<?xml version="1.1" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>Holzwurm_Manni_Buero</name>
        <functions>
            <function>$l10n_function_rentalProperty</function>
        </functions>
        <image>store_Holzwurm_Manni_Buero.dds</image>
        <price>450000</price>
        <dailyUpkeep>30</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>Bauhof_Stani</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>tools</tab>
        </brush>   
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>4407808</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>679424</indexBufferMemoryUsage>
        <textureMemoryUsage>33816576</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>Holzwurm_Manni_Buero.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea01Start" widthNode="clearArea01Width" heightNode="clearArea01Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea01Start" widthNode="indoorArea01Width" heightNode="indoorArea01Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

-
    <lights>
        <realLights>
            <low>
              <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
				<light node="realLightsHigh2" groupIndex="2"/>
                <light node="realLightsHigh3" groupIndex="3"/>
				<light node="realLightsHigh4" groupIndex="4"/>		
                <light node="realLightsHigh5" groupIndex="5"/>
				<light node="realLightsHigh6" groupIndex="6"/>
                <light node="realLightsHigh7" groupIndex="7"/>
				
           				
            </high>
        </realLights>
		
		<lightShape node="staticlight2High1" groupIndex="1"/>
 		<lightShape node="staticlight2High2" groupIndex="1" />
 		<lightShape node="staticlight2High3" groupIndex="1"/>
 		<lightShape node="staticlight2High4" groupIndex="1" />
		<lightShape node="staticlight2High5" groupIndex="1" />		
		<lightShape node="staticlight2High6" groupIndex="1" />
		<lightShape node="staticlight2High7" groupIndex="1"/>
 		<lightShape node="staticlight2High8" groupIndex="1" />
 		<lightShape node="staticlight2High9" groupIndex="1"/>
 		<lightShape node="staticlight2High10" groupIndex="1" />
		<lightShape node="staticlight2High11" groupIndex="1" />		
		<lightShape node="staticlight2High12" groupIndex="1" />	
		<lightShape node="staticlight2High13" groupIndex="1"/>		
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		<lightShape node="staticlight2High17" groupIndex="1" />
		<lightShape node="staticlight2High18" groupIndex="1" />
		<lightShape node="staticlight2High19" groupIndex="1"/>
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 		<lightShape node="staticlight2High21" groupIndex="1"/>
		<lightShape node="staticlight2High22" groupIndex="1"/>		
		<lightShape node="staticlight2High23" groupIndex="1"/>
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		<lightShape node="staticlight2High27" groupIndex="1" />		
		<lightShape node="staticlight2High28" groupIndex="1" />
		<lightShape node="staticlight2High29" groupIndex="1"/>
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 		<lightShape node="staticlight2High31" groupIndex="1"/>
 		<lightShape node="staticlight2High32" groupIndex="1" />
		<lightShape node="staticlight2High33" groupIndex="1" />		
		<lightShape node="staticlight2High34" groupIndex="1" />	
		<lightShape node="staticlight2High35" groupIndex="1"/>		
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 		<lightShape node="staticlight2High38" groupIndex="1" />	
		<lightShape node="staticlight2High39" groupIndex="1" />
		<lightShape node="staticlight2High40" groupIndex="1" />
		<lightShape node="staticlight2High41" groupIndex="1"/>
 		<lightShape node="staticlight2High42" groupIndex="1" />	
 		<lightShape node="staticlight2High43" groupIndex="1"/>
		<lightShape node="staticlight2High44" groupIndex="1"/>
		<lightShape node="staticlight2High45" groupIndex="1"/>
 		<lightShape node="staticlight2High46" groupIndex="1" />
		<lightShape node="staticlight2High47" groupIndex="1" />		
		<lightShape node="staticlight2High48" groupIndex="1" />
		<lightShape node="staticlight2High49" groupIndex="1"/>
 		<lightShape node="staticlight2High50" groupIndex="1" />	
 		<lightShape node="staticlight2High51" groupIndex="2"/>
 		<lightShape node="staticlight2High52" groupIndex="2" />
		<lightShape node="staticlight2High53" groupIndex="2" />		
		<lightShape node="staticlight2High54" groupIndex="3" />	
		<lightShape node="staticlight2High55" groupIndex="3"/>		
 		<lightShape node="staticlight2High56" groupIndex="4" />
 		<lightShape node="staticlight2High57" groupIndex="4"/>		
 		<lightShape node="staticlight2High58" groupIndex="5" />		
		<lightShape node="staticlight2High59" groupIndex="6" />		
		<lightShape node="staticlight2High60" groupIndex="7" />
		<lightShape node="staticlight2High61" groupIndex="7"/>
 		<lightShape node="staticlight2High62" groupIndex="7" />	
 		<lightShape node="staticlight2High63" groupIndex="7"/>
		<lightShape node="staticlight2High64" groupIndex="7"/>
		<lightShape node="staticlight2High65" groupIndex="7"/>		
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 		<lightShape node="staticlight2High67" groupIndex="7"/>		
 		<lightShape node="staticlight2High68" groupIndex="7" />	
		<lightShape node="staticlight2High69" groupIndex="7" />
		<lightShape node="staticlight2High70" groupIndex="7" />
 		
