<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="ZIL131LOG" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
 <storeData>
	    <name>
			<en>ZIL131_LogPlatform</en>
			<ru>ЗиЛ 131_Лесовоз</ru>
		</name>
        <specs>
            <power>150</power>
            <maxSpeed>80</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_tank</function>
        </functions>
        <image>textures/store_ZIL131LOG.dds</image>
        <price>70000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
		<category>trucks</category>
    </storeData>
	
    <base>
        <typeDesc>$l10n_typeDesc_truck</typeDesc>
        <filename>ZIL_131_LES.i3d</filename>
		<sounds filename="Sounds/ZIL_131_Sounds.xml"/>
        <size width="2" length="6"/>
        <components>
            <component centerOfMass="0 0.54 0.46" solverIterationCount="40" mass="4000"/>
			<component solverIterationCount="20" mass="712" />
			<component solverIterationCount="20" mass="712" />
			<component solverIterationCount="20" mass="712" />
            <component solverIterationCount="20" mass="500" />
			<joint component1="1" component2="2" node="Front_vis" rotLimit="0 0 13" transLimit="0 0.1 0" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 50" maxRotDriveForce="0 0 20" rotDriveRotation="0 0 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 20" breakable="false"/>
			<joint component1="1" component2="3" node="Midle_vis" rotLimit="0 0 8.5" transLimit="0 0.1 0" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 50" maxRotDriveForce="0 0 20" rotDriveRotation="0 0 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 20" breakable="false"/>
            <joint component1="1" component2="4" node="Rear_vis" rotLimit="0 0 10" transLimit="0 0.1 0" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 50" maxRotDriveForce="0 0 20" rotDriveRotation="0 0 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 20" breakable="false"/>
            <joint component1="1" component2="5" node="4>" rotLimit="0 90 0" breakable="false"/>
		</components>
		<schemaOverlay attacherJointPosition="0 0" name="TRUCK" />
		<mapHotspot type="TRUCK" />
    </base>
    
    <wheels>
        <wheelConfigurations>
			<wheelConfiguration name="Wheels_131" price="0" saveId="CL_DEFAULT">
				<wheels autoRotateBackSpeed="2.5">
                    <wheel filename="wheels/Wheels_131.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1" repr="Repr_FL" driveNode="Wheel_131_FL" forcePointRatio="0.5" initialCompression="30" suspTravel="0.115" spring="110" damper="50" transRatio="1" />
                    </wheel>
                    <wheel filename="wheels/Wheels_131.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="1" repr="Repr_FR" driveNode="Wheel_131_FR" forcePointRatio="0.5" initialCompression="30" suspTravel="0.115" spring="110" damper="50" transRatio="1" />
                    </wheel>
                    <wheel filename="wheels/Wheels_131.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
					<physics rotSpeed="0" restLoad="0.5" repr="Repr_ML" driveNode="Wheel_131_ML" forcePointRatio="0.2" initialCompression="40" suspTravel="0.115" spring="80" damper="70" transRatio="1" />
                    </wheel>
                    <wheel filename="wheels/Wheels_131.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.5" repr="Repr_MR" driveNode="Wheel_131_MR" forcePointRatio="0.2" initialCompression="40" suspTravel="0.115" spring="80" damper="70" transRatio="1" />
                    </wheel>
                    <wheel filename="wheels/Wheels_131.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.5" repr="Repr_RL" driveNode="Wheel_131_RL" forcePointRatio="0.2" initialCompression="40" suspTravel="0.115" spring="80" damper="70" transRatio="1" />
                    </wheel>
                    <wheel filename="wheels/Wheels_131.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="0" restLoad="0.5" repr="Repr_RR" driveNode="Wheel_131_RR" forcePointRatio="0.2" initialCompression="40" suspTravel="0.115" spring="80" damper="70" transRatio="1" />
                    </wheel>
                </wheels>
            </wheelConfiguration>	
		</wheelConfigurations>
		
		<dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="Zap_01" filename="wheels/Wheels_131.xml" configId="Zapasnoe" isLeft="true"/>
			 <dynamicallyLoadedWheel linkNode="Zap_02" filename="wheels/Wheels_131.xml" configId="Zapasnoe" isLeft="true"/>
        </dynamicallyLoadedWheels>
		
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="40" rotCenterWheel1="5" rotCenterWheel2="6"/>
        </ackermannSteeringConfigurations>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="KREST_6" radius="-0.2"/>
		<speedRotatingPart node="KREST_5" radius="0.2"/>
		<speedRotatingPart node="KREST_3" radius="-0.2"/>
		<speedRotatingPart node="KREST_8" radius="0.2"/>
		<speedRotatingPart node="KREST_7" radius="-0.2"/> 
		<speedRotatingPart node="KREST_2" radius="-0.2"/>
		<speedRotatingPart node="KREST_1" radius="-0.2"/>
		<speedRotatingPart node="KREST_4" radius="-0.2"/>
	</speedRotatingParts>
 
    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="0>"/>

		<characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_rightFoot"/>
            <target ikChain="leftFoot" targetNode="player_leftFoot"/>
            <target ikChain="rightArm" targetNode="player_rightHand"/>
            <target ikChain="leftArm" targetNode="player_leftHand"/>
        </characterNode>
		
		<characterTargetNodeModifier node="player_rightHand" transitionTime="0.1" >
            <state node="player_rightHand_kpp"   referenceNode="Sceplenie" poseId="narrowFingers"/>
        </characterTargetNodeModifier>		
		
		<characterTargetNodeModifier node="player_skin" transitionTime="1.5" >
            <state node="player_skin_t"   referenceNode="Sceplenie" poseId="narrowFingers"/>
        </characterTargetNodeModifier>
		
