />
                    <factor period="9"  value="1.08" />
                    <factor period="10" value="1.16" />
                    <factor period="11" value="1.22" />
                    <factor period="12" value="1.21" />
                </factors>
            </economy>
            <effects prioritizedEffectType="ParticleEffect"/>
            <image      hud     ="$dataS/menu/hud/fillTypes/hud_fill_sugarBeet.png" />
            <textures   diffuse ="$data/fillPlanes/sugarBeets_diffuse.png"
                        normal  ="$data/fillPlanes/sugarBeets_normal.png"
                        specular="$data/fillPlanes/sugarBeets_specular.png"
                        distance="$data/fillPlanes/distance/sugarBeetsDistance_diffuse.png" />
        </fillType>
		
		
		copier coller cette ligne en dessous :
		
			<fillType name="peas" title="pois" showOnPriceTable="true" unitShort="$l10n_unit_literShort">
            <physics massPerLiter="0.79" maxPhysicalSurfaceAngle="15" />
            <economy pricePerLiter="0.44">
                <factors>
                   <factor period="1"  value="1.16" />  ) Mars                 
                    <factor period="2"  value="1.05" /> ) Avril                      <!--les periods sont les mois ou la culture se vend plus ou moins -->
                    <factor period="3"  value="1.16" /> ) Mai
                    <factor period="4"  value="1.42" /> ) JUIN
                    <factor period="5"  value="1.59" /> ) JUILLET
                    <factor period="6"  value="0.64" /> ) AOUT
                    <factor period="7"  value="0.74" /> ) SEPTEMBRE
                    <factor period="8"  value="0.77" /> ) OCTOBRE
                    <factor period="9"  value="0.81" /> ) NOVEMBRE
                    <factor period="10" value="0.99" /> ) DECEMBRE
                    <factor period="11" value="1.16" /> ) JANVIER
                    <factor period="12" value="1.42" /> ) FEVRIER
                </factors>
            </economy>
            <image      hud     ="maps/foliage/peas/hud_fill_peas.png" /> <!--icon de la culture-->
            <textures   diffuse ="maps/foliage/peas/peas_diffuse.dds"
                        normal  ="maps/foliage/peas/peas_normal.dds"
                        specular="maps/foliage/peas/peas_specular.dds"                    <!--texture dans la benne ou godet-->
                        distance="maps/foliage/peas/distance/flaxDistance_diffuse.png" />
        </fillType>
		
		
		trouver ces Lignes :
		
