<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="HTZ-T150K-71">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
	<storeData>
		<name>T-150K</name>
        <specs>
            <power>185</power>
            <maxSpeed>30</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_tractor</function>
        </functions>
        <image>store_HTZ150K.dds</image>
        <price>30150</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HTZ</brand>
        <category>tractorsM</category>
    </storeData>

	<base>
        <typeDesc>$l10n_typeDescPTO</typeDesc>
		<filename>T_150K_71.i3d</filename>
	<sounds filename="sounds/SMD_62.xml"/>
		<size width="2.8" length="6.7" lengthOffset="0.45"/>
        <components>
            <component centerOfMass="0 0.60 1.6" solverIterationCount="10" mass="4545"/>
            <component centerOfMass="0 0.53 -1.0" solverIterationCount="10" mass="2835"/>
				<joint component1="1" component2="2" node="componentJoint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 0 15"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="VEHICLE" />
        <mapHotspot type="TRACTOR" />
        <steeringAxle node="1>"/>
    </base>
	
	<wheels>
        <wheelConfigurations>
                <wheelConfiguration name="$l10n_configuration_valueWheelBroadMitas" price="0">
                    <wheels autoRotateBackSpeed="1.3">
                    <wheel filename="wheels/kirovetsWheels.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="4.25" repr="0>0|0|0|0" forcePointRatio="0.3" initialCompression="60" suspTravel="0.2" spring="37" damper="100" showSteeringAngle="false"/>
                    </wheel>
                    <wheel filename="wheels/kirovetsWheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="4.25" repr="0>0|1|0|0" forcePointRatio="0.3" initialCompression="60" suspTravel="0.2" spring="37" damper="100" showSteeringAngle="false"/>
                    </wheel>
                    <wheel filename="wheels/kirovetsWheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.34" repr="1>0|0|0|0" forcePointRatio="0.3" initialCompression="60" suspTravel="0.2" spring="37" damper="100" showSteeringAngle="false"/>
                    </wheel>
                    <wheel filename="wheels/kirovetsWheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.34" repr="1>0|1|0|0" forcePointRatio="0.3" initialCompression="60" suspTravel="0.2" spring="37" damper="100" showSteeringAngle="false"/>
                    </wheel>
                </wheels>
                <aiAgent width="3.4"/>
                <size width="5"/>

            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

	<articulatedAxis componentJointIndex="1" anchorActor="0" rotSpeed="-30" rotMax="34" rotMin="-34" aiRevereserNode="aiReverserNode"/>

    <realDirtColor useSimpleMode="true"/>

    <dynamicallyLoadedParts>
	    <dynamicallyLoadedPart node="0" linkNode="extinguisher"     filename="$data/shared/assets/extinguisher.i3d"/>
		<dynamicallyLoadedPart node="0" linkNode="redTriangleLeft"  filename="$data/shared/assets/reflectors/lizard/redTriangle_02.i3d"/>
		<dynamicallyLoadedPart node="0" linkNode="redTriangleRight" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.i3d"/>
    </dynamicallyLoadedParts>

	<lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
        </states>

        <realLights>
            <low>
			    <light node="illuminationDashboard" lightTypes="0"/>
                <light node="frontLightLow" 		lightTypes="0" excludedLightTypes="3"/>
                <light node="workLightBackLow" 		lightTypes="1"/>
                <light node="highBeamLow" 			lightTypes="3"/>
				<light node="lightHighPanel" 		lightTypes="3"/>
				<brakeLight node="brakeLightPanel"/>
            </low>
            <high>
			    <light node="illuminationDashboard" lightTypes="0"/>
                <light node="frontLightHigh" 		lightTypes="0" excludedLightTypes="3"/>
				<light node="backLightsHigh" 		lightTypes="0"/>
                <light node="workLightBackHigh"		lightTypes="1"/>
                <light node="highBeamHigh" 			lightTypes="3"/>
				<light node="lightHighPanel" 		lightTypes="3"/>
				<brakeLight node="brakeLightsHigh"/>
				<brakeLight node="brakeLightPanel"/>
				<turnLightLeft node="turnLightLeftFront"/>
				<turnLightRight node="turnLightRightFront"/>
				<turnLightLeft node="turnLightLeftBack"/>
				<turnLightRight node="turnLightRightBack"/>
				<turnLightLeft node="turnLightLeftPanel"/>
				<turnLightRight node="turnLightRightPanel"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="lightFrontStaticGlass" 	lightTypes="0 3" intensity="15"/>
			<defaultLight shaderNode="lightFrontGabStaticGlass" lightTypes="0"   intensity="10"/>
			<defaultLight shaderNode="backLightStaticGlass" 	lightTypes="0"   intensity="0.5"/>
			<defaultLight shaderNode="workLightBackStaticGlass" lightTypes="1"   intensity="15"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightFrontLeftStaticGlass" 	intensity="0.5"/>
			<turnLightLeft shaderNode="turnLightBackLeftStaticGlass" 	intensity="0.5"/>
            <turnLightRight shaderNode="turnLightFrontRightStaticGlass" intensity="0.5"/>
			<turnLightRight shaderNode="turnLightBackRightStaticGlass" 	intensity="0.5"/>
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backLightStaticGlass" intensity="1"/>
        </brakeLights>

        
    </lights>

	<speedRotatingParts>
        <speedRotatingPart node="cardan1" wheelIndex="1" wheelScale="2"/>
        <speedRotatingPart node="cardan2" wheelIndex="1" wheelScale="2"/>
        <speedRotatingPart node="cardan3" wheelIndex="1" wheelScale="2"/>
	    <speedRotatingPart node="cardan4" wheelIndex="1" wheelScale="2"/>
		<speedRotatingPart node="cardan5" wheelIndex="1" wheelScale="2"/>
		<speedRotatingPart node="cardan6" wheelIndex="1" wheelScale="2"/>
		<speedRotatingPart node="cardan7" wheelIndex="1" wheelScale="2"/>
		<speedRotatingPart node="cardan8" wheelIndex="1" wheelScale="2"/>
    </speedRotatingParts>

    <turnOnVehicle>
        <animationNodes>
		    <animationNode node="pto"      rotAxis="3" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
		    <animationNode node="cardan9"  rotAxis="1" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
			<animationNode node="cardan10" rotAxis="1" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
			<animationNode node="cardan11" rotAxis="1" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
			<animationNode node="cardan12" rotAxis="1" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
			<animationNode node="cardan13" rotAxis="1" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
			<animationNode node="cardan14" rotAxis="1" rotSpeed="1000" turnOnFadeTime="1" turnOffFadeTime="1"/>
        </animationNodes>

