<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com//xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
		    <en>GKB</en>
            <ru>ГКБ</ru>
        </name>		
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>textures/store_GKB.dds</image>
        <price>20000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>trailers</category>
        <shopLoadingDelay initial="0.25"/>
        <vertexBufferMemoryUsage>2403072</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>453120</indexBufferMemoryUsage>
        <textureMemoryUsage>1572864</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_trailer</typeDesc>
        <filename>GKB.i3d</filename>
        <size width="3.2" length="7.6" lengthOffset="1.1" />
        <sounds volumeFactor="1.3"/>
		
        <components maxMass="5000">
            <component centerOfMass="0 0.2 -0.4"  	solverIterationCount="35" mass="1550"/>
            <component centerOfMass="0 0 0"         solverIterationCount="25" mass="500"/>
            <component  		solverIterationCount="10" mass="300"/>
			<joint component1="1" component2="2" node="componentJointFront"   rotLimit="0 120 0" transLimit="0 0 0" />
            <joint component1="2" component2="3" node="componentJointDrawbar" rotLimit="0 0 0"   transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>
					
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Wheels_GKB" price="0" saveId="NORTEC_DEFAULT">
                <wheels>
                    <wheel filename="wheels/Wheels_GKB.xml"  isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="Wheel_FLrepr" driveNode="Wheel_FL"  forcePointRatio="0.2" initialCompression="25" suspTravel="0.15" spring="15" damper="20" mass="0.5" brakeFactor="0.5" transRatio="1"/>
                    </wheel>
                    <wheel filename="wheels/Wheels_GKB.xml"  isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="Wheel_FRrepr" driveNode="Wheel_FR" forcePointRatio="0.2" initialCompression="25" suspTravel="0.15" spring="15" damper="20" mass="0.5" brakeFactor="0.5" transRatio="1"/>
                    </wheel>
                    <wheel filename="wheels/Wheels_GKB.xml"  isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="Wheel_BLrepr" driveNode="Wheel_BL"   forcePointRatio="0.2" initialCompression="25" suspTravel="0.15" spring="15" damper="20" mass="0.5" brakeFactor="0.5" transRatio="1"/>
                    </wheel>
                    <wheel filename="wheels/Wheels_GKB.xml"  isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="Wheel_BRrepr" driveNode="Wheel_BR"  forcePointRatio="0.2" initialCompression="25" suspTravel="0.15" spring="15" damper="20" mass="0.5" brakeFactor="0.5" transRatio="1"/>
                    </wheel>
                </wheels>
				<objectChange node="Zap_01" />
				<objectChange node="Zap_02" />
            </wheelConfiguration>
        </wheelConfigurations>
		<dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="Zap_01" filename="wheels/Wheels_GKB.xml" configId="Zapasnoe" isLeft="true"/>
			 <dynamicallyLoadedWheel linkNode="Zap_02" filename="wheels/Wheels_GKB.xml" configId="Zapasnoe" isLeft="true"/>
        </dynamicallyLoadedWheels>
    </wheels>	

   <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" rootNode="GKB_drawbar_component3" attacherHeight="0.6" />
        </inputAttacherJoints>
        <brakeForce force="0.45" maxForce="0.9" maxForceMass="8500"/>
		<support animationName="moveSupport"/>
    </attachable>
	
	<connectionHoses>					
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="2.6" diameter="0.023" straighteningFactor="0.5">
            <objectChange node="Shlang_Gidro_attach" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="hydraulicConnector1" visibilityActive="false" visibilityInactive="true"/>
        </hose>	
        <hose inputAttacherJointIndices="1" type="airDoubleRed"  node="airDoubleRed" length="2.6" diameter="0.015" straighteningFactor="0.5" >
            <objectChange node="Shlang_Pnevmo_attach" visibilityActive="false" visibilityInactive="true"/>	
        </hose>			
		<hose inputAttacherJointIndices="1" type="electric" node="electricHoseRef" length="2.4" diameter="0.01" straighteningFactor="0.1">  
		    <objectChange node="cab"               rotationActive="0 0 0" rotationInactive="-90 0 0"/>
			<objectChange node="electricConnector" visibilityActive="true" visibilityInactive="false"/>
        </hose>	
		<localHose>
            <hose type="hydraulicIn" node="hydraulic1In" length="0.2" straighteningFactor="0.5" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic1Out" length="0.2" straighteningFactor="0.5" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic2In" length="0.3" straighteningFactor="0.7" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic2Out" length="0.3" straighteningFactor="0.7" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic3In" length="0.5" straighteningFactor="0.7" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic3Out" length="0.5" straighteningFactor="0.7" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic4In" length="0.5" straighteningFactor="0.7" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic4Out" length="0.5" straighteningFactor="0.7" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic5In" length="0.2" straighteningFactor="0.5" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic5Out" length="0.2" straighteningFactor="0.5" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic9In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic9Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="hydraulic10In" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" diameter="0.015" adapterType="NONE" isWorldSpaceHose="true"/>
            <target type="hydraulicIn" node="hydraulic10Out" length="0.3" straighteningFactor="1.2" maxCenterPointAngle="180" adapterType="NONE" isWorldSpaceHose="true"/>
        </localHose>
    </connectionHoses>
	
