<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tedder" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <storeData>
        <name>Fanex 604</name>
        <specs>
            <workingWidth>6.05</workingWidth>
            <neededPower>60</neededPower>
        </specs>
        <functions>
            <function>$l10n_function_tedder</function>
        </functions>
        <image>store_604.dds</image>
        <price>5500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VICON</brand>
        <category>tedders</category>
        <shopTranslationOffset>0 -0.065 0</shopTranslationOffset>
        <shopRotationOffset>7.57  0 0</shopRotationOffset>
        <shopHeight>3</shopHeight>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tedder</typeDesc>
        <filename>fanex604.i3d</filename>
        <size width="3.3" length="2.5" />
        <speedLimit value="30" />
        <components>
            <component centerOfMass="0 0.35 -0.4" solverIterationCount="10" mass="250" />
            <component centerOfMass="0 0 0.1" solverIterationCount="10" mass="225" />
            <joint component1="1" component2="2" node="componentJoint01" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- rotLimitSpring="0.5 0.5 0.5" rotLimitDamping="2 2 2" /-->
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="1" />
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="fanex604_attachFrame_component2" jointType="implement" topReferenceNode="topReferenceNode" lowerRotationOffset="30">
                <distanceToGround lower="0.47" upper="1" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <lowerAnimation name="lowerAnimation" />
        <support animationName="moveSupport" />
        <brakeForce force="0.01"/>
    </attachable>
    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" aboveAttacher="true" />
    </powerTakeOffs>
    <lights>
        <sharedLight linkNode="backlightLeft" filename="$data/shared/assets/lights/lizard/rearLight36_left.xml" />
        <sharedLight linkNode="backlightRight" filename="$data/shared/assets/lights/lizard/rearLight36_right.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel>
                        <physics restLoad="0.12" repr="wheelLeft"        forcePointRatio="0.3" initialCompression="8" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="1.5" mass="0.05" isSynchronized="false"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.12" repr="wheelRight"       forcePointRatio="0.3" initialCompression="8" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="1.5" mass="0.05" isSynchronized="false"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.12" repr="wheelLeft2Dummy"  forcePointRatio="0.3" initialCompression="8" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="1.5" mass="0.05" isSynchronized="false"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.12" repr="wheelRight2Dummy" forcePointRatio="0.3" initialCompression="8" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="1.5" mass="0.05" isSynchronized="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <hubs>
            <color0 material="18">SHARED_WHITE1</color0>
            <hub linkNode="wheelLeftDummy"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.13 0.142 0.142" />
            <hub linkNode="wheelLeft1"      filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.13 0.142 0.142" />
            <hub linkNode="wheelLeft2"      filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.13 0.142 0.142" />
            <hub linkNode="wheelRightDummy" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.13 0.142 0.142" />
            <hub linkNode="wheelRight1"     filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.13 0.142 0.142" />
            <hub linkNode="wheelRight2"     filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.13 0.142 0.142" />
        </hubs>
        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelLeftDummy"   filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="wheelLeft1"       filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="wheelLeft2"       filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="wheelRightDummy"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="wheelRight1"      filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="wheelRight2"      filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true"/>
        </dynamicallyLoadedWheels>
    </wheels>
    <powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10" />
    <speedRotatingParts>
