i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.4.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\6unth\Desktop\modding\FS22_InterMountain_OilField_Skid_Pack\Models\skid2.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rope] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [rope] Filling out basic attributes, {name='rope', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [obj1.014] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [obj1.014] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [obj1.014] Filling out basic attributes, {name='obj1.014', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [obj1.014] Has material 'rope'
i3dio.i3d.I3D:add_material:DEBUG: [skid2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [rope] Filling out basic attributes, {name='rope', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [rope] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [rope] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [obj1.014] Subset with index [0] based on material 'rope'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [obj1.014] Processing subset: materialId="1" numTriangles="224" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [obj1.014] Has subset 'rope' with '224' triangles and materialId="1" numTriangles="224" firstIndex="0" firstVertex="0" numIndices="672" numVertices="516"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [obj1.014] Has '1' subsets, '224' triangles and '516' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [rope] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision' with value 'False'. Default is 'True'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '4' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rope] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rope] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [rope] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [rope] New Name: rope
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [rope] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [rope] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [rope] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [steel base] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [steel base] Filling out basic attributes, {name='steel base', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [obj1] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [obj1] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [obj1] Filling out basic attributes, {name='obj1', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [obj1] Has material 'steel blue'
i3dio.i3d.I3D:add_material:DEBUG: [skid2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [steel blue] Filling out basic attributes, {name='steel blue', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [steel blue] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [steel blue] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [obj1] Subset with index [0] based on material 'steel blue'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [obj1] Processing subset: materialId="2" numTriangles="9691" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [obj1] Has subset 'steel blue' with '9691' triangles and materialId="2" numTriangles="9691" firstIndex="0" firstVertex="0" numIndices="29073" numVertices="16325"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [obj1] Has '1' subsets, '9691' triangles and '16325' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [steel base] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'dynamic'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [steel base] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [steel base] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [steel base] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [steel base] New Name: steel base
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [steel base] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [steel base] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [steel base] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [wood] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [wood] Filling out basic attributes, {name='wood', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [obj1.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [obj1.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [obj1.006] Filling out basic attributes, {name='obj1.006', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [obj1.006] Has material 'wood'
i3dio.i3d.I3D:add_material:DEBUG: [skid2] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [wood] Filling out basic attributes, {name='wood', nodeId='3'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [wood] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [wood] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [obj1.006] Subset with index [0] based on material 'wood'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [obj1.006] Processing subset: materialId="3" numTriangles="497" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [obj1.006] Has subset 'wood' with '497' triangles and materialId="3" numTriangles="497" firstIndex="0" firstVertex="0" numIndices="1491" numVertices="999"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [obj1.006] Has '1' subsets, '497' triangles and '999' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [wood] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'clip_distance' with value '300.0'. Default is '1000000.0'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'rigid_body_type' with value 'compoundChild'. Default is 'none'
i3dio.xml_i3d:write_i3d_properties:DEBUG: Property 'collision_mask' with value '202002'. Default is 'ff'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '3' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wood] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wood] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [wood] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [wood] New Name: wood
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [wood] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [wood] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [wood] no more children to process in object