		<characterTargetNodeModifier node="player_rightFoot" transitionTime="0.1" >
            <state node="playerRightFootTargetGaz"   referenceNode="Gaz" directionReferenceNode="playerRightFootTargetGazRef" />
			<state node="playerRightFootTargetTormoz" referenceNode="Tormoz" />
        </characterTargetNodeModifier>
		
		<characterTargetNodeModifier node="player_leftFoot" transitionTime="0.1" >
            <state node="playerLeftFootTargetScep"   referenceNode="Sceplenie"/>
        </characterTargetNodeModifier>
		
        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5.5" transMax="40" translation="0 0 10" rotation="-20 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" useDefaultPositionSmoothing="false" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
		
		<mirrors>
            <mirror node="Mirors_DEC_L" prio="1"/>
            <mirror node="Mirors_DEC_R" prio="1"/>
        </mirrors>
		
    </enterable>
    
    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="150" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="20" fillType="def" /> <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="3" usage="300" fillType="air" permanentConsumption="false" refillLitersPerSecond="350" refillCapacityPercentage="0.5" /> <!-- usage per second at full brake power -->
            </consumerConfiguration>
        </consumerConfigurations>
		
		<differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="5" wheelIndex2="6"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/>
					<differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="3" differentialIndex2="4"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="ZIL131" hp="150" price="0">
                <motor torqueScale="0.36" minRpm="700" maxRpm="3200" maxForwardSpeed="80" maxBackwardSpeed="11" brakeForce="5" lowBrakeForceScale="0.15" rotInertia="0.00443">
					<torque rpm="700" torque="0.9"/>
                    <torque rpm="1200" torque="1"/>
                    <torque rpm="1700" torque="1"/>
                    <torque rpm="2200" torque="0.9"/>
                    <torque rpm="2700" torque="0.8"/>
                    <torque rpm="3200" torque="0.4"/>
                </motor>
				<transmission autoGearChangeTime="0.4" gearChangeTime="0.3" name="$l10n_info_transmission_manual">
					<directionChange useGear="true" useGroup="false" changeTime="0.4"/>
					<forwardGear maxSpeed="9.1"/>
					<forwardGear maxSpeed="18.6"/>
					<forwardGear maxSpeed="30.6"/>
					<forwardGear maxSpeed="50.0"/>
					<forwardGear maxSpeed="80.0"/>
					
					<backwardGear maxSpeed="15.0" name="R"/>
                </transmission>
            </motorConfiguration>
        </motorConfigurations>
		
		<gearLevers>
            <gearLever node="KPP_Bone" centerAxis="3" changeTime="0.25" handsOnDelay="0.2">
                <state gear="-1" xRot="-8" zRot="-4"/>
				<state gear="0" xRot="0" zRot="0" />
                <state gear="1" xRot="-8" zRot="10"/>
                <state gear="2" xRot="8" zRot="-10"/>
                <state gear="3" xRot="-8" zRot="10"/>
                <state gear="4" xRot="8" zRot="0"/>
                <state gear="5" xRot="-8" zRot="0"/>
            </gearLever>
        </gearLevers>
		
        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0 0 0 1" maxRpmColor="0.01 0.01 0.01 5" minRpmScale="0.02" maxRpmScale="0.25" />
        </exhaustEffects>

        <motorStartDuration>2200</motorStartDuration>
		
		<animationNodes>
            <animationNode node="HKIV_3" rotSpeed="650"   rotAxis="3" turnOnFadeTime="20" turnOffFadeTime="2"/>
		    <animationNode node="HKIV"   rotSpeed="800"   rotAxis="3" turnOnFadeTime="20" turnOffFadeTime="2"/>
		    <animationNode node="HKIV_2" rotSpeed="900"   rotAxis="3" turnOnFadeTime="20" turnOffFadeTime="2"/>
			<animationNode node="HKIV_4" rotSpeed="1000"  rotAxis="3" turnOnFadeTime="20" turnOffFadeTime="2"/>	
        </animationNodes>
		
		 <dashboards>
			<dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay" minValueAnim="0" maxValueAnim="120" groups="MOTOR_ACTIVE" />
			<dashboard displayType="ROT"       valueType="clutchPedal" node="Sceplenie" minRot="0" maxRot="16.684" rotAxis="1" doInterpolation="true" groups="MOTOR_ACTIVE"/>
			<dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay" minValueAnim="40" maxValueAnim="120" groups="MOTOR_ACTIVE" />
			<dashboard displayType="ANIMATION" valueType="rpm" animName="StartEngine" minValueAnim="450" maxValueAnim="600" groups="MOTOR_ACTIVE" />
		</dashboards>
    </motorized>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="340">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelDisplay" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="def" capacity="60"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="air" capacity="4000">
					<dashboard displayType="ANIMATION" valueType="fillLevel" animName="AirDisplay" groups="MOTOR_ACTIVE"/>
					</fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>	
	
    <drivable>	
		<steeringWheel node="Rul_1" indoorRotation="540" outdoorRotation="30"/>
		<dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="Gaz"   minRot="33.866 0 0" maxRot="53.672 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="Tormoz" minRot="26.826 0 0" maxRot="46.634 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
		</dashboards>
    </drivable>

    <suspensions>
		<suspension node="0>15|1|5"  weight="7050"  minRotation="-25 0 0" maxRotation="25 0 0"   suspensionParametersX="50 10" suspensionParametersZ="50 10" />
    </suspensions>