       
    </turnOnVehicle>

	<attacherJoints comboDuration="2">
	    <attacherJointConfigurations title="$l10n_configuration_selection_of_hydraulics">
	        <attacherJointConfiguration name="$l10n_configuration_inputAttacher3Point" price="0">
                <attacherJoint node="attacherJointBack" rootNode="t_150k_back_component2" upperRotationOffset="0.22" moveTime="2.5" comboTime="1">
                    <distanceToGround lower="0.27" upper="1.01"/>
                    <rotationNode node="attacherJointBackRot" upperRotation="40 0 0" lowerRotation="-15 0 0"/>
                    <rotationNode2 node="attacherJointBackRot2" />
                    <bottomArm rotationNode="bottomArm" translationNode="bottomArmTrans" referenceNode="bottomArmRef" zScale="-1" startRotation="25 0 0"/>
	        		<topArm rotationNode="topArmRot" translationNode="topArmTrans" referenceNode="topArmRef" zScale="-1" startRotation="104 -23.5 16"/>
                    <schema position="1 0" rotation="0" invertX="false"/>
	        		<objectChange node="trailerAttacherLow" visibilityActive="false" visibilityInactive="true"/>
                </attacherJoint>
				<objectChange node="inputAttacher3Point" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="trailerAttacherBack" visibilityActive="false" visibilityInactive="true"/>	
					
                <attacherJoint node="trailerAttacherLowJoint" rootNode="t_150k_back_component2" jointType="trailer" lowerRotLimit="10 70 50" comboTime="1" allowsJointLimitMovement="false">
                    <schema position="1 0" rotation="0" invertX="false"/>
                    <objectChange node="bottomArm" rotationActive="40 0 0" rotationInactive="25 0 0"/>
					<objectChange node="pin" translationActive="-0.008 0 -0.118" translationInactive="0.099 -0.04 0.05"/>
                </attacherJoint>
				<attacherJoint node="trailerAttacherLowJoint" rootNode="t_150k_back_component2" jointType="trailerLow" lowerRotLimit="10 70 50" comboTime="1" allowsJointLimitMovement="false">
                    <schema position="1 0" rotation="0" invertX="false"/>
                    <objectChange node="bottomArm" rotationActive="40 0 0" rotationInactive="25 0 0"/>
					<objectChange node="pin" translationActive="-0.008 0 -0.118" translationInactive="0.099 -0.04 0.05"/>
                </attacherJoint>
				
				<attacherJoint node="attacherJointLeftFront" jointType="trailer" lowerRotLimit="10 70 50" comboTime="0" allowsJointLimitMovement="false">
                    <schema position="1 0" rotation="0" invertX="true"/>
                </attacherJoint>
                <attacherJoint node="attacherJointRightFront" jointType="trailer" lowerRotLimit="10 70 50" comboTime="0" allowsJointLimitMovement="false">
                    <schema position="1 0" rotation="0" invertX="true"/>
                </attacherJoint>
			</attacherJointConfiguration>
			
	    	<attacherJointConfiguration name="$l10n_configuration_towbar" price="500">
                <attacherJoint node="attacherJointTowbar" rootNode="t_150k_back_component2" upperRotationOffset="0.22" moveTime="2.5" comboTime="1">
                    <distanceToGround lower="0.66" upper="0.66" />
					<rotationNode node="attacherJointTowbarRot" upperRotation="40 0 0" lowerRotation="-15 0 0"/>
                    <rotationNode2 node="attacherJointTowbarRot2" />
                    <bottomArm rotationNode="bottomArmTowbar" translationNode="bottomArmTowbarTrans" referenceNode="bottomArmTowbarRef" zScale="-1" startRotation="25 0 0"/>
	        		<topArm rotationNode="topArmTowbarRot" translationNode="topArmTowbarTrans" referenceNode="topArmTowbarRef" zScale="-1" startRotation="104 -23.5 16"/>
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
				<objectChange node="inputAttacher3Point" visibilityActive="false" visibilityInactive="true"/>
                <objectChange node="trailerAttacherBack" visibilityActive="true" visibilityInactive="false"/>

				<attacherJoint node="trailerAttacherTowbarJoint" rootNode="t_150k_back_component2" jointType="trailer" lowerRotLimit="10 70 50" comboTime="1" allowsJointLimitMovement="false">
					<schema position="1 0" rotation="0" invertX="false"/>
				</attacherJoint>
				
				<attacherJoint node="trailerAttacherTowbarJoint" rootNode="t_150k_back_component2" jointType="trailerLow" lowerRotLimit="10 70 50" comboTime="1" allowsJointLimitMovement="false">
				<schema position="1 0" rotation="0" invertX="false"/>
				</attacherJoint>
				
				<attacherJoint node="attacherJointLeftFront" rootNode="t_150k_main_component1" jointType="trailer" lowerRotLimit="10 70 50" comboTime="1" allowsJointLimitMovement="false">
					<schema position="0 0" rotation="0" invertX="true"/>
				</attacherJoint>
				<attacherJoint node="attacherJointRightFront" rootNode="t_150k_main_component1" jointType="trailer" lowerRotLimit="10 70 50" comboTime="1" allowsJointLimitMovement="false">
					<schema position="0 0" rotation="0" invertX="true"/>
				</attacherJoint>	
	    	</attacherJointConfiguration>
	    </attacherJointConfigurations>
		  
	</attacherJoints>
	
	<powerTakeOffs>
        <output outputNode="ptoOutputBack" attacherJointIndices="1 2 3"/>
    </powerTakeOffs>
	
	<connectionHoses>
		<target attacherJointIndices="1 2 3" type="airDoubleYellow" node="airYellow"       socket="air_yellow"/>
		<target attacherJointIndices="1 2 3" type="airDoubleRed"    node="airRed"          socket="air_red"/>
		<target attacherJointIndices="1 2 3" type="electric"        node="electric"        socket="electric"/>
		<target attacherJointIndices="1 2 3" type="hydraulicIn"     node="hydraulic01_in"  socket="hydraulic01"/>
		<target attacherJointIndices="1 2 3" type="hydraulicOut"    node="hydraulic01_out" socket="hydraulic01"/> 
		<target attacherJointIndices="1 2 3" type="hydraulicIn"     node="hydraulic02_in"  socket="hydraulic01"/>
		<target attacherJointIndices="1 2 3" type="hydraulicOut"    node="hydraulic02_out" socket="hydraulic01"/>
    </connectionHoses>