		 <fillTypeCategories>
        <fillTypeCategory name="BULK" >WHEAT  PEAS  BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE POTATO SUGARBEET SUGARBEET_CUT MANURE SEEDS FORAGE FORAGE_MIXING CHAFF WOODCHIPS SILAGE STRAW GRASS_WINDROW DRYGRASS_WINDROW SUGARCANE FERTILIZER PIGFOOD LIME SNOW ROADSALT SORGHUM OLIVE STONE MINERAL_FEED</fillTypeCategory>
        <fillTypeCategory name="LIQUID" >MILK WATER DIESEL DEF</fillTypeCategory>
        <fillTypeCategory name="PIECE" >WOOL TREESAPLINGS EGG</fillTypeCategory>
        <fillTypeCategory name="WINDROW" >STRAW DRYGRASS_WINDROW GRASS_WINDROW</fillTypeCategory>
        <fillTypeCategory name="COMBINE" >WHEAT PEAS BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE SORGHUM</fillTypeCategory>
        <fillTypeCategory name="SPRAYER" >LIQUIDFERTILIZER HERBICIDE</fillTypeCategory>
        <fillTypeCategory name="SPREADER" >FERTILIZER</fillTypeCategory>
        <fillTypeCategory name="MIXERWAGON" >FORAGE FORAGE_MIXING DRYGRASS_WINDROW SILAGE STRAW MINERAL_FEED</fillTypeCategory>
        <fillTypeCategory name="AUGERWAGON" >WHEAT BARLEY OAT CANOLA SOYBEAN SUNFLOWER MAIZE FERTILIZER SEEDS SORGHUM</fillTypeCategory>
        <fillTypeCategory name="FORAGEWAGON" >STRAW GRASS_WINDROW DRYGRASS_WINDROW CHAFF SILAGE FORAGE</fillTypeCategory>
        <fillTypeCategory name="SILAGETRAILER" >STRAW GRASS_WINDROW DRYGRASS_WINDROW CHAFF SILAGE FORAGE WOODCHIPS SUGARCANE</fillTypeCategory>
        <fillTypeCategory name="TRAINWAGON" >WHEAT BARLEY OAT CANOLA MAIZE SUNFLOWER SOYBEAN SUGARCANE SUGARBEET POTATO SORGHUM WOODCHIPS OLIVE GRAPE SEEDS</fillTypeCategory>
        <fillTypeCategory name="FORAGEHARVESTER" >CHAFF GRASS_WINDROW WOODCHIPS</fillTypeCategory>
        <fillTypeCategory name="SLURRYTANK" >LIQUIDMANURE DIGESTATE</fillTypeCategory>
        <fillTypeCategory name="MANURESPREADER" >MANURE</fillTypeCategory>
        <fillTypeCategory name="FORK" >MANURE SILAGE CHAFF STRAW GRASS_WINDROW DRYGRASS_WINDROW</fillTypeCategory>
        <fillTypeCategory name="SHOVEL" >WHEAT PEAS BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE POTATO SUGARBEET SUGARBEET_CUT MANURE SEEDS FORAGE FORAGE_MIXING CHAFF WOODCHIPS SILAGE STRAW GRASS_WINDROW DRYGRASS_WINDROW SUGARCANE FERTILIZER PIGFOOD LIME SNOW ROADSALT SORGHUM GRAPE OLIVE STONE MINERAL_FEED</fillTypeCategory>
        <fillTypeCategory name="ANIMAL" >COW_SWISS_BROWN COW_ANGUS COW_HOLSTEIN COW_LIMOUSIN SHEEP_BLACK_WELSH SHEEP_STEINSCHAF SHEEP_SWISS_MOUNTAIN SHEEP_LANDRACE PIG_LANDRACE PIG_BLACK_PIED PIG_BERKSHIRE CHICKEN CHICKEN_ROOSTER</fillTypeCategory>
        <fillTypeCategory name="HORSE" >HORSE_PALOMINO HORSE_BLACK HORSE_BAY HORSE_PINTO HORSE_SEAL_BROWN HORSE_GRAY HORSE_DUN HORSE_CHESTNUT</fillTypeCategory>
        <fillTypeCategory name="FARMSILO" >WHEAT  PEAS  BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE SORGHUM</fillTypeCategory>
        <fillTypeCategory name="HAYLOFT" >STRAW DRYGRASS_WINDROW</fillTypeCategory>
        <fillTypeCategory name="LOADINGVEHICLE">WHEAT PEAS BARLEY OAT CANOLA SUNFLOWER SOYBEAN MAIZE SEEDS FORAGE CHAFF WOODCHIPS SILAGE FERTILIZER LIME SORGHUM</fillTypeCategory>
        <fillTypeCategory name="PRODUCT">FLOUR BREAD CAKE BUTTER CHEESE FABRIC SUGAR CLOTHES CEREAL SUNFLOWER_OIL CANOLA_OIL OLIVE_OIL RAISINS GRAPEJUICE CHOCOLATE BOARDS FURNITURE STRAWBERRY LETTUCE TOMATO EGG</fillTypeCategory>
        <fillTypeCategory name="PRODUCT_BGA">METHANE ELECTRICCHARGE</fillTypeCategory>
    </fillTypeCategories>
	
	et ajoutez "PEAS" a BULK/COMBINE/SHOVEL/FARMSSILO/LOADINGVEHICULE
	
	vous pouvez enregistrer et fermer
	
	
	<!-- Le FruitTypes -->
	
	trouver cette balise :
	