    <cylindered>
        <movingParts>
			<movingPart node="KARDAN_3" referencePoint="KREST_6" referenceFrame="KREST_6" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="KARDAN_2" referencePoint="KREST_3" referenceFrame="KREST_3" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="KARDAN_4_fix" referencePoint="KREST_7" referenceFrame="KREST_7" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="KARDAN_1_fix" referencePoint="KREST_2" referenceFrame="KREST_2" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="STAB_1" referencePoint="STAB_1_ref" referenceFrame="STAB_1_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="STAB_2_fix" referencePoint="STAB_2_ref" referenceFrame="STAB_2_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="STAB_3_fix" referencePoint="STAB_3_ref" referenceFrame="STAB_3_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="STAB_4" referencePoint="STAB_4_ref" referenceFrame="STAB_4_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="STAB_5_fix" referencePoint="STAB_5_ref" referenceFrame="STAB_5_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="STAB_6" referencePoint="STAB_6_ref" referenceFrame="STAB_6_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="REIKA" referencePoint="REIKA_ref" referenceFrame="REIKA_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
			</movingPart>
			<movingPart node="CHILINDR_2" referencePoint="CHILINDR_2_ref" referenceFrame="CHILINDR_2_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
 			    <translatingPart node="STOCK_2"/>
			</movingPart>
			<movingPart node="CHILINDR_1" referencePoint="CHILINDR_1_ref" referenceFrame="CHILINDR_1_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
 			    <translatingPart node="STOCK_1"/>
			</movingPart>
			<movingPart node="RUL" localReferencePoint="RUL_T_fix" referencePoint="RUL_T_ref" referenceFrame="RUL_richag" isActiveDirty="true" maxUpdateDistance="20"/>
			<movingPart node="RUL_T_fix" referencePoint="RUL_T_ref" referenceFrame="RUL_T_ref" isActiveDirty="true" invertZ="true" maxUpdateDistance="20"/>
		</movingParts>
    </cylindered>
	
<connectionHoses>
        <localHose>
            <hose type="hydraulicIn" node="hydraulic1In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic1Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic2In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic2Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic3In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic3Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic4In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic4Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic5In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic5Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic6In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic6Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic7In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic7Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic8In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic8Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
    </connectionHoses>

 <lights>
        <sharedLight linkNode="0>15|1|3|2"  filename="$data/shared/assets/lights/lizard/workingLight19.xml" />
        <sharedLight linkNode="0>15|1|3|3"  filename="$data/shared/assets/lights/lizard/workingLight19.xml" />
        <sharedLight linkNode="0>15|1|3|0"  filename="$data/shared/assets/lights/lizard/rearLight11_left.xml" />
        <sharedLight linkNode="0>15|1|3|1"  filename="$data/shared/assets/lights/lizard/rearLight11_right.xml" />

        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="light_F_L_gab" lightTypes="0"/>
				<light node="light_F_R_gab" lightTypes="0"/>
                <light node="light_F_L" lightTypes="1"/>
				<light node="light_F_R" lightTypes="1"/>
                <light node="light_F_Iskatel" lightTypes="2"/>
                <light node="0>17|0|3" lightTypes="1"/>
			    <turnLightLeft node="light_R_L_Turn" />
			    <turnLightLeft node="light_F_L_Turn_1" />
			    <turnLightLeft node="light_F_L_Turn_2" />
			    <turnLightRight node="light_R_R_Turn" />
			    <turnLightRight node="light_F_R_Turn_1" />
			    <turnLightRight node="light_F_R_Turn_2" />
			    <brakeLight node="light_R_R_gab"/>
			    <brakeLight node="light_R_L_gab"/>
            </low>
            <high>
                <light node="light_F_L_gab" lightTypes="0"/>
				<light node="light_F_R_gab" lightTypes="0"/>
                <light node="light_F_L" lightTypes="1"/>
				<light node="light_F_R" lightTypes="1"/>
                <light node="light_F_Iskatel" lightTypes="2"/>
                <light node="0>17|0|3" lightTypes="1"/>
			    <turnLightLeft node="light_R_L_Turn" />
			    <turnLightLeft node="light_F_L_Turn_1" />
			    <turnLightLeft node="light_F_L_Turn_2" />
			    <turnLightRight node="light_R_R_Turn" />
			    <turnLightRight node="light_F_L_Turn_1" />
			    <turnLightRight node="light_F_L_Turn_2" />
			    <brakeLight node="light_R_R_gab"/>
			    <brakeLight node="light_R_L_gab"/>
            </high>
        </realLights>
		
        <defaultLights>
            <defaultLight shaderNode="Gabarit_F" lightTypes="0" intensity="2"/>
            <defaultLight shaderNode="Steklo_F_1" lightTypes="1" intensity="3"/>
            <defaultLight shaderNode="Steklo_F_2" lightTypes="2" intensity="3"/>
			<defaultLight shaderNode="Pribori" lightTypes="1" intensity="2"/>
			<defaultLight shaderNode="rearLight21Orange_AP1" lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="rearLight21Orange_AP2" lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="rearLight21Orange_AP3" lightTypes="0" intensity="2"/>
        </defaultLights>
		
        <turnLights>
			<turnLightLeft shaderNode="Povorotnik_F_F_L" />
			<turnLightLeft shaderNode="Povorotnik_F_L" />
			<turnLightRight shaderNode="Povorotnik_F_R" />
			<turnLightRight shaderNode="Povorotnik_F_F_R" />
			<turnLightLeft shaderNode="Pribori_2" />
			<turnLightRight shaderNode="Pribori_2" />
        </turnLights>
		