	<enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="t_150k_main_component1"/>
        <cameras>
            <camera node="outdoorCam" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40" translation="0 0 8.1" rotation="-15 180 0">
                <raycastNode node="raycastNode1"/>
                <raycastNode node="raycastNode2"/>
                <raycastNode node="raycastNode3"/>
				<raycastNode node="raycastNode4"/>
            </camera>
            <camera node="indoorCam" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
		
        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
            <target ikChain="rightArm" targetNode="playerRightHandTarget"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1">
            <state node="playerRightFootTargetGas" referenceNode="gasPedal" directionReferenceNode="playerRightFootTargetGasRef"/>
            <state node="playerRightFootTargetBrake" referenceNode="brakePedal" />
        </characterTargetNodeModifier>
		<characterTargetNodeModifier node="playerLeftFootTarget" transitionTime="0.1">
            <state node="playerLeftFootTargetClutch" referenceNode="clutchPedal" directionReferenceNode="playerLeftFootTargetClutchRef"/>
        </characterTargetNodeModifier>

        <enterAnimation name="enterAnimation"/>

        <mirrors>
            <mirror node="mirror01Decal" prio="1"/>
        </mirrors>
		
		<dashboards>        
            <dashboard displayType="NUMBER" valueType="operatingTime" numbers="numbersWorkingTime" precision="0" groups="MOTOR_ACTIVE"/>
        </dashboards>

        <passengerSeats>
            <passengerSeat node="passengerSeat01" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat01Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="false" useOutdoorSounds="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat01PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat01PlayerLeftHand"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat01PlayerRightHand"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat01PlayerLeftFoot"/>
                    <target ikChain="rightFoot" targetNode="passengerSeat01PlayerRightFoot"/>
                </characterNode>
            </passengerSeat>
    </passengerSeats>
    
    </enterable>


	
	<motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="151" fillType="diesel"/>    
                <consumer fillUnitIndex="2" usage="2.5" fillType="air" permanentConsumption="false" refillLitersPerSecond="5" refillCapacityPercentage="0.1"/>
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.1" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="T-150K" price="0" hp="185">
                <motor torqueScale="0.85" minRpm="600" maxRpm="2100" maxForwardSpeed="35" maxBackwardSpeed="10" brakeForce="5.5" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.45" torque="0.9" />
                    <torque normRpm="0.5" torque="0.97" />
                    <torque normRpm="0.59" torque="1" />
                    <torque normRpm="0.72" torque="1" />
                    <torque normRpm="0.86" torque="0.88" />
                    <torque normRpm="1" torque="0.72" />
                </motor>
                <transmission minForwardGearRatio="24.0" maxForwardGearRatio="250" minBackwardGearRatio="40" maxBackwardGearRatio="250"/>
            </motorConfiguration>
		</motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticleLinkNode" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.2 0.2 0.2 0.05" maxRpmColor="0 0 0 2" minRpmScale="0.05" maxRpmScale="0.5" xzRotationsOffset="0 0" xzRotationsForward="-100 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -100" xzRotationsRight="0 100"/>
        </exhaustEffects>

        <exhaustFlap node="exhaustFlap" maxRot="90"/>
        <motorStartDuration>11000</motorStartDuration>

		<animationNodes>
            <animationNode node="sheave01"  rotAxis="3" rotSpeed="1200" turnOnFadeTime="2" turnOffFadeTime="8"/>
			<animationNode node="sheave02"  rotAxis="3" rotSpeed="1200" turnOnFadeTime="2" turnOffFadeTime="8"/>
			<animationNode node="sheave03"  rotAxis="3" rotSpeed="1200" turnOnFadeTime="2" turnOffFadeTime="8"/>
			<animationNode node="sheave04"  rotAxis="3" rotSpeed="1200" turnOnFadeTime="2" turnOffFadeTime="8"/>
			<animationNode node="sheave05"  rotAxis="3" rotSpeed="1200" turnOnFadeTime="2" turnOffFadeTime="8"/>
			<animationNode node="engineFan" rotAxis="3" rotSpeed="1200" turnOnFadeTime="2" turnOffFadeTime="8"/>
			<animationNode node="belt01"    rotAxis="3" rotSpeed="-120" turnOnFadeTime="2" turnOffFadeTime="8" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV"/>
			<animationNode node="belt02"    rotAxis="3" rotSpeed="100"  turnOnFadeTime="2" turnOffFadeTime="8" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV"/>
			<animationNode node="belt03"    rotAxis="3" rotSpeed="120"  turnOnFadeTime="2" turnOffFadeTime="8" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV"/>
        </animationNodes>
		
        <dashboards>
			<dashboard displayType="ANIMATION" valueType="rpm"              animName="rpmDisplay"  minValueAnim="0"  maxValueAnim="2100" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay" minValueAnim="20" maxValueAnim="120"  groups="MOTOR_ACTIVE"/>
        </dashboards>

        
    </motorized>
	
	<drivable>
       

        <steeringWheel node="steeringWheel" indoorRotation="360" outdoorRotation="40"/>
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal" minRot="0 0 0" maxRot="24 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>
	
    <animations>
		<animation name="airDisplay">
			<part node="arrowAir"  startTime="0" endTime="1" startRot="0 0 0" endRot="0 -140 0"/>
			<part node="arrowAir1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -155 0"/>
        </animation>
		<animation name="enterAnimation">
		    <part node="handbrake" startTime="1.0" endTime="2.0" startRot="-35 0 0" endRot="0 0 0"/>
        </animation>
		<animation name="fuelDisplay">
            <part node="arrowFuel" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -64 0"/>
        </animation>
		<animation name="rpmDisplay">
			<part node="arrowRPM"                startTime="0"    endTime="1"    startRot="0 0 0"   endRot="0 -113 0"/>
		    <part node="arrowOilPressure"        startTime="0"    endTime="0.01" startRot="0 0 0"   endRot="0 -35 0"/>
			<part node="arrowOilPressure"        startTime="0.01" endTime="1"    startRot="0 -35 0" endRot="0 -42 0"/>
		    <part node="arrowOilPressureGearbox" startTime="0"    endTime="0.01" startRot="0 0 0"   endRot="0 -30 0"/>
		    <part node="arrowOilPressureGearbox" startTime="0.01" endTime="1"    startRot="0 -30 0" endRot="0 -37 0"/>
			<part node="arrowAmper"              startTime="0"    endTime="0.01" startRot="0 0 0"   endRot="0 -16 0"/>
			<part node="arrowAmper"              startTime="0.01" endTime="1"    startRot="0 -16 0" endRot="0 -28 0"/>
        </animation>
		<animation name="tempDisplay">
            <part node="arrowWater" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -100 0"/>
        </animation>