	<lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
				<light node="light_R_L_gab" lightTypes="0"/>
				<light node="light_R_R_gab" lightTypes="0"/>
			<turnLightLeft node="light_R_L_Turn" />
			<turnLightRight node="light_R_R_Turn" />
            </low>
            <high>
				<light node="light_R_L_gab" lightTypes="0"/>
				<light node="light_R_R_gab" lightTypes="0"/>
			<turnLightLeft node="light_R_L_Turn" />
			<turnLightRight node="light_R_L_Turn" />
            </high>
        </realLights>
		
        <defaultLights>
			<defaultLight shaderNode="Gabarit_R" lightTypes="0" intensity="2.3"/>
        </defaultLights>
		
        <turnLights>
			<turnLightLeft shaderNode="Povorotnik_R_L" />
			<turnLightRight shaderNode="Povorotnik_R_R" />
        </turnLights>
		
		<brakeLights>
            <brakeLight shaderNode="Stopi"  intensity="2.5"/>
		</brakeLights>
		
    </lights>

	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicConnector1" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|3" linkNode="airYellowConnector"  filename="$data/shared/connectionHoses/connectors.i3d"/>
    </dynamicallyLoadedParts>
	
	<animations>
        <animation name="moveSupport">
            <part componentJointIndex="2"      startTime="0.0" endTime="0.05" startRotLimit="35 0 0" endRotLimit="0 0 0" />
        </animation>	
		<animation name="S_tipAnimationLeft">
            <part node="bobyFront_L" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 -45" />
			<part node="Tjaga_3_L" startTime="0" endTime="0.5" startRot="0 0 100.695" endRot="0 0 157.544" />
			<part node="Bort_R" startTime="0.5" endTime="2.5" startRot="0 0 0" endRot="0 0 -168.014" />
			<part node="Tjaga_3_L" startTime="0.5" endTime="1.5" startRot="0 0 157.544" endRot="0 0 206.231" /> 
			<part node="Bort_R" startTime="2.5" endTime="7.5" startRot="0 0 -168.014" endRot="0 0 -134.792" /> 
			<part node="S_unloadEffectLeft" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="45.59 0 0" />
			<part node="S_unloadEffectLeft" startTime="2.5" endTime="7.5" startTrans="-1.406 2.468 0.0162" endTrans="-1.406 1.749 0.0162" />
			<part node="Palchi_R" startTime="0" endTime="0.2" startTrans="1.008 -1.411 3.128" endTrans="0.886 -1.411 3.128" />
			<part node="Palchi_R" startTime="0.2" endTime="0.25" startScale="1 1 1" endScale="0 0 0" />
			<sound template="thudVar2"      startTime="0.40" direction="1" volumeScale="2.9" pitchScale="0.9" />
            <sound template="metalOpen"     startTime="0.40" direction="1" volumeScale="3" pitchScale="0.5" /> 
			<sound template="cylinderPunch"     startTime="2.50" direction="1" volumeScale="3" pitchScale="0.5" />
        </animation>
		<animation name="S_tipAnimationRight">
            <part node="bobyFront_R" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 45" />
			<part node="Tjaga_3_R" startTime="0" endTime="0.5" startRot="180 0 -79.305" endRot="180 0 -25.647" />
			<part node="Bort_L" startTime="0.5" endTime="2.5" startRot="-180 0 180" endRot="-180 0 348.014" />
			<part node="Tjaga_3_R" startTime="0.5" endTime="1.5" startRot="180 0 -25.647" endRot="180 0 23.04" /> 
			<part node="Bort_L" startTime="2.5" endTime="7.5" startRot="-180 0 348.014" endRot="-180 0 314.792" /> 
			<part node="S_unloadEffectRight" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="45.59 0 0" />
			<part node="S_unloadEffectRight" startTime="2.5" endTime="7.5" startTrans="1.406 2.468 0.0162" endTrans="1.406 1.749 0.0162" />
			<part node="Palchi_L" startTime="0" endTime="0.2" startTrans="1.008 -1.411 3.128" endTrans="1.167 -1.411 3.128" />
			<part node="Palchi_L" startTime="0.2" endTime="0.25" startScale="1 1 1" endScale="0 0 0" />
			<sound template="thudVar2"      startTime="0.40" direction="1" volumeScale="2.9" pitchScale="0.9" />
