i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.5.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.1.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\darre\OneDrive\Documents\My Games\FarmingSimulator2022\mods\FS22_Convey_All_CTS_1550_Bulk\bottom.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bottom] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [bottom] Filling out basic attributes, {name='bottom', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bottom.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bottom.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bottom.001] Filling out basic attributes, {name='bottom.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bottom.001] Has material 'details_mat'
i3dio.i3d.I3D:add_material:DEBUG: [bottom] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [details_mat] Filling out basic attributes, {name='details_mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [details_mat] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [details_mat] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [details_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bottom.001] Subset with index [0] based on material 'details_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bottom.001] Processing subset: materialId="1" numTriangles="39436" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bottom.001] Has subset 'details_mat' with '39436' triangles and materialId="1" numTriangles="39436" firstIndex="0" firstVertex="0" numIndices="118308" numVertices="65855"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bottom.001] Has '1' subsets, '39436' triangles and '65855' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [bottom] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bottom] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bottom] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [bottom] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [bottom] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [bottom] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [engineFan] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [engineFan] Filling out basic attributes, {name='engineFan', nodeId='2'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [engineFan] has parent element with name [bottom]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [engineFan] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [engineFan] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.9312)
            (0.0000, 1.0000, 0.0000, 1.3929)
            (0.0000, 0.0000, 1.0000, 3.1406)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [engineFan] translation is <Vector (0.9312, 1.3929, 3.1406)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [engineFan] has translation: [0.931245 1.39288 3.14065]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [engineFan] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [engineFan] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ef] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [ef] Filling out basic attributes, {name='ef', nodeId='3'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [ef] has parent element with name [engineFan]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bottom.006] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bottom.006] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bottom.006] Filling out basic attributes, {name='bottom.006', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bottom.006] Has material 'details_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bottom.006] Subset with index [0] based on material 'details_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bottom.006] Processing subset: materialId="1" numTriangles="188" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bottom.006] Has subset 'details_mat' with '188' triangles and materialId="1" numTriangles="188" firstIndex="0" firstVertex="0" numIndices="564" numVertices="326"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bottom.006] Has '1' subsets, '188' triangles and '326' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [ef] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [ef] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [ef] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [ef] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [ef] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [ef] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [ef] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [engineFan] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [exhaustFlap] is of type 'EMPTY'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [exhaustFlap] Filling out basic attributes, {name='exhaustFlap', nodeId='4'}
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [exhaustFlap] has parent element with name [bottom]
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [exhaustFlap] Has no data specific attributes
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [exhaustFlap] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 1.1108)
            (0.0000, 1.0000, 0.0000, 1.8207)
            (0.0000, 0.0000, 1.0000, 3.7890)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [exhaustFlap] translation is <Vector (1.1108, 1.8207, 3.7890)>
i3dio.node_classes.node.TransformGroupNode:_add_transform_to_xml_element:DEBUG: [exhaustFlap] has translation: [1.11077 1.82066 3.78897]
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [exhaustFlap] Initialized as a 'TransformGroupNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [exhaustFlap] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [exhaustFlap.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [exhaustFlap.001] Filling out basic attributes, {name='exhaustFlap.001', nodeId='5'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [exhaustFlap.001] has parent element with name [exhaustFlap]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bottom.008] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [bottom.008] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [bottom.008] Filling out basic attributes, {name='bottom.008', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [bottom.008] Has material 'details_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [bottom.008] Subset with index [0] based on material 'details_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bottom.008] Processing subset: materialId="1" numTriangles="110" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [bottom.008] Has subset 'details_mat' with '110' triangles and materialId="1" numTriangles="110" firstIndex="0" firstVertex="0" numIndices="330" numVertices="224"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [bottom.008] Has '1' subsets, '110' triangles and '224' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [exhaustFlap.001] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [exhaustFlap.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [exhaustFlap.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [exhaustFlap.001] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [exhaustFlap.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [exhaustFlap.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [exhaustFlap.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [exhaustFlap] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [bottom] no more children to process in object