		
		
        <group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger">		
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger2">	
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger3">	
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger4">		
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger5">	
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger6">	
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		<group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger7">		
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
		
		
    </lights>


    <animatedObjects>
				
		<animatedObject saveId="ture_1r" >
            <animation duration="2.0">
                <part node="ture_1r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -95 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_1triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_1r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_1r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_1r"/>
            </sounds>
        </animatedObject>		
		<animatedObject saveId="ture_2r" >
            <animation duration="2.0">
                <part node="ture_2r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 160 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_2triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_2r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_2r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_2r"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="ture_3r" >
            <animation duration="2.0">
                <part node="ture_3r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -150 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_3triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_3r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_3r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_3r"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="ture_4r" >
            <animation duration="2.0">
                <part node="ture_4r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 95 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_4triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_4r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_4r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_4r"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="ture_5r" >
            <animation duration="2.0">
                <part node="ture_5r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 150 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_5triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_5r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_5r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_5r"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="ture_6r" >
            <animation duration="2.0">
                <part node="ture_6r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 150 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_6triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_6r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_6r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_6r"/>
            </sounds>
        </animatedObject>
								      		
		<animatedObject saveId="ture_1l" >
            <animation duration="2.0">
                <part node="ture_1l">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -135 0"/>
                </part>
            </animation>
            <controls triggerNode="ture_7triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_1l"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_1l"/>
                <negEnd template="metalDoorsClose" linkNode="ture_1l"/>
            </sounds>
        </animatedObject>
		<animatedObject saveId="ture_7r" >
            <animation duration="2.0">
                <part node="ture_7r">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 95 0"/>
                </part>

            </animation>
            <controls triggerNode="ture_8triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="ture_7r"/>
                <posEnd template="metalDoorsOpen" linkNode="ture_7r"/>
                <negEnd template="metalDoorsClose" linkNode="ture_7r"/>
            </sounds>
        </animatedObject>
        
			
    </animatedObjects>

   
	
    <i3dMappings>
     
      
        <i3dMapping id="clearArea01Start" node="0>1|0" />
        <i3dMapping id="clearArea01Width" node="0>1|0|0" />
        <i3dMapping id="clearArea01Height" node="0>1|0|1" />
        <i3dMapping id="levelingArea01Start" node="0>2|0" />
        <i3dMapping id="levelingArea01Width" node="0>2|0|0" />
        <i3dMapping id="levelingArea01Height" node="0>2|0|1" />
        <i3dMapping id="indoorArea01Start" node="0>3|0" />
        <i3dMapping id="indoorArea01Width" node="0>3|0|0" />
        <i3dMapping id="indoorArea01Height" node="0>3|0|1" />      
		<i3dMapping id="lightTrigger" node="0>4|0" />
		<i3dMapping id="lightTrigger2" node="0>4|5" />
		<i3dMapping id="lightTrigger3" node="0>4|8" />
		<i3dMapping id="lightTrigger4" node="0>4|11" />
		<i3dMapping id="lightTrigger5" node="0>4|14" />
		<i3dMapping id="lightTrigger6" node="0>4|17" />
		<i3dMapping id="lightTrigger7" node="0>4|20" />
		