        <speedRotatingPart node="wheelLeftDummy"    radius="0.167" foldMinLimit="0" foldMaxLimit="0.04" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="wheelLeft1"        radius="0.167" foldMinLimit="0" foldMaxLimit="0.04" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="wheelLeft2"        radius="0.167" foldMinLimit="0" foldMaxLimit="0.02" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="wheelRightDummy"   radius="0.167" foldMinLimit="0" foldMaxLimit="0.02" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="wheelRight1"       radius="0.167" foldMinLimit="0" foldMaxLimit="0.04" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="wheelRight2"       radius="0.167" foldMinLimit="0" foldMaxLimit="0.02" groundReferenceNodeIndex="1" />
    </speedRotatingParts>
    <groundReferenceNodes>
        <groundReferenceNode node="fanex604_main_component1" threshold="0.3" />
    </groundReferenceNodes>
    <workAreas>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaMiddleStart" widthNode="workAreaMiddleWidth" heightNode="workAreaMiddleHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="4"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaLeftStart" widthNode="workAreaLeftWidth" heightNode="workAreaLeftHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="5"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaRightStart" widthNode="workAreaRightWidth" heightNode="workAreaRightHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="6"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaMiddleStart" widthNode="dropAreaMiddleWidth" heightNode="dropAreaMiddleHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaLeftStart" widthNode="dropAreaLeftWidth" heightNode="dropAreaLeftHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaRightStart" widthNode="dropAreaRightWidth" heightNode="dropAreaRightHeight" />
        </workArea>
    </workAreas>
    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.2" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="0.7" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
    <animations>
        <animation name="moveSupport">
            <part node="supportColRot"   startTime="0" endTime="0.4" startTrans="0 0.6 -0.634" endTrans="0 0.26 -0.634" />
            <part node="supportArm"      startTime="0" endTime="0.4" startTrans="0.383 0.220 -0.184" endTrans="0.383 -0.145 -0.184" />
            <part node="supportArmBack"  startTime="0" endTime="0.4" startRot="0 0 0" endRot="0 0 91.982" />
            <sound template="clackVar6"  startTime="0.39" direction="-1" volumeScale="1.2" pitchScale="1.4" linkNode="attacherJoint"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="2.4" linkNode="attacherJoint"/>
        </animation>
        <animation name="folding">
            <part node="leftOuterArm"    startTime="0" endTime="0.5" startRot="0 0 0" endRot="0 0 15" />
            <part node="leftArm"         startTime="0.5" endTime="3.5" startRot="0 0 0" endRot="0 0 90" />
            <part node="rightOuterArm"   startTime="0.5" endTime="1" startRot="0 0 0" endRot="0 0 -15" />
            <part node="rightArm"        startTime="1" endTime="4" startRot="0 0 0" endRot="0 0 -90" />
            <part node="lockLeft"        startTime="4" endTime="4.2" startRot="0 0 15" endRot="0 0 0" />
            <part node="lockRight"       startTime="4" endTime="4.2" startRot="0 0 -15" endRot="0 0 0" />
            <part node="dummyArmLeft"    startTime="2.6" endTime="3.5" startRot="0 0 63.2" endRot="0 0 90" />
            <part node="dummyArmRight"   startTime="3.1" endTime="4" startRot="0 0 -63.2" endRot="0 0 -90" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="3.5"  volumeScale="1.2" pitchScale="1" />
            <sound template="defaultHydraulicSound" startTime="0.5"  endTime="3.99" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar1"             startTime="4.1"  direction="0"  volumeScale="1"   pitchScale="1.2"/>
            <sound template="sheetImp02"            startTime="4"    direction="-1" volumeScale="1.7" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="4"    direction="-1" volumeScale="0.8" pitchScale="1" fadeIn="0.01"/>
            <sound template="sheetImp03"            startTime="3.5"  direction="-1" volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="3.5"  direction="-1" volumeScale="0.9" pitchScale="0.6" />
            <sound template="sheetImp01"            startTime="0.5"  direction="-1" volumeScale="1.3" pitchScale="1" />
