<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="mixerWagon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
	<storeData>
		<name>A950</name>
		<specs>
			<neededPower>180</neededPower>
		</specs>
		<functions>
			<function>$l10n_function_feeder</function>
		</functions>
		<image>store_a950.dds</image>
		<price>30000</price>
		<lifetime>600</lifetime>
		<rotation>0</rotation>
		<brand>ANDERSONGROUP</brand>
		<category>animals</category>
		<shopTranslationOffset>0 0.083 0</shopTranslationOffset>
		<shopRotationOffset>0.737 0 0</shopRotationOffset>
	</storeData>

	<base>
		<typeDesc>$l10n_typeDesc_mixerWagon</typeDesc>
		<filename>a950.i3d</filename>
		<size width="3.8" length="10.2" lengthOffset="1.4"/>
		<components maxMass="24000">
			<component centerOfMass="0 0.75 0.5" solverIterationCount="10" mass="10150" />
		</components>
		<schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
		<mapHotspot type="TRAILER" />
	</base>

	<wheels>
		<wheelConfigurations>
			<wheelConfiguration>
				<wheels>
					<wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="wheelFrontLeft"                           forcePointRatio="0.25" initialCompression="20" suspTravel="0.09" spring="125" damper="55"/>
					</wheel>
					<wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="wheelFrontRight"                          forcePointRatio="0.25" initialCompression="20" suspTravel="0.09" spring="125" damper="55"/>
					</wheel>
					<wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
						<physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="axisBackLeft"  driveNode="wheelBackLeft"  forcePointRatio="0.25" initialCompression="20" suspTravel="0.09" spring="125" damper="55" yOffset="-0.016"/>
					</wheel>
					<wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
						<physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.25" initialCompression="20" suspTravel="0.09" spring="125" damper="55" yOffset="-0.016"/>
					</wheel>
				</wheels>
			</wheelConfiguration>
		</wheelConfigurations>

		<hubs>
			<color0>ANDERSONGROUP_RED1</color0>
			<color1>SHARED_GREY3</color1>
			<hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.285 0.285 0.285" />
			<hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.285 0.285 0.285" />
			<hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.285 0.285 0.285" />
			<hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.285 0.285 0.285" />
		</hubs>
	</wheels>

	<attachable>
		<inputAttacherJoints>
			<inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.635"/>
		</inputAttacherJoints>
		<support animationName="moveSupport" />
		<brakeForce force="0.9" maxForce="2.2" maxForceMass="23500"/>
	</attachable>

	<connectionHoses>
		<hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.5" diameter="0.02" straighteningFactor="1.5">
			<objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
		</hose>
		<hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.5" diameter="0.02" straighteningFactor="1.5">
			<objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
		</hose>
		<hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.02" straighteningFactor="1.5">
			<objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
		</hose>
		<hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.5" diameter="0.02" straighteningFactor="1.5">
			<objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
		</hose>
		<hose inputAttacherJointIndices="1" type="electric" node="electric" length="1.5" diameter="0.008" straighteningFactor="1.5">
			<objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
		</hose>
	</connectionHoses>

	<powerTakeOffs>
		<input inputAttacherJointIndices="1" inputNode="ptoInputNode" detachNode="ptoDetachNode" aboveAttacher="true" >
			<objectChange node="ptoDetachArm" rotationActive="0 0 0" rotationInactive="-100 0 0"/>
		</input>
	</powerTakeOffs>

	<powerConsumer ptoRpm="470" neededMinPtoPower="90" neededMaxPtoPower="90" />

	<licensePlates>
		<licensePlate node="licensePlateBack" position="BACK" frame="false" placementArea="0.1 0.22 0.1 0.22"/>
	</licensePlates>

	<lights>
		<sharedLight linkNode="rear2ChamberLight_03" filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
		<sharedLight linkNode="rear2ChamberLight_04" filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />
		<sharedLight linkNode="redTriangle_01"       filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
		<sharedLight linkNode="redTriangle_02"       filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
		<sharedLight linkNode="yellowRectangle_01"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
		<sharedLight linkNode="yellowRectangle_02"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
		<sharedLight linkNode="yellowRectangle_03"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
		<sharedLight linkNode="yellowRectangle_04"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
		<sharedLight linkNode="yellowRectangle_05"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
		<sharedLight linkNode="yellowRectangle_06"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
		<sharedLight linkNode="bigTriangle"          filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
		<sharedLight linkNode="plateNumberLight02_01" lightTypes="0" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
		<sharedLight linkNode="plateNumberLight02_02" lightTypes="0" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />

		<realLights>
			<high>
				<light node="backLightsHigh1" lightTypes="0"/>
				<light node="licensePlateLightHigh" lightTypes="0"/>
				<turnLightLeft node="turnLightLeftBack" />
				<turnLightRight node="turnLightRightBack" />
				<brakeLight node="backLightsHigh1" />
			</high>
		</realLights>
	</lights>

	<animations>
		<animation name="tipLeft" soundVolumeFactor="2">
			<part node="door"                        startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0.6 0.21"/>
			<part node="rotJointLeft" direction="1"  startTime="0.4" endTime="0.8" startRot="0 0 0" endRot="0 0 47"/>
			<part node="rotJointLeft" direction="-1" startTime="0.0" endTime="0.4" startRot="0 0 0" endRot="0 0 47"/>

			<sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99"   volumeScale="1.6" pitchScale="0.6" linkNode="door" fadeIn="0.1"/>
			<sound template="cylinderPunch"         startTime="0.0"  pitchScale="1.6" volumeScale="0.5" direction="-1"   linkNode="door" />
			<sound template="clackVar6"             startTime="0.0"  pitchScale="0.8" volumeScale="0.8" direction="-1"   linkNode="door" />
			<sound template="metalClose"            startTime="0.0"  pitchScale="1.7" volumeScale="0.4" direction="-1"   linkNode="door" />
			<sound template="clackVar6"             startTime="0.99" pitchScale="0.8" volumeScale="0.8" direction="1"    linkNode="door" />
			<sound template="cylinderPunch"         startTime="0.99" pitchScale="1.4" volumeScale="0.4" direction="1"    linkNode="door" />
		</animation>
		<animation name="tipRight" soundVolumeFactor="2">
			<part node="door"                         startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0.6 0.21"/>
			<part node="rotJointRight" direction="1"  startTime="0.4" endTime="0.8" startRot="0 0 0" endRot="0 0 -47"/>
			<part node="rotJointRight" direction="-1" startTime="0.0" endTime="0.4" startRot="0 0 0" endRot="0 0 -47"/>

			<sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99"   volumeScale="1.6" pitchScale="0.6" linkNode="door" fadeIn="0.1"/>
			<sound template="cylinderPunch"         startTime="0.0"  pitchScale="1.6" volumeScale="0.5" direction="-1"   linkNode="door" />
			<sound template="clackVar6"             startTime="0.0"  pitchScale="0.8" volumeScale="0.8" direction="-1"   linkNode="door" />
			<sound template="metalClose"            startTime="0.0"  pitchScale="1.7" volumeScale="0.4" direction="-1"   linkNode="door" />
			<sound template="clackVar6"             startTime="0.99" pitchScale="0.8" volumeScale="0.8" direction="1"    linkNode="door" />
			<sound template="cylinderPunch"         startTime="0.99" pitchScale="1.4" volumeScale="0.4" direction="1"    linkNode="door" />
		</animation>
		<animation name="tipBack" soundVolumeFactor="2">
			<part node="backDoor"       startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0.5 -0.167"/>
			<part node="backDoorMarker" startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 0 -0.297"/>

			<sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99"   volumeScale="1.6" pitchScale="0.6" linkNode="backDoor" fadeIn="0.1"/>
			<sound template="cylinderPunch"         startTime="0.0"  pitchScale="1.6" volumeScale="0.5" direction="-1"   linkNode="backDoor" />
			<sound template="clackVar6"             startTime="0.0"  pitchScale="0.8" volumeScale="0.8" direction="-1"   linkNode="backDoor" />
			<sound template="metalClose"            startTime="0.0"  pitchScale="1.7" volumeScale="0.4" direction="-1"   linkNode="backDoor" />
			<sound template="clackVar6"             startTime="0.99" pitchScale="0.8" volumeScale="0.8" direction="1"    linkNode="backDoor" />
			<sound template="cylinderPunch"         startTime="0.99" pitchScale="1.4" volumeScale="0.4" direction="1"    linkNode="backDoor" />
		</animation>
		<animation name="moveSupport" soundVolumeFactor="2">
			<part node="supportCol"      startTime="0" duration="0.25" startTrans="0 0.3 0" endTrans="0 -0.11 0" />
			<part node="supportArmPunch" startTime="0" duration="0.25" startTrans="0 0 0" endTrans="0 -0.08 0" />
			<part node="supportArm"      startTime="0" duration="0.25" startRot="0 -90 0" endRot="0 0 0" />