	 <fruitType name="meadow" shownOnMap="false" useForFieldJob="false">
            <general startStateChannel="0" numStateChannels="4" />
            <cultivation needsSeeding="false" allowsSeeding="false" directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.03" plantsWeed="false"/>
            <harvest minHarvestingGrowthState="3" maxHarvestingGrowthState="4" cutState="5" allowsPartialGrowthState="true" literPerSqm="3.28"  />
            <growth witheredState="4" numGrowthStates="4" growthStateTime="36000000" resetsSpray="true" growthRequiresLime="false" regrows="true" firstRegrowthState="1" />
            <windrow name="grass_windrow" litersPerSqm="4.37" />
            <options lowSoilDensityRequired="false" increasesSoilDensity="false" consumesLime="false" startSprayState="1" />
            <cropCare maxWeederState="0" maxWeederHoeState="0" />
            <mapColors default="0.0423 0.1221 0.0252 1" colorBlind="1.0000 0.9473 0.0369 1"/>
            <destruction canBeDestroyed="true" />
            <mulcher state="5" hasChopperGroundLayer="false"/>
        </fruitType>
		
		et ajoutez cette ligne en dessous :
		
		<fruitType name="peas" shownOnMap="true" useForFieldJob="true">
            <general startStateChannel="0" numStateChannels="4" />
            <cultivation needsSeeding="true" needsRolling="true" allowsSeeding="true"  directionSnapAngle="0" alignsToSun="false" seedUsagePerSqm="0.1" />
            <harvest minHarvestingGrowthState="7" maxHarvestingGrowthState="7" cutState="9" minForageGrowthState="6" allowsPartialGrowthState="false" literPerSqm="0.66" cutHeight="0.1" chopperTypeName="CHOPPER_STRAW"/>
            <growth witheredState="8" numGrowthStates="7" growthStateTime="24000000" resetsSpray="true" growthRequiresLime="true" />
            <growthGroundTypeChange state="7" groundType="HARVEST_READY" />
            <options lowSoilDensityRequired="true" increasesSoilDensity="false" consumesLime="true" startSprayState="0" />
            <destruction canBeDestroyed="true" filterStart="3" filterEnd="8" />
            <cropCare maxWeederState="4" maxWeederHoeState="2" />
            <mapColors default="0.0395 0.2015 0.0242 1" colorBlind="0.0395 0.2015 0.0242 1"/>
        </fruitType>
		
		allez ensuite dans cette balise : 
		
		 <fruitTypeCategories>
        <fruitTypeCategory name="GRAINHEADER" >WHEAT BARLEY PEAS OAT CANOLA SOYBEAN SORGHUM SUNFLOWER</fruitTypeCategory>
        <fruitTypeCategory name="MAIZEHEADER" >MAIZE SUNFLOWER</fruitTypeCategory>
        <fruitTypeCategory name="MAIZECUTTER" >MAIZE WHEAT BARLEY OAT CANOLA SOYBEAN SORGHUM SUNFLOWER</fruitTypeCategory>
        <fruitTypeCategory name="DIRECTCUTTER" >GRASS WHEAT BARLEY OAT CANOLA SOYBEAN SORGHUM SUNFLOWER</fruitTypeCategory>
        <fruitTypeCategory name="PICKUP" >GRASS</fruitTypeCategory>
        <fruitTypeCategory name="SOWINGMACHINE" >WHEAT BARLEY PEAS OAT CANOLA SOYBEAN SORGHUM OILSEEDRADISH GRASS</fruitTypeCategory>
        <fruitTypeCategory name="SUGARCANE_PLANTER" >SUGARCANE</fruitTypeCategory>
        <fruitTypeCategory name="PLANTER" >MAIZE SUNFLOWER SOYBEAN CANOLA SUGARBEET COTTON</fruitTypeCategory>
        </fruitTypeCategories>
		
		ajoutez Peas a GrainHeader/SOWINGMACHINE
		
		ajoutez aussi cette balise juste en dessous :
		