            <sound template="sheetImp02"            startTime="0.5"  direction="-1" volumeScale="1.3" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="0.01" direction="1"  volumeScale="1.7" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="0.01" direction="1"  volumeScale="0.8" pitchScale="1" fadeIn="0.01"/>
            <sound template="sheetImp03"            startTime="0.5"  direction="1"  volumeScale="0.9" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.5"  direction="1"  volumeScale="0.9" pitchScale="0.6" />
            <sound template="foldStopSm01"          startTime="3.5"  direction="1"  volumeScale="0.8" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="3.5"  direction="1"  volumeScale="1.8" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="4"    direction="1"  volumeScale="1.8" pitchScale="0.9" />
            <sound template="sheetImp01"            startTime="4"    direction="1"  volumeScale="1.8" pitchScale="0.7" />
        </animation>
        <animation name="lowerAnimation">
            <part startTime="1" endTime="2" componentJointIndex="1" startRotLimit="0 0 0" endRotLimit="0 16 0" />
            <sound template="sheetImp01"     startTime="1.2"  direction="1"  volumeScale="1.3" pitchScale="0.9"/>
            <sound template="sheetImp02"     startTime="1.2"  direction="1"  volumeScale="1.8" pitchScale="0.8"/>
            <sound template="foldStartMed02" startTime="1.2"  direction="1"  volumeScale="1.4" pitchScale="1.3"/>
            <sound template="sheetImp02"     startTime="1.99" direction="-1" volumeScale="2"   pitchScale="0.7"/>
            <sound template="sheetImp01"     startTime="1.99" direction="-1" volumeScale="1"   pitchScale="0.7" fadeIn="0.01"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="leftOuterArm" wheelIndices="3">
                <dependentPart node="hydraulicArmLeft" />
            </movingTool>
            <movingTool node="leftArm" wheelIndices="3">
                <dependentPart node="hydraulicArmLeft" />
                <dependentPart node="leftArmPto2" />
            </movingTool>
            <movingTool node="rightOuterArm" wheelIndices="4">
                <dependentPart node="hydraulicArmRight" />
            </movingTool>
            <movingTool node="rightArm" wheelIndices="4">
                <dependentPart node="hydraulicArmRight" />
                <dependentPart node="rightArmPto2" />
            </movingTool>
            <movingTool node="dummyArmLeft" >
                <dependentPart node="damperLeftArm" />
            </movingTool>
            <movingTool node="dummyArmRight" >
                <dependentPart node="damperRightArm" />
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="hydraulicArmLeft" referencePoint="hydraulicArmLeftRef" referenceFrame="hydraulicArmLeftRef" playSound="true">
                <translatingPart node="hydraulicArmLeftPunch" />
            </movingPart>
            <movingPart node="hydraulicArmRight" referencePoint="hydraulicArmRightRef" referenceFrame="hydraulicArmRightRef" playSound="true">
                <translatingPart node="hydraulicArmRightPunch" />
            </movingPart>
            <movingPart node="damperLeftArm" referencePoint="damperLeftArmRef" referenceFrame="fanex604_main_component1">
                <translatingPart node="damperLeftArmSpringPart" />
                <dependentPart node="damperLeftArmSpring" />
            </movingPart>
            <movingPart node="damperLeftArmSpring" referencePoint="damperLeftArmSpringPart" referenceFrame="fanex604_main_component1" scaleZ="true" />
            <movingPart node="damperRightArm" referencePoint="damperRightArmRef" referenceFrame="fanex604_main_component1">
                <translatingPart node="damperRightArmSpringPart" />
                <dependentPart node="damperRightArmSpring" />
            </movingPart>
            <movingPart node="damperRightArmSpring" referencePoint="damperRightArmSpringPart" referenceFrame="fanex604_main_component1" scaleZ="true" />
            <movingPart node="damperLeft" referencePoint="damperLeftRef" referenceFrame="fanex604_main_component1" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="damperLeftPunch" />
                <dependentPart node="damperLeftSpring" />
            </movingPart>
            <movingPart node="damperLeftSpring" referencePoint="damperLeftPunch" referenceFrame="fanex604_main_component1" scaleZ="true" />
            <movingPart node="damperRight" referencePoint="damperRightRef" referenceFrame="fanex604_main_component1" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="damperRightPunch" />