        <animation name="wiperFrontAnimationL">
            <part node="wiperFrontLeft" startTime="0.0" endTime="1" startRot="0 0 0" endRot="0 0 -60" />
            <sound template="wiper1" startTime="0" endTime="1" direction="1"   volumeScale="1.0" pitchScale="0.5" fadeOut="0.1" linkNode="wiperFrontLeft"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1"  volumeScale="1.0" pitchScale="0.5" fadeOut="0.1" linkNode="wiperFrontLeft"/>
        </animation>
        <animation name="wiperFrontAnimationR">
            <part node="wiperFrontRight" startTime="0." endTime="1"  startRot="0 0 0" endRot="0 0 -60" />
            <sound template="wiper1" startTime="0" endTime="1" direction="1"   volumeScale="1.0" pitchScale="0.5" fadeOut="0.1" linkNode="wiperFrontRight"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1"  volumeScale="1.0" pitchScale="0.5" fadeOut="0.1" linkNode="wiperFrontRight"/>
        </animation>
         <animation name="wiperBackAnimation">
            <part node="wiperBack" startTime="0.25" endTime="0.5"  startRot="0 0 0" endRot="0 0 120" />
            <sound template="wiper1" startTime="0" endTime="1" direction="1"   volumeScale="0.6" pitchScale="0.8" fadeOut="0.1" linkNode="wiperBack"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1"  volumeScale="0.6" pitchScale="0.8" fadeOut="0.1" linkNode="wiperBack"/>
        </animation>
    <animation name="RD">
        <part node="0>13|0|2" startTime="0" endTime="1" startRot="0 0 0" endRot="0 106 -1.33" />
    </animation>
    <animation name="LD">
        <part node="0>13|0|1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 106 1.33" />
    </animation>
         </animations>
	
    <wipers>
    <wiper animName="wiperFrontAnimationL">
      <state animSpeed="0.5" animPause="2.0" />
      <state animSpeed="0.5" animPause="0.0" />
      <state animSpeed="0.7" animPause="0.0" />
    </wiper>
     <wiper animName="wiperFrontAnimationR">
      <state animSpeed="0.5" animPause="2.0" />
      <state animSpeed="0.5" animPause="0.0" />
      <state animSpeed="0.7" animPause="0.0" />
    </wiper>
    <wiper animName="wiperBackAnimation">
      <state animSpeed="0.5" animPause="2.0" />
      <state animSpeed="0.5" animPause="0.0" />
    </wiper>
  </wipers>

  <interactiveControl>
        <interactiveControlConfigurations title="actionIC_Animation">
            <interactiveControlConfiguration name="actionIC_IC">
        <interactiveControls>
          <outdoorTrigger node="0>17" />
          <interactiveControl posText="Close Right door" negText="Open Right door" >
            <clickPoint node="0>13|0|2|2" size="0.05" type="INDOOR" iconType="CROSS"/>
            <clickPoint node="0>13|0|2|1" size="0.05" type="OUTDOOR" iconType="CROSS"/>
            <animation name="RD" speedScale="1.0" initTime="0.0" />
          </interactiveControl> 
          <interactiveControl posText="Close Left door" negText="Open Left door" >
            <clickPoint node="0>13|0|1|2" size="0.05" type="INDOOR" iconType="CROSS"/>
            <clickPoint node="0>13|0|1|1" size="0.05" type="OUTDOOR" iconType="CROSS"/>
            <animation name="LD" speedScale="1.0" initTime="0.0" />
          </interactiveControl>          
        </interactiveControls>
      </interactiveControlConfiguration>
      </interactiveControlConfigurations>
  </interactiveControl>

	

	<cylindered>
		<movingTools>
		    <movingTool node="bottomArm">
	            <dependentPart node="mainArm"/>  	    
	        </movingTool>
            <movingTool node="bottomArmTowbar" playSound="false">
	            <controls axis="AXIS_CRANE_TOOL" invertAxis="false" mouseSpeedFactor="1.0" iconName="PIPE_END_ROTATE"/> 
				<attacherJoint jointIndices="2 3"/>
	            <rotation rotSpeed="20" rotAcceleration="150" rotMax="40" rotMin="-15"/>
	            <dependentPart node="mainArmTowbar"/>  	    
	        </movingTool>
        </movingTools>
		
		<movingParts>	
			<movingPart node="mainArm" referencePoint="mainArmLowerRotRef" localReferencePoint="mainArmLowerRot" referenceFrame="t_150k_back_component2">
                <dependentPart node="mainArmLowerRot"/>
                <dependentPart node="hydraulicMain"/>
            </movingPart>
			<movingPart node="mainArmTowbar" referencePoint="mainArmLowerTowbarRotRef" localReferencePoint="mainArmLowerTowbarRot" referenceFrame="bottomArmTowbar">
                <dependentPart node="mainArmLowerTowbarRot"/>
                <dependentPart node="hydraulicMainTowbar"/>
            </movingPart>
			
			<movingPart node="mainArmLowerRot" referencePoint="mainArmLowerRotRef" referenceFrame="mainArmLowerRot"/>
			<movingPart node="mainArmLowerTowbarRot" referencePoint="mainArmLowerTowbarRotRef" referenceFrame="mainArmLowerTowbarRot"/>
			
			<movingPart node="hydraulicMain" referencePoint="hydraulicMainRef" referenceFrame="hydraulicMainRef">
                <translatingPart node="hydraulicMainPunch"/>
            </movingPart>
			<movingPart node="hydraulicMainTowbar" referencePoint="hydraulicMainTowbarRef" referenceFrame="hydraulicMainTowbarRef">
                <translatingPart node="hydraulicMainPunchTowbar"/>
            </movingPart>
			
			<movingPart node="steeringHydraulicLeft" referencePoint="steeringHydraulicLeftRef" referenceFrame="t_150k_back_component2" isActiveDirty="true">
                    <translatingPart node="steeringHydraulicLeftPunch"/>
            </movingPart>
            <movingPart node="steeringHydraulicRight" referencePoint="steeringHydraulicRightRef" referenceFrame="t_150k_back_component2" isActiveDirty="true">
                <translatingPart node="steeringHydraulicRightPunch"/>
            </movingPart>
			
			<movingPart node="leverGas"  referencePoint="leverGasRef"  referenceFrame="leverGasRef"  isActiveDirty="true"/>
			<movingPart node="frontAxis" referencePoint="frontAxisRef" referenceFrame="frontAxisRef" isActiveDirty="true"/>
			<movingPart node="handbrake01" referencePoint="handbrakeRef" referenceFrame="handbrakeRef" isActiveDirty="true" scaleZ="true"/>
			