		<dashboards>
			<dashboard displayType="EMITTER" valueType="lightState" node="Salon_DEC" intensity="0.02" lightTypes="0"/>
 			<dashboard displayType="EMITTER" valueType="lightState" node="Salon_Pribori" intensity="0.02" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_1" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_2" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_3" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_4" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_5" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_6" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_7" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="EMITTER" valueType="lightState" node="ST_8" intensity="0.2" lightTypes="0"/>
			<dashboard displayType="ROT"     valueType="turnLight" node="Povorotniki" minRot="0 20 0" maxRot="0 -20 0" doInterpolation="true" />
		</dashboards>
		
    </lights>
	
	<wipers>
        <wiper animName="wiperFrontAnimation">
            <state animSpeed="1" animPause="2.0"/>
            <state animSpeed="1" animPause="0.0"/>
        </wiper>
    </wipers>
	
    <animations>
		<animation name="speedDisplay">
            <part node="ST_2" startTime="0" endTime="1" startRot="0 0 -14.179" endRot="0 0 205"/>
        </animation>
		<animation name="tempDisplay">
			<part node="ST_5" startTime="0" endTime="1" startRot="0 0 -51.237" endRot="0 0 -121.877"/>	
        </animation>
		<animation name="StartEngine">
			<part node="ST_6" startTime="0" endTime="5" startRot="0 0 62.373" endRot="0 0 124.714"/>
			<part node="ST_7" startTime="0" endTime="5" startRot="0 0 -90" endRot="0 0 -109.928"/>
			<part node="ST_1" startTime="0" endTime="5" startRot="0 0 -36.117" endRot="0 0 56.616"/>
        </animation>
		<animation name="fuelDisplay">
            <part node="ST_8" startTime="0" endTime="1" startRot="0 0 63.811" endRot="0 0 123.154"/>
        </animation>
		<animation name="AirDisplay">
            <part node="ST_3" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 177.862" />
			<part node="ST_4" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -177.862" />
        </animation>
		
		<animation name="wiperFrontAnimation">
            <part node="Dvornik_L"   startTime="0" endTime="1" startRot="-27.588 12.581 -6.493" endRot="-19.64 -17.021 -77.346"/>
            <part node="Dvornik_R"  startTime="0" endTime="1" startRot="-27.59 -12.6 6.503" endRot="-19.457 16.689 80.065"/>
        </animation>
	</animations>
	
    <dashboard>
        <groups>
			<group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
  		<default>
			<dashboard displayType="EMITTER" node="Pribori_1" intensity="1.0" groups="MOTOR_STARTING"/>
			<dashboard displayType="EMITTER" node="Pribori_3" intensity="1.0" groups="MOTOR_STARTING"/>
		</default>
    </dashboard>
	
    <baseMaterial>
        <material name="Kabina_MAT" baseNode="Kabina_mech">
            <shaderParameter name="colorMat0" value="0.098 0.102 0.045"/>
			<shaderParameter name="colorMat1" value="0.098 0.102 0.045"/>
            <shaderParameter name="colorMat7" value="0.098 0.102 0.045"/>
        </material>
		<material name="Salon_MAT" baseNode="Salon_Mech">
            <shaderParameter name="colorMat0" value="0.098 0.102 0.045"/>
        </material>
		<material name="Platform_mat" baseNode="0>15|1">
            <shaderParameter name="colorMat0" value="0.098 0.102 0.045"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations>
    	<material name="Kabina_MAT" shaderParameter="colorMat0" />
		<material name="Salon_MAT" shaderParameter="colorMat0" />
		<material name="Kabina_MAT" shaderParameter="colorMat1"/>
		<baseMaterialConfiguration name="$l10n_Green" color="0.098 0.102 0.045" price="0"/>
		<baseMaterialConfiguration name="$l10n_Green2" color="0.054 0.107 0.037" price="0"/>
		<baseMaterialConfiguration name="$l10n_Gray" color="0.270 0.238 0.238" price="0"/>
		<baseMaterialConfiguration name="$l10n_Red" color="0.283 0.036 0.036" price="0"/>
		<baseMaterialConfiguration name="$l10n_Blue" color="0.006 0.178 0.591" price="0"/>
		<baseMaterialConfiguration name="$l10n_Sandy" color="0.392 0.337 0.063" price="0"/>
	</baseMaterialConfigurations>
	
	
    <designMaterialConfigurations>
		<material name="Platform_mat" shaderParameter="colorMat0"/>
		<designMaterialConfiguration name="$l10n_Orange" color="0.597 0.165 0.009 6" price="0"/>
		<designMaterialConfiguration name="$l10n_Gray" color="0.270 0.238 0.238 6" price="0"/>
		<designMaterialConfiguration name="$l10n_Red" color="0.283 0.036 0.036 6" price="0"/>
		<designMaterialConfiguration name="$l10n_Green" color="0.098 0.102 0.045 6" price="0"/>
		<designMaterialConfiguration name="$l10n_Green2" color="0.054 0.107 0.037 6" price="0"/>
    </designMaterialConfigurations>

    <designMaterial2Configurations>
		<material name="Kabina_MAT" shaderParameter="colorMat7"/>
        <designMaterial2Configuration name="$l10n_Green" color="0.098 0.102 0.045" price="0"/>
		<designMaterial2Configuration name="$l10n_Green2" color="0.054 0.107 0.037" price="0"/>
		<designMaterial2Configuration name="$l10n_Gray" color="0.270 0.238 0.238" price="0"/>
		<designMaterial2Configuration name="$l10n_Red" color="0.283 0.036 0.036" price="0"/>
		<designMaterial2Configuration name="$l10n_Blue" color="0.006 0.178 0.591" price="0"/>
		<designMaterial2Configuration name="$l10n_Sandy" color="0.392 0.337 0.063" price="0"/>
        <designMaterial2Configuration name="$l10n_White" color="0.5 0.5 0.5 6" price="0"/>
    </designMaterial2Configurations>
	
