	<!-- Lavender - harvestReady -->
    <motionPathEffect effectClass="CutterMotionPathEffect" effectType="CUTTER CUTTER_FORAGE" filename="maps/effects/cutter/lavender/lavender_harvestReady.i3d">
        <effectGeneration rootNode="0|7|1" minRot="0 0 0" maxRot="0 360 0" minScale="1 0.9 1" maxScale="1 1.1 1" useFoliage="lavender" useFoliageStage="5" useFoliageLOD="0"/>
        <typeDefinition fruitTypes="LAVENDER" growthStates="5" speedScale="0.25"/>

        <effectMeshes>
            <!-- grain cutters -->
            <effectMesh node="0|0|0" numRows="32" rowLength="42" skipPositions="1" boundingBox="18 3 5"/>

            <!-- forage harvesters -->
            <effectMesh node="0|0|1" numRows="6"  rowLength="5"  skipPositions="0" boundingBox="6 4 4"/>
            <effectMesh node="0|0|2" numRows="6"  rowLength="20" skipPositions="0" boundingBox="10 7.5 7.5"/>
            <effectMesh node="0|0|3" numRows="12" rowLength="26" skipPositions="0" boundingBox="16 7.5 7.5"/>
            <effectMesh node="0|0|4" numRows="20" rowLength="36" skipPositions="0" boundingBox="24 7.5 7.5"/>
        </effectMeshes>

        <customShaderDefaults>
            <customShaderMap name="shapeArray" filename="$data/effects/cutter/arrays/grainheader/beltXArray.dds"/>
            <customShaderVariation name="scaleByTexture_verticalOffsetCut_alphaMap_keepNormals"/>
            <customShaderParameter name="verticalOffset"  value="-0.15 0 0 0"/>
        </customShaderDefaults>
    </motionPathEffect>