			<movingPart node="cardan2_movingPart"  referencePoint="cardan2_ref"  referenceFrame="t_150k_main_component1" isActiveDirty="true"/>
			<movingPart node="cardan5_movingPart"  referencePoint="cardan5_ref"  referenceFrame="t_150k_main_component1" isActiveDirty="true"/>
			<movingPart node="cardan10_movingPart" referencePoint="cardan10_ref" referenceFrame="t_150k_main_component1" isActiveDirty="true"/>
			<movingPart node="cardan13_movingPart" referencePoint="cardan13_ref" referenceFrame="t_150k_back_component2" isActiveDirty="true"/>

			<movingPart node="connector" referencePoint="connectorRef" referenceFrame="t_150k_main_component1" isActiveDirty="true" playSound="false" limitedAxis="2"/>
			
			<movingPart node="tractionWiperLeft"  referencePoint="tractionWiperLeftRef"  referenceFrame="tractionWiperLeftRef"  isActiveDirty="true" scaleZ="true"/>
			<movingPart node="tractionWiperRight" referencePoint="tractionWiperRightRef" referenceFrame="tractionWiperRightRef" isActiveDirty="true" scaleZ="true"/>
		</movingParts>

		
	</cylindered>
	
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="315">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="air" capacity="40">
					    <dashboard displayType="ANIMATION" valueType="fillLevel" animName="airDisplay"/>
					</fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <suspensions>
        <suspension node="seatSuspension" weight="90" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4"/>
        <suspension useCharacterTorso="true" weight="90"  minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1"/>
    </suspensions>

	<honk>
        <sound template="HONK_FENDT511C" linkNode="soundHonk"/>
    </honk>
	
	<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>                                                  
    </dashboard>

	<ai>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>

	<foliageBending>
        <bendingNode minX="-1.21" maxX="1.21" minZ="0.805" maxZ="2.195" yOffset="0.60"/>
        <bendingNode minX="-1.21" maxX="1.21" minZ="-2.12" maxZ="-0.72" yOffset="0.60" node="t_150k_back_component2"/>
		<bendingNode minX="-0.55" maxX="0.55" minZ="0.0"   maxZ="3.145" yOffset="0.82"/>
    </foliageBending>
	
	<vehicleTypeConfigurations title="$l10n_configuration_hood_panel">
		<vehicleTypeConfiguration name="$l10n_ui_no" price="0" vehicleType="HTZ-T150K-71">
            <objectChange node="panelHoodLeft"  visibilityActive="false"/>
			<objectChange node="panelHoodRidht" visibilityActive="false"/>
        </vehicleTypeConfiguration>
		<vehicleTypeConfiguration name="$l10n_ui_yes" price="200" vehicleType="HTZ-T150K-71">
            <objectChange node="panelHoodLeft"  visibilityActive="true"/>
			<objectChange node="panelHoodRidht" visibilityActive="true"/>
        </vehicleTypeConfiguration>
    </vehicleTypeConfigurations>
	
	<baseMaterial>
		 <material name="cabin_mat" baseNode="cabin">
            <shaderParameter name="colorMat0" value="0.0704 0.0865 0.0908 1"/>
		</material>
        <material name="salon_mat" baseNode="0>13|0|2|0|0">
            <shaderParameter name="colorMat1" value="0.0704 0.0865 0.0908 1"/>
            <shaderParameter name="colorMat0" value="0.0704 0.0865 0.0908 1"/>
        </material>
		<material name="frame_back_mat" baseNode="frameBack">
            <shaderParameter name="colorMat0" value="0.031 0.28 0.19 1"/>
			<shaderParameter name="colorMat1" value="0.031 0.28 0.19 1"/>
		</material>
		<material name="frame_front_mat" baseNode="frameFront">
            <shaderParameter name="colorMat0" value="0.031 0.28 0.19 1"/>
		</material>
		<material name="hood_mat" baseNode="hood">
            <shaderParameter name="colorMat0" value="0.031 0.28 0.19 1"/>
            <shaderParameter name="colorMat1" value="0.031 0.28 0.19 1"/>
		</material>
		<material name="hydraulics_mat" baseNode="trailerAttacherLow">
            <shaderParameter name="colorMat0" value="0.031 0.28 0.19 1"/>
			<shaderParameter name="colorMat1" value="0.031 0.28 0.19 1"/>
		</material>
        <material name="logo_mat" baseNode="logo">
            <shaderParameter name="colorMat0" value="0.031 0.28 0.19 1"/>
		</material>
		<material name="smd_62_mat" baseNode="smd_62">
            <shaderParameter name="colorMat0" value="0.031 0.28 0.19 1"/>
		</material>
        <material name="disk_mat" baseNode="0>0|0|0|0|0|0">
            <shaderParameter name="colorMat0" value="0.0704 0.0865 0.0908 1"/>
            <shaderParameter name="colorMat1" value="0.0704 0.0865 0.0908 1"/>
            <shaderParameter name="colorMat2" value="0.0704 0.0865 0.0908 1"/>
        </material>
	</baseMaterial>

	<baseMaterialConfigurations>
        <baseMaterialConfiguration name="$l10n_Green"     color="0.031 0.28 0.19 1"  price="0"/>
        <baseMaterialConfiguration name="$l10n_Red"       color="0.366 0.06 0.04 1"  price="500"/>
        <baseMaterialConfiguration name="$l10n_Blue"      color="0.1 0.27 0.45 1"    price="500"/>
        <baseMaterialConfiguration name="$l10n_Dark_blue" color="0.005 0.12 0.184 1" price="500"/>
        <baseMaterialConfiguration name="Gray"            color="0.0704 0.0865 0.0908 1" price="100"/>
            <material name="frame_front_mat" shaderParameter="colorMat0"/>
            <material name="frame_back_mat"  shaderParameter="colorMat0"/>
            <material name="frame_back_mat"  shaderParameter="colorMat1"/>
            <material name="hydraulics_mat"  shaderParameter="colorMat0"/>
            <material name="hydraulics_mat"  shaderParameter="colorMat1"/>
            <material name="logo_mat"        shaderParameter="colorMat0"/>
            <material name="smd_62_mat"      shaderParameter="colorMat0"/>
            <material name="wheel_mat"       shaderParameter="colorMat1"/>
    </baseMaterialConfigurations>   
    