                <dependentPart node="damperRightSpring" />
            </movingPart>
            <movingPart node="damperRightSpring" referencePoint="damperRightPunch" referenceFrame="fanex604_main_component1" scaleZ="true" />
            <movingPart node="leftArmPto2" referencePoint="leftArmPto" referenceFrame="fanex604_main_component1" />
            <movingPart node="rightArmPto2" referencePoint="rightArmPto" referenceFrame="fanex604_main_component1" />
        </movingParts>
    </cylindered>
    <tedder fillTypeConverter="TEDDER">
        <animationNodes>
            <animationNode node="rotorLeft3"               rotSpeed="-850" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorLeft2"               rotSpeed="850"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorLeft1"               rotSpeed="-850" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight1"              rotSpeed="850"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight2"              rotSpeed="-850" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight3"              rotSpeed="850"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="leftArmPto1"  rotAxis="1" rotSpeed="625"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="leftArmPto"   rotAxis="1" rotSpeed="625"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rightArmPto1" rotAxis="1" rotSpeed="-625" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rightArmPto"  rotAxis="1" rotSpeed="-625" turnOnFadeTime="1" turnOffFadeTime="3"/>
        </animationNodes>
        <effects>
            <effect workAreaIndex="1">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft01">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight01">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="2">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft02">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight02">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="3">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft03">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight03">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
        </effects>
    </tedder>
    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <work template="DEFAULT_TEDDER" linkNode="fanex604_main_component1" />
        </sounds>
    </turnOnVehicle>
    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="9.6" height="1.9"/>
        <agentAttachment width="2.8" height="3.2" length="1.95" lengthOffset="0.15"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-0.8" maxZ="0.8 " yOffset="0.52" />
        <bendingNode minX="-0.7" maxX="1.5" minZ="-0.5" maxZ="0.9 " yOffset="-0.2" node="leftOuterArm" />
        <bendingNode minX="-1.5" maxX="0.7" minZ="-0.5" maxZ="0.9 " yOffset="-0.2" node="rightOuterArm" />
    </foliageBending>
    <baseMaterial>
        <material name="fanex604_mat" baseNode="vicon_vis">
            <shaderParameter name="colorMat0" value="VICON_RED1"/>
        </material>
    </baseMaterial>
	<baseMaterialConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
		<material name="fanex604_mat" shaderParameter="colorMat0"/>
		<baseMaterialConfiguration name="Vicon Red" color="VICON_RED1" material="1" price="0"/>
	</baseMaterialConfigurations>
	<rimColorConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
		<rimColorConfiguration name="Vicon Red" color="VICON_RED1" material="1" price="0"/>
	</rimColorConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
        <i3dMapping id="fanex604_main_component1" node="0>" />
        <i3dMapping id="vicon_vis" node="0>0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1" />
        <i3dMapping id="supportArmBack" node="0>0|0|2|0|0" />
        <i3dMapping id="supportColRot" node="0>0|0|2|1" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="wheelLeftDummy" node="0>0|1|2" />
        <i3dMapping id="wheelRightDummy" node="0>0|1|3" />
        <i3dMapping id="backlightLeft" node="0>0|2|0|0" />
        <i3dMapping id="backlightRight" node="0>0|2|0|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|3" />
        <i3dMapping id="rotorLeft1" node="0>0|3|0|0" />
        <i3dMapping id="rotorRight1" node="0>0|3|0|1" />
        <i3dMapping id="leftArm" node="0>0|3|1" />
        <i3dMapping id="wheelLeft1" node="0>0|3|1|0" />
        <i3dMapping id="leftOuterArm" node="0>0|3|1|1" />
        <i3dMapping id="wheelLeft2" node="0>0|3|1|1|0" />
        <i3dMapping id="rotorLeft3" node="0>0|3|1|1|1" />