			<sound template="clackVar6"  startTime="0.24" direction="-1" volumeScale="1.2" pitchScale="0.8"  linkNode="attacherJoint"/>
			<sound template="latchSmall" startTime="0.24" direction="-1" volumeScale="0.3" pitchScale="1.8"  linkNode="attacherJoint"/>
			<sound template="metalClose" startTime="0.1"  direction="-1" volumeScale="1.3" pitchScale="1.8"  linkNode="supportArm"/>
			<sound template="slideOpen"  startTime="0.01" endTime="0.24" direction="0"     volumeScale="1.8" pitchScale="1.8" linkNode="supportArm"/>
		</animation>
	</animations>

	<cylindered>
		<movingTools>
			<movingTool node="door" playSound="true">
				<dependentPart node="doorHydraulic" />
			</movingTool>
			<movingTool node="backDoor" playSound="true">
				<dependentPart node="backDoorHydraulic" />
				<dependentPart node="backDoorMarkerCable" />
				<dependentPart node="backDoorMarkerCable2" />
			</movingTool>
		</movingTools>

		<movingParts>
			<movingPart node="backDoorMarkerCable2" referencePoint="backDoorMarkerCable2Ref" referenceFrame="backDoorMarkerCable2Ref" scaleZ="true"/>
			<movingPart node="backDoorMarkerCable" referencePoint="backDoorMarkerCableRef" referenceFrame="backDoorMarkerCableRef" scaleZ="true"/>
			<movingPart node="doorHydraulic" referencePoint="doorHydraulicRef" referenceFrame="doorHydraulicRef">
				<translatingPart node="doorHydraulicPunch" />
			</movingPart>
			<movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRef">
				<translatingPart node="backDoorHydraulicPunch" />
			</movingPart>
		</movingParts>
	</cylindered>

	<fillUnit>
		<fillUnitConfigurations>
			<fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
				<fillUnits>
					<fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="MIXERWAGON" capacity="288000" updateMass="false">
						<exactFillRootNode node="exactFillRootNode" />
					</fillUnit>
				</fillUnits>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
	</fillUnit>

	<fillVolume>
		<fillVolumeConfigurations>
			<fillVolumeConfiguration>
				<volumes>
					<volume node="fillVolume" maxDelta="0.2" fillUnitIndex="1" />
				</volumes>
			</fillVolumeConfiguration>
		</fillVolumeConfigurations>

		<unloadInfos>
			<unloadInfo>
				<node node="unloadNodeFront" width="2" length="4.0" />
			</unloadInfo>
			<unloadInfo>
				<node node="unloadNodeBack" width="2" length="1.0" />
			</unloadInfo>
		</unloadInfos>
	</fillVolume>

	<dischargeable>
		<dischargeNode node="dischargeNodeLeft" emptySpeed="60000" fillUnitIndex="1" unloadInfoIndex="1">
			<info width="1.0" length="0.5"/>
			<effects>
				<effectNode effectClass="TypedMotionPathEffect" effectType="MIXERWAGON" linkNode="unloadEffectFrontLeftLinkNode">
					<motionPathEffect textureFilename="textures/unloadEffectFrontLeftArray.dds" numRows="8" rowLength="15" delay="0"/>
				</effectNode>
			</effects>
			<dischargeStateSound template="mixerLoop" fadeIn="1.0" fadeOut="3.0"/>
		</dischargeNode>
		<dischargeNode node="dischargeNodeRight" emptySpeed="60000" fillUnitIndex="1" unloadInfoIndex="1">
			<info width="1.0" length="0.5"/>
			<effects>
				<effectNode effectClass="TypedMotionPathEffect" effectType="MIXERWAGON" linkNode="unloadEffectFrontRightLinkNode">
					<motionPathEffect textureFilename="textures/unloadEffectFrontRightArray.dds" numRows="8" rowLength="15" delay="0"/>
				</effectNode>
			</effects>
			<dischargeStateSound template="mixerLoop" fadeIn="1.0" fadeOut="3.0"/>
		</dischargeNode>
		<dischargeNode node="dischargeNodeBack" emptySpeed="60000" fillUnitIndex="1" unloadInfoIndex="2">
			<info width="1.0" length="0.5"/>
			<effects>
				<effectNode effectClass="TypedMotionPathEffect" effectType="MIXERWAGON" linkNode="unloadEffectBackLinkNode">
					<motionPathEffect textureFilename="textures/unloadEffectBackArray.dds" numRows="8" rowLength="15" delay="0"/>
				</effectNode>
			</effects>
			<dischargeStateSound template="mixerLoop" fadeIn="1.0" fadeOut="3.0"/>
		</dischargeNode>
	</dischargeable>