	
    <designConfigurations>
        <designConfiguration name="$l10n_Without insulation" price="0">
            <objectChange node="Uteplitel" visibilityActive="false" visibilitInctive="true"/>
        </designConfiguration>
		<designConfiguration name="$l10n_With insulation" price="100">
			<objectChange node="Uteplitel" visibilityActive="true" visibilityInctive="false"/>
        </designConfiguration>
    </designConfigurations>
	
    <design2Configurations>
        <design2Configuration name="$l10n_Without tools" price="0">
            <objectChange node="Dekor" visibilityActive="false" visibilitInctive="true"/>
        </design2Configuration>
		<design2Configuration name="$l10n_With tools" price="100">
			<objectChange node="Dekor" visibilityActive="true" visibilityInctive="false"/>
        </design2Configuration>
    </design2Configurations>
	
    <attacherJoints comboDuration="2">
        <attacherJointConfigurations>
            <attacherJointConfiguration>
                <attacherJoint node="AttacherBack" jointType="trailer"  lowerRotLimit="25 65 50" allowsJointLimitMovement="false" allowsLowering="false" comboTime="1">
                    <schema position="1 0" rotation="0" invertX="false"/>
                </attacherJoint>
            </attacherJointConfiguration>
        </attacherJointConfigurations>
    </attacherJoints>
	
    <licensePlates defaultPlacement="FRONT">
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="ELONGATED" placementArea="0.1 0.3 0.08 0.3"/>
    </licensePlates>
	
    <ai>
		<agent width="2.6" length="7.0" height="3.0" lengthOffset="3.0" frontOffset="5.61"/>
        <collisionTrigger node="aiCollisionNode" width="3.0" height="3.0"/>
    </ai>
	
	<foliageBending>
		<bendingNode minX="-1.25" maxX="1.25" minZ="-2.2" maxZ="3.7" yOffset="0.5" />
    </foliageBending>

    <tensionBelts>
		<tensionBeltsConfigurations>
			<tensionBeltsConfiguration>
				<tensionBelts linkNode="4>0|0" rootNode="0>" jointNode="4>" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="-0.45" defaultOffsetSide="0.1" defaultHeight="1.4" interactionRadius="1.75" totalInteractionRadius="3.5" activationTrigger="4>0|0|1">
					<tensionBelt startNode="4>0|0|0" endNode="4>0|0|0|0" offsetLeft="0.85"/>
					<sounds>
						<addBelt template="beltOpen"/>
						<removeBelt template="beltClose"/>
					</sounds>
				</tensionBelts>
			</tensionBeltsConfiguration>
		</tensionBeltsConfigurations>
	</tensionBelts>
	
