<?xml version='1.0' encoding='utf-8'?>
<placeable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="beehivePalletSpawner" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
  <storeData>
    <name>
      <de>Honigschuppen aus Holz für 4 Paletten</de>
      <en>Wooden Honey Shed for 4 pallets</en>
    </name>
    <functions>
      <function>$l10n_function_beehiveHoneyPalletSpawner</function>
    </functions>
    <image>store_honeyShedWood4.dds</image>
    <price>800</price>
    <dailyUpkeep>0</dailyUpkeep>
    <lifetime>1000</lifetime>
    <rotation>0</rotation>
    <brand>NONE</brand>
    <species>placeable</species>
    <category>beeHives</category>
    <brush>
      <type>placeable</type>
      <category>animals</category>
      <tab>bees</tab>
    </brush>
    <vertexBufferMemoryUsage>17664</vertexBufferMemoryUsage>
    <indexBufferMemoryUsage>4352</indexBufferMemoryUsage>
    <textureMemoryUsage>1572864</textureMemoryUsage>
    <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
    <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    <audioMemoryUsage>0</audioMemoryUsage>
  </storeData>
  <base>
    <filename>HoneyShedWood4.i3d</filename>
    <canBeRenamed>true</canBeRenamed>
  </base>
  <placement useRandomYRotation="false" useManualYRotation="true">
    <testAreas>
      <testArea startNode="testArea1Start" endNode="testArea1End" />
    </testAreas>
  </placement>

  <clearAreas>
    <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
  </clearAreas>

  <leveling requireLeveling="true">
    <levelAreas>
        <levelArea startNode="levelAreaStart" widthNode="levelAreaWidth" heightNode="levelAreaHeight" />
    </levelAreas>
  </leveling>

  <indoorAreas>
    <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
  </indoorAreas>

  <tipOcclusionUpdateAreas>
    <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
  </tipOcclusionUpdateAreas>

  <ai>
    <updateAreas>
      <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </updateAreas>
  </ai>

  <infoTrigger triggerNode="infoTrigger" />

  <hotspots>
    <hotspot type="LOADING" linkNode="palletSpawner" teleportNode="teleportNode"/>f
  </hotspots>

  <triggerMarkers>
  </triggerMarkers>

  <beehivePalletSpawner>
    <spawnPlaces>
      <spawnPlace startNode="spawnPlace1Start" />
      <spawnPlace startNode="spawnPlace2Start" />
      <spawnPlace startNode="spawnPlace4Start" />
      <spawnPlace startNode="spawnPlace5Start" />
    </spawnPlaces>
  </beehivePalletSpawner>

  <i3dMappings>
    <i3dMapping id="clearArea1Start" node="0>0|0" />
    <i3dMapping id="clearArea1Height" node="0>0|0|0" />
    <i3dMapping id="clearArea1Width" node="0>0|0|1" />
    <i3dMapping id="indoorArea1Start" node="0>2|0" />
    <i3dMapping id="indoorArea1Height" node="0>2|0|0" />
    <i3dMapping id="indoorArea1Width" node="0>2|0|1" />
    <i3dMapping id="infoTrigger" node="0>3" />
    <i3dMapping id="levelAreaStart" node="0>4" />
    <i3dMapping id="levelAreaHeight" node="0>4|0" />
    <i3dMapping id="levelAreaWidth" node="0>4|1" />
    <i3dMapping id="palletSpawner" node="0>5" />
    <i3dMapping id="spawnPlace1Start" node="0>5|0" />
    <i3dMapping id="spawnPlace2Start" node="0>5|1" />
    <i3dMapping id="spawnPlace4Start" node="0>5|2" />
    <i3dMapping id="spawnPlace5Start" node="0>5|3" />
    <i3dMapping id="teleportNode" node="0>7" />
    <i3dMapping id="testArea1Start" node="0>8|0" />
    <i3dMapping id="testArea1End" node="0>8|0|0" />
    <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>9|0" />
    <i3dMapping id="tipOcclusionUpdateArea1End" node="0>9|0|0" />
  </i3dMappings>
</placeable>