            <sound template="metalOpen"     startTime="0.40" direction="1" volumeScale="3" pitchScale="0.5" /> 
			<sound template="cylinderPunch"     startTime="2.50" direction="1" volumeScale="3" pitchScale="0.5" />
        </animation>
		<animation name="N_tipAnimationLeft">
            <part node="bobyFront_L" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 -45" />
			<part node="Tjaga_3_L" startTime="0" endTime="0.5" startRot="0 0 100.695" endRot="0 0 157.544" />
			<part node="Bort_R" startTime="0.5" endTime="2.5" startRot="0 0 0" endRot="0 0 -168.014" />
			<part node="Tjaga_3_L" startTime="0.5" endTime="1.5" startRot="0 0 157.544" endRot="0 0 206.231" /> 
			<part node="Bort_R" startTime="2.5" endTime="7.5" startRot="0 0 -168.014" endRot="0 0 -134.792" /> 
			<part node="S_unloadEffectLeft" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="45.59 0 0" />
			<part node="S_unloadEffectLeft" startTime="2.5" endTime="7.5" startTrans="-1.406 2.899 0.0162" endTrans="-1.406 1.749 0.0162" /> 
			<part node="Nashivki_L" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 45" />
			<part node="Palchi_R" startTime="0" endTime="0.2" startTrans="1.008 -1.411 3.128" endTrans="0.886 -1.411 3.128" />
			<part node="Palchi_R" startTime="0.2" endTime="0.25" startScale="1 1 1" endScale="0 0 0" />
			<sound template="thudVar2"      startTime="0.40" direction="1" volumeScale="2.9" pitchScale="0.9" />
            <sound template="metalOpen"     startTime="0.40" direction="1" volumeScale="3" pitchScale="0.5" /> 
			<sound template="cylinderPunch"     startTime="2.50" direction="1" volumeScale="3" pitchScale="0.5" />
        </animation>
		<animation name="N_tipAnimationRight">
            <part node="bobyFront_R" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 45" />
			<part node="Tjaga_3_R" startTime="0" endTime="0.5" startRot="180 0 -79.305" endRot="180 0 -25.647" />
			<part node="Bort_L" startTime="0.5" endTime="2.5" startRot="-180 0 180" endRot="-180 0 348.014" />
			<part node="Tjaga_3_R" startTime="0.5" endTime="1.5" startRot="180 0 -25.647" endRot="180 0 23.04" /> 
			<part node="Bort_L" startTime="2.5" endTime="7.5" startRot="-180 0 348.014" endRot="-180 0 314.792" /> 
			<part node="S_unloadEffectRight" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="45.59 0 0" />
			<part node="S_unloadEffectRight" startTime="2.5" endTime="7.5" startTrans="1.406 2.899 0.0162" endTrans="1.406 1.749 0.0162" />
			<part node="Nashivki_R" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 -45" />
			<part node="Palchi_L" startTime="0" endTime="0.2" startTrans="1.008 -1.411 3.128" endTrans="1.167 -1.411 3.128" />
			<part node="Palchi_L" startTime="0.2" endTime="0.25" startScale="1 1 1" endScale="0 0 0" />
			<sound template="thudVar2"      startTime="0.40" direction="1" volumeScale="2.9" pitchScale="0.9" />
            <sound template="metalOpen"     startTime="0.40" direction="1" volumeScale="3" pitchScale="0.5" /> 
			<sound template="cylinderPunch"     startTime="2.50" direction="1" volumeScale="3" pitchScale="0.5" />
        </animation>
		<animation name="L_tipAnimationLeft">
            <part node="bobyFront_L" startTime="2.5" endTime="7.5" startRot="0 0 0" endRot="0 0 -45" />
			<part node="Palchi_R" startTime="0" endTime="0.2" startTrans="1.008 -1.411 3.128" endTrans="0.886 -1.411 3.128" />
			<part node="Palchi_R" startTime="0.2" endTime="0.25" startScale="1 1 1" endScale="0 0 0" />
			<sound template="thudVar2"      startTime="0.40" direction="1" volumeScale="2.9" pitchScale="0.9" />
            <sound template="metalOpen"     startTime="0.40" direction="1" volumeScale="3" pitchScale="0.5" /> 
        </animation>	
    </animations>
	
