<?xml version="1.0" encoding="utf-8" standalone="no" ?>

<!-- Lightbar 1200         -->
<vehicle>
        <defaultLights>
            <defaultLight shaderNode="staticBrakeL" lightTypes="0" intensity="5"/>
            <defaultLight shaderNode="staticBrakeR" lightTypes="0" intensity="5"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="staticIndL"/>
            <turnLightRight shaderNode="staticIndR"/>
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="staticBrakeL"/>
            <brakeLight shaderNode="staticBrakeR"/>
        </brakeLights>

        <beaconLights>
            <beaconLight node="staticStrobeL" intensity="50" multiBlink="true">
                <realLight node="realLightsL_1200"/>
                <device mode="DOUBLE_BLINK_TRIPLE_WAIT" rpm="100" numLEDScale="1" brightnessScale="1"/>
            </beaconLight>

            <beaconLight node="staticStrobeR" intensity="50" multiBlink="true">
                <realLight node="realLightsR_1200"/>
                <device mode="DOUBLE_BLINK_TRIPLE_WAIT" rpm="100" numLEDScale="1" brightnessScale="1"/>
            </beaconLight>  

<!-- Frontblitzer -->
            <beaconLight node="FrontBlitzer01" filename="lights/frontblitzer.xml"/>
            <beaconLight node="FrontBlitzer02" filename="lights/frontblitzer.xml"/>
        </beaconLights>

    <i3dMappings>
        <i3dMapping id="realLightsL_1200" node="1>0|1|0" />
        <i3dMapping id="realLightsR_1200" node="1>0|1|1" />
        <i3dMapping id="staticBrakeL" node="1>0|2|0" />
        <i3dMapping id="staticBrakeR" node="1>0|2|1" />
        <i3dMapping id="staticIndL" node="1>0|2|2" />
        <i3dMapping id="staticIndR" node="1>0|2|3" />
        <i3dMapping id="staticStrobeL" node="1>0|2|4" />
        <i3dMapping id="staticStrobeR" node="1>0|2|5" />
    </i3dMappings>

</vehicle>