        <i3dMapping id="hydraulicArmLeftRef" node="0>0|3|1|1|2" />
        <i3dMapping id="wheelLeft2Dummy" node="0>0|3|1|1|3" />
        <i3dMapping id="particleRight01" node="0>0|3|1|1|6" />
        <i3dMapping id="rotorLeft2" node="0>0|3|1|2" />
        <i3dMapping id="leftArmPto" node="0>0|3|1|3" />
        <i3dMapping id="particleLeft01" node="0>0|3|1|7" />
        <i3dMapping id="rightArm" node="0>0|3|2" />
        <i3dMapping id="wheelRight1" node="0>0|3|2|0" />
        <i3dMapping id="rightOuterArm" node="0>0|3|2|1" />
        <i3dMapping id="wheelRight2" node="0>0|3|2|1|0" />
        <i3dMapping id="rotorRight3" node="0>0|3|2|1|1" />
        <i3dMapping id="hydraulicArmRightRef" node="0>0|3|2|1|2" />
        <i3dMapping id="wheelRight2Dummy" node="0>0|3|2|1|3" />
        <i3dMapping id="particleLeft03" node="0>0|3|2|1|6" />
        <i3dMapping id="rotorRight2" node="0>0|3|2|2" />
        <i3dMapping id="rightArmPto" node="0>0|3|2|3" />
        <i3dMapping id="particleRight03" node="0>0|3|2|7" />
        <i3dMapping id="damperLeftArm" node="0>0|3|3" />
        <i3dMapping id="damperLeftArmSpringPart" node="0>0|3|3|0" />
        <i3dMapping id="damperLeftArmSpring" node="0>0|3|3|1" />
        <i3dMapping id="damperRightArm" node="0>0|3|4" />
        <i3dMapping id="damperRightArmSpringPart" node="0>0|3|4|0" />
        <i3dMapping id="damperRightArmSpring" node="0>0|3|4|1" />
        <i3dMapping id="lockLeft" node="0>0|3|5" />
        <i3dMapping id="lockRight" node="0>0|3|6" />
        <i3dMapping id="leftArmPto1" node="0>0|3|7|0" />
        <i3dMapping id="leftArmPto2" node="0>0|3|7|0|0" />
        <i3dMapping id="rightArmPto1" node="0>0|3|7|1" />
        <i3dMapping id="rightArmPto2" node="0>0|3|7|1|0" />
        <i3dMapping id="hydraulicArmLeft" node="0>0|4|0" />
        <i3dMapping id="hydraulicArmLeftPunch" node="0>0|4|0|0" />
        <i3dMapping id="hydraulicArmRight" node="0>0|4|1" />
        <i3dMapping id="hydraulicArmRightPunch" node="0>0|4|1|0" />
        <i3dMapping id="workAreaMiddleStart" node="0>0|5|0|0" />
        <i3dMapping id="workAreaMiddleWidth" node="0>0|5|0|1" />
        <i3dMapping id="workAreaMiddleHeight" node="0>0|5|0|2" />
        <i3dMapping id="workAreaLeftStart" node="0>0|5|1|0" />
        <i3dMapping id="workAreaLeftWidth" node="0>0|5|1|1" />
        <i3dMapping id="workAreaLeftHeight" node="0>0|5|1|2" />
        <i3dMapping id="workAreaRightStart" node="0>0|5|2|0" />
        <i3dMapping id="workAreaRightWidth" node="0>0|5|2|1" />
        <i3dMapping id="workAreaRightHeight" node="0>0|5|2|2" />
        <i3dMapping id="dropAreaMiddleStart" node="0>0|6|0|0" />
        <i3dMapping id="dropAreaMiddleWidth" node="0>0|6|0|1" />
        <i3dMapping id="dropAreaMiddleHeight" node="0>0|6|0|2" />
        <i3dMapping id="dropAreaLeftStart" node="0>0|6|1|0" />
        <i3dMapping id="dropAreaLeftWidth" node="0>0|6|1|1" />
        <i3dMapping id="dropAreaLeftHeight" node="0>0|6|1|2" />
        <i3dMapping id="dropAreaRightStart" node="0>0|6|2|0" />
        <i3dMapping id="dropAreaRightWidth" node="0>0|6|2|1" />
        <i3dMapping id="dropAreaRightHeight" node="0>0|6|2|2" />
        <i3dMapping id="dummyArmLeft" node="0>0|7|0" />
        <i3dMapping id="damperLeftArmRef" node="0>0|7|0|0" />
        <i3dMapping id="dummyArmRight" node="0>0|7|1" />
        <i3dMapping id="damperRightArmRef" node="0>0|7|1|0" />
        <i3dMapping id="damperLeftRef" node="0>0|8" />
        <i3dMapping id="damperRightRef" node="0>0|9" />
        <i3dMapping id="aiMarkerLeft" node="0>0|10|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|10|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|10|0|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|10|1" />
        <i3dMapping id="particleLeft02" node="0>0|11|0" />
        <i3dMapping id="particleRight02" node="0>0|11|1" />
        <i3dMapping id="fanex604_attachFrame_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0|0" />
        <i3dMapping id="topReferenceNode" node="1>0|1" />
        <i3dMapping id="supportArm" node="1>0|2" />
        <i3dMapping id="damperLeft" node="1>0|3" />
        <i3dMapping id="damperLeftPunch" node="1>0|3|0" />
        <i3dMapping id="damperLeftSpring" node="1>0|3|1" />
        <i3dMapping id="damperRight" node="1>0|4" />
        <i3dMapping id="damperRightPunch" node="1>0|4|0" />
        <i3dMapping id="damperRightSpring" node="1>0|4|1" />
        <i3dMapping id="componentJoint01" node="1>1" />
    </i3dMappings>
</vehicle>