    <cylindered>
	    
	
        <movingParts >	
		 <movingPart node="Most_F"         referencePoint="Most_F_ref"        referenceFrame="Most_F_ref"              scaleZ="false"   isActiveDirty="true" maxUpdateDistance="300"/>
		 <movingPart node="Most_B"         referencePoint="Most_B_ref"        referenceFrame="Most_B_ref"              scaleZ="false"   isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="Tjaga_1_L." referencePoint="Tjaga_1_L_ref" referenceFrame="Tjaga_1_L_ref" limitedAxis="3" isActiveDirty="true" playSound="false" maxUpdateDistance="30">
			</movingPart>
			<movingPart node="Tjaga_2_L_emiter" referencePoint="Tjaga_2_L_ref_emiter" referenceFrame="Tjaga_2_L_ref_emiter" limitedAxis="3" isActiveDirty="true" playSound="false" maxUpdateDistance="30">
			</movingPart>
			<movingPart node="Tjaga_2_L" referencePoint="Tjaga_2_L_ref" referenceFrame="Tjaga_2_L_ref" limitedAxis="3" scaleZ="true" isActiveDirty="true" playSound="false" maxUpdateDistance="30">
			</movingPart>
			<movingPart node="Tjaga_1_R" referencePoint="Tjaga_1_R_ref" referenceFrame="Tjaga_1_R_ref" limitedAxis="3" isActiveDirty="true" playSound="false" maxUpdateDistance="30">
			</movingPart>
			<movingPart node="Tjaga_2_R_emiter" referencePoint="Tjaga_2_R_ref_emiter" referenceFrame="Tjaga_2_R_ref_emiter" limitedAxis="3" isActiveDirty="true" playSound="false" maxUpdateDistance="30">
			</movingPart>
			<movingPart node="Tjaga_2_R" referencePoint="Tjaga_2_R_ref" referenceFrame="Tjaga_2_R_ref" limitedAxis="3" scaleZ="true" isActiveDirty="true" playSound="false" maxUpdateDistance="30">
			</movingPart>
			<movingPart node="Chilindr_kuz" referencePoint="Chilindr_kuz_ref" referenceFrame="Chilindr_kuz_ref" limitedAxis="3" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
 			    <translatingPart node="Stok_kuz_1"/>
				<translatingPart node="Stok_kuz_2"/>
			</movingPart>
			<movingPart node="PL_Bone" referencePoint="PL_Bone_D_ref" referenceFrame="PL_Bone_D_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
 			    <translatingPart node="PL_Bone_D"/>
			</movingPart>
			<movingPart node="PR_Bone" referencePoint="PR_Bone_D_ref" referenceFrame="PR_Bone_D_ref" isActiveDirty="true" playSound="false" maxUpdateDistance="20">
 			    <translatingPart node="PR_Bone_D"/>
			</movingPart>
		</movingParts>
		
	<sounds>
            <actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="0.7" linkNode="Chilindr_kuz" actionNames="TRANSLATING_POS" nodes="Chilindr_kuz">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.4" linkNode="Chilindr_kuz" actionNames="TRANSLATING_NEG" nodes="Chilindr_kuz"/>

            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="Chilindr_kuz" actionNames="TRANSLATING_END_NEG" nodes="Stok_kuz_1"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="Chilindr_kuz" actionNames="TRANSLATING_END_NEG" nodes="Stok_kuz_2"/>
			
    </sounds>
		
    <tipOccluder>
        <occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight" />
    </tipOccluder>
	   
    </cylindered>

	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="7000" allowAILoading="true">
					<exactFillRootNode node="exactFillRootNodeFront1" />
                        <autoAimTargetNode node="fillAutoAimTargetFront1" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="colPartBody_6" compoundChildActive="false" />
				<objectChange node="colPartBody_7" compoundChildActive="false" />
				<objectChange node="colPartBody_8" compoundChildActive="false" />
				<objectChange node="colPartBody_9" compoundChildActive="false" />
            </fillUnitConfiguration>
			
			<fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="10500" allowAILoading="true">
					<exactFillRootNode node="exactFillRootNodeFront2" />
                        <autoAimTargetNode node="fillAutoAimTargetFront2" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="Nashivki_FR" visibilityActive="true"/>
				<objectChange node="Nashivki_L" visibilityActive="true"/>
				<objectChange node="Nashivki_R" visibilityActive="true"/>
            </fillUnitConfiguration>
			
			<fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="0" allowAILoading="true">
					<exactFillRootNode node="exactFillRootNodeFront2" />
                        <autoAimTargetNode node="fillAutoAimTargetFront2" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
				<objectChange node="Bort_R" visibilityActive="false"/>
				<objectChange node="colPartBody_4" compoundChildActive="false" />
				<objectChange node="colPartBody_6" compoundChildActive="false" />
				<objectChange node="colPartBody_7" compoundChildActive="false" />
				<objectChange node="colPartBody_8" compoundChildActive="false" />
				<objectChange node="colPartBody_9" compoundChildActive="false" />
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

	<fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeConfig01" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
			<fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeConfig02" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
		
        <unloadInfos>
            <unloadInfo>
                <node node="S_unloadInfoLeft" width="1.0" length="4.0"/>
            </unloadInfo>
            <unloadInfo>
                <node node="S_unloadInfoRight" width="1.0" length="4.0"/>
            </unloadInfo>
			<unloadInfo>
                <node node="N_unloadInfoLeft" width="1.0" length="4.0"/>
            </unloadInfo>
            <unloadInfo>
                <node node="N_unloadInfoRight" width="1.0" length="4.0"/>
            </unloadInfo>
        </unloadInfos>
    </fillVolume>
	
	<trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="S_tipAnimationLeft" speedScale="1" startTipTime="0.30"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
                        <animation name="S_tipAnimationRight" speedScale="1" startTipTime="0.30"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="3">
                        <animation name="N_tipAnimationLeft" speedScale="1" startTipTime="0.40"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="4">
                        <animation name="N_tipAnimationRight" speedScale="1" startTipTime="0.40"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
			 <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
                        <animation name="L_tipAnimationLeft" speedScale="1" startTipTime="0.30"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
                        <animation name="S_tipAnimationRight" speedScale="1" startTipTime="0.30"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
		</trailerConfigurations>
    </trailer>
	
