<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="9.0.2"/>
    </Asset>
    <Files>
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        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="8" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.dds"/>
        <File fileId="9" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha_normal.dds"/>
        <File fileId="3" filename="$data/shared/default_specular.dds"/>
    </Files>
    <Materials>
        <Material name="glass_mat" materialId="4" alphaBlending="true" customShaderId="4">
            <Texture fileId="8"/>
            <Normalmap fileId="9"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
        </Material>
        <Material name="hellaRotaLED_mat1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
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            <CustomParameter name="colorMat0" value="0.01 0.01 0.01 1"/>
            <CustomParameter name="colorMat1" value="0.01 0.01 0.01 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
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            <CustomParameter name="colorMat1" value="1 1 1 8"/>
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            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="1 1 1 1"/>
            <CustomParameter name="blinkOffset" value="0 0 0 0"/>
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    </Materials>
    <Shapes externalShapesFile="hellaRotaLed_FL.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="hellaRotaLED_FL" nodeId="25" materialIds="5" castsShadows="true" receiveShadows="true">
            <Shape shapeId="2" name="rotator" translation="0 0 -0.000131352" nodeId="14" materialIds="6" castsShadows="true" receiveShadows="true">
                <Light name="realLight" translation="1.36603e-08 0.09 0.04" rotation="-165 0 -180" clipDistance="75" nodeId="15" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="0.005" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" range="8" coneAngle="100" dropOff="5"/>
            </Shape>
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        </Shape>
    </Scene>
</i3D>