        <i3dMapping id="realLightsLow" node="0>4|1|0" />
        <i3dMapping id="realLightsHigh" node="0>4|1|1" />
		<i3dMapping id="realLightsHigh2" node="0>4|1|2" />
		<i3dMapping id="realLightsHigh3" node="0>4|1|3" />
		<i3dMapping id="realLightsHigh4" node="0>4|1|4" />
		<i3dMapping id="realLightsHigh5" node="0>4|1|5" />
		<i3dMapping id="realLightsHigh6" node="0>4|1|6" />
		<i3dMapping id="realLightsHigh7" node="0>4|1|7" />
		<i3dMapping id="lightswitch" node="0>4|2" />
		<i3dMapping id="lightswitch2" node="0>4|6" />
		<i3dMapping id="lightswitch3" node="0>4|9" />
		<i3dMapping id="lightswitch4" node="0>4|12" />
		<i3dMapping id="lightswitch5" node="0>4|15" />
		<i3dMapping id="lightswitch6" node="0>4|18" />
		<i3dMapping id="lightswitch7" node="0>4|21" />     
        <i3dMapping id="testArea1Start" node="0>6|0" />
        <i3dMapping id="testArea1End" node="0>6|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>7|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>7|0|0" />

		<!--<i3dMapping id="cube1" 							node="0>0|1|1|0|4" />
		<i3dMapping id="cube2" 							node="0>0|1|3" />-->		
			
		<i3dMapping id="ture_1r" 						node="0>0|1|0" />
		<i3dMapping id="ture_1triggerDoor01" 			node="0>0|1|2" />			
		<i3dMapping id="ture_2r" 						node="0>0|2|0" />
		<i3dMapping id="ture_2triggerDoor01" 			node="0>0|2|2" />			
		<i3dMapping id="ture_3r" 						node="0>0|3|0" />
		<i3dMapping id="ture_3triggerDoor01" 			node="0>0|3|2" />			
		<i3dMapping id="ture_4r" 						node="0>0|4|0" />
		<i3dMapping id="ture_4triggerDoor01" 			node="0>0|4|2" />
		<i3dMapping id="ture_5r" 						node="0>0|5|0" />
		<i3dMapping id="ture_5triggerDoor01" 			node="0>0|5|2" />			
		<i3dMapping id="ture_6r" 						node="0>0|6|0" />
		<i3dMapping id="ture_6triggerDoor01" 			node="0>0|6|2" />						
		<i3dMapping id="ture_1l" 						node="0>0|0|0" />
		<i3dMapping id="ture_7triggerDoor01" 			node="0>0|0|2" />
        <i3dMapping id="ture_7r" 						node="0>0|7|0" />
		<i3dMapping id="ture_8triggerDoor01" 			node="0>0|7|2" />		
			
		<i3dMapping id="staticlight2High1"  node="0>4|4|0" />	
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		<i3dMapping id="staticlight2High6"  node="0>4|4|5" />		
		<i3dMapping id="staticlight2High7"  node="0>4|4|6" />	
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 		<i3dMapping id="staticlight2High10"  node="0>4|4|9" />
		<i3dMapping id="staticlight2High11"  node="0>4|4|10" />		
		<i3dMapping id="staticlight2High12"  node="0>4|4|11" />		
		<i3dMapping id="staticlight2High13"  node="0>4|4|12" />		
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		<i3dMapping id="staticlight2High17"  node="0>4|4|16" />
		<i3dMapping id="staticlight2High18"  node="0>4|4|17" />
		<i3dMapping id="staticlight2High19"  node="0>4|4|18" />	
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		<i3dMapping id="staticlight2High22"  node="0>4|4|21" />		
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		<i3dMapping id="staticlight2High28"  node="0>4|4|27" />		
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		<i3dMapping id="staticlight2High50"  node="0>4|4|49" />		
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		<i3dMapping id="staticlight2High56"  node="0>4|13|0" />		
		<i3dMapping id="staticlight2High57"  node="0>4|13|1" />		
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