	<trailer>
		<trailerConfigurations>
			<trailerConfiguration name="$l10n_configuration_valueDefault" price="0">
				<trailer>
					<tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="1">
						<animation name="tipLeft" speedScale="1.0" />
						<animationNodes>
							<animationNode node="unloadingBelt" rotSpeed="60" rotAxis="1" shaderComponentScale="-1 0 0 0" shaderParameterName="offsetUV" />
						</animationNodes>
					</tipSide>
					<tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="2">
						<animation name="tipRight" speedScale="1.0" />
						<animationNodes>
							<animationNode node="unloadingBelt" rotSpeed="60" rotAxis="1" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
						</animationNodes>
					</tipSide>
					<tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="3">
						<animation name="tipBack" speedScale="1.0" />
					</tipSide>
				</trailer>
			</trailerConfiguration>
		</trailerConfigurations>
	</trailer>

	<mixerWagon fillUnitIndex="1" recipe="FORAGE">

		<baleTriggers>
			<baleTrigger node="baleTrigger" pickupSpeed="12000"/>
		</baleTriggers>

		<mixAnimationNodes>
			<animationNode node="mixerFront"  rotSpeed="-150" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2" />
			<animationNode node="mixerMiddle" rotSpeed="-150" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2" />
			<animationNode node="mixerBack"   rotSpeed="-150" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2" />
		</mixAnimationNodes>
	</mixerWagon>
	<turnOnVehicle>
		<sounds>
			<work template="mixerHeaderStop" linkNode="0>" />
			<start template="mixerHeaderStart" linkNode="0>" />
			<stop template="mixerHeaderStop" linkNode="0>" />
		</sounds>
	</turnOnVehicle>
	<tipOccluder>
		<occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight" />
	</tipOccluder>
	<ai>
		<agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.65" height="3.25" length="9.3" lengthOffset="1"/>
	</ai>
	<foliageBending>
		<bendingNode minX="-1.3" maxX="1.3" minZ="-2.7" maxZ="4.5" yOffset="0.45" />
		<bendingNode minX="-0.75" maxX="0.75" minZ="-3.6" maxZ="-2.65" yOffset="0.9" />
		<bendingNode minX="-0.3" maxX="0.3" minZ="4.5" maxZ="6.05" yOffset="0.45" />
	</foliageBending>
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
	<washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	<baseMaterial>
		<material name="a950_mat" baseNode="a950_vis">
			<shaderParameter name="colorMat0" value="ANDERSONGROUP_RED1"/>
			<shaderParameter name="colorMat1" value="ANDERSONGROUP_GREY1"/>
			<shaderParameter name="colorMat5" value="ANDERSONGROUP_GREY1"/>
		</material>
	</baseMaterial>
	<baseMaterialConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
		<material name="a950_mat" shaderParameter="colorMat0"/>
		<baseMaterialConfiguration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="0"/>
		<baseMaterialConfiguration name="$l10n_ui_colorSilver" color="SHARED_WHITE1" material="18" price="0"/>
		<baseMaterialConfiguration name="Anderson Red" color="ANDERSONGROUP_RED1" material="1" price="0"/>
		<baseMaterialConfiguration name="Anderson Grey" color="ANDERSONGROUP_GREY1" material="1" price="0"/>
	</baseMaterialConfigurations>