    <designMaterialConfigurations>
        <designMaterialConfiguration name="$l10n_Green"     color="0.031 0.28 0.19 1"  price="0"/>
        <designMaterialConfiguration name="$l10n_Red"       color="0.366 0.06 0.04 1"  price="100"/>
        <designMaterialConfiguration name="$l10n_Blue"      color="0.1 0.27 0.45 1"    price="100"/>
        <designMaterialConfiguration name="$l10n_Dark_blue" color="0.005 0.12 0.184 1" price="100"/>
        <designMaterialConfiguration name="$l10n_White"     color="0.57 0.567 0.448 1" price="100"/>
        <designMaterialConfiguration name="Gray"            color="0.0704 0.0865 0.0908 1" price="100"/>
            <material name="hood_mat" shaderParameter="colorMat1"/>
            <material name="hood_mat"        shaderParameter="colorMat0"/>
    </designMaterialConfigurations>     
    
   

	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2" />
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2" />

    <licensePlates defaultPlacement="BOTH">
        <licensePlate node="0>18" position="FRONT" preferedType="SQUARISH" />
        <licensePlate node="0>19"  position="BACK"  preferedType="SQUARISH"/>
    </licensePlates>
    
     
	
	<i3dMappings>
	<!-- t_150k_main_component1 -->
		<i3dMapping id="t_150k_main_component1"         node="0>"/>
		<i3dMapping id="wheelFrontLeft"                 node="0>0|0"/>
        <i3dMapping id="wheelFrontNodeLeft"             node="0>0|0|0"/>
		<i3dMapping id="hubFrontLeft"                   node="0>0|0|0|0"/>
		<i3dMapping id="frontAxis"                      node="0>0|0|1"/>
		<i3dMapping id="cardan1"                        node="0>0|0|1|0|0"/>
		<i3dMapping id="cardan2_ref"                    node="0>0|0|1|0|0|0"/>
		<i3dMapping id="wheelFrontRight"                node="0>0|1"/>
		<i3dMapping id="wheelFrontNodeRight"            node="0>0|1|0"/>
		<i3dMapping id="hubFrontRight"                  node="0>0|1|0|0"/>
		<i3dMapping id="frontAxisRef"                   node="0>0|1|1"/>
		<i3dMapping id="outdoorCameraTarget"            node="0>1|0"/>
		<i3dMapping id="outdoorCam"                     node="0>1|0|0"/>
		<i3dMapping id="indoorCam"                      node="0>1|1"/>
	    <i3dMapping id="raycastNode1"                   node="0>1|2"/>
	    <i3dMapping id="raycastNode2"                   node="0>1|3"/>
		<i3dMapping id="raycastNode3"                   node="0>1|4"/>		
		<i3dMapping id="shadowFocusBox"                 node="0>1|5"/>
		<i3dMapping id="lightFrontStaticGlass" 			node="0>2|0|0|0|0"/>
		<i3dMapping id="lightFrontGabStaticGlass"       node="0>2|0|0|1|0"/>
		<i3dMapping id="turnLightFrontLeftStaticGlass" 	node="0>2|0|0|1|1"/>
		<i3dMapping id="turnLightFrontRightStaticGlass" node="0>2|0|0|1|2"/>
		<i3dMapping id="turnLightBackLeftStaticGlass" 	node="0>2|0|0|2|0"/>
		<i3dMapping id="turnLightBackRightStaticGlass"  node="0>2|0|0|2|1"/>
		<i3dMapping id="backLightStaticGlass" 			node="0>2|0|0|2|2"/>
		<i3dMapping id="workLightBackStaticGlass" 		node="0>2|0|0|3|0"/>
		<i3dMapping id="frontLightLow" 					node="0>2|1|0|0"/>
		<i3dMapping id="highBeamLow" 					node="0>2|1|0|1"/>
		<i3dMapping id="frontLightHigh" 				node="0>2|1|1|0"/>
		<i3dMapping id="highBeamHigh" 					node="0>2|1|1|1"/>
		<i3dMapping id="illuminationDashboard" 			node="0>2|1|2|0"/>
		<i3dMapping id="lightHighPanel"                 node="0>2|1|2|1"/>
		<i3dMapping id="workLightBackLow" 				node="0>2|2|0|0"/>
		<i3dMapping id="workLightBackHigh" 				node="0>2|2|0|1"/>
		<i3dMapping id="backLightsHigh" 				node="0>2|3|0"/>
		<i3dMapping id="brakeLightsHigh"                node="0>2|4|0"/>
		<i3dMapping id="brakeLightPanel"                node="0>2|4|1"/>
		<i3dMapping id="turnLightLeftFront"             node="0>2|5|0"/>
		<i3dMapping id="turnLightRightFront"            node="0>2|5|1"/>
		<i3dMapping id="turnLightLeftBack"              node="0>2|5|2"/>
		<i3dMapping id="turnLightRightBack"             node="0>2|5|3"/>
		<i3dMapping id="turnLightLeftPanel"             node="0>2|5|4"/>
		<i3dMapping id="turnLightRightPanel"            node="0>2|5|5"/>
		<i3dMapping id="exitPoint"                      node="0>3"/>
		<i3dMapping id="steeringWheel"                  node="0>4|0"/>
		<i3dMapping id="playerRightHandTarget"          node="0>4|0|0"/>
	    <i3dMapping id="playerLeftHandTarget"           node="0>4|0|1"/>
		<i3dMapping id="attacherJointLeftFront"         node="0>5|0"/>
		<i3dMapping id="attacherJointRightFront"        node="0>5|1"/>
		<i3dMapping id="connectorRef"                   node="0>5|2"/>
		<i3dMapping id="componentJoint"                 node="0>5|3"/>	
		<i3dMapping id="playerRightFootTarget"          node="0>6|0"/>
        <i3dMapping id="playerLeftFootTarget"           node="0>6|1"/>
		<i3dMapping id="aiCollisionTrigger"             node="0>7|0"/>
		<i3dMapping id="exhaustParticleLinkNode"        node="0>8|0"/>
		<i3dMapping id="steeringHydraulicLeft"          node="0>9|0|0"/>
        <i3dMapping id="steeringHydraulicLeftPunch"     node="0>9|0|0|0"/>
        <i3dMapping id="steeringHydraulicRight"         node="0>9|1|0"/>
        <i3dMapping id="steeringHydraulicRightPunch"    node="0>9|1|0|0"/>
		<i3dMapping id="arrowAir"                       node="0>10|0|0"/>
		<i3dMapping id="arrowAir1"                      node="0>10|0|1"/>
		<i3dMapping id="arrowAmper"                     node="0>10|1|0"/>
		<i3dMapping id="arrowFuel"                      node="0>10|2|0"/>
		<i3dMapping id="arrowOilPressure"               node="0>10|3|0"/>
