<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="LED SPIEGELBLINKER.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="9.0.6"/>
    </Asset>
    <Files>
        <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="1" filename="$data/shared/clearPlastic_diffuse.png"/>
        <File fileId="2" filename="$data/shared/default_normal.png"/>
        <File fileId="3" filename="$data/shared/window_specular.png"/>
    </Files>
    <Materials>
        <Material name="SpiegelBlinker_PHD" materialId="70" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
            <Texture fileId="1"/>
            <Normalmap fileId="2"/>
            <Glossmap fileId="3"/>
            <CustomParameter name="colorMat0" value="1 0.25 0 2"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="LED SPIEGELBLINKER.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="LightLEDCabin" translation="3.8147e-08 4.99487e-05 0" nodeId="607">
            <Shape shapeId="1" name="LEDSBR" translation="0 -4.99487e-05 0" nodeId="608" materialIds="70" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="2" name="LEDSBL" translation="0 -4.99487e-05 0" nodeId="609" materialIds="70" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
    </Scene>
</i3D>