	<designMaterialConfigurations price="0" useDefaultColors="true" defaultColorIndex="1">
		<material name="a950_mat" shaderParameter="colorMat1"/>
		<designMaterialConfiguration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="0"/>
		<designMaterialConfiguration name="$l10n_ui_colorSilver" color="SHARED_WHITE1" material="18" price="0"/>
		<designMaterialConfiguration name="Anderson Red" color="ANDERSONGROUP_RED1" material="1" price="0"/>
		<designMaterialConfiguration name="Anderson Grey" color="ANDERSONGROUP_GREY1" material="1" price="0"/>
	</designMaterialConfigurations>
	<designMaterial2Configurations price="0" useDefaultColors="true" defaultColorIndex="1">
		<designMaterial2Configuration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="0"/>
		<designMaterial2Configuration name="$l10n_ui_colorSilver" color="SHARED_WHITE1" material="18" price="0"/>
		<designMaterial2Configuration name="Anderson Red" color="ANDERSONGROUP_RED1" material="1" price="0"/>
		<designMaterial2Configuration name="Anderson Grey" color="ANDERSONGROUP_GREY1" material="1" price="0"/>
		<material name="a700_mat" shaderParameter="colorMat5"/>
	</designMaterial2Configurations>
	<rimColorConfigurations useDefaultColors="true" price="0" >
		<rimColorConfiguration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="0"/>
		<rimColorConfiguration name="$l10n_ui_colorSilver" color="SHARED_WHITE1" material="18" price="0"/>
		<rimColorConfiguration name="Anderson Red" color="ANDERSONGROUP_RED1" material="1" price="0"/>
		<rimColorConfiguration name="Anderson Grey" color="ANDERSONGROUP_GREY1" material="1" price="0"/>
	</rimColorConfigurations>
	<tensionBeltObject>
		<meshNodes>
			<meshNode node="a950_vis"/>
		</meshNodes>
	</tensionBeltObject>
	<i3dMappings>
		<i3dMapping id="a950_main_component1" node="0>" />
		<i3dMapping id="a950_vis" node="0>0" />
		<i3dMapping id="attacherJoint" node="0>0|0|0" />
		<i3dMapping id="supportArm" node="0>0|0|1|0|0" />
		<i3dMapping id="supportArmPunch" node="0>0|0|1|0|0|0|0" />
		<i3dMapping id="supportCol" node="0>0|0|1|1" />
		<i3dMapping id="ptoInputNode" node="0>0|0|2|0" />
		<i3dMapping id="ptoDetachNode" node="0>0|0|2|0|0" />
		<i3dMapping id="ptoDetachArm" node="0>0|0|2|1" />
		<i3dMapping id="hydraulicOut01" node="0>0|0|3|0" />
		<i3dMapping id="hydraulicIn01" node="0>0|0|3|1" />
		<i3dMapping id="electric" node="0>0|0|3|2" />
		<i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|3" />
		<i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|4" />
		<i3dMapping id="electric_detached" node="0>0|0|3|5" />
		<i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|6" />
		<i3dMapping id="hydraulicOut02_detached" node="0>0|0|3|7" />
		<i3dMapping id="hydraulicOut02" node="0>0|0|3|8" />
		<i3dMapping id="hydraulicIn02" node="0>0|0|3|9" />
		<i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
		<i3dMapping id="wheelFrontRight" node="0>0|1|1" />
		<i3dMapping id="axisBackLeft" node="0>0|1|2|0" />
		<i3dMapping id="wheelBackLeft" node="0>0|1|2|0|0|0" />
		<i3dMapping id="axisBackRight" node="0>0|1|3|0" />
		<i3dMapping id="wheelBackRight" node="0>0|1|3|0|0|0" />
		<i3dMapping id="redTriangle_01" node="0>0|2|0|0" />
		<i3dMapping id="redTriangle_02" node="0>0|2|0|1" />