	<dischargeable>
        <dischargeNode node="S_dischargeNodeLeft" emptySpeed="1350" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="4" length="0.5"/>
			<effects>
				<effectNode effectClass="TipEffect">
					<effectNode effectNode="S_particleEmitterLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
					<effectNode effectNode="S_unloadEffectLeft" materialType="unloading"  fadeTime="0.5" extraDistanceNode="S_dischargeNodeLeft" extraDistance="0.5"/>
				</effectNode>
				<effectNode effectNode="S_smokeEffectLeft" materialType="unloadingSmoke" fadeTime="0.5"/>
			</effects>
        </dischargeNode>
        <dischargeNode node="S_dischargeNodeRight" emptySpeed="1350" fillUnitIndex="1" unloadInfoIndex="2">
            <info width="4" length="0.5"/>
			<effects>
				<effectNode effectClass="TipEffect">
					<effectNode effectNode="S_particleEmitterRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
					<effectNode effectNode="S_unloadEffectRight" materialType="unloading"  fadeTime="0.5" extraDistanceNode="S_dischargeNodeRight" extraDistance="0.5"/>
				</effectNode>
				<effectNode effectNode="S_smokeEffectRight" materialType="unloadingSmoke" fadeTime="0.5"/>
			</effects>
        </dischargeNode>
		
        <dischargeNode node="N_dischargeNodeLeft" emptySpeed="1350" fillUnitIndex="1" unloadInfoIndex="3">
            <info width="4" length="0.5"/>
			<effects>
				<effectNode effectClass="TipEffect">
					<effectNode effectNode="S_particleEmitterLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
					<effectNode effectNode="S_unloadEffectLeft" materialType="unloading"  fadeTime="0.5" extraDistanceNode="S_dischargeNodeLeft" extraDistance="0.5"/>
				</effectNode>
				<effectNode effectNode="S_smokeEffectLeft" materialType="unloadingSmoke" fadeTime="0.5"/>
			</effects>
        </dischargeNode>
        <dischargeNode node="N_dischargeNodeRight" emptySpeed="1350" fillUnitIndex="1" unloadInfoIndex="4">
            <info width="4" length="0.5"/>
			<effects>
				<effectNode effectClass="TipEffect">
					<effectNode effectNode="S_particleEmitterRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
					<effectNode effectNode="S_unloadEffectRight" materialType="unloading"  fadeTime="0.5" extraDistanceNode="S_dischargeNodeLeft" extraDistance="0.5"/>
				</effectNode>
				<effectNode effectNode="S_smokeEffectRight" materialType="unloadingSmoke" fadeTime="0.5"/>
			</effects>
        </dischargeNode>
    </dischargeable>
	
	<licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="SQUARISH" placementArea="0.12 0.12 0.1 0.13"/>
    </licensePlates>
	
	<configurationSets>
        <configurationSet name="Без нашивок" params="7000" isDefault="true">
            <configuration name="fillUnit" index="1"/>
			<configuration name="fillVolume" index="1"/>
            <configuration name="trailer" index="1"/>
        </configurationSet>
		<configurationSet name="С нашивками" params="10500">
            <configuration name="fillUnit" index="2"/>
			<configuration name="fillVolume" index="2"/>
            <configuration name="trailer" index="2"/>
        </configurationSet>
		<configurationSet name="Без борта" params="0">
			<configuration name="fillUnit" index="3"/>
			<configuration name="fillVolume" index="1"/>
            <configuration name="trailer" index="1"/>
        </configurationSet>
    </configurationSets>	

	<ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="7"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.5" height="2.8" length="2" lengthOffset="0" hasCollision="false"/>
        <agentAttachment jointNode="componentJointFront" rotCenterWheelIndices="3 4" width="2.5" height="2.8" length="5" lengthOffset="1.5"/>
    </ai>
	
	<baseMaterial>
		<material name="Kuzov_MAT" baseNode="Kuzov_Mesh">
            <shaderParameter name="colorMat1" value="0.723 0.301 0.003"/>
			<shaderParameter name="colorMat4" value="1 0 0"/>
        </material>
    </baseMaterial>

	<baseMaterialConfigurations>
    	<material name="Kuzov_MAT" shaderParameter="colorMat1"/>
		<baseMaterialConfiguration name="Оранжевый" color="0.723 0.301 0.003 6" price="0"/>
		<baseMaterialConfiguration name="Серый" color="0.270 0.238 0.238 6" price="0"/>
		<baseMaterialConfiguration name="Красный" color="0.283 0.036 0.036 6" price="0"/>
		<baseMaterialConfiguration name="Зелёный" color="0.098 0.102 0.045 6" price="0"/>
		<baseMaterialConfiguration name="Зелёный 2" color="0.054 0.107 0.037 6" price="0"/>
	</baseMaterialConfigurations>
	
	<designMaterialConfigurations>
		<material name="Kuzov_MAT" shaderParameter="colorMat4"/>
		<designMaterialConfiguration name="Красный" color="1 0 0 6" price="0"/>
		<designMaterialConfiguration name="Тёмно-серый" color="0.1 0.1 0.1 6" price="0"/>
    </designMaterialConfigurations>

