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<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_name</name>
        <image>store.dds</image>
        <price>12000</price>
        <functions>
            <function>$l10n_description</function>
        </functions>
        <lifetime>1000</lifetime>
        <canBeSold>true</canBeSold>
        <dailyUpkeep>12</dailyUpkeep>
        <rotation>0</rotation>
        <brand>BarbichaConstructions</brand>
        <species>placeable</species>
        <category>sheds</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>sheds</tab>
        </brush>
        <vertexBufferMemoryUsage>386304</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>38656</indexBufferMemoryUsage>
        <textureMemoryUsage>3407872</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>OpenGarageblue.i3d</filename>
    </base>
    
    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt" />
        </levelAreas>
    </leveling>

	<animatedObjects>
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            <animation duration="5">
				<part node="0>10|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
                </part>
				<part node="0>10|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
                </part>
            </animation>
            <controls triggerNode="0>10|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
            </sounds>
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		<animatedObject saveId="wrota1" >
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                    <keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
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				<part node="0>11|1">
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					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
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            </animation>
            <controls triggerNode="0>11|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
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                    <keyFrame time="1.0" rotation="0 90 0"/>
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				<part node="0>12|1">
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					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
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            </animation>
            <controls triggerNode="0>12|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
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		<animatedObject saveId="wrota1" >
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            </animation>
            <controls triggerNode="0>13|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
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		<animatedObject saveId="wrota1" >
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                    <keyFrame time="1.0" rotation="0 90 0"/>
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					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
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            </animation>
            <controls triggerNode="0>14|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
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                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
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		<animatedObject saveId="wrota1" >
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                    <keyFrame time="1.0" rotation="0 90 0"/>
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            </animation>
            <controls triggerNode="0>15|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
                <negEnd file="$data/sounds/prefab/gate/gate_closed.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
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        </animatedObject>
		<animatedObject saveId="wrota1" >
            <animation duration="5">
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                    <keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 90 0"/>
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				<part node="0>16|1">
                    <keyFrame time="0.0" rotation="0 0 0"/>
					<keyFrame time="0.7" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -90 0"/>
                </part>
            </animation>
            <controls triggerNode="0>16|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
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        </animatedObject>
		<animatedObject saveId="wrota1" >
            <animation duration="5">
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            </animation>
            <controls triggerNode="0>17|2" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
                <posEnd file="$data/sounds/prefab/gate/gate_opened.wav" linkNode="10|0" volume="0.8" radius="25" innerRadius="3" />
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            </sounds>
        </animatedObject>
		</animatedObjects>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>
	

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />	
    </i3dMappings>
    
</placeable>