		<i3dMapping id="rear2ChamberLight_03" node="0>0|2|0|2" />
		<i3dMapping id="rear2ChamberLight_04" node="0>0|2|0|3" />
		<i3dMapping id="yellowRectangle_01" node="0>0|2|0|4" />
		<i3dMapping id="yellowRectangle_02" node="0>0|2|0|5" />
		<i3dMapping id="yellowRectangle_03" node="0>0|2|0|6" />
		<i3dMapping id="yellowRectangle_04" node="0>0|2|0|7" />
		<i3dMapping id="yellowRectangle_05" node="0>0|2|0|8" />
		<i3dMapping id="yellowRectangle_06" node="0>0|2|0|9" />
		<i3dMapping id="bigTriangle" node="0>0|2|0|10" />
		<i3dMapping id="plateNumberLight02_01" node="0>0|2|0|11" />
		<i3dMapping id="plateNumberLight02_02" node="0>0|2|0|12" />
		<i3dMapping id="backLightsHigh1" node="0>0|2|1|0" />
		<i3dMapping id="turnLightLeftBack" node="0>0|2|2|0" />
		<i3dMapping id="turnLightRightBack" node="0>0|2|2|1" />
		<i3dMapping id="licensePlateLightHigh" node="0>0|2|3|0" />
		<i3dMapping id="mixerFront" node="0>0|3|0" />
		<i3dMapping id="mixerMiddle" node="0>0|3|1" />
		<i3dMapping id="mixerBack" node="0>0|3|2" />
		<i3dMapping id="door" node="0>0|3|3|0" />
		<i3dMapping id="doorHydraulicRef" node="0>0|3|3|0|0" />
		<i3dMapping id="backDoor" node="0>0|3|4|0" />
		<i3dMapping id="backDoorMarkerCable2Ref" node="0>0|3|4|0|0" />
		<i3dMapping id="backDoorHydraulicRef" node="0>0|3|4|0|1" />
		<i3dMapping id="unloadingBelt" node="0>0|3|5" />
		<i3dMapping id="backDoorMarker" node="0>0|3|6|0" />
		<i3dMapping id="backDoorMarkerCableRef" node="0>0|3|6|0|0" />
		<i3dMapping id="backDoorMarkerCable" node="0>0|3|7" />
		<i3dMapping id="backDoorMarkerCable2" node="0>0|3|8" />
		<i3dMapping id="doorHydraulic" node="0>0|4|0" />
		<i3dMapping id="doorHydraulicPunch" node="0>0|4|0|0" />
		<i3dMapping id="backDoorHydraulic" node="0>0|4|1" />
		<i3dMapping id="backDoorHydraulicPunch" node="0>0|4|1|0" />
		<i3dMapping id="steeringBar" node="0>0|4|2" />
		<i3dMapping id="steeringBarHydraulic" node="0>0|4|3" />
		<i3dMapping id="steeringBarHydraulicPunch" node="0>0|4|3|0" />
		<i3dMapping id="exactFillRootNode" node="0>0|5|0" />
		<i3dMapping id="baleTrigger" node="0>0|5|1" />
		<i3dMapping id="fillVolume" node="0>0|5|2" />
		<i3dMapping id="dischargeNodeLeft" node="0>0|6|0" />
		<i3dMapping id="dischargeNodeRight" node="0>0|6|1" />
		<i3dMapping id="dischargeNodeBack" node="0>0|6|2" />
		<i3dMapping id="unloadNodeFront" node="0>0|7|0" />
		<i3dMapping id="unloadNodeBack" node="0>0|7|1" />
		<i3dMapping id="unloadEffectFrontLeftLinkNode" node="0>0|8|0" />
		<i3dMapping id="unloadEffectFrontRightLinkNode" node="0>0|8|1" />
		<i3dMapping id="unloadEffectBackLinkNode" node="0>0|8|2" />
		<i3dMapping id="rotJointLeft" node="0>0|9|0" />
		<i3dMapping id="skinnedPlasticLeftBone" node="0>0|9|0|1" />
		<i3dMapping id="rootJointLeft" node="0>0|9|1" />
		<i3dMapping id="rotJointRight" node="0>0|9|2" />
		<i3dMapping id="skinnedPlasticRightBone" node="0>0|9|2|1" />
		<i3dMapping id="rootJointRight" node="0>0|9|3" />
		<i3dMapping id="tipOcclusionAreaStart" node="0>0|10|0" />
		<i3dMapping id="tipOcclusionAreaWidth" node="0>0|10|1" />
		<i3dMapping id="tipOcclusionAreaHeight" node="0>0|10|2" />
		<i3dMapping id="licensePlateBack" node="0>0|11|5" />
	</i3dMappings>
</vehicle>