	<tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="GKB_main_component" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="startPoint01" endNode="startPoint01End" />
                    <tensionBelt startNode="startPoint02" endNode="startPoint02End" />
                    <tensionBelt startNode="startPoint03" endNode="startPoint03End" />

                    <sounds>
                        <addBelt template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

	<foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-1.4" maxZ="3.0" yOffset="0.6" />
    </foliageBending>

	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

<i3dMappings>
  <i3dMapping id="GKB_main_component" node="0>" />
  <i3dMapping id="Rama_GKB" node="0>0" />
  <i3dMapping id="Derjatel_GKB" node="0>0|0" />
  <i3dMapping id="Zap_01" node="0>0|0|0" />
  <i3dMapping id="Zap_02" node="0>0|0|1" />
  <i3dMapping id="Rama_Bone_O" node="0>0|1" />
  <i3dMapping id="Kuzov" node="0>0|2" />
  <i3dMapping id="Chilindr_kuz" node="0>0|2|0" />
  <i3dMapping id="Stok_kuz_1" node="0>0|2|0|0" />
  <i3dMapping id="Stok_kuz_2" node="0>0|2|0|0|0" />
  <i3dMapping id="hydraulic10Out" node="0>0|2|0|1" />
  <i3dMapping id="hydraulic9Out" node="0>0|2|0|2" />
  <i3dMapping id="Podramnik_GKB" node="0>0|2|1" />
  <i3dMapping id="licensePlateBack" node="0>0|2|2" />
  <i3dMapping id="bobyFront_L" node="0>0|2|3" />
  <i3dMapping id="bobyFront_R" node="0>0|2|3|0" />
  <i3dMapping id="Bort_L" node="0>0|2|3|0|0" />
  <i3dMapping id="Tjaga_3_R" node="0>0|2|3|0|0|0" />
  <i3dMapping id="Tjaga_2_R_emiter" node="0>0|2|3|0|0|0|0" />
  <i3dMapping id="Tjaga_1_R_ref" node="0>0|2|3|0|0|0|0|0" />
  <i3dMapping id="Tjaga_2_R" node="0>0|2|3|0|0|0|1" />
  <i3dMapping id="colPartBody_5" node="0>0|2|3|0|0|1" />
  <i3dMapping id="Bort_R" node="0>0|2|3|0|1" />
  <i3dMapping id="Tjaga_3_L" node="0>0|2|3|0|1|0" />
  <i3dMapping id="Tjaga_2_L_emiter" node="0>0|2|3|0|1|0|0" />
  <i3dMapping id="Tjaga_1_L_ref" node="0>0|2|3|0|1|0|0|0" />
  <i3dMapping id="Tjaga_2_L" node="0>0|2|3|0|1|0|1" />
  <i3dMapping id="colPartBody_4" node="0>0|2|3|0|1|1" />
  <i3dMapping id="Kuzov_Mesh" node="0>0|2|3|0|2" />
  <i3dMapping id="Chilindr_kuz_ref" node="0>0|2|3|0|2|0" />
  <i3dMapping id="Nashivki_FR" node="0>0|2|3|0|3" />
  <i3dMapping id="Klepki_N" node="0>0|2|3|0|3|0" />
  <i3dMapping id="Klepki_N2" node="0>0|2|3|0|3|1" />
  <i3dMapping id="colPartBody_6" node="0>0|2|3|0|3|2" />
  <i3dMapping id="colPartBody_7" node="0>0|2|3|0|3|3" />
  <i3dMapping id="Nashivki_L" node="0>0|2|3|0|4" />
  <i3dMapping id="Klepki_NL" node="0>0|2|3|0|4|0" />
  <i3dMapping id="colPartBody_8" node="0>0|2|3|0|4|1" />
  <i3dMapping id="Nashivki_R" node="0>0|2|3|0|5" />
  <i3dMapping id="Klepki_NR" node="0>0|2|3|0|5|0" />
  <i3dMapping id="colPartBody_9" node="0>0|2|3|0|5|1" />
  <i3dMapping id="Palchi_L" node="0>0|2|3|0|6" />
  <i3dMapping id="Palchi_R" node="0>0|2|3|0|7" />
  <i3dMapping id="Tjaga_1_L." node="0>0|2|3|0|8" />
  <i3dMapping id="Tjaga_2_L_ref_emiter" node="0>0|2|3|0|8|0" />
  <i3dMapping id="Tjaga_2_L_ref" node="0>0|2|3|0|8|1" />
  <i3dMapping id="Tjaga_1_R" node="0>0|2|3|0|9" />
  <i3dMapping id="Tjaga_2_R_ref_emiter" node="0>0|2|3|0|9|0" />
  <i3dMapping id="Tjaga_2_R_ref" node="0>0|2|3|0|9|1" />