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
    <i3dMappings>
        <i3dMapping id="ZIL_131_vis" node="0>" />
        <i3dMapping id="RAMA" node="0>0" />
        <i3dMapping id="BAMPER" node="0>0|0" />
        <i3dMapping id="KRICHKA_B" node="0>0|0|0" />
        <i3dMapping id="licensePlateFront" node="0>0|0|1" />
        <i3dMapping id="Cameras" node="0>1" />
        <i3dMapping id="outdoorCameraTarget" node="0>1|0" />
        <i3dMapping id="outdoorCamera" node="0>1|0|0" />
        <i3dMapping id="indoorCamera" node="0>1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>1|4" />
        <i3dMapping id="shadowFocusBox" node="0>1|5" />
        <i3dMapping id="exitPoint" node="0>2" />
        <i3dMapping id="Mehan" node="0>3" />
        <i3dMapping id="DVIG" node="0>3|0" />
        <i3dMapping id="KREST_1_fix" node="0>3|0|0" />
        <i3dMapping id="KARDAN_1_fix" node="0>3|0|0|0" />
        <i3dMapping id="KARDAN_1" node="0>3|0|0|0|0" />
        <i3dMapping id="KREST_1" node="0>3|0|0|1" />
        <i3dMapping id="RADIATOR" node="0>3|1" />
        <i3dMapping id="RAZDATKA" node="0>3|2" />
        <i3dMapping id="KREST_3_fix" node="0>3|2|0" />
        <i3dMapping id="KREST_3" node="0>3|2|0|0" />
        <i3dMapping id="KARDAN_2_scale" node="0>3|2|0|0|0" />
        <i3dMapping id="KREST_8_fix" node="0>3|2|1" />
        <i3dMapping id="KREST_8" node="0>3|2|1|0" />
        <i3dMapping id="KARDAN_4_fix" node="0>3|2|1|0|0" />
        <i3dMapping id="KARDAN_4" node="0>3|2|1|0|0|0" />
        <i3dMapping id="KREST_2_fix" node="0>3|2|2" />
        <i3dMapping id="KREST_2" node="0>3|2|2|0" />
        <i3dMapping id="KARDAN_1_scale" node="0>3|2|2|0|0" />
        <i3dMapping id="VIHLOP" node="0>3|3" />
        <i3dMapping id="exhaustParticle" node="0>3|3|0" />
        <i3dMapping id="TELEJKA" node="0>3|4" />
        <i3dMapping id="Hkivi" node="0>4" />
        <i3dMapping id="HKIV" node="0>4|0" />
        <i3dMapping id="HKIV_2" node="0>4|1" />
        <i3dMapping id="HKIV_3" node="0>4|2" />
        <i3dMapping id="HKIV_4" node="0>4|3" />
        <i3dMapping id="REMEN" node="0>4|4" />
        <i3dMapping id="Stab" node="0>5" />
        <i3dMapping id="STAB_1" node="0>5|0" />
        <i3dMapping id="STAB_2_fix" node="0>5|1" />
        <i3dMapping id="STAB_2" node="0>5|1|0" />
        <i3dMapping id="STAB_3_fix" node="0>5|2" />
        <i3dMapping id="STAB_3" node="0>5|2|0" />
        <i3dMapping id="STAB_4" node="0>5|3" />
        <i3dMapping id="STAB_5_fix" node="0>5|4" />
        <i3dMapping id="STAB_5" node="0>5|4|0" />
        <i3dMapping id="STAB_6_fix" node="0>5|5" />
        <i3dMapping id="STAB_6" node="0>5|5|0" />
        <i3dMapping id="Rul" node="0>6" />
        <i3dMapping id="RUL_richag" node="0>6|0" />
        <i3dMapping id="RUL" node="0>6|0|0" />
        <i3dMapping id="RUL_T_fix" node="0>6|0|0|0" />
        <i3dMapping id="RUL_T" node="0>6|0|0|0|0" />
        <i3dMapping id="RESS_F" node="0>7" />
        <i3dMapping id="RESS_R" node="0>8" />
        <i3dMapping id="RESSORA_REAR" node="0>9" />
        <i3dMapping id="RESSORA_FRONT" node="0>10" />
        <i3dMapping id="CHILINDR_2" node="0>11" />
        <i3dMapping id="STOCK_2" node="0>11|0" />
        <i3dMapping id="CHILINDR_1" node="0>12" />
        <i3dMapping id="STOCK_1" node="0>12|0" />
        <i3dMapping id="Kabina" node="0>13" />
        <i3dMapping id="Derjatel_Faroiskatel" node="0>13|0" />
        <i3dMapping id="Dvornik_L" node="0>13|1" />
        <i3dMapping id="Dvornik_R" node="0>13|2" />
        <i3dMapping id="Kabina_mech" node="0>13|3" />
        <i3dMapping id="Klepki_kriha" node="0>13|3|0" />
        <i3dMapping id="Mirors" node="0>13|3|1" />
        <i3dMapping id="Mirors_DEC_L" node="0>13|3|1|0" />
        <i3dMapping id="Mirors_DEC_R" node="0>13|3|1|1" />
        <i3dMapping id="Podkrilki" node="0>13|4" />
        <i3dMapping id="Uplotnitel" node="0>13|5" />
        <i3dMapping id="Uteplitel" node="0>13|6" />
        <i3dMapping id="Salon" node="0>13|7" />
        <i3dMapping id="Gaz" node="0>13|7|0" />
        <i3dMapping id="playerRightFootTargetGazRef" node="0>13|7|0|0" />
        <i3dMapping id="Povorotniki_fix" node="0>13|7|1" />
        <i3dMapping id="Povorotniki" node="0>13|7|1|0" />
        <i3dMapping id="Richag_1" node="0>13|7|2" />
        <i3dMapping id="Richag_2" node="0>13|7|3" />
        <i3dMapping id="Richag_Kpp" node="0>13|7|4" />
        <i3dMapping id="KPP_Bone" node="0>13|7|4|0" />
        <i3dMapping id="player_rightHand_kpp" node="0>13|7|4|0|0" />
        <i3dMapping id="Salon_Bone" node="0>13|7|4|1" />
        <i3dMapping id="Rul_fix" node="0>13|7|5" />
        <i3dMapping id="Rul_1" node="0>13|7|5|0" />
        <i3dMapping id="player_leftHand" node="0>13|7|5|0|0" />
        <i3dMapping id="player_rightHand" node="0>13|7|5|0|1" />