		<i3dMapping id="arrowOilPressureGearbox"        node="0>10|4|0"/>
		<i3dMapping id="arrowRPM"                       node="0>10|5|0"/>
		<i3dMapping id="arrowWater"                     node="0>10|6|0"/>
		<i3dMapping id="numbersWorkingTime"             node="0>10|7|0"/>
		<i3dMapping id="mirror01Decal"                  node="0>11|0"/>
		<i3dMapping id="conditioner"                    node="0>12|0"/>
		<i3dMapping id="decalHood01"                    node="0>12|1|0"/>
		<i3dMapping id="decalHood02"                    node="0>12|1|1"/>
		<i3dMapping id="decalHood03"                    node="0>12|1|2"/>
		<i3dMapping id="decalHood04"                    node="0>12|1|3"/>
		<i3dMapping id="cabin"                          node="0>13|0"/>
		<i3dMapping id="extinguisher"                   node="0>13|0|0"/>
		<i3dMapping id="doorLeft"                       node="0>13|0|1|0"/>
		<i3dMapping id="doorHandleLeftInt"              node="0>13|0|1|0|0|0"/>
		<i3dMapping id="windowHandleLeft"               node="0>13|0|1|0|0|1"/>
		<i3dMapping id="doorHandleLeftExt"              node="0>13|0|1|0|1"/>
		<i3dMapping id="windowDoorLeft"                 node="0>13|0|1|0|2"/>
		<i3dMapping id="doorRight"                      node="0>13|0|2|0"/>
		<i3dMapping id="doorHandleRightInt"             node="0>13|0|2|0|0|0"/>
		<i3dMapping id="windowHandleRight"              node="0>13|0|2|0|0|1"/>
		<i3dMapping id="doorHandleRightExt"             node="0>13|0|2|0|1"/>
		<i3dMapping id="windowDoorRight"                node="0>13|0|2|0|2"/>
		<i3dMapping id="salon"                          node="0>13|0|3"/>
		<i3dMapping id="brakePedal"                     node="0>13|0|3|2|0"/>	
		<i3dMapping id="playerRightFootTargetBrake"     node="0>13|0|3|2|0|0"/>
		<i3dMapping id="clutchPedal"                    node="0>13|0|3|2|1"/>
		<i3dMapping id="playerLeftFootTargetClutchRef"  node="0>13|0|3|2|1|0"/>
		<i3dMapping id="gasPedal"                       node="0>13|0|3|2|2"/>
		<i3dMapping id="leverGasRef"                    node="0>13|0|3|2|2|0"/>
		<i3dMapping id="playerRightFootTargetGasRef"    node="0>13|0|3|2|2|1"/>
        <i3dMapping id="leverGas"                       node="0>13|0|3|2|3"/>		
		<i3dMapping id="playerRightFootTargetGas"       node="0>13|0|3|2|4|0"/>
		<i3dMapping id="playerLeftFootTargetClutch"     node="0>13|0|3|2|4|1"/>
		<i3dMapping id="seatSuspension"                 node="0>13|0|3|5"/>
		<i3dMapping id="playerSkin"                     node="0>13|0|3|5|0"/>
		<i3dMapping id="handbrake"                      node="0>13|0|3|6|0"/>
        <i3dMapping id="handbrakeRef"                   node="0>13|0|3|6|0|0"/>
        <i3dMapping id="handbrake01"                    node="0>13|0|3|6|1"/>
		<i3dMapping id="wiperBack"                      node="0>13|0|5|0|0"/>
		<i3dMapping id="wiperFrontLeft"                 node="0>13|0|5|1|0"/>
		<i3dMapping id="tractionWiperLeftRef"           node="0>13|0|5|1|0|1"/>
		<i3dMapping id="wiperFrontRight"                node="0>13|0|5|2|0"/>
        <i3dMapping id="tractionWiperRightRef"          node="0>13|0|5|2|0|1"/>
		<i3dMapping id="tractionWiperMiddle"            node="0>13|0|5|3|0"/>
		<i3dMapping id="tractionWiperLeft"              node="0>13|0|5|3|0|0"/>
		<i3dMapping id="tractionWiperRight"             node="0>13|0|5|3|0|1"/>
		<i3dMapping id="cardan2_movingPart"             node="0>13|1|0"/>     
		<i3dMapping id="cardan2"                        node="0>13|1|0|0|0"/>
		<i3dMapping id="cardan3"                        node="0>13|1|1|0"/>
		<i3dMapping id="cardan4"                        node="0>13|1|2|0"/>
		<i3dMapping id="cardan5_ref"                    node="0>13|1|2|0|0"/>		
		<i3dMapping id="cardan9"                        node="0>13|1|3|0"/>
		<i3dMapping id="cardan10_ref"                   node="0>13|1|3|0|0"/>
		<i3dMapping id="logo"                           node="0>13|2|5|1"/>
		<i3dMapping id="hood"                           node="0>13|2"/>
		<i3dMapping id="exhaustFlap"                    node="0>13|2|0|0"/>
		<i3dMapping id="panelHoodLeft"                  node="0>13|2|1"/>
		<i3dMapping id="panelHoodRidht"                 node="0>13|2|2"/>
		<i3dMapping id="frameFront"                     node="0>13|3"/>
		<i3dMapping id="smd_62"                         node="0>13|4"/>
		<i3dMapping id="belt01"                         node="0>13|4|0"/>
		<i3dMapping id="belt02"                         node="0>13|4|1"/>
		<i3dMapping id="belt03"                         node="0>13|4|2"/>
		<i3dMapping id="engineFan"                      node="0>13|4|3"/>
		<i3dMapping id="sheave01"                       node="0>13|4|4"/>
		<i3dMapping id="sheave02"                       node="0>13|4|5"/>
		<i3dMapping id="sheave03"                       node="0>13|4|6"/>
	    <i3dMapping id="sheave04"                       node="0>13|4|7"/>
	    <i3dMapping id="sheave05"                       node="0>13|4|8"/>
		<i3dMapping id="soundAir"                       node="0>14|0"/>
		<i3dMapping id="soundHonk"                      node="0>14|1"/>
		<i3dMapping id="soundHydraulic"                 node="0>14|2"/>
		<i3dMapping id="soundSmd_62"                    node="0>14|3"/>
		<i3dMapping id="soundGearboxSmd_62"             node="0>14|4"/>
		<i3dMapping id="soundWaterSplash"               node="0>14|5"/>
	<!-- t_150k_back_component2 -->
		<i3dMapping id="t_150k_back_component2"         node="1>"/>
		<i3dMapping id="wheelBackLeft"                  node="1>0|0"/>