		 <fruitTypeConverter name="FORAGEHARVESTER">
            <converter from="MAIZE"     to="CHAFF"         factor="7.8" />
            <converter from="GRASS"     to="GRASS_WINDROW" factor="1.0" windrowFactor="1.0" />
            <converter from="WHEAT"     to="CHAFF"         factor="4.0" windrowFactor="1.0" /> <!-- straw 1:1 conversion -->
            <converter from="BARLEY"    to="CHAFF"         factor="4.0" windrowFactor="1.0" /> <!-- straw 1:1 conversion -->
            <converter from="OAT"       to="CHAFF"         factor="4.0" windrowFactor="1.0" /> <!-- straw 1:1 conversion -->
            <converter from="CANOLA"    to="CHAFF"         factor="4.0" />
            <converter from="SUNFLOWER" to="CHAFF"         factor="6.0" />
            <converter from="SOYBEAN"   to="CHAFF"         factor="4.0" />
            <converter from="SORGHUM"   to="CHAFF"         factor="4.0" />
            <converter from="POPLAR"    to="WOODCHIPS"     factor="3.0" />
		!!  <converter from="PEAS"   	to="CHAFF"         factor="4.0" /> !!
        </fruitTypeConverter>
		
		
		enregistrer et fermer 
		
		
		
		<!-- le Map_Growth-->
		
		trouver cette balise :
		
		 <!-- grass has 4 states -->
        <fruit name="grass" initialState="1-4">
            <period index="1" plantingAllowed="true">
                <update range="1" add="1" />
                <update range="3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="2" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="3" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="4" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="5" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="6" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="7" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="8" plantingAllowed="true">
                <update range="1-3" add="1" />
                <update range="5" set="2" />
            </period>
            <period index="9" plantingAllowed="true">
                <update range="1" add="1" />
                <update range="4" set="3" /> <!-- knock back due to winter -->
            </period>
            <period index="10">
            </period>
            <period index="11">
            </period>
            <period index="12">
                <update range="2" add="1" />
            </period>
        </fruit>
		
		ajoutez juste en dessous cette balise :
		
		<!-- pois 7 stades -->
		<fruit name="peas" initialState="7">
            <period index="1" plantingAllowed="true">
				<update range="1" add="1" />
            </period>
            <period index="2">
                <update range="2" add="1" />
            </period>
            <period index="3">
                <update range="3" add="2" />
            </period>
            <period index="4">
                <update range="5" add="2" />
            </period>
            <period index="5">
            </period>
            <period index="6">
				<update range="7" add="1" />
            </period>
            <period index="7">
            </period>
            <period index="8">
            </period>
            <period index="9">
            </period>
			<period index="10">
            </period>
            <period index="11">
            </period>
            <period index="12">
            </period>
        </fruit>
		
		enregistrer et fermer 
		
		<!-- Le MapDensity ou le MapDensityHeightTypes -->
		
		trouver cette balise :
		
		 <densityMapHeightType fillTypeName="OLIVE" maxSurfaceAngle="32" fillToGroundScale="1.0" allowsSmoothing="false">
            <collision scale="1.0" baseOffset="0.08" minOffset="0.0" maxOffset="0.08" />
        </densityMapHeightType>
		
		et ajoutez juste en dessous cette balise :
		
		<densityMapHeightType fillTypeName="PEAS" maxSurfaceAngle="26" fillToGroundScale="1.0" allowsSmoothing="false">
            <collision scale="1.0" baseOffset="0.08" minOffset="0.0" maxOffset="0.08" />
        </densityMapHeightType>
		
		
		enregistrer et fermer 


		
	Ajoutez le dossier fournit : effects     (vérifier bien les chemins de l'xml)
		
	