        <i3dMapping id="Salon_Mech" node="0>13|7|6" />
        <i3dMapping id="Sceplenie_fix" node="0>13|7|7" />
        <i3dMapping id="Sceplenie" node="0>13|7|7|0" />
        <i3dMapping id="playerLeftFootTargetScep" node="0>13|7|7|0|0" />
        <i3dMapping id="Tormoz" node="0>13|7|8" />
        <i3dMapping id="playerRightFootTargetTormoz" node="0>13|7|8|0" />
        <i3dMapping id="Salon_Dekali" node="0>13|7|9" />
        <i3dMapping id="Salon_DEC" node="0>13|7|9|0" />
        <i3dMapping id="Salon_Pribori" node="0>13|7|9|1" />
        <i3dMapping id="Salon_Panel" node="0>13|7|9|2" />
        <i3dMapping id="strelki" node="0>13|7|10" />
        <i3dMapping id="ST_1" node="0>13|7|10|0" />
        <i3dMapping id="ST_2" node="0>13|7|10|1" />
        <i3dMapping id="ST_3" node="0>13|7|10|2" />
        <i3dMapping id="ST_4" node="0>13|7|10|3" />
        <i3dMapping id="ST_5" node="0>13|7|10|4" />
        <i3dMapping id="ST_6" node="0>13|7|10|5" />
        <i3dMapping id="ST_7" node="0>13|7|10|6" />
        <i3dMapping id="ST_8" node="0>13|7|10|7" />
        <i3dMapping id="Pers" node="0>13|7|11" />
        <i3dMapping id="player_skin" node="0>13|7|11|0" />
        <i3dMapping id="player_rightFoot" node="0>13|7|11|1" />
        <i3dMapping id="player_leftFoot" node="0>13|7|11|2" />
        <i3dMapping id="playerRightFootTargetGaz" node="0>13|7|11|3" />
        <i3dMapping id="player_skin_t" node="0>13|7|11|4" />
        <i3dMapping id="Klepki_salon" node="0>13|7|12" />
        <i3dMapping id="Salon_Mech_fix" node="0>13|7|13" />
        <i3dMapping id="Dekor" node="0>13|7|14" />
        <i3dMapping id="wrenchPlier02_vis" node="0>13|7|14|0" />
        <i3dMapping id="oiler02_vis" node="0>13|7|14|1" />
        <i3dMapping id="toolBox_vis" node="0>13|7|14|2" />
        <i3dMapping id="hammer01_vis" node="0>13|7|14|3" />
        <i3dMapping id="paperTowelRoll01_vis" node="0>13|7|14|4" />
        <i3dMapping id="Wingow" node="0>13|8" />
        <i3dMapping id="Hoses" node="0>14" />
        <i3dMapping id="hydraulic1Out" node="0>14|0" />
        <i3dMapping id="hydraulic2Out" node="0>14|1" />
        <i3dMapping id="hydraulic3Out" node="0>14|2" />
        <i3dMapping id="hydraulic4Out" node="0>14|3" />
        <i3dMapping id="hydraulic5Out" node="0>14|4" />
        <i3dMapping id="hydraulic6Out" node="0>14|5" />
        <i3dMapping id="hydraulic7Out" node="0>14|6" />
        <i3dMapping id="hydraulic8Out" node="0>14|7" />
        <i3dMapping id="hydraulic9In" node="0>14|8" />
        <i3dMapping id="hydraulic10In" node="0>14|9" />
        <i3dMapping id="electricBack" node="0>14|10" />
        <i3dMapping id="airDoubleStorage" node="0>14|11" />
        <i3dMapping id="hydraulic06_in" node="0>14|12" />
        <i3dMapping id="hydraulic11In" node="0>14|13" />
        <i3dMapping id="hydraulic12In" node="0>14|14" />
        <i3dMapping id="hydraulic11Out" node="0>14|15" />
        <i3dMapping id="hydraulic12Out" node="0>14|16" />
        <i3dMapping id="Arrow" node="0>15|0|0" />
        <i3dMapping id="Derjatel_Zapaski" node="0>15|0" />
        <i3dMapping id="Zap_01" node="0>15|0|0" />
        <i3dMapping id="Zap_02" node="0>15|0|1" />
        <i3dMapping id="Svetotehnika" node="0>16" />
        <i3dMapping id="Svet_osnova" node="0>16|0" />
        <i3dMapping id="Faroiskatel_OtraJ" node="0>16|0|0" />
        <i3dMapping id="Faroiskatel_korpus" node="0>16|0|1" />
        <i3dMapping id="Orajatel_F" node="0>16|0|2" />
        <i3dMapping id="Osnova_GP_F" node="0>16|0|3" />
        <i3dMapping id="Svet_Front" node="0>16|1" />
        <i3dMapping id="Steklo_F_1" node="0>16|1|0" />
        <i3dMapping id="Steklo_F_2" node="0>16|1|1" />
        <i3dMapping id="Gabarit" node="0>16|2" />
        <i3dMapping id="Gabarit_F" node="0>16|2|0" />
        <i3dMapping id="Povorotnik_L" node="0>16|3" />
        <i3dMapping id="Povorotnik_F_F_L" node="0>16|3|0" />
        <i3dMapping id="Povorotnik_F_L" node="0>16|3|1" />
        <i3dMapping id="Povorotnik_R" node="0>16|4" />
        <i3dMapping id="Povorotnik_F_R" node="0>16|4|0" />
        <i3dMapping id="Povorotnik_F_F_R" node="0>16|4|1" />
        <i3dMapping id="Priborka" node="0>16|5" />
        <i3dMapping id="Pribori" node="0>16|5|0" />
        <i3dMapping id="Pribori_1" node="0>16|5|1" />
        <i3dMapping id="Pribori_2" node="0>16|5|2" />
        <i3dMapping id="Pribori_3" node="0>16|5|3" />
        <i3dMapping id="Auto_Poezd" node="0>16|6" />
        <i3dMapping id="rearLight21Orange_AP1" node="0>16|6|0" />
        <i3dMapping id="decal_AP1" node="0>16|6|0|0" />
        <i3dMapping id="innerPartStatic_AP1" node="0>16|6|0|1" />
        <i3dMapping id="turnLightStatic_AP1" node="0>16|6|0|2" />
        <i3dMapping id="rearLight21Orange_AP2" node="0>16|6|1" />
        <i3dMapping id="decal_AP2" node="0>16|6|1|0" />