		<i3dMapping id="hubBackLeft"                    node="1>0|0|0"/>
		<i3dMapping id="wheelBackRight"                 node="1>0|1"/>
		<i3dMapping id="hubBackRight"                   node="1>0|1|0"/>
		<i3dMapping id="raycastNode4"                   node="1>1|0"/>
		<i3dMapping id="aiReverserNode"                 node="1>2|0"/>
		<i3dMapping id="attacherJointBackRot"           node="1>3|0|0"/>
		<i3dMapping id="attacherJointBackRot2"          node="1>3|0|0|0"/>
		<i3dMapping id="attacherJointBack"              node="1>3|0|0|0|0"/>	
		<i3dMapping id="attacherJointTowbarRot"         node="1>3|0|1"/>
		<i3dMapping id="attacherJointTowbarRot2"        node="1>3|0|1|0"/>
		<i3dMapping id="attacherJointTowbar"            node="1>3|0|1|0|0"/>
		<i3dMapping id="trailerAttacherLowJoint"        node="1>3|1|0"/>
		<i3dMapping id="ptoOutputBack"                  node="1>3|2|0"/>
		<i3dMapping id="inputAttacher3Point"            node="1>4|0"/>	
		<i3dMapping id="hydraulicMain"                  node="1>4|0|0"/>
		<i3dMapping id="hydraulicMainPunch"             node="1>4|0|0|0"/>
		<i3dMapping id="mainArm"                        node="1>4|0|1"/>
		<i3dMapping id="mainArmLowerRot"                node="1>4|0|1|0"/>
		<i3dMapping id="hydraulicMainRef"               node="1>4|0|1|1"/>	
		<i3dMapping id="bottomArm"                      node="1>4|0|2"/>
		<i3dMapping id="bottomArmTrans"                 node="1>4|0|2|0"/>
		<i3dMapping id="bottomArmRef"                   node="1>4|0|2|0|0"/>
		<i3dMapping id="mainArmLowerRotRef"             node="1>4|0|2|0|1"/>
		<i3dMapping id="topArmRot"                      node="1>4|0|3"/>
		<i3dMapping id="topArmTrans"                    node="1>4|0|3|0"/>
		<i3dMapping id="topArmRef"                      node="1>4|0|3|0|0"/>
		<i3dMapping id="trailerAttacherLow"             node="1>4|0|4"/>
		<i3dMapping id="pin"                            node="1>4|0|4|0"/>
		<i3dMapping id="trailerAttacherBack"            node="1>4|1"/>
		<i3dMapping id="hydraulicMainTowbar"            node="1>4|1|0"/>
		<i3dMapping id="hydraulicMainPunchTowbar"       node="1>4|1|0|0"/>
		<i3dMapping id="mainArmTowbar"                  node="1>4|1|1"/>
		<i3dMapping id="mainArmLowerTowbarRot"          node="1>4|1|1|0"/>
		<i3dMapping id="hydraulicMainTowbarRef"         node="1>4|1|1|1"/>
		<i3dMapping id="bottomArmTowbar"                node="1>4|1|2"/>
		<i3dMapping id="bottomArmTowbarTrans"           node="1>4|1|2|0"/>
		<i3dMapping id="bottomArmTowbarRef"             node="1>4|1|2|1"/>
		<i3dMapping id="mainArmLowerTowbarRotRef"       node="1>4|1|2|2"/>
		<i3dMapping id="trailerAttacherTowbarJoint"     node="1>4|1|2|3"/>
		<i3dMapping id="topArmTowbarRot"                node="1>4|1|3"/>
		<i3dMapping id="topArmTowbarTrans"              node="1>4|1|3|0"/>
		<i3dMapping id="topArmTowbarRef"                node="1>4|1|3|0|0"/>
		<i3dMapping id="soundAttach"                    node="1>4|2"/>
		<i3dMapping id="cardan7"                        node="1>5|0|0|0"/>
		<i3dMapping id="cardan8"                        node="1>5|0|1|0"/>
		<i3dMapping id="cardan13_movingPart"            node="1>5|0|2"/>
		<i3dMapping id="cardan13"                       node="1>5|0|2|0|0"/>
		<i3dMapping id="cardan14"                       node="1>5|0|3|0"/>
		<i3dMapping id="frameBack"                      node="1>5|1"/>
		<i3dMapping id="pto"                            node="1>5|1|0"/>
		<i3dMapping id="redTriangleLeft"                node="1>5|1|2"/>
		<i3dMapping id="redTriangleRight"               node="1>5|1|3"/>
		<i3dMapping id="connector"                      node="1>5|2"/>
		<i3dMapping id="cardan5_movingPart"             node="1>5|2|0|0"/>
		<i3dMapping id="cardan5"                        node="1>5|2|0|0|0|0"/>
		<i3dMapping id="cardan6"                        node="1>5|2|0|1|0"/>
		<i3dMapping id="cardan10_movingPart"            node="1>5|2|0|2"/>
		<i3dMapping id="cardan10"                       node="1>5|2|0|2|0|0"/>
		<i3dMapping id="cardan11"                       node="1>5|2|0|3|0"/>
		<i3dMapping id="cardan12"                       node="1>5|2|0|4|0"/>
		<i3dMapping id="cardan13_ref"                   node="1>5|2|0|4|0|0"/>
		<i3dMapping id="steeringHydraulicLeftRef"       node="1>5|2|1|0"/>
		<i3dMapping id="steeringHydraulicRightRef"      node="1>5|2|1|1"/>
		<i3dMapping id="airYellow"                      node="1>5|3|0"/>
		<i3dMapping id="airRed"                         node="1>5|3|1"/>
		<i3dMapping id="hydraulic01_in"                 node="1>5|3|2"/>
		<i3dMapping id="hydraulic01_out"                node="1>5|3|3"/>
		<i3dMapping id="hydraulic02_in"                 node="1>5|3|4"/>
		<i3dMapping id="hydraulic02_out"                node="1>5|3|5"/>
		<i3dMapping id="electric"                       node="1>5|3|6"/>
        <i3dMapping id="passengerSeat01"                   node="0>20|0"/>
        <i3dMapping id="passengerSeat01Camera"             node="0>20|0|0"/>
        <i3dMapping id="passengerSeat01ExitPoint"          node="0>20|0|1"/>
        <i3dMapping id="passengerSeat01PlayerSkin"         node="0>20|0|2"/>
        <i3dMapping id="passengerSeat01PlayerLeftFoot"     node="0>20|0|3"/>
        <i3dMapping id="passengerSeat01PlayerRightFoot"    node="0>20|0|4"/>
        <i3dMapping id="passengerSeat01PlayerLeftHand"     node="0>20|0|5"/>
        <i3dMapping id="passengerSeat01PlayerRightHand"    node="0>20|0|6"/>


    </i3dMappings>
</vehicle>