  <i3dMapping id="S_unloadInfoLeft" node="0>0|2|3|0|10" />
  <i3dMapping id="S_unloadInfoRight" node="0>0|2|3|0|11" />
  <i3dMapping id="fillVolumeConfig02" node="0>0|2|3|0|12" />
  <i3dMapping id="fillVolumeConfig01" node="0>0|2|3|0|13" />
  <i3dMapping id="exactFillRootNodeFront1" node="0>0|2|3|0|14" />
  <i3dMapping id="fillAutoAimTargetFront1" node="0>0|2|3|0|15" />
  <i3dMapping id="exactFillRootNodeFront2" node="0>0|2|3|0|16" />
  <i3dMapping id="fillAutoAimTargetFront2" node="0>0|2|3|0|17" />
  <i3dMapping id="N_unloadInfoRight" node="0>0|2|3|0|18" />
  <i3dMapping id="N_unloadInfoLeft" node="0>0|2|3|0|19" />
  <i3dMapping id="S_effect" node="0>0|2|3|0|20" />
  <i3dMapping id="S_particleLeft" node="0>0|2|3|0|20|0" />
  <i3dMapping id="S_effectNodesLeft" node="0>0|2|3|0|20|0|0" />
  <i3dMapping id="S_smokeEffectLeft" node="0>0|2|3|0|20|0|0|0" />
  <i3dMapping id="S_unloadEffectLeft" node="0>0|2|3|0|20|0|0|1" />
  <i3dMapping id="S_particleEmitterLeft" node="0>0|2|3|0|20|0|1" />
  <i3dMapping id="S_particleRight" node="0>0|2|3|0|20|1" />
  <i3dMapping id="S_effectNodesRight" node="0>0|2|3|0|20|1|0" />
  <i3dMapping id="S_smokeEffectRight" node="0>0|2|3|0|20|1|0|0" />
  <i3dMapping id="S_unloadEffectRight" node="0>0|2|3|0|20|1|0|1" />
  <i3dMapping id="S_particleEmitterRight" node="0>0|2|3|0|20|1|1" />
  <i3dMapping id="colPartBody_1" node="0>0|2|3|0|21" />
  <i3dMapping id="colPartBody_2" node="0>0|2|3|0|22" />
  <i3dMapping id="colPartBody_3" node="0>0|2|3|0|23" />
  <i3dMapping id="tensionBelts" node="0>0|2|3|0|24" />
  <i3dMapping id="startPoint01" node="0>0|2|3|0|24|0" />
  <i3dMapping id="startPoint01End" node="0>0|2|3|0|24|0|0" />
  <i3dMapping id="startPoint02" node="0>0|2|3|0|24|1" />
  <i3dMapping id="startPoint02End" node="0>0|2|3|0|24|1|0" />
  <i3dMapping id="startPoint03" node="0>0|2|3|0|24|2" />
  <i3dMapping id="startPoint03End" node="0>0|2|3|0|24|2|0" />
  <i3dMapping id="beltActivationTrigger" node="0>0|2|3|0|24|3" />
  <i3dMapping id="S_dischargeNodeLeft" node="0>0|2|4" />
  <i3dMapping id="S_dischargeNodeRight" node="0>0|2|5" />
  <i3dMapping id="N_dischargeNodeLeft" node="0>0|2|6" />
  <i3dMapping id="N_dischargeNodeRight" node="0>0|2|7" />
  <i3dMapping id="wheels" node="0>0|3" />
  <i3dMapping id="Wheel_BLrepr" node="0>0|3|0" />
  <i3dMapping id="Wheel_BL" node="0>0|3|0|0" />
  <i3dMapping id="R_L_S_GKB" node="0>0|3|0|0|0" />
  <i3dMapping id="Most_B_ref" node="0>0|3|0|1" />
  <i3dMapping id="Wheel_BRrepr" node="0>0|3|1" />
  <i3dMapping id="Wheel_BR" node="0>0|3|1|0" />
  <i3dMapping id="R_R_S_GKB" node="0>0|3|1|0|0" />
  <i3dMapping id="Most_B" node="0>0|3|1|1" />
  <i3dMapping id="Rama_Bone_D" node="0>0|3|1|1|0" />
  <i3dMapping id="hydraulic5Out" node="0>0|3|1|1|1" />
  <i3dMapping id="Hoses" node="0>0|4" />
  <i3dMapping id="hydraulicIn01" node="0>0|4|0" />
  <i3dMapping id="Shlang_Gidro_attach" node="0>0|4|1" />
  <i3dMapping id="Shlang_Gidro" node="0>0|4|2" />
  <i3dMapping id="hydraulicConnector1" node="0>0|4|3" />
  <i3dMapping id="hydraulic2Out" node="0>0|4|4" />
  <i3dMapping id="hydraulic3In" node="0>0|4|5" />
  <i3dMapping id="hydraulic3Out" node="0>0|4|6" />
  <i3dMapping id="hydraulic4In" node="0>0|4|7" />
  <i3dMapping id="hydraulic4Out" node="0>0|4|8" />
  <i3dMapping id="hydraulic5In" node="0>0|4|9" />