	Dans le XML Map.xml ajoutez les lignes ci-dessous :

	 <motionPathEffects>
        <motionPathEffect filename="$data/effects/cutter/cutterEffects.xml" />
	    <motionPathEffect filename="$data/effects/cutter/cutterFruitEffects.xml" />
	    <motionPathEffect filename="$data/effects/cutter/cutterThreshingEffects.xml" />
	    <motionPathEffect filename="$data/effects/fertilizer/fertilizerEffects.xml" />
	    <motionPathEffect filename="$data/effects/chopper/chopperEffects.xml" />
	    <motionPathEffect filename="$data/effects/tedder/tedderEffects.xml" />
	    <motionPathEffect filename="$data/effects/windrower/windrowerEffects.xml" />
	    <motionPathEffect filename="$data/effects/cultivator/cultivatorEffects.xml" />
	    <motionPathEffect filename="$data/effects/plow/plowEffects.xml" />
	    <motionPathEffect filename="$data/effects/pickup/pickupEffects.xml" />
	    <motionPathEffect filename="$data/effects/mower/mowerEffects.xml" />
	    <motionPathEffect filename="$data/effects/mixerWagon/mixerWagonEffects.xml" />
	    <motionPathEffect filename="$data/effects/grape/grapeEffects.xml" />
	    <motionPathEffect filename="$data/effects/olive/oliveEffects.xml" />
	    <motionPathEffect filename="$data/effects/manure/manureEffects.xml" />
	    <motionPathEffect filename="$data/effects/stone/stoneEffects.xml" />
	    <motionPathEffect filename="$data/effects/wood/woodEffects.xml" />
	    <motionPathEffect filename="$data/effects/sugarcane/sugarcaneEffects.xml" />
	    <motionPathEffect filename="$data/effects/snow/snowEffects.xml" />	



		<motionPathEffect filename="maps/effects/cutterEffects.xml" />		<-------------
		<motionPathEffect filename="maps/effects/chopperEffects.xml" />		<-------------

	</motionPathEffects>



Pour le DLC précision (falcultatif) :

<fruitRequirement fruitTypeName="PEAS" alwaysAllowFertilization="false" ignoreOverfertilization="true">
		    	    <soil soilTypeIndex="1" targetLevel="0" reduction="0" yieldPotential="1.25"/>
                    <soil soilTypeIndex="2" targetLevel="0" reduction="0" yieldPotential="1.25"/>
                    <soil soilTypeIndex="3" targetLevel="0" reduction="0" yieldPotential="1.25"/> 
		    	    <soil soilTypeIndex="4" targetLevel="0" reduction="0" yieldPotential="1.25"/>
		    	</fruitRequirement>














version: 1.3 ENGLISH VERSION


 <!-- add the foliage to the I3D -->

 open the map folder / create a foliage folder if necessary


 add the folder provided / and right click: open with notepads


 do ctrl + f and type "foliage" these tags until you find:

 - <File fileId="259" filename="$data/foliage/grass/grass.xml"/>
  - <File fileId="250" filename="$data/foliage/wheat/wheat.xml"/>

  (add) copy paste this tag:

  <File fileId="950" filename="foliage/peas/peas.xml"/>

  go down until you find these tags:

  <FoliageMultiLayer densityMapId="306" numChannels="10" numTypeIndexChannels="5" compressionChannels="5">
 <FoliageType name="decoFoliage" foliageXmlId="256"/>
 <FoliageType name="decoBush" foliageXmlId="257"/>
 <FoliageType name="meadow" foliageXmlId="258"/>
 <FoliageType name="grass" foliageXmlId="259"/>
 <FoliageType name="wheat" foliageXmlId="260"/>
 <FoliageType name="canola" foliageXmlId="261"/>
 <FoliageType name="barley" foliageXmlId="262"/>
 <FoliageType name="maize" foliageXmlId="263"/>
 <FoliageType name="potato" foliageXmlId="264"/>
 <FoliageType name="sugarBeet" foliageXmlId="265"/>
 <FoliageType name="sunflower" foliageXmlId="266"/>
 <FoliageType name="soybean" foliageXmlId="267"/>
 <FoliageType name="oilseedRadish" foliageXmlId="268"/>
 <FoliageType name="poplar" foliageXmlId="269"/>
 <FoliageType name="oat" foliageXmlId="270"/>
 <FoliageType name="sugarCane" foliageXmlId="271"/>
 <FoliageType name="cotton" foliageXmlId="272"/>
 <FoliageType name="sorghum" foliageXmlId="273"/>
 