        <i3dMapping id="innerPartStatic_AP2" node="0>16|6|1|1" />
        <i3dMapping id="turnLightStatic_AP2" node="0>16|6|1|2" />
        <i3dMapping id="rearLight21Orange_AP3" node="0>16|6|2" />
        <i3dMapping id="decal_AP3" node="0>16|6|2|0" />
        <i3dMapping id="innerPartStatic_AP3" node="0>16|6|2|1" />
        <i3dMapping id="turnLightStatic_AP3" node="0>16|6|2|2" />
        <i3dMapping id="beaconLight" node="0>16|6|3" />
        <i3dMapping id="Luchi_Svet" node="0>17" />
        <i3dMapping id="Luchi_F" node="0>17|0" />
        <i3dMapping id="light_F_L" node="0>17|0|0" />
        <i3dMapping id="light_F_R" node="0>17|0|1" />
        <i3dMapping id="light_F_Iskatel" node="0>17|0|2" />
        <i3dMapping id="Luchi_gab" node="0>17|1" />
        <i3dMapping id="light_F_L_gab" node="0>17|1|0" />
        <i3dMapping id="light_R_L_gab" node="0>17|1|1" />
        <i3dMapping id="light_R_R_gab" node="0>17|1|2" />
        <i3dMapping id="light_F_R_gab" node="0>17|1|3" />
        <i3dMapping id="Luchi_turn_R" node="0>17|2" />
        <i3dMapping id="light_R_R_Turn" node="0>17|2|0" />
        <i3dMapping id="light_F_R_Turn_1" node="0>17|2|1" />
        <i3dMapping id="light_F_R_Turn_2" node="0>17|2|2" />
        <i3dMapping id="Luchi_turn_L" node="0>17|3" />
        <i3dMapping id="light_R_L_Turn" node="0>17|3|0" />
        <i3dMapping id="light_F_L_Turn_1" node="0>17|3|1" />
        <i3dMapping id="light_F_L_Turn_2" node="0>17|3|2" />
        <i3dMapping id="AttacherBack" node="0>18" />
        <i3dMapping id="ai" node="0>19" />
        <i3dMapping id="aiCollisionNode" node="0>19|0" />
        <i3dMapping id="Cab_collision_1" node="0>19|1" />
        <i3dMapping id="Cab_collision_2" node="0>19|2" />
        <i3dMapping id="Cab_collision_3" node="0>19|3" />
        <i3dMapping id="camera" node="0>20" />
        <i3dMapping id="light" node="0>20|0" />
        <i3dMapping id="Front_vis" node="1>" />
        <i3dMapping id="MOST_1" node="1>0" />
        <i3dMapping id="RESS_F_L" node="1>0|0" />
        <i3dMapping id="RESS_F_R" node="1>0|1" />
        <i3dMapping id="Repr_FL" node="1>0|2" />
        <i3dMapping id="Wheel_131_FL" node="1>0|2|0" />
        <i3dMapping id="KULAK_2" node="1>0|2|1" />
        <i3dMapping id="REIKA" node="1>0|2|1|0" />
        <i3dMapping id="RUL_T_ref" node="1>0|2|1|1" />
        <i3dMapping id="hydraulic7In" node="1>0|2|1|2" />
        <i3dMapping id="Repr_FR" node="1>0|3" />
        <i3dMapping id="Wheel_131_FR" node="1>0|3|0" />
        <i3dMapping id="KULAK_1" node="1>0|3|1" />
        <i3dMapping id="REIKA_ref" node="1>0|3|1|0" />
        <i3dMapping id="hydraulic8In" node="1>0|3|1|1" />
        <i3dMapping id="CHILINDR_1_ref" node="1>0|4" />
        <i3dMapping id="CHILINDR_2_ref" node="1>0|5" />
        <i3dMapping id="hydraulic6In" node="1>1" />
        <i3dMapping id="hydraulic5In" node="1>2" />
        <i3dMapping id="KREST_7_fix" node="1>3" />
        <i3dMapping id="KREST_7" node="1>3|0" />
        <i3dMapping id="KARDAN_4_scale" node="1>3|0|0" />
        <i3dMapping id="Midle_vis" node="2>" />
        <i3dMapping id="MOST_2" node="2>0" />
        <i3dMapping id="STAB_1_ref" node="2>0|0" />
        <i3dMapping id="STAB_2_ref" node="2>0|1" />
        <i3dMapping id="STAB_6_ref" node="2>0|2" />
        <i3dMapping id="RESS_R_F" node="2>1" />
        <i3dMapping id="Repr_ML" node="2>2" />
        <i3dMapping id="Wheel_131_ML" node="2>2|0" />
        <i3dMapping id="Repr_MR" node="2>3" />
        <i3dMapping id="Wheel_131_MR" node="2>3|0" />
        <i3dMapping id="KREST_5_fix" node="2>4" />
        <i3dMapping id="KREST_5" node="2>4|0" />
        <i3dMapping id="KARDAN_3" node="2>4|0|0" />
        <i3dMapping id="KARDAN_3_static" node="2>4|0|0|0" />
        <i3dMapping id="KREST_4_fix" node="2>5" />
        <i3dMapping id="KREST_4" node="2>5|0" />
        <i3dMapping id="KARDAN_2" node="2>5|0|0" />
        <i3dMapping id="KARDAN_2_static" node="2>5|0|0|0" />
        <i3dMapping id="hydraulic3In" node="2>6" />
        <i3dMapping id="hydraulic4In" node="2>7" />
        <i3dMapping id="Rear_vis" node="3>" />
        <i3dMapping id="MOST_3" node="3>0" />
        <i3dMapping id="STAB_3_ref" node="3>0|0" />
        <i3dMapping id="STAB_4_ref" node="3>0|1" />
        <i3dMapping id="STAB_5_ref" node="3>0|2" />
        <i3dMapping id="RESS_R_R" node="3>1" />
        <i3dMapping id="Repr_RL" node="3>2" />
        <i3dMapping id="Wheel_131_RL" node="3>2|0" />
        <i3dMapping id="Repr_RR" node="3>3" />
        <i3dMapping id="Wheel_131_RR" node="3>3|0" />
        <i3dMapping id="KREST_6_fix" node="3>4" />
        <i3dMapping id="KREST_6" node="3>4|0" />
        <i3dMapping id="KARDAN_3_scale" node="3>4|0|0" />
        <i3dMapping id="hydraulic1In" node="3>5" />
        <i3dMapping id="hydraulic2In" node="3>6" />
    </i3dMappings>

</vehicle>