  <i3dMapping id="hydraulic10In" node="0>0|4|10" />
  <i3dMapping id="hydraulic9In" node="0>0|4|11" />
  <i3dMapping id="Svetotehnika" node="0>0|5" />
  <i3dMapping id="Svet_osnova" node="0>0|5|0" />
  <i3dMapping id="Osnova_GP_R" node="0>0|5|0|0" />
  <i3dMapping id="Gabarit" node="0>0|5|1" />
  <i3dMapping id="Gabarit_R" node="0>0|5|1|0" />
  <i3dMapping id="Stopi" node="0>0|5|1|1" />
  <i3dMapping id="Povorotnik_L" node="0>0|5|2" />
  <i3dMapping id="Povorotnik_R_L" node="0>0|5|2|0" />
  <i3dMapping id="Povorotnik_R" node="0>0|5|3" />
  <i3dMapping id="Povorotnik_R_R" node="0>0|5|3|0" />
  <i3dMapping id="Luchi_Svet" node="0>0|5|4" />
  <i3dMapping id="Luchi_gab" node="0>0|5|4|0" />
  <i3dMapping id="light_R_L_gab" node="0>0|5|4|0|0" />
  <i3dMapping id="light_R_R_gab" node="0>0|5|4|0|1" />
  <i3dMapping id="Luchi_turn_R" node="0>0|5|4|1" />
  <i3dMapping id="light_R_R_Turn" node="0>0|5|4|1|0" />
  <i3dMapping id="Luchi_turn_L" node="0>0|5|4|2" />
  <i3dMapping id="light_R_L_Turn" node="0>0|5|4|2|0" />
  <i3dMapping id="tipOcclusionArea" node="0>0|6" />
  <i3dMapping id="tipOcclusionAreaStart" node="0>0|6|0" />
  <i3dMapping id="tipOcclusionAreaWidth" node="0>0|6|1" />
  <i3dMapping id="tipOcclusionAreaHeight" node="0>0|6|2" />
  <i3dMapping id="licensePlate" node="0>0|7" />
  <i3dMapping id="electric_hose" node="0>0|8" />
  <i3dMapping id="electricSocket" node="0>0|8|0" />
  <i3dMapping id="cab" node="0>0|8|0|0" />
  <i3dMapping id="decals" node="0>0|8|0|1" />
  <i3dMapping id="electricConnector" node="0>0|8|1" />
  <i3dMapping id="electricHoseRef" node="0>0|8|1|0" />
  <i3dMapping id="GKB_dolly_component2" node="1>" />
  <i3dMapping id="Pt_GKB" node="1>0" />
  <i3dMapping id="Prujini_L_GKB" node="1>0|0" />
  <i3dMapping id="Prujini_R_GKB" node="1>0|1" />
  <i3dMapping id="Bone_Pov" node="1>0|2" />
  <i3dMapping id="PL_Bone_fix" node="1>0|2|0" />
  <i3dMapping id="PL_Bone" node="1>0|2|0|0" />
  <i3dMapping id="PL_Bone_D" node="1>0|2|0|0|0" />
  <i3dMapping id="PR_Bone_fix" node="1>0|2|1" />
  <i3dMapping id="PR_Bone" node="1>0|2|1|0" />
  <i3dMapping id="PR_Bone_D" node="1>0|2|1|0|0" />
  <i3dMapping id="Wheel_FRrepr" node="1>0|3" />
  <i3dMapping id="Wheel_FR" node="1>0|3|0" />
  <i3dMapping id="F_R_S_GKB" node="1>0|3|0|0" />
  <i3dMapping id="Most_F" node="1>0|3|1" />
  <i3dMapping id="Bone_P" node="1>0|3|1|0" />
  <i3dMapping id="hydraulic1Out" node="1>0|3|1|1" />
  <i3dMapping id="Wheel_FLrepr" node="1>0|4" />
  <i3dMapping id="Wheel_FL" node="1>0|4|0" />
  <i3dMapping id="F_L_S_GKB" node="1>0|4|0|0" />
  <i3dMapping id="Most_F_ref" node="1>0|4|1" />
  <i3dMapping id="Hoses_PT" node="1>0|5" />
  <i3dMapping id="airDoubleRed" node="1>0|5|0" />
  <i3dMapping id="Shlang_Pnevmo_attach" node="1>0|5|1" />
  <i3dMapping id="airYellowConnector" node="1>0|5|1|0" />
  <i3dMapping id="hydraulic1In" node="1>0|5|2" />
  <i3dMapping id="hydraulic2In" node="1>0|5|3" />
  <i3dMapping id="componentJointFront" node="1>0|6" />
  <i3dMapping id="GKB_drawbar_component3" node="2>" />
  <i3dMapping id="Dihlo_GKB" node="2>0" />
  <i3dMapping id="PR_Bone_D_ref" node="2>0|0" />
  <i3dMapping id="PL_Bone_D_ref" node="2>0|1" />
  <i3dMapping id="attacherJoint" node="2>0|2" />
  <i3dMapping id="componentJointDrawbar" node="2>1" />
</i3dMappings>
</vehicle>