 !!! <FoliageType name="peas" foliageXmlId="275"/>!!!
 
 <FoliageType name="olive" foliageXmlId="276"/>
 <FoliageType name="grape" foliageXmlId="277"/>
 </FoliageMultiLayer>

  !! MUST ADD BEHIND “sorghum”!!



  when everything is good save and close the xml then open your map

  look in your console if there are no errors

  if everything is good you can add the foliage to your map






  <!-- add the foliage to the game -->
 
 return to the folder in your maps and add its xml:

 FruitTypes.xml <!-- Path "$data/maps/maps_FR/FruitTypes.xml"-->

 FillTypes.xml <!-- Path "$data/maps/maps_FR/FillTypes.xml" -->

 DensityMapHeight.xml <!-- Path "$data/maps/maps_FR/DensityMapHeight.xml"-->

 Maps_Growth.xml <!--Path "$data/maps/maps_FR/Maps_Growth.xml"-->

 and add them to your maps folder


 open your xml name: maps.xml

 find the Beacon:

 <growth filename="$data/maps/maps_FR/xml/maps_growth.xml" />

 and replace it with:

 <growth filename="maps/xml/maps_growth.xml" />



 then find these tags:

 <!-- <competitiveMultiplayer filename="$data/maps/mapFR/competitiveMultiplayer.xml" /> -->
 <!-- <fillTypes filename="$data/maps/maps_FR/xml/maps_fillTypes.xml" /> -->
 <!-- <sprayTypes filename="$data/maps/mapFR/maps_sprayTypes.xml" /> -->
 <!-- <fruitTypes filename="$data/maps/maps_FR/xml/maps_fruitTypes.xml" /> -->
 <!-- <treeTypes filename="$data/maps/mapFR/maps_treeTypes.xml" /> -->
 <!--<densityMapHeightTypes filename="$data/maps/maps_FR/xml/maps_densityMapHeightTypes.xml" />-->


  and modify these three tags:

  <!-- <competitiveMultiplayer filename="$data/maps/mapFR/competitiveMultiplayer.xml" /> -->
 <fillTypes filename="maps/xml/maps_fillTypes.xml" />
 <!-- <sprayTypes filename="$data/maps/mapFR/maps_sprayTypes.xml" /> -->
 <fruitTypes filename="maps/xml/maps_fruitTypes.xml" />
 <!-- <treeTypes filename="$data/maps/mapFR/maps_treeTypes.xml" /> -->
 <densityMapHeightTypes filename="maps/xml/maps_densityMapHeightTypes.xml" />


  <!-- The FillTypes -->

  open the Filltypes.xml file then scroll down until you find:

  <fillType name="SUGARBEET" title="$l10n_fillType_sugarBeet" showOnPriceTable="true" unitShort="$l10n_unit_literShort">
 <physics massPerLiter="0.70" maxPhysicalSurfaceAngle="34" />
 <economy pricePerLiter="0.122">
 <factors>
 <factor period="1" value="1.12" />
 <factor period="2" value="1.04" />
 <factor period="3" value="0.93" />
 <factor period="4" value="0.85" />
 <factor period="5" value="0.79" />
 <factor period="6" value="0.79" />
 <factor period="7" value="0.86" />
 <factor period="8" value="0.96" />
 <factor period="9" value="1.08" />
 <factor period="10" value="1.16"
